![]()
![]()
![]() Dragonchess Player wrote:
My immediate thoughts were "Fight Fire with Fire" or "the enemy of my enemy is my friend" But like I said, I can imaging this meaning a LOT of different things. ![]()
![]() So, I was reading Lost Omens and I cam across this. "It's even said that wearing an amulet with his name [Pazuzu] can protect expecting parents and newborns from her [Lamasthu] gaze. Lost Omens, 76-77. So I thought I'd come up with a saying for it :D 21: Using Pazuzu to hide from Lamashtu. I can imagine this saying meaning a LOT of things depending on when/how it is used. ![]()
![]() Shelyn would probably be an Art Class, with different classes/services being held on different days. So drawing, painting, music, etc, would all be on different days of the week. Urgathoa, well it depends on if the worshiper is alive or Undead Living: a drug fueled orgy with an all you can eat buffet that makes 1980s Las Vegas look like a Puritan Nunnery. Undead: a fancy dinner with exotic blood wines, finely cooked meals made out of humanoid flesh, etc. ![]()
![]() 234: Aroden is dead because he forgot to pay Nethys to cast Contingency on him. ![]()
![]() Bluemagetim wrote:
The official stance of the Developers (last time I checked) was that while they have an internal answer to the question of what happened to Aroden, they have no plans to EVER make that answer public. So no, don't expect it to ever be "a story arch for a future AP". That said, it IS one of the most popular discussions to have fan theories about. My personal fan theory is: Aroden committed divine suicide to break the power of prophecy to give mortals free will. Or to give them greater free will. ![]()
![]() Nethys' services would run one of two extremes, reflecting the God's duel personality Non-Crazy: a college lecture, with the Priest giving a lecture on a topic. Crazy: less lecture and more like a crazy person giving a speech in an auditorium to a crowd at a convention. There is little inbetween Iomedae would be like IRL Catholic sermons, retelling the life and deeds of their God and reframing it for their locals. Abadar would be a meeting of buisnessmen discussing economic affairs, the news, trade prospects, etc. ![]()
![]() I'm going to list these alphabetically because I'm just going through the book. Abadar-A: I'm personally put off by what is essentially the God of Capitalism. But he is very important to the setting, being the god of money, merchants, and cities. He is also unique enough that he has his charm. Asmodeus-C: There isn't much if any difference between Paizo's version of Asmodeus and other versions of Asmodues that existed D&D 3e or earlier. It isn't that he isn't interesting, but he loses points for not being more original. Calistria-D: Calistria seems like a strange mismatch of traits that would be more fitting for a strange minor god or split up among multiple gods. Wasps, and Sex, and Vengeance, AND Elves. I've never made a character who worshiped her nor seen a player who did. Her concept seems like the designers had a few random qualities were just slapped together. Cayden Cailean-S: What can I say, I LOVE my Drunken god of Heroes, Adventures, and Liberation! I know that some people are put off by his drinking aspect, but there is just so much MORE to Cayden Cailean that he remains one of my favorites. Desna-B: There is a fan hypothesis that Desna is basically a Good Natured Outer God. While probably not true, having a Good God of Travel, stars, and dreams be a GOOD thing instead of a source of madness is interesting. Erastil-C: Personally, I find him a little boring. But I honestly find nature gods boring in general. He does play a nice counter to Abadar though, with both being gods of different Communities. Gorum-F: How is a god of war boring? If you look at IRL mythology you either see stories of Gods like Ares being made the fool of, or stories like Hercules kicking ass and taking names! Where are the stories of Gorum, what is his personality, how is a god of war boring?! Gozrey-D: It is a nature god of water and air. Is kind of interesting since they play up their Two Aspects bit, but otherwise just seems like another boring nature god. Iomedae-S: I know some people dislike her, but I LOVE my Paladin God! Want to play a HERO but not be a drunk, this is your GOD! Bonus points for cool lore with being the Inheritor! Irori-D: Somehow I find Irori almost as boring as Gorum. But at least Irori has an interesting origin story. Plus he is essentially The Buddha. Lamashtu-B: An Evil Goddesses of Monsters that also has some positive qualities due to being the Goddess of childbirth, thus giving people an actual reason to worship her!? Yes please! If the writers were to give her a redemption arch I wouldn't mind. Nethys-C: same problem as Gorum, kind of boring. But unlike Gorum at least Nethys has an interesting origin story. The crazy/sane duality also gives the hint of a personality. Norgorber-B: Most people will tell you that Norgorber is a god of four aspects. But the truth is that he is really 4 gods in a trench coat! Pharasma-A: A neutral god of death, that is also the god of life, fate and prophecy! Yes please! I've always liked Pharasma and found her an interesting part of the greater cosmology. Rovagug-C: One on hand you have a rather bland god of destruction who just want to destroy everything just because. On the other hand you have a god that was fought against by literally every other god, sealed up inside a prison, a prison that became the