Pathfinder Rulebook Subscriber
Teridax, I really like your Aim Feat, Your Critical is also very good. What do you think about a Run and gun feat for Archers where you Stride and fire in one action and a companion feat 3 levels higher that lets you stride twice and fire for 2 actions or stride once and fire twice for 2 actions.
Pathfinder Rulebook Subscriber
I am really tired of Cheiliax being kicked around in the AP's if they were really evil stupid Asmodeus would have kicked them to the curb long ago. With TB showing his oats. I could see Cheliax allying with the Knights of the Last Wall and others to defeat TB as Asmodeus does not want some nascent godling horning in on his terf. It seems to me the writers need to make some of the Evil organizations less stupid so the players fear them and don't want to mess with them unless forced to. Evil should be scary not stupid. People are afraid of TB because he is scary. Cheliax should be scary then they would be better villains.
Pathfinder Rulebook Subscriber
I like the Exemplar, The beastlord looks real cool. All the Mythic destinies look great for Mythic game. I wish they made a Beastlord of a different race for the Iconic Gomes aren't my thing. The Bloodrager looks real interspersing and should make a great character with lots of depth
Pathfinder Rulebook Subscriber
No one has seen the AP that war of the Immortals' was designed against so what some people think is OP or janky most likely is not the case you can't compare something to 1E or 2E without seeing what it is supposed to be against if you just dump an Exemplar in a normal game of course it will be OP but it is supposed to be in a Mythic game. If you don't want to play in a Mythic style of game no one is forcing you to do so but don't try to take Mythic power games from those who like them.
Pathfinder Rulebook Subscriber
AP Spoilers:
Whatever you do in your AP get rid of the implants that kill the PC's at the end of the AP that is the single worst anti PC/Hero thing that Pazio has ever done for an AP. TB is a master manipulator behind the scenes villain thus his high Charisma. You don't have to look alive/mortal to have a high charisma.
Pathfinder Rulebook Subscriber
Taunt is just plain bad and there is no fixing it period end of story.
Replace the deeply flayed taunt with Bodyguard and Defensive switch at level 1. At level 10 and 15 give the guardian another ward. at first level change mitigate harm to give the guardian damage resistance 2 + his level vs. someone who attacks his ward. Ferocious Vengeance: Someone who attacks the guardians ward takes 2 points of additional damage from the guardian this scales 2 additional points at 6th, 11th and 17th levels. Replace the group taunt with 8th level knockdown and add improved knock down as a feat choice at 12th. I think these changes would make the guardian more playable class. Ferocious Vengeance:
Pathfinder Rulebook Subscriber
MadScikentest, Cheliax is far from a swift kick to bring it down. For one it serves too a good boggy man for the writers to cast it aside. The nobility has really not been effected by anything. You also have to consider Hell is not going to give up on Cheliax as they supply Hell with lots of Souls. If Abrogail II can't cut it, she can be replaced easily
Cheliax will never be a Democratic Republic as long as Asmodeus is a God,
Pathfinder Rulebook Subscriber
I'm having a big problem with how Pazio is treating LG and LE societies they are treating them as Lawful stupid and CE Societies as totally omniscient and that the citizens do whatever their overlords say people would be fleeing in droves from the Gravelands before they were eaten or turned into undead. This whole idea of the Order of the Scorge rebelling, they would be
As far as the freed halfling slaves I think it would be better in the long run to give them a choice serve 2 years in the army and be made full citizens without putting them in any form of debt, because that would just cause thievery or be given a ride to the boarder in a coach with their meager goods and be exiled from Cheliax forever. This would be done because it would serve Cheliax better in the long run not because they are any type of good they are evil through and through.
Pathfinder Rulebook Subscriber
You cannot compare the death of Aroden with the death of a Mortal. When Aroden became a God his type changed to outsider and an outsider takes a Ture Resurrection to return from the dead and also you have to deal with the fact of game exposition, the authors wanted Aroden dead for story reasons. Spells might remain on a god but not on a mortal simply because gods have divine power and mortals do not.
Pathfinder Rulebook Subscriber
Pizza Lord, I would agree with you, spells would continue after Resurrection as the Rules are written but If I were running the game. I would rule that spells other than restoration or Greater restoration would cease because of the spells being disrupted by the great amount of divine power used in Resurrections. When a PC dies his soul is sent to the Graveyard to be Judged by Pharasma, or to hell or the Abyss if the dead PC sold their soul. All three involve the souls travel to another Plane then having the soul ripped back to the Prime material and reunited with the body and having divine power used to heal all the damage done to the body to kill it in the first place. All this power should disrupt all other spells other than Restoration magic as those spells are mentioned in Resurrection as the Raise dead spell at the bottom of Resurrection.
Pathfinder Rulebook Subscriber
This touches on divine magic, Why hasn't Ragathiel restored his own wing that was torn off by his father? He can grant true resurrection to his mortal followers which seems to be a more powerful spell than restoring his own divine essence. If it is something to do with his farther doing it why can't another god heal him? As to why divine magic is different than mundane magic, my opinion is that divine magic is the union of faith between a god and his mortal clerics and other divine spell casters that allows the mortal to use a portion of his or her gods divine power in return for their faith in their god.
Pathfinder Rulebook Subscriber
I would like Pazio to stick to pre 18th century Asian history. There is plenty of rich non-western themes for the players to explore. The Mongols, the Korean and Thei Empire's as well as the empire of Burma. Place these lands in Tian-Xia and we will have a wonderful rich land to explore. We can leave the modern 20th century stuff out. Tech is ok. Set one Land in a land like the Kingdom [a show produced by Koreans exploring imperial rule and zombies] BTW this show is on Netflix it's great. The reaction of the crown Prince to seeing how peasants lived was great. He had never been out of the Palace. The show also showed a weapon being sundered. WE don't need communism or neo-stateism discussed in a fantasy setting leave those to political science classes at University.
Pathfinder Rulebook Subscriber
Kefitu, There are three Mythic path powers that let a mythic being grant divine spells to their gods followers: Divine Source, Heathen Slayer and Seat of Power. I suppose a god can let a very high-level Cleric oracle paladin or another follower that casts divine spells grant others divine spells they are gods after all. Demi-gods can grant divine spells. Though gods are very jealous of their powers and do not just like to hand those powers out to mortals who do not pray to them.
Pathfinder Rulebook Subscriber
Possible Cabbage, have any of Chieliax's shipyards have been lost or damaged? I don't know. If not why doesn't the crown levy a new tax on the nobility to rebuild the Navy. Send some fine young nobles to the Navel war college, let them serve the crown and benefit themselves by earning glory for themselves and their families. |