paizo.com Recent Posts by Edward the Necromancerpaizo.com Recent Posts by Edward the Necromancer2024-03-20T02:48:42Z2024-03-20T02:48:42ZRe: Forums/Lost Omens Campaign Setting: General Discussion: God tier listEdward the Necromancerhttps://paizo.com/threads/rzs43vg0?God-tier-list#92024-03-25T05:26:38Z2024-03-19T18:37:55Z<p>I'm going to list these alphabetically because I'm just going through the book.</p>
<p>Abadar-A: I'm personally put off by what is essentially the God of Capitalism. But he is very important to the setting, being the god of money, merchants, and cities. He is also unique enough that he has his charm.</p>
<p>Asmodeus-C: There isn't much if any difference between Paizo's version of Asmodeus and other versions of Asmodues that existed D&D 3e or earlier. It isn't that he isn't interesting, but he loses points for not being more original.</p>
<p>Calistria-D: Calistria seems like a strange mismatch of traits that would be more fitting for a strange minor god or split up among multiple gods. Wasps, and Sex, and Vengeance, AND Elves. I've never made a character who worshiped her nor seen a player who did. Her concept seems like the designers had a few random qualities were just slapped together.</p>
<p>Cayden Cailean-S: What can I say, I LOVE my Drunken god of Heroes, Adventures, and Liberation! I know that some people are put off by his drinking aspect, but there is just so much MORE to Cayden Cailean that he remains one of my favorites.</p>
<p>Desna-B: There is a fan hypothesis that Desna is basically a Good Natured Outer God. While probably not true, having a Good God of Travel, stars, and dreams be a GOOD thing instead of a source of madness is interesting.</p>
<p>Erastil-C: Personally, I find him a little boring. But I honestly find nature gods boring in general. He does play a nice counter to Abadar though, with both being gods of different Communities.</p>
<p>Gorum-F: How is a god of war boring? If you look at IRL mythology you either see stories of Gods like Ares being made the fool of, or stories like Hercules kicking ass and taking names! Where are the stories of Gorum, what is his personality, how is a god of war boring?!</p>
<p>Gozrey-D: It is a nature god of water and air. Is kind of interesting since they play up their Two Aspects bit, but otherwise just seems like another boring nature god.</p>
<p>Iomedae-S: I know some people dislike her, but I LOVE my Paladin God! Want to play a HERO but not be a drunk, this is your GOD! Bonus points for cool lore with being the Inheritor!</p>
<p>Irori-D: Somehow I find Irori almost as boring as Gorum. But at least Irori has an interesting origin story. Plus he is essentially The Buddha.</p>
<p>Lamashtu-B: An Evil Goddesses of Monsters that also has some positive qualities due to being the Goddess of childbirth, thus giving people an actual reason to worship her!? Yes please! If the writers were to give her a redemption arch I wouldn't mind.</p>
<p>Nethys-C: same problem as Gorum, kind of boring. But unlike Gorum at least Nethys has an interesting origin story. The crazy/sane duality also gives the hint of a personality.</p>
<p>Norgorber-B: Most people will tell you that Norgorber is a god of four aspects. But the truth is that he is really 4 gods in a trench coat!</p>
<p>Pharasma-A: A neutral god of death, that is also the god of life, fate and prophecy! Yes please! I've always liked Pharasma and found her an interesting part of the greater cosmology.</p>
<p>Rovagug-C: One on hand you have a rather bland god of destruction who just want to destroy everything just because. On the other hand you have a god that was fought against by literally every other god, sealed up inside a prison, a prison that became the world! The god itself isn't that interesting, but his story IS!</p>
<p>Sarenrae-S: I love Sarenrae as much as I love Iomedae. When I play a cleric it is either a cleric of Iomedae or of Sarenrae! No notes, chef's kiss!</p>
<p>Sheyln-A: Some people are put off by her because they think that as the god of love she is also the god of Lust & Sex. But Sheyln is NOT Aphrodite of Greek myth. She is the god of beauty, of art, and romantic love! You want mindless crazed lust, go worship Urgathoa.</p>
<p>Torag-D: A dwarf god for dwarfs. Only reason he isn't F is because he at least has non-dwarf craftsmen that worship him. So there is some creativity going on.</p>
<p>Urgathoa-A: The challenge with making any Evil God is how to make them appealing enough that non-crazy people would want to worship them. Urgathoa passes that test. Glottony, indulgence, pleasure, THIS is your GAL! You want to be a crazed sex fiend that would make Slaanesh blush? You don't worship Sheyln or Calistria, you worship Urgathoa!</p>
<p>Zon-Kuthon-D: I don't GET the appeal of Urgathoa, I really don't. Asmodeus has the LE tyrant angle, Norgorber is for assassins and serial killers, Urgathoa is for the over indulgent, even Rovague is for the self destructive niellists. But what does Zon-Kuthon bring besides a Pin Head astetic? Self mutilation? To me he is ONLY interesting due to his relationship with his Sister Shelyn.</p>I'm going to list these alphabetically because I'm just going through the book.