world! The god itself isn't that interesting, but his story IS! Sarenrae-S: I love Sarenrae as much as I love Iomedae. When I play a cleric it is either a cleric of Iomedae or of Sarenrae! No notes, chef's kiss! Sheyln-A: Some people are put off by her because they think that as the god of love she is also the god of Lust & Sex. But Sheyln is NOT Aphrodite of Greek myth. She is the god of beauty, of art, and romantic love! You want mindless crazed lust, go worship Urgathoa. Torag-D: A dwarf god for dwarfs. Only reason he isn't F is because he at least has non-dwarf craftsmen that worship him. So there is some creativity going on. Urgathoa-A: The challenge with making any Evil God is how to make them appealing enough that non-crazy people would want to worship them. Urgathoa passes that test. Glottony, indulgence, pleasure, THIS is your GAL! You want to be a crazed sex fiend that would make Slaanesh blush? You don't worship Sheyln or Calistria, you worship Urgathoa! Zon-Kuthon-D: I don't GET the appeal of Urgathoa, I really don't. Asmodeus has the LE tyrant angle, Norgorber is for assassins and serial killers, Urgathoa is for the over indulgent, even Rovague is for the self destructive niellists. But what does Zon-Kuthon bring besides a Pin Head astetic? Self mutilation? To me he is ONLY interesting due to his relationship with his Sister Shelyn. ![]()
![]() MMCJawa wrote:
This makes sense considering that not only do both Pathfinder and some DnD use Asmodeus. But they also use a very similar version of Asmodeus. Just as Pathfinder avoids using Tiamat even though the name is from mythology, the common idea of a multi-headed god of evil dragons IS from DnD content. Changing up Asmodeus could be a way to avoid similar legal issues. ![]()
![]() The Thing From Another World wrote:
I'd rather just have the "evil empires" and not bother with the evil "races". You can have an evil Human empire without implying that all humans themselves are evil. ![]()
![]() MMCJawa wrote:
Expanding on this, there are hundreds of different cultures and as many if not more different languages, dialects, etc. Not all of them would use the same word(s). Even in English we use more than one word for this idea (gay, lesbian, pan/bi-sexual). ![]()
![]() Trixleby wrote:
"By default, half-elves and half-orcs descend from humans, but your GM might allow", aka the GM needs to give the Player Permission permission, which means RAW you can not use it for Non-Humans. So yes, the rules encourage GMs to allow Half-Elfs/Half-Orcs to be used for Non-Humans. But RAW you can only use them as Human Heritages. ![]()
![]() Trixleby wrote:
Half-Elf & Half-Orc are technically listed as Human Heritages and from my understanding, by RAW are human specific. If my understanding of RAW is incorrect, I would love to be proven wrong. But from both my understanding and the understanding of my GM, Half-Elf & Half-Orc are technically Human Only. ![]()
![]() Fromper wrote:
Maybe, but Belkzen, Hold of the Orc Hordes was one of my favorite Lore books for 1e. I loved the take that Orcs not only got a fleshed out Pantheon (not just an implied one like what the Dwarves have), but the Pantheon included a Magic God and a Mother God. But even that book still couldn't get away from the Orcs are evil so its ok to kill them issue. Paizo could make a whole book looking at the "evil"(Goblins, Orcs, etc) & underdeveloped (Catfolk) Ancestries and it would be a step in the right direction. ![]()
![]() keftiu wrote: For no particular reason, our greenish-grey friends are on my mind today, and it's got me wanting to hear from our lovely community here: tell me all about the Orcs and Half-Orcs you've played! So after talking with my Game Master and getting their permission (since what I wanted isn't 100% RAW legal), I made an Elven Wizard-Half Orc. I have only played her for 1 session, so not a lot of interesting RPG moments yet. As for why did I do this? Because I thought it would be interesting/funny and I was curious to see if/how the combination would compliment each other (answer, not really) She is a Wizard (not like her Elven Father who is a Bard) but she hasn't been in the Elven lands for a while. Half Elves have a hard enough time, half ORCs doubly so. ![]()
![]() Morhek wrote: There are a few recipes in Lost Omens Travel Guide, but not a full book (yet?). But there's this, if you want to necro an old thread. Oh, I remember THAT thread! That was a fun one! Looking at the list, it seems it reached 109 different foods. ![]()
![]() The more a person learns about Pharasma, the more you realize just how interesting she is! I remember a thread years ago asking "which god is the most powerful" and on of the developers came in and flat out said that out of the main 20 in the main setting, Pharasma IS THE STRONGEST! But what I always found more interesting is that yes, Pharasma is THE God of Death. But she is also the Goddess of Birth and of Midwives. It is very heavily implied, if not outright confirmed, that Pharasma is a/the only survivor from the previous incarnation of the Universe. Which means she was here from the VERY BEGINNING! While calling her the mother of the Universe would (probably) be wrong, Pharasma could be considered the midwife of the universe. She watched the Universe be born, and will watch it die. Then either one of her minions will become the midwife for the next Universe, or Pharasma will watch/help/etc the next universe be born. She is honestly amazing! As for MY personal favorite God...
