Pathfinder One-Shot #1: Sundered Waves

4.00/5 (based on 14 ratings)

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For years, the pirate Captain Renlock sailed the coast of the Arcadian Ocean from the Shackles to the south to the waters of Varisia to the north searching for plunder and adventure—until one day his luck ran out. The ship was captured by a navy and the captain and his crew were apprehended and imprisoned. Years later, after the captain's death in prison, the four released crewmembers receive a message from the deceased captain pointing them to treasure he hid for them.

This short Pathfinder 2nd edition adventure written by Jason Bulmahn is intended to be completed in a single session and includes four 5th-level pregenerated characters whose backstories and motivations tie closely into the plot of the adventure. This adventure can be easily incorporated into various virtual tabletops, run off of digital devices, or printed out and played at a table.

"Sundered Waves" is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure and Chronicle sheet are available as a free download (942 kb PDF).

Pregenerated characters for this adventure are also available as a free download, as well as a free digital wallpaper of the cover art in a variety of sizes.

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Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZOPF1001E


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4.00/5 (based on 14 ratings)

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A pirate life for you

5/5

Played this at Paizocon and thoroughly enjoyed it.
The characters are colorful and I liked that their relationship is given as backstory. The party seems well equipped for what lies ahead with a few exceptions:

Spoiler:
The cleric didn't have disrupt undead cantrip and the trident without returning rune felt useless. Also, no bludgeoning weapons? Although the scenario gives weak versions of them out later on but in a manner which felt a bit odd

The story may have been simple but personally I enjoyed the puzzles and the combat encounters felt fair (except the final one that is).

If I ran it I would make a few minor changes to help the party and maybe rebalance early encounters a bit depending on how the party handles the first one.

I also would love for this to be a repeatable so I could come back and experience the story and the characters again.


Plot is a bit thin, but a great product nonetheless!


I had a blast playing in PF2's first one-shot. Admittedly, the plot doesn't make a ton of sense, but it's a small price to pay. The strongest part of this product by far is the care put into each of the pregenerated characters. The way their backstories are thoughtfully constructed and excellently intertwined with the premise of the adventure. At a table of four complete strangers, everyone's characters still felt like they were old friends (or at least old coworkers). It was brilliantly executed.

Plot-based stuff:

My biggest complaint (and the reason it's a 4-star and not a 5-star) is that Renlock comes off from the backstory and the premise as this very friendly guy, who clearly is supposed to care about these crewmates (they are the only four of his entire crew that he decides to set up for life, after all) but he makes them fight a giant skeleton to the death? I mean, that thing very nearly TPK'ed us and it didn't even roll all that well. It strains credulity to be sure.

However, at the end of the day, it wasn't enough to ruin the story or our fun.

I really hope we see the pregens used again, because they were brilliantly put together! You will not regret playing this adventure, I promise.


Short, Fun and Sweet!

5/5

Yesterday I ran this adventure for a group of 4 friends, 2 of them complete novices (never touched any TTRPG) and the other 2 experienced. We had a LOT of fun! I prepared it on Foundry VTT, as I always do, but I changed a few things:

- PCs were: Tengu Rogue, Leshy Oracle, Fleshwarped Barbarian, Elf Alchemist

- lowered it to 3rd level (not to overwhelm the 2 beginners), and let them create their characters (there's no mechanical need to use the pregens, apart from what it says in the intro about weapon types)

- added tons of pictures and added a map of Golarion ready to show to the players, in order to nudge them to the solution of the first puzzle (even if you explain to them what are those names, unless they see them on a map they won't get it, and just telling them where the places are is a bit lame imo)

- added a couple of hazards, so that the rogue had something to use their thievery with

- started with the characters at a tavern in a nearby island, so that they could reunite around a mug of beer and plan the trip. Then roleplayed a quick exploration mode challange to get hold of a ship and provisions to reach the island (This added less than 20 min to the length and I think it was well worth it, because otherwise the adventure has no social encounters of any kind!)

