Poor Plugg! *Spoilers*


Skull & Shackles


SPOILERS INCLUDED
So,my players just got on the man's promise,all 6 of them.
Four of them were already sailors pressganged on the wormwood and the two others were prisonners on the man's promise the rahadoumi wanted to sell to Bloodcove slavers.
My players had already befriended a lot of the sailors of the wormwood,even Syl Lonegan and Tam Tate,so when they got on the Man's Promise they already had a numeric advantage Plugg and Scourge were not aware of!
Then they find Plugg is changing ways,the seasinger bard with a knowledge(geography) and knowledge(local) checks finds he's heading for Rickety's squibs.
So next morning the player's are assigned their day job and the pistolero,one of the 2 new players starts complaining about his job, feeling he doesn't get used at his fullest and should be a rigger instead of swabbing the deck. Plugg comesand taunts him,wanting to teach him a lesson,our samurai intervenes,trying to protect the gunslinger and as an honorable Tian declares a duel with Plugg. Plugg,overconfident(afterall,he's level 5 and the samurai is level 2) accepts.
Bad idea!
3 Rounds and a critical with a katana later,plugg lies in blood,the samurai unarmed and Scourge bludgeoned to death as the rest of the team took care of him and Sandara Quinn and the other allies of the group held Plugg's sympathisers.
Poor Plugg indead!


In my campaign, going into it's final campaign session soon, Plugg is currently a dead peice of flesh shoved into a large barrell in the hold.

This same barrell (With HARRIGAN written on the side) is also stuffed with:

-Several other bodies worth of "parts" that have also been thrown in, including the husk of a giant wasp from the events at Squibb's all the way back in book 2.

-An Evil VooDoo Talisman. (Sandara warned the Captain's PC that no good would come of the item, and it must be thrown overboard. This warning was not headed. ::Evil GM Smile::)

-Gunpowder.

Apparently the plan is to catapult 'The Barrell' at Harrigan/his ship. Little does Captain Eastwood realize he's possibly brewing his own doom.

Liberty's Edge

For my group, we did go onto an island on the way to get some water barrels for the ship and upon returning found Plugg and Scourge waiting for us and ready to kill us.

One thing led to another and scourge ended up dead, Plugg abandoned ship and we followed him to make sure he died.

It didn't end well for him.

Liberty's Edge

When my players' characters finally had enough of Plugg and Scourge and went off, the attack was swift, efficient, and brutal.

Scourge lasted 3 rounds, Plugg lost both his eyes to a critical hit sword slash (I am using the Critical Hit Deck), and the party took him captive.

A couple of nights later, a very drunk Owlbear (who the party and befriended, and allowed to roam free) stumbled over to Plugg's sleeping, shackled form and beat him to death with his bare hands.


Group I was in rebelled the night we transfered ships. It was amazing as my falchion wielding cleric of Gorum critted Plugg into the deck while Scourge was beat to death by the rest of the crew.


Plugg's empty skull is now my drinking cup.

raises the skull in a toast

Empty skull KEG PARTY!!


We are playing the AP at a bit higher level, with all the main NPCs being adjusted up (I think Plugg was 7th level instead of 5th when we finally broke his face open) but he went face-to-face with our main damage dealer who was cavalier 3/monk 1. Plugg went in to attack, Monk took an immediate action to trip and punch him a few times on the way to the ground, then because the cavalier had been delaying his action took a full round of stabbing away at him dealing somewhere in the vicinity of 100 dmg.

Plugg's lowest minion lasted longer than he did in the fight.

Sczarni

I had Plugg, thanks to a personal contract with agents of the archdevil Mammon, transform Scourge into a Barbazu devil for his showdown with the PCs. It was a good fight. But it wasn't enough to stop the PCs from pincushioning him with crossbow bolts while he tried to climb up the rigging.


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I actually had the unthinkable happen and my PCs cut a deal with the Grindylow Queen - they'd throw a weakened Plugg and Scourge overboard for her, AND they'd tell other pirates that Bonewrack Isle was a place full of treasure and send other weak wannabes there to get devoured whole by the Whale.


When they got dealt with in my game, I had Plugg, Scourge and 3 other Wormwood pirates face off against the party of 5 PCs while a 4th Wormwood pirate was in the rigging sniping them with a crossbow.

The fight was pathetically short. Scourge managed to disarm the gunslinger with his whip and then hit the rogue with his punching dagger (the poison didn't take affect). Plugg swung his sword once and missed then tried to retreat because of the HP he lost later in that round. The 3 pirates on the deck did minimal damage; one surrendered, one died and one jumped over board. The pirate in the rigging didn't get hit but surrendered when Plugg retreated, only managing to shoot the bard twice during the fight.

Overall, pretty unimpressive end for as much as I roleplayed up these NPCs. Too bad really because I hoped they'd go out with more style.

I'd be interested in reading if anyone actually got a good, climactic nail-biting fight out of this, and how it went down. It would seem most had a similar experience to mine.


Personally, I like the idea of Plugg, with all his style and arrogance being a rather weak fighter. He prefers to wear bracers of armor over his naked torso!!!


In my campaign, the PC's wasted no time in taking over the ship - using the tools best suited to pirates on the high seas.

Late one night, they decided to kill Plugg in his sleep. They found the trap door to the captain's quarters on the Man's Promise. No issue here, I thought, it's a DC 30 Disable device. They take 20 and the max they can get is 27. "Hey can I assist?". Sure I think, I can imagaine it possible for one other PC to try to assist, but that only gets them to a 29.

Then Guidance happens.

Once coup de grace later, and Plugg is dead.

The great part: the party was nearly TKP'd by jumping into water that is completely jet black to kill the devilfish. I did all I could to keep them alive, including the devilfish switching targets each time he was hit. that said, not seeing your target combined with being grappled while underwater - only one PC survived.

The surviving member of the party became the new captain... and was promptly killed in a mutiny by the other PC's when he decided to disallow undead to be the ship's crew when the other PC's all thought it a good idea.

Long story short: my team worked well to find a unique solution to plug, then killed themselves off so that now Barnabus has no one to hate... This will be interesting.

Dark Archive

Got to say... my group learned of his treachery and killed the sahagin but only knocked out Plugg... (we renamed that certain island Pluggs demise) and ended up making him the screaming figurehead on our ship. good thing we have a healer to keep him alive for good.

Sczarni

My playe4rs have just hit the Man's Promise and are awaiting division into 2 crews onboard 2 different ships...

It is fully my intention to play Plugg & Scourge out to their fullest potential...If you read out the entire bio in the Wormwood Mutiny, Plugg has much more potential as a recurring villain, giving him The Severe and making Master Scourge his first mate, just makes me all tingly inside.

Now think a moment and let's see what The Severe has recruited...I see wererats, lots of wererats, given either man's reputation for being underhanded and slimy....seems a natural pairing...Werewolves would be too hard to control...and were-sharks too blood thirsty...so...I believe I have a new crew to stat out...


My players didn't even wait until they got to the Man's Promise. During the Storm event the PCs managed to discreetly Push Plugg off deck when nobody was looking.

So when the new Ship came along I had Master Scrouge become the Captain instead. Thing is that by the time THAT happened the PCs had already either befriended OR murdered pretty much the entire crew. So they simply approached Scrouge and they had a bloodless Coup.

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