Abadar-A: I'm personally put off by what is essentially the God of Capitalism. But he is very important to the setting, being the god of money, merchants, and cities. He is also unique enough that he has his charm.
Asmodeus-C: There isn't much if any difference between Paizo's version of Asmodeus and other versions of Asmodues that existed D&D 3e or earlier. It isn't that he isn't interesting, but he loses...Edward the Necromancer2024-03-19T18:37:55ZRe: Forums/Lost Omens Campaign Setting: General Discussion: Which core deity will we lose?Edward the Necromancerhttps://paizo.com/threads/rzs43ur8&page=3?Which-core-deity-will-we-lose#1482023-08-17T03:02:59Z2023-08-17T03:02:09Z<div class="messageboard-quotee">MMCJawa wrote:</div><blockquote><br />
<br />
From a Remaster perspective:
<br />
I could see Asmodeus, who is also used in DnD, even if he is a mythological character. </blockquote><p>This makes sense considering that not only do both Pathfinder and some DnD use Asmodeus. But they also use a very similar version of Asmodeus. Just as Pathfinder avoids using Tiamat even though the name is from mythology, the common idea of a multi-headed god of evil dragons IS from DnD content.
<p>Changing up Asmodeus could be a way to avoid similar legal issues.</p>MMCJawa wrote:From a Remaster perspective:
I could see Asmodeus, who is also used in DnD, even if he is a mythological character.
This makes sense considering that not only do both Pathfinder and some DnD use Asmodeus. But they also use a very similar version of Asmodeus. Just as Pathfinder avoids using Tiamat even though the name is from mythology, the common idea of a multi-headed god of evil dragons IS from DnD content. Changing up Asmodeus could be a way to avoid similar legal issues.Edward the Necromancer2023-08-17T03:02:09ZRe: Forums/Pathfinder Second Edition: General Discussion: PF2R DrowEdward the Necromancerhttps://paizo.com/threads/rzs43tg8&page=14?PF2R-Drow#6982023-06-05T20:54:18Z2023-06-01T15:25:11Z<div class="messageboard-quotee">The Thing From Another World wrote:</div><blockquote><p> At this point I’m good with the change though l do hope we get to see some truly evil empires and races in the Remaster world background of Golarion. Not every race had to be evil yet not every race has to be good either imo, </p>
<p></blockquote><p>I'd rather just have the "evil empires" and not bother with the evil "races".
<p>You can have an evil Human empire without implying that all humans themselves are evil.</p>The Thing From Another World wrote:At this point I’m good with the change though l do hope we get to see some truly evil empires and races in the Remaster world background of Golarion. Not every race had to be evil yet not every race has to be good either imo,
I'd rather just have the "evil empires" and not bother with the evil "races". You can have an evil Human empire without implying that all humans themselves are evil.Edward the Necromancer2023-06-01T15:25:11ZRe: Forums/Lost Omens Campaign Setting: General Discussion: What would they call "lesbians" on Golarion?Edward the Necromancerhttps://paizo.com/threads/rzs43suo?What-would-they-call-lesbians-on-Golarion#112023-05-01T16:25:08Z2023-05-01T16:25:08Z<div class="messageboard-quotee">MMCJawa wrote:</div><blockquote><p> The best way to deal with this situation is to just assume whatever material you reading are being translated to your own language. Presumingly when you have characters speak Elvish, you are not literally inventing a new language and forcing the players to use that for all communication. </p>
<p>Trust me, you really don't want to go down the route of renaming every word with a basis in something specific to our world. You would have to take chainsaw to the English language. </blockquote><p>Expanding on this, there are hundreds of different cultures and as many if not more different languages, dialects, etc. Not all of them would use the same word(s). Even in English we use more than one word for this idea (gay, lesbian, pan/bi-sexual).MMCJawa wrote:The best way to deal with this situation is to just assume whatever material you reading are being translated to your own language. Presumingly when you have characters speak Elvish, you are not literally inventing a new language and forcing the players to use that for all communication.