The puzzles are just GREAT, the feel is very piratey and the mechanical parrot is a perfect NPC for comic relief and guidance. The only thing I dind't love was captain Renlocks underlying motivation for bringing them to the island. I feel that the players really wanted to go back being pirates, not change their life! So I turned the story around a bit: **SPOILERS** made it so that the shipwreck was NOT the Bronze Bird, but some other older ship that Renlock made look like his, and attached the wheel to, in order to trick the Andoran marine into thinking it was destroyed... While the REAL Bronze Bird was the ship that he kept as treasure for the players at the end of the adventure!


Can’t Wait for More One-Shots!

5/5

Had a really great time running this one-shot for newer players to Pathfinder 2e. I agree with previous posts that the first puzzle is quite difficult without at least one player with Golarion knowledge. That being said they still really enjoyed the quest’s puzzles and the overall ease of immersing into the game with their pre-generated character sheets. If I run this one-shot again, I would adjust the cleric’s starting GP to acquire healer’s tools. Otherwise having the battle medicine feat seems moot. We ran it on Fantasy Grounds with no major issues (had to add in the Cleric’s focus spell which was easy enough). Am greatly looking forward to more one-shots!


It's pretty fun

4/5

So now its been a while since I run it and its not super fresh in my mind, but I've been letting this one boil in my head and yeah I really liked running it. Its pretty simple "friendship and teamwork lesson" story adventure with simple puzzles and combats(with opportunities for clever thinking) and a boss that is designed to wreck you harder if you don't work together. But I think stars of the show are the pregens, they are written to have natural dynamics with each other and enough personality that players like running with them :D


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Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

This is a wonderful idea! So excited for these!

Shadow Lodge

Is the sanctioning correct in granting;

"0 Reputation that can be assigned to any faction."

Paizo Employee Organized Play Associate

1 person marked this as a favorite.
Tempest_Knight wrote:

Is the sanctioning correct in granting;

"0 Reputation that can be assigned to any faction."

Yes. (I mean we could remove the "can be assigned to any faction" but the material facts are correct)


Pathfinder Pawns, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Will there be a subscription for these?

Liberty's Edge

Pathfinder Companion, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Shadowfax96 wrote:
Will there be a subscription for these?

Blog says no.

Vigilant Seal

Is this repeatable? Or a true one-shot?

Paizo Employee Marketing & Media Manager

Tea4Goblins wrote:
Is this repeatable? Or a true one-shot?

I would say it is a true one-shot. It is not designed be repeatable.

Grand Lodge

2 people marked this as a favorite.
Pathfinder Adventure Subscriber

Do One Shots include high-res (battle scale) maps? If not, which maps does this one need?

Dark Archive

Pathfinder Starfinder Adventure Path Subscriber

Is this called "one-shot" because it was live stream game a first, just made available for general public to run as well? :O

Edit: oh hey a blog about it


Wow, this is a *really* good idea. Bought!

Silver Crusade

2 people marked this as a favorite.

Nice. Any plans for Starfinder Oneshots? The pregen characters make this a wonderfull product for demo's. Otherwise the society storys can be used as oneshots.

Paizo Employee Organized Play Associate

4 people marked this as a favorite.
Elnab wrote:
Nice. Any plans for Starfinder Oneshots? The pregen characters make this a wonderfull product for demo's. Otherwise the society storys can be used as oneshots.

As we said in the blog, PaizoCon will see the release of a Pathfinder and a Starfinder One-Shot.

Liberty's Edge

12 people marked this as a favorite.

And within ~12 hours of release, there is now support for Sundered Waves on Foundry VTT via PDF2Foundry. Import that adventure, assign the jpgs contained within the Art Asset folder and *boom* = ready to rock in Foundry VTT.

Note: Requires Legal Paizo PDF registered to an e-mail address to import the adventure with PDF2Foundry.


