Multi armed races


Rules Discussion


There are no current PF2 ancestries that have more than 1 pair of arms (though Conrasu are a question here.) The closest thing we have for an ancestry like that would be in the Starfinder 2nd Edition Playtest document which read:

Quote:

HANDS

Multi-Armed Characters: Characters that have more than two hands,like kasathas, can hold more items and weapons than typically expected. Performing actions with multiple pairs of arms concurrently is a challenge and can’t be done without intensive training. You must designate a pair of hands as your active hands. You can change this designation from one pair of hands to another by taking the Switch Active Hands action, which is an Interact action. You can only attack with weapons wielded in your active hands.

But the Starfinder 2e playtest is going to start eventually and that will have rules (possibly different rules) for Kasatha, etc. which you could use in your PF2 game.

But it's a tricky thing since Pathfinder 2e clearly treats "doesn't leave you with a free hand" as a cost for 2h weapons. So if you're using a big d12 weapon or a d10 polearm, that comes at the cost of having a free hand to grapple, use a shield, etc.


Elric200 wrote:
Are there rules in PF2e fore races with more than 2 arms For combat? Does PF2E have the Multi attack feat.

Check Starfinder 2e field test #1. That is confirmed to be compatible with PF2e.


There are plenty of ancestries with tail options. There are all significantly restricted limbs. If we ever get multiarmed I'm sure it would have very similar limitations.


Imo paizo is too careful again with actions (and Money for weapons) as already existing limiting Factor(s)


PossibleCabbage wrote:

...

But the Starfinder 2e playtest is going to start eventually and that will have rules (possibly different rules) for Kasatha, etc. which you could use in your PF2 game.
...

I cant imagine that those rules will allow Kasatha to break the basic 3-action economy that everyone else has. So multi-attack would be off the table.


The ancestry that I'm designing is a race that uses a two handed weapon in one set of arms and a two shields in the other set of arms or a mixture. As far as action economy goes I don't think they should more actions unless they did something like flurry two weapons builds do. 1E had multiweapon attack but it was not designed well.


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Gisher wrote:
PossibleCabbage wrote:

...

But the Starfinder 2e playtest is going to start eventually and that will have rules (possibly different rules) for Kasatha, etc. which you could use in your PF2 game.
...
I cant imagine that those rules will allow Kasatha to break the basic 3-action economy that everyone else has. So multi-attack would be off the table.

Yeah, you're probably going to be able to invest ancestry feats in "better than the baseline" which is "it costs an action to change your active pair of hands" but that's probably going to remain the baseline.

Remember that PF2 and SF2 are going to be compatible, but not necessarily balanced against each other. A character using "a polearm and a shield" is not really what Starfinder is worried about (but we should be) but they're concerned about "your Skittermander starts combat with three loaded rocket launchers".

But anyway, you're still going to be limited by MAP so you're not going to want to make a ton of attacks barring something like the ranger's near capstone "Impossible Flurry."

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