Hey all! I'm recruiting for the module Cradle of Night. Will provide PFS chronicles to those who want it at the end - please let me know if you don't want one. This will also be played in Campaign mode (so freshly made characters!)
About the Module:
Want to play in shadow-cloaked Nidal or explore the mysterious Darklands? This is your opportunity! Created by James Jacobs, Wesley Schneider, Neil Spicer, and Greg Vaughn, this is the last module created for Pathfinder First Edition. Expected levels are from level 8 to level 10. You'll explore some ruins in the shadowy Nidal before diving into the Darklands into the subterranean dark folk city of Lyrudrada.
About you:
Ideally, I am looking for 4 to 6 dedicated players who can post at least once a day. I'm also looking for a well balanced party, with a fair amount of roleplaying. Have a build you've always wanted to try? This is your chance!
Character Creation:
Assume your characters are members of the Pathfinder Society. Though if you have another creative background concept, that's okay too! Your character might have some knowledge of the Darklands and/or Caligni but its not necessary. Please no evil characters!
Level: Start at level 8. Will go to level 10.
Races: Any Core + any PFS acceptable races (ifrit, kitsune, nagaji, oread, sylph, tengu, undine, and wayang)
Classes: Any
Gold: 23,500 gp (no more than half your wealth on any one item; typically you'll spend about 25% wealth on weapons, 25% on armor/protective devices, 25% on magic items, 15% on disposables, 10% on ordinary gear)
Etc.: 20 point buy. Will be using Background skills. No other alternative rules. No 3rd party stuff.
I'm somewhat flexible with ideas. If you think something fits well into this adventure but isn't part of the requirements above, feel free to bring it up. You don't need to have your build complete, but need a race, class, and general background of your character at minimum.
If you have any questions, feel free to let me know too! Will keep recruitment open until next weekend. Look forward to gaming with you all!
I'm recruiting for the new Head-Shot the Rot! This will be a fun adventure feature four very exciting gunslingers! You can read up on the adventure more here
There are four pregens available:
-Booker Kaar (human cannoneer; way of the vanguard)
-Doc Featherton (human back-ally doctor; way of the drifter)
-Zakzak (goblin junk collector; way of the pistolero)
-Zindarel (elf spotter; way of the sniper)
Please chose your pregen - first come, first serve! This will also feature double ACP for those who are interest in Society play. We will start on October 29th.
Hey all! Please fill out the following information and let me know if you're playing a pregen or making your own character. For #4, #5, and #6, please give me the name, PFS#, and faction of the character you're applying credit to - remember that you can only apply credit to 1st level characters!
1) Player name:
2) Pregen or own character:
3) Pregen/Character name:
4) Name of Character receiving credit:
5) PFS#-Character#:
6) Faction:
Hey all! Please fill out the following information and let me know if you're playing a pregen or making your own character. For #4, #5, and #6, please give me the name, PFS#, and faction of the character you're applying credit to - remember that you can only apply credit to 1st level characters!
1) Player name:
2) Pregen or own character:
3) Pregen/Character name:
4) Name of Character receiving credit:
5) PFS#-Character#:
6) Faction:
I'm recruiting for the Beginner Box(BB) Adventure: Menace Under Otari. This is a fun adventure, perfect for players of any ability.
This game will be for PFS (Pathfinder Society) credit. You'll receive two chronicle sheets, both granting you 4 XP, 14 gp, and 4 reputation that you can apply to any level 1 character.
Other than that, recruitment will be for anyone who is interested, especially those new to PbP or PFS 2e. For your character, you can either play one of the BB pregens (Ezren, Kyra, Merisiel, or Valeros) or create your own using the BB Character Creation guidelines, described here.
I am recruiting four (4) adventures for this module! If there is enough interest, I may be able to run two games.
If you have any questions or comments, please feel free to reach out to me!
Thank you and look forward to gaming with you all!
Hey all! Please fill out the following information and let me know if you're playing a pregen or making your own character. For #4, #5, and #6, please give me the name, PFS#, and faction of the character you're applying credit to - remember that you can only apply credit to 1st level characters!
1) Player name:
2) Pregen or own character:
3) Pregen/Character name:
4) Name of Character receiving credit:
5) PFS#-Character#:
6) Faction:
Hey all! Recruiting for the new adventure one-shot: Sundered Waves.
If you haven't heard about the new One-Shot scenarios, you can read up on them here. They are similar to regular PFS scenarios but are not directly tied to the Pathfinder Society and can be run in campaign mode!
There are four pre-generated characters here. I am recruiting four players, one for each pregen. Please tell me which pregen you are interested in playing!
Game will start Friday, March 12th. Upon completion, you'll receive a chronicle sheet that you can apply to any of your PFS characters. This game will provide 4 XP, 10 Treasure Bundles, and 0 reputation as well as 8 days of Downtime. AcP is also doubled meaning you will earn 8 AcP instead of 4!