Trust me, you really don't want to go down the route of renaming every word with a basis in something specific to our world. You would have to take chainsaw to the English language.
Expanding...Edward the Necromancer2023-05-01T16:25:08ZRe: Forums: Kingmaker Second Edition: What kind of commodity would you consider gold and silver?Edward the Necromancerhttps://paizo.com/threads/rzs43svs?What-kind-of-commodity-would-you-consider#32023-04-28T16:25:19Z2023-04-28T16:25:19Z<p>I would consider it ORE, because a silver/gold mind does not produce coins, or pieces of fine art. Rather the mine is going to produce gold/silver ORE. ORE which then has to be smelted down.</p>
<p>Now that ORE could then be made into coins, luxury items, etc. But the mine itself is simply making ORE.</p>I would consider it ORE, because a silver/gold mind does not produce coins, or pieces of fine art. Rather the mine is going to produce gold/silver ORE. ORE which then has to be smelted down.
Now that ORE could then be made into coins, luxury items, etc. But the mine itself is simply making ORE.Edward the Necromancer2023-04-28T16:25:19ZRe: Forums: Starfinder General Discussion: What should hypothetical Starfinder 2e do differently from PF2e?Captain J.T. Kirk (alias of Edward the Necromancer)https://paizo.com/threads/rzs43ri4?What-should-hypothetical-Starfinder-2e-do#332023-03-02T02:13:22Z2023-03-02T01:22:06Z<p>The Armor/Weapons Math</p>
<p>Do I like the idea of having a large selection of weapons and armor? Yes.</p>
<p>But I want the selection to be full of choices that are actually DIFFERENT, not just a higher level of the same thing. </p>
<p>Oh, you are wearing the Version 3 of your armor? But you have leveled up a few times so now you are under geared. Time to go out and buy the Version 4 of your armor...</p>
<p><b>This is a TTRPG NOT AN MMO!</b>.If I wanted to play a tabletop MMO I would have played dnd 4e damn it!</p>The Armor/Weapons Math
Do I like the idea of having a large selection of weapons and armor? Yes.
But I want the selection to be full of choices that are actually DIFFERENT, not just a higher level of the same thing.
Oh, you are wearing the Version 3 of your armor? But you have leveled up a few times so now you are under geared. Time to go out and buy the Version 4 of your armor...
This is a TTRPG NOT AN MMO!.If I wanted to play a tabletop MMO I would have played dnd 4e damn it!Captain J.T. Kirk (alias of Edward the Necromancer)2023-03-02T01:22:06ZRe: Forums/Pathfinder Second Edition: General Discussion: Who are your Orc PCs?Edward the Necromancerhttps://paizo.com/threads/rzs43ql8?Who-are-your-Orc-PCs#472023-02-23T23:51:41Z2023-02-23T23:51:41Z<div class="messageboard-quotee">Trixleby wrote:</div><blockquote> <div class="messageboard-quotee">Edward the Necromancer wrote:</div><blockquote> <div class="messageboard-quotee">Trixleby wrote:</div><blockquote> <div class="messageboard-quotee">Edward the Necromancer wrote:</div><blockquote> <div class="messageboard-quotee">keftiu wrote:</div><blockquote> For no particular reason, our greenish-grey friends are on my mind today, and it's got me wanting to hear from our lovely community here: tell me all about the Orcs and Half-Orcs you've played! </blockquote><p>So after talking with my Game Master and getting their permission (since what I wanted isn't 100% RAW legal), I made an Elven Wizard-Half Orc.
<p>I have only played her for 1 session, so not a lot of interesting RPG moments yet.</p>
<p>As for why did I do this? Because I thought it would be interesting/funny and I was curious to see if/how the combination would compliment each other (answer, not really)</p>
<p>She is a Wizard (not like her Elven Father who is a Bard) but she hasn't been in the Elven lands for a while. Half Elves have a hard enough time, half ORCs doubly so. </blockquote>Half-Orc is a versatile heritage that can be placed on any ancestry. Any ancestry can be a wizard. How is being an Half-Orc Elf Wizard not RAW? </blockquote><p>Half-Elf & Half-Orc are technically listed as <b>Human Heritages</b> and from my understanding, by RAW are human specific.