![]()
![]() So I found am article from the American Bar Association about the current OGL issue. A few high lights (copy pasted from the link) To discuss copyright in board games, we must look back to an 1879 Supreme Court case ironically having nothing at all to do with games. In Baker v. Selden,4 the plaintiff had developed a new method of bookkeeping and published a book containing an introduction, an explanation of the method, and some examples that consisted mostly of blank bookkeeping forms. His book met with little success, but when another publisher began successfully selling a book containing very similar forms, his widow filed a copyright infringement suit. The Supreme Court held that although the book was subject to copyright, the bookkeeping method itself was not a suitable subject of copyright, and because the forms were merely implements for performing the method, they were not copyrightable subject matter. Justice Joseph Bradley wrote, “[W]hilst no one has a right to print or publish his book, or any material part thereof, as a book intended to convey instruction in the art, any person may practice and use the art itself which he has described and illustrated therein. . . . The copyright of a book on book-keeping cannot secure the exclusive right to make, sell, and use account-books prepared upon the plan set forth in such book.”5 HOWEVER Board games occupy a somewhat eccentric niche in intellectual property law, often not fully protectable by copyright, trademark, or patent, and thus susceptible to knock-offs and alternate themes. A would-be board game designer should understand which kinds of IP protection apply to which aspects or components of the game, and take appropriate steps to protect them accordingly: registering the copyright in the rules and other copyrightable components; ensuring that all agreements with contributors (such as artists) assign all rights to the game developer; exploring the possibility of patent protection for truly novel game mechanics; and making sure that any license or distribution agreements clearly delineate the IP rights of each party. My thoughts On one hand, it IS ESTABLISHED that you can not copyright methods. You can't copyright instructions on how to do things any more than you can copyright the concept of rolling a dice and adding numbers. HOWEVER, Pathfinder and DnD are both a LOT more complicated than that, which is where the gray area comes into play. The intellectual line between DnD and Pathfinder is pretty clear, especially between 1e and 3.5. Is Pathfinder completely screwed? I don't think so. But I do expect that they will have to make some changes, if for no other reasons than doing so will be easier than trying to fight with lawyer. ![]()
![]() So, I have found a take on the new OGL HERE. As for my own personal thoughts... Worst case scenario is that Paizo has to publish a Pathfinder 3e with changes the wording of a few things (Feats are called abilities for example), maybe stop using the stat table, mostly little things to avoid it being OBVIOUS how much influence Pathfinder takes from DnD. ![]()
![]() What I would want to see is how the "Darklands" are DIFFERENT from the Underdark/etc from other settings. We all know that the Darklands started off as the non-trademark version of the Underdark. But one of the cool things about Pathfinder is seeing their unique spin on everything. Elves are aliens, Goblins are adorable, Gnomes are Fey, Dwarves are Questing for the Sky, things like that. What I want to know is what makes the Darklands UNIQUE from the hollow earths from other settings?! ![]()
![]() Ian G wrote:
Ok, now THAT is some good head cannon! ![]()
![]() James Jacobs wrote:
This does bring up a few issues though, because there are books where a LOT of the info is ONLY from older books. Or as YOU put it "falling into some of the same traps someone might fall into by relying upon a set of encyclopedias published in 1960" Most (if not all) of the [Race] of Golarian books were published in the "pre-Pathfinder early-Golarion product" days. So while I agree that we should rely on the newest content. There are often instances where the earliest info books is still from THOSE EARLY DAYS! For Comparison, Orcs of Golarion was published in 2010, while Belkzen, Hold of the Orc Hordes was written in 2015. Goblins of Golarion was published in 2011, yet there has NOT been a new book for Goblins, even though Goblins are now a Core Race. GOBLINS NEED A NEW BOOK! Sure, as a long time Paizo FAN BOY I am able to understand how Goblins have changed. Honestly one of the