What do you want from a Lost Omens: Darklands?


Lost Omens Campaign Setting General Discussion


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This idea has been pitched repeatedly since 2e launched, and is clearly something there's a lot of interest in; while there's nothing known to be in the works, I'd love to hear what folks want from such a book. Playable Ancestries are an obvious positive, potentially handing Drow and Sekmin/Serpentfolk to players, but what else would you want between the covers?

I'm dying to hear about the Darklands in relation to each continent. We know Tian Xia has that Ysoki nation down below, along with those spooky clockworks, while I don't have any clue is beneath Arcadia. What's up with Nemret Noktoria, and those rebel ghouls sworn to Tanagaar?

Silver Crusade

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Munavri that aren't a cringy racist fantasy for starters.

More info on the full on cities would be nice.


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Caligni. Like, other ancestries will be great, and I'd really like to see if/how the staff would bring more nuance to cultures like the Drow and Duergar, but at the end of the day I'd really like to learn about the Caligni first and foremost. We got a taste of them in Cradle of Night and I'd like more.


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I know lost omen books are lore first and mechanic second, but the thing that hype me the most about a darkland book would be the return of the fungal pilgrim druid. Really, any shroom oriented druid archetype/order/build would be great (likewise for any other class, but druid take priority in my mind for that), it's just that the fungal pilgrim flavor just feel right, and isn't really there at all in PF2 yet (but then again, it came really late in the first edition life cycle). I would also have said a return of the vermin rider cavalier, but PF2 did away with cavalier as a class so it's not possible (but thanksfully, it also did away with treating invertebrate as lesser and needing to make archetype just to accomodate them, so not having bug focussed archetypes isn't really a problem anymore, we can ride giant bettles without them).

Lorewise however, I must say that none of what I saw in pathfinder 1e darkland really appealed to me. I never really liked the drow, altho I understand that they are very iconic to that region, and never cared much about any other darkland specific ancestries. But then again, I didn't really cared about the mwangi expanse before the lost omen book about it, So I know paizo could pull it offand make me interested in these people. It would be rather challenging and demand a lot of retcon tho I think, because it's pretty much the one place of the setting where human are the exception rather than the norm, and also because a lot of the darkland races can be summed up as "evil slaver folk that want to rise from the depth to conquer/enslave the surface but can't do it because the sun scare them".

Likewise, while I love the idea of an entire underground world, whith an entirely different kind of challenge and environment than what we see on the surface, I feel like most of what we saw here (and most of what we see of DnD darklands too) is focussed on gigantic open caverns, which function exactly like the surface would, the only difference being the absence of day/night cycle, and the fact that the sky is replaced by a ceiling. What interest me the most in these kind of setting would be the rather alien environment, more focussed on narrow, claustrophobic passageway, and on the climbing skill as the most usefull type of movement. I would like a darkland book to be less focussed on these "big cavern place", or at least that devellop more the network of tunel that constitute most of the darkland.


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Pathfinder Rulebook Subscriber

I'd love to see some surprising amounts of inspiration from or similarity to Veins of the Earth.


Sporkedup wrote:
I'd love to see some surprising amounts of inspiration from or similarity to Veins of the Earth.

LotFP is pretty close to dead last for anyone I'd recommend drawing inspiration from.


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Rysky wrote:

Munavri that aren't a cringy racist fantasy for starters.

More info on the full on cities would be nice.

Belatedly responding to this, but I'd also enjoy more places to go in the Darklands that aren't expressly dangerous. Cities and towns that surface characters could possibly want to visit for peaceful reasons, and where Darklands characters could be from that wouldn't be hardscrabble.

I'd also like a bit of the Lost Omens Legends treatment and get info on some heroic and otherwise notable figures who live down there. Well perhaps not all heroic, the Darklands doesn't seem like the friendliest place, but a few would be fun.