<p>If my understanding of RAW is incorrect, I would love to be proven wrong. But from both my understanding and the understanding of my GM, Half-Elf & Half-Orc are technically Human Only. </blockquote><p>Yes and no. To quote the rules themselves: "By default, half-elves and half-orcs descend from humans, but your GM might allow you to be the offspring of an elf, orc, or different ancestry. In these cases, the GM will let you select the half-elf or half-orc heritage as the heritage for this other ancestry. The most likely other parent of a half-elf are gnomes and halflings, and the most likely parents of a half-orc are goblins, halflings, and dwarves."
<p>Well I don't know if it's "the rules" but it's in Other Information and then "Other Halves" in the CRB/PHB </blockquote><p><b>"By default, half-elves and half-orcs descend from humans, but your GM might allow"</b>, aka the GM needs to give the Player Permission permission, which means RAW you can not use it for Non-Humans.
<p>So yes, the rules <b>encourage</b> GMs to allow Half-Elfs/Half-Orcs to be used for Non-Humans. But RAW you can only use them as Human Heritages.</p>Trixleby wrote:Edward the Necromancer wrote: Trixleby wrote: Edward the Necromancer wrote: keftiu wrote: For no particular reason, our greenish-grey friends are on my mind today, and it's got me wanting to hear from our lovely community here: tell me all about the Orcs and Half-Orcs you've played!
So after talking with my Game Master and getting their permission (since what I wanted isn't 100% RAW legal), I made an Elven Wizard-Half Orc. I have only played her for 1 session, so not a lot of...Edward the Necromancer2023-02-23T23:51:41ZRe: Forums/Pathfinder Second Edition: General Discussion: Who are your Orc PCs?Edward the Necromancerhttps://paizo.com/threads/rzs43ql8?Who-are-your-Orc-PCs#442023-02-23T16:47:03Z2023-02-23T16:47:03Z<div class="messageboard-quotee">Trixleby wrote:</div><blockquote> <div class="messageboard-quotee">Edward the Necromancer wrote:</div><blockquote> <div class="messageboard-quotee">keftiu wrote:</div><blockquote> For no particular reason, our greenish-grey friends are on my mind today, and it's got me wanting to hear from our lovely community here: tell me all about the Orcs and Half-Orcs you've played! </blockquote><p>So after talking with my Game Master and getting their permission (since what I wanted isn't 100% RAW legal), I made an Elven Wizard-Half Orc.
<p>I have only played her for 1 session, so not a lot of interesting RPG moments yet.</p>
<p>As for why did I do this? Because I thought it would be interesting/funny and I was curious to see if/how the combination would compliment each other (answer, not really)</p>
<p>She is a Wizard (not like her Elven Father who is a Bard) but she hasn't been in the Elven lands for a while. Half Elves have a hard enough time, half ORCs doubly so. </blockquote>Half-Orc is a versatile heritage that can be placed on any ancestry. Any ancestry can be a wizard. How is being an Half-Orc Elf Wizard not RAW? </blockquote><p>Half-Elf & Half-Orc are technically listed as <b>Human Heritages</b> and from my understanding, by RAW are human specific.
<p>If my understanding of RAW is incorrect, I would love to be proven wrong. But from both my understanding and the understanding of my GM, Half-Elf & Half-Orc are technically Human Only.</p>Trixleby wrote:Edward the Necromancer wrote: keftiu wrote: For no particular reason, our greenish-grey friends are on my mind today, and it's got me wanting to hear from our lovely community here: tell me all about the Orcs and Half-Orcs you've played!
So after talking with my Game Master and getting their permission (since what I wanted isn't 100% RAW legal), I made an Elven Wizard-Half Orc. I have only played her for 1 session, so not a lot of interesting RPG moments yet.
As for why did I...Edward the Necromancer2023-02-23T16:47:03ZRe: Forums/Lost Omens Campaign Setting: General Discussion: Lost Omens: Hold of Belkzen should be the first product released under the ORCEdward the Necromancerhttps://paizo.com/threads/rzs43qkt?Lost-Omens-Hold-of-Belkzen-should-be-the#232023-02-23T22:35:48Z2023-02-23T16:31:56Z<div class="messageboard-quotee">Fromper wrote:</div><blockquote> <div class="messageboard-quotee">Edward the Necromancer wrote:</div><blockquote><p> I would LOVE for Paizo to give Orcs the same treatment that they gave to Goblins!</p>
<p>Orcs tend to not have a lot of lore examining what Orcs ARE! Meaning they get relegated to blood bags of XP. </p>
<p>But if Paizo can turn Goblins into lovable mascots, I am sure they can do SOMETHING interesting with Orcs. </blockquote>First edition had a book called "Orcs of Golarion", and pretty much nobody cared. </blockquote><p>Maybe, but <a href="https://pathfinderwiki.com/wiki/Belkzen,_Hold_of_the_Orc_Hordes" target="_blank" rel="nofollow">Belkzen, Hold of the Orc Hordes</a> was one of my favorite Lore books for 1e. I loved the take that Orcs not only got a fleshed out Pantheon (not just an implied one like what the Dwarves have), but the Pantheon included a Magic God and a Mother God. But even that book still couldn't get away from the <b>Orcs are evil so its ok to kill them</b> issue.