11 people marked this as a favorite.
Paizo Superscriber; Pathfinder Starfinder Society Subscriber

Actually was available on Foundry within 4 hours. Specifically the blog only mentioned Fantasy Grounds as having it available on release day and the foundry dev who adds he support took that as a challenge :)


5 people marked this as a favorite.

I love the pregenerated characters. If nothing else, I can shows these as a model for my players on how to design a character that fits in with the adventure. I’d like to see more of these for the Adventure Paths.


1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber

I really like the puzzles in this one. Really cool idea for a product line. I am gonna be buying these. Thanks Paizo and good job Jason :)

Liberty's Edge

Pathfinder Adventure, Card Game, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Repeatable for society credit?

Paizo Employee Marketing & Media Manager

7 people marked this as a favorite.
Whimsy Chris wrote:
I love the pregenerated characters. If nothing else, I can shows these as a model for my players on how to design a character that fits in with the adventure. I’d like to see more of these for the Adventure Paths.

noted.

Dark Archive

3 people marked this as a favorite.
Pathfinder Starfinder Adventure Path Subscriber

Honestly though I don't see point of having pregenerated characters for APs because Iconic pregens already exists and almost nobody wants to play APs with pregens :'D So if there was unique set of pregens for every ap, that would feel kind of a waste if you ask me. And in worse case you would end up in the Slithering situation

(though I would like to have more iconic pregens at higher levels(or even pregens who aren't necessary iconics but exists so you can fill party in pinch at higher levels), but that is another matter)

Liberty's Edge

9 people marked this as a favorite.
Pathfinder Companion Subscriber; Pathfinder Roleplaying Game Superscriber

Pregens in an AP's Player's Guide, that follow the advice given therein but are not compulsory to use in the AP, might make everybody happy :-)


Anyone else having trouble downloading this file? I've tried several times but I'm consistently getting a download failed error...?

Liberty's Edge

2 people marked this as a favorite.
Pathfinder Companion, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

I really appreciated the Art Assets folder in the download, but I couldn't help noticing that not a single one of the monsters had artwork, either in the adventure itself or in the Assets inclusion. If the Art Assets thing becomes a regular feature of Paizo PDFs (which would be a very good thing, to be clear), would it be feasible to pull at least Bestiary art for monsters that aren't bespoke for the adventure and include them as well? I understand that trying to fit them all into the text might not be a good idea, but token creation would be a lot easier if I didn't have to pull art out of my Bestiary PDFs first.

While I'm here, I might as well note that I also found the lack of a grid on the unmarked map to be less than ideal. It wound up not being a huge problem for this mod because the dungeon itself isn't exactly built on straight lines, but I could see it being a real issue for a VTT in future when dealing with a map that has straight walls in it.

Paizo Employee Marketing & Media Manager

2 people marked this as a favorite.
mikeawmids wrote:
Anyone else having trouble downloading this file? I've tried several times but I'm consistently getting a download failed error...?

Try logging out, clearing your cookies or cache and logging back in.


1 person marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

How is it that Jadren has Low-light vision? Have I missed an item or ability?

Paizo Employee Marketing & Media Manager

1 person marked this as a favorite.
Shisumo wrote:

I really appreciated the Art Assets folder in the download, but I couldn't help noticing that not a single one of the monsters had artwork, either in the adventure itself or in the Assets inclusion. If the Art Assets thing becomes a regular feature of Paizo PDFs (which would be a very good thing, to be clear), would it be feasible to pull at least Bestiary art for monsters that aren't bespoke for the adventure and include them as well? I understand that trying to fit them all into the text might not be a good idea, but token creation would be a lot easier if I didn't have to pull art out of my Bestiary PDFs first.

While I'm here, I might as well note that I also found the lack of a grid on the unmarked map to be less than ideal. It wound up not being a huge problem for this mod because the dungeon itself isn't exactly built on straight lines, but I could see it being a real issue for a VTT in future when dealing with a map that has straight walls in it.