REASONS I LOVE THIS SETTING is because Goblins are NOT just a random evil race that you kill for XP! (I would also love to see this for Orcs FYI!) But imagine if I wasn't a long time player, a person who hadn't been playing since the 3.5 days? I would not be aware of these gradual changes! I guess my point is that I think that since there has been a LOT of new/updated/etc LORE for the Races/Ancestories/etc, we NEED NEW BOOKS!!! We can NOT rely on casual fans on doing deep dives on these forums to figure out how Gods/Ancestories/etc have changed. There needs to be new books that contain these updates!!! Because when ever there is a conflict on HOW people interpreted LORE a very common response is "show me a quote/source/etc". Since Paizo/Golarion is different than Forgotten Realms/Eberron/etc, there needs to be sources that people can reference. The best sources for this kind of information is from a book. But for a LOT of this info, there isn't a clear "read X book" for this info source. A LOT of the information is buried in adventure paths, random books, FORUMS LIKE THESE etc. IF you want to override old/outside LORE, you need to make it clear in a NEW LORE BOOK! In the end, I am just arguing for NEW Setting Specific Lore Books! ![]()
![]() James Jacobs wrote:
I get the idea of NOT wanting a Lawful GOOD deity, but I do think a Rural Lawful God of community has a place. Which is why I think changing Erastil to LN while keeping his flaw could have had a place. But that is partially due to my experience with rural people. ![]()
![]() Trinite wrote:
I tend to have the opposite problem when I run Skulls & Shackles. I have to discourage my players from killing Plugg early. Last time I ran the game they managed to push Plugg off deck during the Storm without getting caught. I also hasn't helped that me and all of my players have either played the adventure or ran it before, so we all know where the plot is going. ![]()
![]() My players didn't even wait until they got to the Man's Promise. During the Storm event the PCs managed to discreetly Push Plugg off deck when nobody was looking. So when the new Ship came along I had Master Scrouge become the Captain instead. Thing is that by the time THAT happened the PCs had already either befriended OR murdered pretty much the entire crew. So they simply approached Scrouge and they had a bloodless Coup. ![]()
![]() Heki Lightbringer wrote:
Ok, inspired 64) Elf Leaf: If you are in Elven Lands this plant is REALATIVELY easy to get, but due to export restrictions, religious practices, traditions, and the fact that the plant requires special care, it is rare to find outside of Elven Communities. The raw leaves can be chewed to receive a slight pain relief effect and a mild calming effect. Most Elves only use "Leaf" for medicinal or religious purposes. But The leaves are also use by wealthy elven nobles as a special ingredient in food dishes to give a little something extra. ![]()
![]() 101) ShackleTack, Pirate's Biscuits, Sailor's bread, these hard to eat but long lasting bread has many different names but is a staple for those that spend a lot of time away from shore and on the open ocean. ![]()
![]() 99) Arcadian Flat Bread: These pieces of flat bread are made with a local flour and are used to make wraps which can be filled with many different food stuffs. The biggest difference between these flat breads and flat breads found in the rest of the world is the type of flour used. While the Dragon Kingdoms prefer Rice flour and Avistan uses wheat flour, Arcadia uses a local grain called "corn" for their flat bread. ![]()
![]() 93) Tian sticky sweet Cake: A sweet cake made with rice flour and lots of sweetener, this sticky cake is enjoyed as a traditional new years treat in the Continent of Tian. We have almost made it to 99! Lets finish this! ![]()
![]() 90) Mermaid Seafood: Since cooking is impractical under the sea, Mermaids prepare most of their food raw, but have found inventive ways to prepare their food. A favorite method is to wrap what they are eating up in seaweed. Because of this seaweed is a staple of Mermaid food preparation in a similar way that grains are for the surface. ![]()
![]() 32) a clip of hair from a dwarven beard 33) a bottled cloud, taken from the Elemental Plane of Air 34) Bottled Fire, taken from the Elemental Plane of Fire 35) Frozen Ice, taken from the Elemental Plane of Water 36) Diamonds, taken from the Elemental Plane of Earth 37) Skin taken from a Gnome suffering from the Bleach. 38) the Ear of an Elf 37) The tooth of an Orc or Half-orc 38) Halfling Tears |