<p>Paizo could make a whole book looking at the "evil"(Goblins, Orcs, etc) & underdeveloped (Catfolk) Ancestries and it would be a step in the right direction.</p>Fromper wrote:Edward the Necromancer wrote:I would LOVE for Paizo to give Orcs the same treatment that they gave to Goblins!
Orcs tend to not have a lot of lore examining what Orcs ARE! Meaning they get relegated to blood bags of XP.
But if Paizo can turn Goblins into lovable mascots, I am sure they can do SOMETHING interesting with Orcs.
First edition had a book called "Orcs of Golarion", and pretty much nobody cared. Maybe, but Belkzen, Hold of the Orc Hordes was one of my favorite Lore...Edward the Necromancer2023-02-23T16:31:56ZRe: Forums/Pathfinder Second Edition: General Discussion: Who are your Orc PCs?Edward the Necromancerhttps://paizo.com/threads/rzs43ql8?Who-are-your-Orc-PCs#412023-02-23T05:21:13Z2023-02-23T05:21:13Z<div class="messageboard-quotee">keftiu wrote:</div><blockquote> For no particular reason, our greenish-grey friends are on my mind today, and it's got me wanting to hear from our lovely community here: tell me all about the Orcs and Half-Orcs you've played! </blockquote><p>So after talking with my Game Master and getting their permission (since what I wanted isn't 100% RAW legal), I made an Elven Wizard-Half Orc.
<p>I have only played her for 1 session, so not a lot of interesting RPG moments yet.</p>
<p>As for why did I do this? Because I thought it would be interesting/funny and I was curious to see if/how the combination would compliment each other (answer, not really)</p>
<p>She is a Wizard (not like her Elven Father who is a Bard) but she hasn't been in the Elven lands for a while. Half Elves have a hard enough time, half ORCs doubly so.</p>keftiu wrote:For no particular reason, our greenish-grey friends are on my mind today, and it's got me wanting to hear from our lovely community here: tell me all about the Orcs and Half-Orcs you've played!
So after talking with my Game Master and getting their permission (since what I wanted isn't 100% RAW legal), I made an Elven Wizard-Half Orc. I have only played her for 1 session, so not a lot of interesting RPG moments yet.
As for why did I do this? Because I thought it would be...Edward the Necromancer2023-02-23T05:21:13ZRe: Forums/Lost Omens Campaign Setting: General Discussion: LO Setting Question: Is this a thing?Edward the Necromancerhttps://paizo.com/threads/rzs43qam?LO-Setting-Question-Is-this-a-thing#52023-01-22T18:43:59Z2023-01-22T18:43:59Z<div class="messageboard-quotee">Morhek wrote:</div><blockquote> There are a few recipes in Lost Omens Travel Guide, but not a full book (yet?). But there's <a href="https://paizo.com/threads/rzs2ui58&page=1?99-meals-of-Golarion" target="_blank" rel="nofollow">this</a>, if you want to necro an old thread. </blockquote><p>Oh, I remember THAT thread! That was a fun one!
<p>Looking at the list, it seems it reached 109 different foods.</p>Morhek wrote:There are a few recipes in Lost Omens Travel Guide, but not a full book (yet?). But there's this, if you want to necro an old thread.