Thanks for the feedback. One-Shots assume you already own some products like the Core Rulebook and Advanced Player's Guide. If one bought the pawns as a digital set, one would have the images they need for the One-Shot and more. Would you be willing to pay a higher price for the monster art if it were in the One-Shot? If so, how much? How would it effect your desire to purchase the pawns too?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Reading through it, getting ready to run, this seems like a nice little one shot. Just one thing... the sorcerer pregen seems to be missing any indication of which spells are signature.


Pathfinder Roleplaying Game Superscriber
Aaron Shanks wrote:
Shisumo wrote:

I really appreciated the Art Assets folder in the download, but I couldn't help noticing that not a single one of the monsters had artwork, either in the adventure itself or in the Assets inclusion. If the Art Assets thing becomes a regular feature of Paizo PDFs (which would be a very good thing, to be clear), would it be feasible to pull at least Bestiary art for monsters that aren't bespoke for the adventure and include them as well? I understand that trying to fit them all into the text might not be a good idea, but token creation would be a lot easier if I didn't have to pull art out of my Bestiary PDFs first.

While I'm here, I might as well note that I also found the lack of a grid on the unmarked map to be less than ideal. It wound up not being a huge problem for this mod because the dungeon itself isn't exactly built on straight lines, but I could see it being a real issue for a VTT in future when dealing with a map that has straight walls in it.

Thanks for the feedback. One-Shots assume you already own some products like the Core Rulebook and Advanced Player's Guide. If one bought the pawns as a digital set, one would have the images they need for the One-Shot and more. Would you be willing to pay a higher price for the monster art if it were in the One-Shot? If so, how much? How would it effect your desire to purchase the pawns too?

As I primarily VTT user/gm, I would really appreciate receiving art pieces as separate files. Would make stuff so much easier. For creatures it's ok, because Archive of Nethys has monster art, but handouts, items etc. would also be a great addition, even if it meant I would have to pay some more.


2 people marked this as a favorite.
Loreguard wrote:
How is it that Jadren has Low-light vision? Have I missed an item or ability?

No, you didn't miss anything. There are a few bugs in the Pre-Gens creation by rules:

Lavanna Saltspray
Missing Domain - Recommend Water because it fits the theme.

Jadren Tagar
Missing a Language
Dagger should be +10 to hit with Ranged not a +9
Intimidation should be +10 not +11
Will save should be +11 not +9
Should not have Low-light Vision

Kaako Ashfeather
Acrobatics is listed as 2, should be a 12
Missing Senses Low-Light Vision

Elsir Syniras
Signature Spells for Levels 1, 2, & 3 were not mentioned on pregen
4 Formulas from the feat Magical Crafting not listed
Missing a Trained Skill
Society should be a 9 not a 11

Thanks Steven L/Dragnmoon for info.

Paizo Employee Marketing & Media Manager

9 people marked this as a favorite.

Mr. Bulmahn is working on errata and we are standing by to update the PDFs. Thanks for all the input here and on the launch blog.

Liberty's Edge

Pathfinder Companion, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Aaron Shanks wrote:
Shisumo wrote:

I really appreciated the Art Assets folder in the download, but I couldn't help noticing that not a single one of the monsters had artwork, either in the adventure itself or in the Assets inclusion. If the Art Assets thing becomes a regular feature of Paizo PDFs (which would be a very good thing, to be clear), would it be feasible to pull at least Bestiary art for monsters that aren't bespoke for the adventure and include them as well? I understand that trying to fit them all into the text might not be a good idea, but token creation would be a lot easier if I didn't have to pull art out of my Bestiary PDFs first.

While I'm here, I might as well note that I also found the lack of a grid on the unmarked map to be less than ideal. It wound up not being a huge problem for this mod because the dungeon itself isn't exactly built on straight lines, but I could see it being a real issue for a VTT in future when dealing with a map that has straight walls in it.