Paizo Handle:
Character Name:
PFS / Character Number / Faction:
Character Ancestry / Background / Class / Level:
Downtime Skill / Task Level / Task DC / Die Result / Outcome:
Paizo Handle:
Character Name:
PFS / Character Number / Faction:
Character Ancestry / Background / Class / Level:
Downtime Skill / Task Level / Task DC / Die Result / Outcome:
Paizo Handle:
Character Name:
PFS / Character Number / Faction:
Character Ancestry / Background / Class / Level:
Downtime Skill / Task Level / Task DC / Die Result / Outcome:
Hey all. Haven't GM'd PFS 2e in a while so dipping my feet back in. Here is the recruitment for Quest #2: Unforgiving Fire. One spot is held for Talm Kundredum if he wants it. Let me know if you have any questions!
Class feature: (Bard): Spells 0-level
Ghost Sound
Light
Mage Hand
Summon Instrument
1-level
Cause Fear
Cure Light Wounds
Bardic Performance:
Rallying Cry (Su): Rallying Cry (Su): At 1st level, an arcane duelist can
use performance to rally dispirited allies. Each round he makes an Intimidate
check. Any ally (including the bard) within 30 feet may use this check in place
of his own saving throw against fear and despair effects. Those already under
a fear or despair effect can attempt a new save each round using the bard’s
Intimidate check. Rallying cry does not work on effects that don’t allow saves.
This is a mind-affecting ability that uses audible components.
Distraction (Su): At 1st level, a bard can use his performance to counter magic
effects that depend on sight. Each round of the Distraction, he makes a Perform
(act, comedy, dance, or oratory) skill check. Any creature within 30 feet of
the bard (including the bard himself) that is affected by an illusion (pattern)
or illusion (figment) magical attack may use the bard’s Perform check result
in place of its saving throw if, after the saving throw is rolled, the Perform
check result proves to be higher. If a creature within range of the Distraction
is already under the effect of a non-instantaneous illusion (pattern) or
illusion (figment) magical attack, it gains another saving throw against the
effect each round it sees the Distraction, but it must use the bard’s Perform
check result for the save. Distraction does not work on effects that don’t
allow saves. Distraction relies on visual components.
Fascinate (Su): At 1st level, a bard can use his performance to cause one or
more creatures to become fascinated with him. Each creature to be fascinated
must be within 90 feet, able to see and hear the bard, and capable of paying
attention to him. The bard must also be able to see the creatures affected.
The Distraction of a nearby combat or other dangers prevents the ability from
working. For every three levels a bard has attained beyond 1st, he can target
one additional creature with this ability.
Each creature within range receives a Will save (DC 10 + 1/2 the bard’s
level + the bard’s Cha modifier) to negate the effect. If a creature’s saving
throw succeeds, the bard cannot attempt to fascinate that creature again for
24 hours. If its saving throw fails, the creature sits quietly and observes the
performance for as long as the bard continues to maintain it. While fascinated,
a target takes a –4 penalty on skill checks made as reactions, such as
Perception checks. Any potential threat to the target allows the target to make
a new saving throw against the effect. Any obvious threat, such as someone
drawing a weapon, casting a spell, or aiming a weapon at the target,
automatically breaks the effect.
Fascinate is an enchantment (compulsion), mind-affecting ability. Fascinate
relies on audible and visual components in order to function.
Inspire Courage (Su): A 1st level bard can use his performance to inspire
courage in his allies (including himself), bolstering them against fear and
improving their combat abilities. To be affected, an ally must be able to
perceive the bard’s performance. An affected ally receives a +1 morale bonus
on saving throws against charm and fear effects and a +1 competence bonus on
attack and weapon damage rolls. At 5th level, and every six bard levels
thereafter, this bonus increases by +1, to a maximum of +4 at 17th level.
Inspire courage is a mind-affecting ability. inspire courage can use audible
or visual components. The bard must choose which component to use when starting
his performance.
Traits:
Gifted Adept (Cause Fear)
I know a Guy (Sczarni)
Racial Traits: Elven Immunities: Half-elves are immune to magic sleep effects and gain a +2
racial saving throw bonus against enchantment spells and effects.
Adaptability: Half-elves receive Skill Focus as a bonus feat at 1st level.
Keen Senses: Half-elves receive a +2 racial bonus on Perception checks.
Low-Light Vision: Half-elves can see twice as far as humans in conditions of
dim light.
Elf Blood: Half-elves count as both elves and humans for any effect related to race.
Multitalented: Half-elves choose two favored classes at first level and gain +1 hit
point or +1 skill point whenever they take a level in either one of those
classes.