Oh, I remember THAT thread! That was a fun one! Looking at the list, it seems it reached 109 different foods.Edward the Necromancer2023-01-22T18:43:59ZRe: Forums/Lost Omens Campaign Setting: General Discussion: Who's your favorite deity?Edward the Necromancerhttps://paizo.com/threads/rzs43oy1&page=2?Whos-your-favorite-deity#832023-01-23T21:24:00Z2023-01-22T18:36:10Z<p>The more a person learns about Pharasma, the more you realize just how interesting she is!</p>
<p>I remember a thread years ago asking "which god is the most powerful" and on of the developers came in and flat out said that out of the main 20 in the main setting, Pharasma IS THE STRONGEST!</p>
<p>But what I always found more interesting is that yes, Pharasma is THE God of Death. But she is also the Goddess of Birth and of Midwives.</p>
<p>It is very heavily implied, if not outright confirmed, that Pharasma is a/the only survivor from the previous incarnation of the Universe. Which means she was here from the VERY BEGINNING! While calling her the mother of the Universe would (probably) be wrong, Pharasma could be considered the midwife of the universe. She watched the Universe be born, and will watch it die. Then either one of her minions will become the midwife for the next Universe, or Pharasma will watch/help/etc the next universe be born.</p>
<p>She is honestly amazing!</p>
<p>As for MY personal favorite God...
<br />
It seems every time I try to play a Paladin/Cleric of Iomedae, I act more like a worshiper of Sarenrae.</p>The more a person learns about Pharasma, the more you realize just how interesting she is!
I remember a thread years ago asking "which god is the most powerful" and on of the developers came in and flat out said that out of the main 20 in the main setting, Pharasma IS THE STRONGEST!
But what I always found more interesting is that yes, Pharasma is THE God of Death. But she is also the Goddess of Birth and of Midwives.
It is very heavily implied, if not outright confirmed, that Pharasma is...Edward the Necromancer2023-01-22T18:36:10ZRe: Forums/Lost Omens Campaign Setting: General Discussion: Lost Omens: Hold of Belkzen should be the first product released under the ORCEdward the Necromancerhttps://paizo.com/threads/rzs43qkt?Lost-Omens-Hold-of-Belkzen-should-be-the#82023-01-22T18:21:38Z2023-01-22T18:21:38Z<p>I would LOVE for Paizo to give Orcs the same treatment that they gave to Goblins!</p>
<p>Orcs tend to not have a lot of lore examining what Orcs ARE! Meaning they get relegated to blood bags of XP. </p>
<p>But if Paizo can turn Goblins into lovable mascots, I am sure they can do SOMETHING interesting with Orcs.</p>I would LOVE for Paizo to give Orcs the same treatment that they gave to Goblins!
Orcs tend to not have a lot of lore examining what Orcs ARE! Meaning they get relegated to blood bags of XP.
But if Paizo can turn Goblins into lovable mascots, I am sure they can do SOMETHING interesting with Orcs.Edward the Necromancer2023-01-22T18:21:38ZRe: Forums/Paizo: General Discussion: Paizo AppreciationEdward the Necromancerhttps://paizo.com/threads/rzs43qht?Paizo-Appreciation#72023-01-10T16:34:12Z2023-01-10T02:48:41Z<p>I have been playing Pathfinder since I converted over during the 3.5 years.</p>
<p>What the system does, it does VERY WELL and it is one of my favorite systems.</p>I have been playing Pathfinder since I converted over during the 3.5 years.
What the system does, it does VERY WELL and it is one of my favorite systems.Edward the Necromancer2023-01-10T02:48:41ZRe: Forums/Paizo: General Discussion: Changes to OGL and Effect on Paizo/other OGL companiesEdward the Necromancerhttps://paizo.com/threads/rzs43qfp&page=6?Changes-to-OGL-and-Effect-on-Paizoother-OGL#2852023-01-09T05:09:02Z2023-01-09T02:58:17Z<p>So I found am article from the <a href="https://www.americanbar.org/groups/intellectual_property_law/publications/landslide/2014-15/march-april/not-playing-around-board-games-intellectual-property-law/#:~:text=Regardless%20of%20the%20complexity%20or,not%20be%20protected%20by%20copyright" target="_blank" rel="nofollow">American Bar Association</a> about the current OGL issue.</p>
<p>A few high lights (copy pasted from the link)</p>
<p>To discuss copyright in board games, we must look back to an 1879 Supreme Court case ironically having nothing at all to do with games. In Baker v. Selden,4 the plaintiff had developed a new method of bookkeeping and published a book containing an introduction, an explanation of the method, and some examples that consisted mostly of blank bookkeeping forms. His book met with little success, but when another publisher began successfully selling a book containing very similar forms, his widow filed a copyright infringement suit. The Supreme Court held that although the book was subject to copyright, the bookkeeping method itself was not a suitable subject of copyright, and because the forms were merely implements for performing the method, they were not copyrightable subject matter. Justice Joseph Bradley wrote, “[W]hilst no one has a right to print or publish his book, or any material part thereof, as a book intended to convey instruction in the art, any person may practice and use the art itself which he has described and illustrated therein. . . . The copyright of a book on book-keeping cannot secure the exclusive right to make, sell, and use account-books prepared upon the plan set forth in such book.”5</p>