Thanks for the feedback. One-Shots assume you already own some products like the Core Rulebook and Advanced Player's Guide. If one bought the pawns as a digital set, one would have the images they need for the One-Shot and more. Would you be willing to pay a higher price for the monster art if it were in the One-Shot? If so, how much? How would it effect your desire to purchase the pawns too?

Well, I already own the pawns, so it's hard for me to answer that exactly. However, for a One Shot, we're talking like two to four images? I can't see how that would replace the pawns for anyone. It's just a QOL improvement, not something that would greatly impact how my purchasing would play out. As for whether I would pay more... probably? Not a lot, though, but maybe 50 cents or a dollar?

Dark Archive

4 people marked this as a favorite.
Pathfinder Battles Case Subscriber

So, I have a question in regards to the maps.
I am very happy to see that GM only assets...

such as:

Room numbers, traps, and secret doors

... are not on the "untagged" map, but the grid is also not on the untagged map. That is going to make it really hard to use.

Can we get the dimensions of the map, so that we can properly import that map into the VTT of our choice?

Also, this will make it very hard to use when using Google slides as your PBP maps... as I will have the choice to leave the secrets on the map, or not play with a grid. Also, on that, if we can avoid have partial squares on the outsides of the digital assets maps, that would be great, because then they could simply be like flip-mats... 24x30, or whatever. Those are really easy to import into Roll20.

This I see as a fatal flaw in the maps. Other than that, I really appreciate the separated out artwork!


About the un-tagged map; I too had some concerns. But, when I uploaded it into Roll20, dropped it on the VTT, and stretched it out, things lined up pretty well.
[spoiler] Set your map size to 37W x 50H and you will have 1 row of border all around the map to play with the stretching. {/spoiler]

I did appreciate that the maps are at the end, instead of being a page inserted into a break in the box text. HINT ;-)


1 person marked this as a favorite.
Aaron Shanks wrote:
Mr. Bulmahn is working on errata and we are standing by to update the PDFs. Thanks for all the input here and on the launch blog.

One other thing for the errata for the Character PDF which I didn't see mentioned:

Kaako (Rogue) only has 3 cantrips listed: Electric Arc, Guidance, and Know Direction.

She gets Electric Arc from Storms Lash and Guidance from Pendant of the Occult. She should get 2 more from Minor Magic: Know Direction and ???


Aaron Shanks wrote:
mikeawmids wrote:
Anyone else having trouble downloading this file? I've tried several times but I'm consistently getting a download failed error...?
Try logging out, clearing your cookies or cache and logging back in.

Sorted, thanks! :D


Is there a PDF availble of this?
I bought the adventure through Fantasy Grounds and synched my account as usual but it's not amongst my digital content. I also notice that theres no option to buy a PDF..this is disappointing as I was hoping to have the option of running it in FoundryVTT

Dark Archive

1 person marked this as a favorite.
Pathfinder Starfinder Adventure Path Subscriber

This is ONLY available as pdf.


Ah, I guess that I need to buy it twice then!

Dark Archive

Pathfinder Starfinder Adventure Path Subscriber

Well ye could also wait until sync works I think or at least ask Fantasy Grounds' or Paizo's customer service


Pathfinder Companion Subscriber; Pathfinder Roleplaying Game Charter Superscriber
JaskoMaughann wrote:

I bought the adventure through Fantasy Grounds

...
I was hoping to have the option of running it in FoundryVTT

If you want to run it on Foundry, why buy it on Fantasy Grounds?

The FG-purchase should sync to Paizo, maybe try unlinking and linking accounts again?


Franz Lunzer wrote:
JaskoMaughann wrote:

I bought the adventure through Fantasy Grounds

...
I was hoping to have the option of running it in FoundryVTT

If you want to run it on Foundry, why buy it on Fantasy Grounds?

The FG-purchase should sync to Paizo, maybe try unlinking and linking accounts again?

