You could also look at the Paizo run adventures on YouTube (Oblivion Oath and Knights of Everflame) to see how Jason Bulhman runs his games of PF2 with their expectation of rests after encounters. From what I remember most of the time they had for at least one if not a few 10 min breaks before moving on.
Yes, any existing spells acting on you continue to do so. Unless it was a spell or effect that had the polymorph tag in which case the wild shape would have to counteract the existing one, which if it did the previous spell would end and if it did not counteract it the wild shape would not work. Morph tagged spells would however continue to work unless the polymorph spell overruled the thing being changed by the morph spell.
Generally the player options so things like the core, Armoury, etc. Looking up stats of enemies is generally bad form as you can get that information by in game means. Generally if its not something your character would know, looking it up is bad form. For instance coming across a new race using weapons you’ve never seen (like the Kishalee stuff in Dead Suns) looking up their stats before you are given them would be inappropriate.
With the deck of many worlds coming soon, I thought making a spreadsheet doing roughly the same thing would be interesting.
It randomly generates a bunch of stats for a planet/system including things like tech level, species, number of moons, distance from their star, and planet type. At the moment the biomes aren't plugged in as I am still thinking on how to deal with that. Pressing F9 will allow the spreadsheet to refresh and change everything.
I’ve made/making a pixie ancestry and I managed the flying by having it at 10’ increasing to 30’ (or 40’ cannot remember) with a level 5 ancestry feat. Granted they also have weakness to cold iron equal to half their level to balance it out.
A glide ability initially and then full flight with a level 5 ancestry feat seems to be a useful compromise.
I would say you do lose access to those feats. Temporary changes to your ability scores (such as the changes from polymorphs) can change your scores for access to feats. You just lose access to using those feats when you no longer have the requisite score. These changes are not damage, so that section doesn’t really apply.
Isn’t the Old Cheliax bit meant to bypass the uncommon nature? Ie if you are from Old Cheliax where the Hellknights are from it would be fairly ‘easy’ to access their orders. However if you are from elsewhere (Korvosa in the above examples) then because it is uncommon you would need GM approval for that.
Not having played much PF2 and received no consumables at this point, but based on my play style (and others players), I never really liked consumables. I always felt like it was throwing money away. The odd time it ended up being useful and worthwhile, but it inevitably ended up being sold or just forgotten in someone’s loot list.
Indeed, the gloomblade was lovely just haven’t yet had an opportunity to play one.
I would also like to see a class focused around stealing monsters abilities from those you killed, al la you become what you eat type thing. There was a 3pp product for PF1 that was pretty much what I was looking at (vorpal knight and gourmand classes) which were very interesting.
I always wanted a class that created its own weapons much like how the mind blade magus or soul knife from psionics did. Just without the spells. Being able to create and enhance these weapons on the fly was always a draw card for me (and personally I felt the arcane pool enhancement ability was the main part of a magus than the spell half, but that is just me).
I remember watching a show on Netflix where they were recreating a breastplate from just after guns were around. From the time to melting the original ore was several days. Hammering the raw metal into plates took several more, and then weeks to turn that into a basic breastplate. Then they took longer to make it fancy. And that was just the breastplate and no arm or leg pieces, along with using modern hammering tools to reduce that time as well.
Granted smaller objects should take less, but for the majority of things PCs would probably craft it is shorter than would be expected.
I just played the start of plaguestone with my str 16 monk. Even compared with the str 18 great sword barbarian, I never felt lacking. Even had a few crits in. So no need to max out a stat for you to be viable, although I would probably not consider a 14 or lower in my primary stat unless I had good reason,
My reading there is that if you don’t already have some way to reduce the ER from other things (equipment, spells, etc) then you can reduce the ER by the set amount. I’m not sure if there are other things that can do that, but they might be future proofing for other options so they don’t stack.
Ie you get ER reduced by x amount each time, unless you have something else in your options which already reduce ER.
Maybe they could have both worlds and have the various planetouched races be their own race as well as heritage feats to be applied to other races. It wouldn't be that much harder to do or take up that much more space since the racial feats take up the majority of the word count.
THen you could be a pure-blooded version or one where your outsider ancestry has been diluted more that others.
I'm not sure the trick attack move action allows for actions other than simply moving (unless you have talents etc that specifically allow you to do such actions like the sniper one that allows you to aim during the trick attack). Therefore they cannot sub in the move action to activate the cloaking field, so the whole point is moot. Except I suppose for the first shot if they were already cloaked, in which case I don't see why not.
I never really used the PRD. I always used AoN or d20pfsrd as my go to sources. As AoN gets links brought in and the rules pages updated, it will be much better than before and more user friendly.
Although not having used the PRD I can see peoples points about the rug being pulled out from under them, especially with certain things not available yet.
For my own version I am planning on a separate set of systems that are linked by a slightly different frequency of drift beacon, so they could be accessed by pact world drift drives, but their own leans to closer and quicker travel. Not canon, but makes marginally more sense for extra-Pact World empires to work sensibly.
I find d20pfsrd a more useful resource when browsing for interesting character ideas and such. However AoN has a massively better way of listing magic items - d20pfsrd doesn't have a list of all the magic items in price order, just those from the first few rule books which makes it hard to find interesting items of the right cost. It would also be nice for d20pfsrd to have a tick box in the search to remove 3pp listings - some of the paizo stuff gets lost amongst this.
However the linking between pages is a massive bonus and makes it really easy to find out what the monsters spell does, or what that feature does quickly without having 101 page loads trying to find it. Plus the rules there are very handy when you don't have the book/PDF to hand.
I've not seen a guide, but personally I find the ones that add crit effects to be the most useless (unless they also add a secondary damage type). WIth crits now only on a 20, it seems a waste to add something so expensive for little payoff (especially as some of those added crit effects are not that impressive).
The more utilitarian ones, like ignoring concealment/cover or hiding the weapon seem much more useful and worth taking.
I had a go a while back at making a classless PF set. I basically took the various abilities the classes get and gave them a feat cost. So smaller ones like Trackless Step were only 1 feat while something like Rage was 3 feats. Spell casting was 2 feats for 3 levels of casting, with you having to pay more to get higher level spellcasting. I never got around to finagling it so ensure that you could build the current classes with it and I am sure there are ways to abuse it, but it was an interesting thing to attempt.