<p>HOWEVER</p>
<p>Board games occupy a somewhat eccentric niche in intellectual property law, often not fully protectable by copyright, trademark, or patent, and thus susceptible to knock-offs and alternate themes. A would-be board game designer should understand which kinds of IP protection apply to which aspects or components of the game, and take appropriate steps to protect them accordingly: registering the copyright in the rules and other copyrightable components; ensuring that all agreements with contributors (such as artists) assign all rights to the game developer; exploring the possibility of patent protection for truly novel game mechanics; and making sure that any license or distribution agreements clearly delineate the IP rights of each party.</p>
<p>My thoughts</p>
<p>On one hand, it IS ESTABLISHED that you can not copyright methods. You can't copyright instructions on how to do things any more than you can copyright the concept of rolling a dice and adding numbers.</p>
<p>HOWEVER, Pathfinder and DnD are both a LOT more complicated than that, which is where the gray area comes into play. The intellectual line between DnD and Pathfinder is pretty clear, especially between 1e and 3.5. </p>
<p>Is Pathfinder completely screwed? I don't think so. But I do expect that they will have to make some changes, if for no other reasons than doing so will be easier than trying to fight with lawyer.</p>So I found am article from the American Bar Association about the current OGL issue.
A few high lights (copy pasted from the link)
To discuss copyright in board games, we must look back to an 1879 Supreme Court case ironically having nothing at all to do with games. In Baker v. Selden,4 the plaintiff had developed a new method of bookkeeping and published a book containing an introduction, an explanation of the method, and some examples that consisted mostly of blank bookkeeping forms. His...Edward the Necromancer2023-01-09T02:58:17ZRe: Forums/Paizo: General Discussion: Changes to OGL and Effect on Paizo/other OGL companiesEdward the Necromancerhttps://paizo.com/threads/rzs43qfp&page=3?Changes-to-OGL-and-Effect-on-Paizoother-OGL#1102023-01-06T22:20:53Z2023-01-06T22:07:54Z<p>So, I have found a take on the new OGL <a href="https://www.youtube.com/watch?v=QpYUxzs5Wfc" target="_blank" rel="nofollow">HERE</a>.</p>
<p>As for my own personal thoughts...</p>
<p>Worst case scenario is that Paizo has to publish a Pathfinder 3e with changes the wording of a few things (Feats are called abilities for example), maybe stop using the stat table, mostly little things to avoid it being OBVIOUS how much influence Pathfinder takes from DnD.</p>So, I have found a take on the new OGL HERE.
As for my own personal thoughts...
Worst case scenario is that Paizo has to publish a Pathfinder 3e with changes the wording of a few things (Feats are called abilities for example), maybe stop using the stat table, mostly little things to avoid it being OBVIOUS how much influence Pathfinder takes from DnD.Edward the Necromancer2023-01-06T22:07:54ZRe: Forums: Starfinder General Discussion: If you could make a starfinder AP, what would it be like?Captain J.T. Kirk (alias of Edward the Necromancer)https://paizo.com/threads/rzs43lk4&page=2?If-you-could-make-a-starfinder-AP-what-would#842022-12-01T19:06:37Z2022-12-01T19:06:37Z<div class="messageboard-quotee">Metaphysician wrote:</div><blockquote>This doesn't mean you can't use AbadarCorp as antagonists. Just, it would hinge on either corrupt •portions• of the Corp ( even a god doesn't have perfect internal affairs success ), or else a more nuanced ideological conflict then "Evil corporate exec likes shooting poor people for fun". Like, maybe someone discovers a particularly lush new planet. AbadarCorp wants to colonize it and turn it into a beautiful new civilized world where sentient life can live among and enjoy its beauty and bounty; while the Xenowardens want to maintain it as a nature preserve, so that its rare natural splendor can remain untouched and unharmed for study and for its own worth. Who is right? Well, it mostly depends on which things you decide to value more, rather than which faction happens to be wearing a black hat and twirling a mustache. </blockquote><p>Which would be fine, I wouldn't expect Paizo to create an adventure where the Players take down a faction as Major as AbadarCorp. Not completely anyway.