Because I have groups that use one but not the other so buying it for Fantasy Grounds is usually the most practical way as I get the FG module and the PDF to import into Foundry

Dark Archive

1 person marked this as a favorite.
Alex Speidel wrote:
Tempest_Knight wrote:

Is the sanctioning correct in granting;

"0 Reputation that can be assigned to any faction."

Yes. (I mean we could remove the "can be assigned to any faction" but the material facts are correct)

Is there a reason why this is granting 0 Reputation? Adventure Path and Module chronicle sheets grant the normal amount of Reputation for Society credit (12 Reputation per chronicle). Shouldn't the One-Shot grant 4 Reputation along with the 4 XP?


Muertee wrote:

Elsir Syniras

Signature Spells for Levels 1, 2, & 3 were not mentioned on pregen
4 Formulas from the feat Magical Crafting not listed
Missing a Trained Skill
Society should be a 9 not a 11

Thanks Steven L/Dragnmoon for info.

I might be wrong, but when playing through the adventure last evening one player was noting that Elsir had less spells per day than a sorcerer of his level should (I think he was missing 1 each of 1st, 2nd, and 3rd level).


1 person marked this as a favorite.

Great to see you all embracing the one shot idea and with proper production value! It's a great way to get new players into the game.

Now you just need digital battlemaps in Unreal 4 and some Iron Maiden music.

One after one, by the star-dogged Moon,
Too quick for groan or sigh,
Each turned his face with a ghastly pang,
And cursed me with his eye.

Vigilant Seal

Pathfinder Adventure, Adventure Path, Lost Omens, Maps, Pawns, PF Special Edition, Starfinder Society Subscriber

can you run this standalone with a group of 6 players for society

Wayfinders Contributor

2 people marked this as a favorite.
Deathe25 wrote:
can you run this standalone with a group of 6 players for society

Module adventures are all campaign mode, so the answer to this is yes. But I would not recommend it. The story is better with 4 people, and if you have more than one GM in your lodge, you might find that more GMs will sign up to do this one for the double ACP, allowing for more tables of fewer players.

That said, I have 5 boys from a Boy Scout troop who ALWAYS play together. I'm not sending one of them away that day. So my plan is to provide extra pregens of the Iconic Swashbuckler Jirelle and Oracle Korakai. They can pick which one of those two can come in a fifth party member. The advantage of those two in my head is that they can easily fit into a pirate adventure, and be explained as cousins for Elsir and Kaako, respectively.

Just keep in mind that this scenario is balanced for 4. There are no scaling adjustments or challenge points, so you would have to either accept a slightly easier game, or come up with your own adjustments for the larger party. Adding another minion to some of the fights would probably do it. The Giant Skeleton could have a lesser skeleton buddy, for example. Other combatants could have more hit points or a slightly higher to-hit. Go with your gut on the best ways to keep this lively.

Hmm

Paizo Employee Webstore Coordinator

5 people marked this as a favorite.

Hey folks,

Just a quick note to let you know that this PDF has been updated to correct some errors on the pregenerated character pages. If you've already downloaded the PDF, you should be able to redownload the new version at your convenience from your Digital Content page.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

I would love to see more nautical/pirate themed adventures for 2e, this is right up my alley :D


1 person marked this as a favorite.

@Katina --

Is there an ETA for when we can get an untagged map with grid? I am really hoping that I can get an untagged version of the map with gridlines for running this with google slides. My game is on Sunday.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
GM Hmm wrote:

@Katina --

Is there an ETA for when we can get an untagged map with grid? I am really hoping that I can get an untagged version of the map with gridlines for running this with google slides. My game is on Sunday.

This isn't too hard to get done using layers in Photoshop or similar. (I use pixlr myself). just load up the ungrided map. Then layer the marked up one on top. Cut out the big red Ss so the map below shows through. It should all line up perfectly.

Of course then you have the problem of making it fit to the grid with in roll20 or such. Plus, not sure you noticed, but the grid on the ship doesn't match up with the rest of the map. All the squares are at an angle. It's honestly much easier to take the unmarked up map and just let the Roll20 grid show through.

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