Basically I'd like to see people and places that other Darklands dwellers would look up to and aspire to be like or make better, respectively. The stuff they care about rather than only various dangers that surface dwellers have to deal with.

Liberty's Edge

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I would like details on how the Darklands under each surface continent/ocean are different. Because there is no reason that they should be homogenous planet-wide, especially for the layers close to the surface.

A bit like we had different Dark Kingdoms in the Wraith setting, each based (supposedly) on the local cultures' concept of the afterworld.


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Pathfinder Rulebook Subscriber
keftiu wrote:
Sporkedup wrote:
I'd love to see some surprising amounts of inspiration from or similarity to Veins of the Earth.
LotFP is pretty close to dead last for anyone I'd recommend drawing inspiration from.

Just because it was a supplement originally published for the system doesn't mean it really has anything to do with the faults and failures inherent to Lamentations. Patrick Stuart and Scrap Princess are really good people and terrific creators, even if they published something originally for a system that panned out to be run by creeps. They already cancelled any future printing until they have converted it to a healthier system, like OSE or DCC.

Seriously, Veins of the Earth is the best RPG supplement I've ever read, just ahead of Harlem Unbound. But more importantly, it's full of genius ideas about dealing with different kinds of darkness and how it's impacted the creatures living under the earth.


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The Raven Black wrote:

I would like details on how the Darklands under each surface continent/ocean are different. Because there is no reason that they should be homogenous planet-wide, especially for the layers close to the surface.

A bit like we had different Dark Kingdoms in the Wraith setting, each based (supposedly) on the local cultures' concept of the afterworld.

Tian Xia’s Darklands seem like they have /so/ much spooky fun stuff, between the haunted clockwork city under Xa Hoi and the neothelid trying to build a cult in Dtang Ma.

I wanted to like the other Dark Kingdoms… the execution left a lot to be lacking, to say nothing of later Yellow Peril plotlines that resulted.


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keftiu wrote:


I'm dying to hear about the Darklands in relation to each continent. We know Tian Xia has that Ysoki nation down below, along with those spooky clockworks, while I don't have any clue is beneath Arcadia.

Camazotz has a realm in the Darklands beneath Arcadia, The Land of the Eleven Deaths. Think that's the only canon info we have on Arcadian Darklands though


What I would want to see is how the "Darklands" are DIFFERENT from the Underdark/etc from other settings.

We all know that the Darklands started off as the non-trademark version of the Underdark. But one of the cool things about Pathfinder is seeing their unique spin on everything. Elves are aliens, Goblins are adorable, Gnomes are Fey, Dwarves are Questing for the Sky, things like that.

What I want to know is what makes the Darklands UNIQUE from the hollow earths from other settings?!

Liberty's Edge

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Edward the Necromancer wrote:

What I would want to see is how the "Darklands" are DIFFERENT from the Underdark/etc from other settings.

We all know that the Darklands started off as the non-trademark version of the Underdark. But one of the cool things about Pathfinder is seeing their unique spin on everything. Elves are aliens, Goblins are adorable, Gnomes are Fey, Dwarves are Questing for the Sky, things like that.

What I want to know is what makes the Darklands UNIQUE from the hollow earths from other settings?!

The Vaults and Rovagug's influence seem pretty specific. I think there are likely several other things too.


Here's a question - what do we think happened to the drow Great House sworn to Nocticula's service?

Dark Archive

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I do in general want more maps of darkland layers and more info on what is under Garund/Arcadia/Casmaron/Tian Xia/Azlant.

(global darkland network! We need full details of this hollow earth x'D)

Liberty's Edge

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keftiu wrote:
Here's a question - what do we think happened to the drow Great House sworn to Nocticula's service?

Civil war. Nocticula's faithfuls going on their own Quest for the sky, Drow Traditionalists joining other houses and hardcore orthodoxy extremists trying to keep their house as it was before and pull back their divine patron from her current non-Evil madness (which is likely just a test to see who is truly faithful, you know).

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