
GM Mauve |
1 person marked this as a favorite. |

Hey all. Haven't GM'd PFS 2e in a while so dipping my feet back in. Here is the recruitment for Quest #2: Unforgiving Fire. One spot is held for Talm Kundredum if he wants it. Let me know if you have any questions!

![]() |

Sounds good! At what point do I need to declare which faction I'm representing? Also, am I correct in assuming that, as a brand-new character, I do not have access to any boons at this point?
Edit: Just finished updating Talm's backstory. I'll probably go over it again for writing quality and specific names and stuff, but it'll do for now, and per his backstory he'll be representing the Vigilant Seal.

GM Mauve |

Hey all! Welcome! @Quen Pah, this is designed for lvls 1-4. Looks like we're in subtier 1-2.
Here is the list of PCs:
-Talm Kundredum
-Sumner Calitius
-grimdog73 (swashbuckler?)
-Quen Pah
-Voren Keyphyra
-Vixnax
Will close recruitment for now. Will start game on Monday morning. If any of you have questions, feel free to ask.
Please dot in the Gameplay thread and fill out the info in the Discussion thread.

![]() |

Avonathalanthalasa Ävontha Caldon
Elf wizard 3 Lost Omens Character Guide, Lost Omens World Guide
NG, Medium, Elf, Humanoid
Perception +7; low-light vision
Languages Celestial, Common, Draconic, Elven, Mwangi, Sylvan
Skills Academia Lore +9, Arcana +9 (+10 to checks to Identify Magic and to Decipher Writing of a magical nature.), Crafting +11 (+12 when crafting items of type jewelry.), Demon Lore +9, Guild Lore +9, Magaambya Lore +9, Nature +7 (+8 to checks to Identify Magic and to Decipher Writing of a magical nature.), Occultism +9 (+10 to checks to Identify Magic and to Decipher Writing of a magical nature.), Religion +7 (+8 to checks to Identify Magic and to Decipher Writing of a magical nature.), Stealth +7, Undead Lore +9
Str 10 (+0), Dex 14 (+2), Con 12 (+1), Int 18 (+4), Wis 14 (+2), Cha 10 (+0)
Other Items explorer’s clothing, daggers (2), staff, staff, backpack, bedroll, belt pouch, belt pouch, chalks (10), flint and steel, material component pouch, primer in white leather, rations (1 week)s (2), rope (foot)s (50), scroll of darkness (3rd level), soap, torchs (5), waterskin, writing set, familiar, money, purse (125 gp; 262 sp)
--------------------
AC 18; Fort +6; Ref +7; Will +9; +1 vs a spell you had Critical Success in identifying.
HP 27 Hero Points 1
--------------------
Speed 30 feet
Melee [1] dagger +7 (versatile Slsh, thrown 10 ft., agile, finesse), Damage 1d4 Pier
Melee [1] staff +5 (two-hand (1d8)), Damage 1d4 Blud
Melee [1] staff +5 (two-hand (1d8)), Damage 1d4 Blud
Ranged [1] dagger +7 (versatile Slsh, thrown 10 ft., agile, finesse), Damage 1d4 Pier
Arcane Wizard Spells DC 19, attack +9; 2nd enlarge, magic missile 1st magic missile, magic weapon, snowball[LOWG] Cantrips (2nd) acid splash, dancing lights, daze, read aura, tanglefoot, telekinetic projectile
Primal Magaambyan Attendant Spell DC 17, attack +7; Cantrips (2nd) disrupt undead
Arcane Otherworldly Magic DC 15, attack +5; Cantrips (2nd) shield
Feats Familiar, Magaambyan Attendant Dedication[LOCG], Magical Crafting, Otherworldly Magic, Reach Spell, Recognize Spell, Specialty Crafting
Other Abilities arcane bond, arcane schools, arcane spellcasting, arcane thesis, cantrip connection, cascade bearers, drain bonded item, familiar, improved familiar attunement, kyonin, lifelink, secondary initiation, spellbook, spells (3), universalist, vigilant seal champion
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license.