<p>But Corporations have branches, which can have individual Presidents/etc, who CAN be corrupt villains that the PCs get to take down.</p>Metaphysician wrote:This doesn't mean you can't use AbadarCorp as antagonists. Just, it would hinge on either corrupt *portions* of the Corp ( even a god doesn't have perfect internal affairs success ), or else a more nuanced ideological conflict then "Evil corporate exec likes shooting poor people for fun". Like, maybe someone discovers a particularly lush new planet. AbadarCorp wants to colonize it and turn it into a beautiful new civilized world where sentient life can live among and enjoy...Captain J.T. Kirk (alias of Edward the Necromancer)2022-12-01T19:06:37ZRe: Forums/Lost Omens Campaign Setting: General Discussion: What would make some good "scriptures" for various Pathfinder gods?Edward the Necromancerhttps://paizo.com/threads/rzs43ojz?What-would-make-some-good-scriptures-for#92022-12-01T17:51:16Z2022-12-01T17:51:16Z<p>I would imagine Cayden's followers would sing <a href="https://www.youtube.com/watch?v=ATBl4qH9I54" target="_blank" rel="nofollow">this song</a></p>I would imagine Cayden's followers would sing this songEdward the Necromancer2022-12-01T17:51:16ZRe: Forums: Kingmaker Second Edition: I did what I would consider a "win" with my players, but now I regret it so much. I'd like some advice.Edward the Necromancerhttps://paizo.com/threads/rzs43ouf?I-did-what-I-would-consider-a-win-with-my#82022-10-02T02:02:51Z2022-10-01T23:16:18Z<div class="messageboard-quotee">Deriven Firelion wrote:</div><blockquote> Let them run the NPCs and have fun. </blockquote><p>To expand on this,
<p>Let your players restate the NPCs as full on characters and let the players control multiple characters.</p>Deriven Firelion wrote:Let them run the NPCs and have fun.
To expand on this, Let your players restate the NPCs as full on characters and let the players control multiple characters.Edward the Necromancer2022-10-01T23:16:18ZRe: Forums: Starfinder General Discussion: If you could make a starfinder AP, what would it be like?Captain J.T. Kirk (alias of Edward the Necromancer)https://paizo.com/threads/rzs43lk4&page=2?If-you-could-make-a-starfinder-AP-what-would#782022-10-06T20:23:38Z2022-09-23T21:53:01Z<p>An adventure with <a href="https://starfinderwiki.com/wiki/AbadarCorp" target="_blank" rel="nofollow">AbadarCorp</a> and thus the Church of <a href="https://starfinderwiki.com/wiki/Abadar" target="_blank" rel="nofollow">Abadar</a> as the Antagonist.</p>
<p>SciFi games with Mega Corporations as an antogonist is a common theme in a lot of SciFi </p>
<p>RoboCop, Cyberpunk Red & Cyberpunk 2077 well known examples, but even Pixar's Wall-e shows Mega Corporations being EVIL.</p>
<p>So having an adventure with THE MegaCorp as an antagonist just makes sense.</p>An adventure with AbadarCorp and thus the Church of Abadar as the Antagonist.
SciFi games with Mega Corporations as an antogonist is a common theme in a lot of SciFi
RoboCop, Cyberpunk Red & Cyberpunk 2077 well known examples, but even Pixar's Wall-e shows Mega Corporations being EVIL.
So having an adventure with THE MegaCorp as an antagonist just makes sense.Captain J.T. Kirk (alias of Edward the Necromancer)2022-09-23T21:53:01ZRe: Forums/Lost Omens Campaign Setting: General Discussion: What do you want from a Lost Omens: Darklands?Edward the Necromancerhttps://paizo.com/threads/rzs43ml1?What-do-you-want-from-a-Lost-Omens-Darklands#122022-07-22T02:13:52Z2022-07-21T04:48:09Z<p>What I would want to see is how the "Darklands" are DIFFERENT from the Underdark/etc from other settings.</p>
<p>We all know that the Darklands started off as the non-trademark version of the Underdark. But one of the cool things about Pathfinder is seeing their unique spin on everything. Elves are aliens, Goblins are adorable, Gnomes are Fey, Dwarves are Questing for the Sky, things like that.</p>
<p>What I want to know is what makes the Darklands UNIQUE from the hollow earths from other settings?!</p>What I would want to see is how the "Darklands" are DIFFERENT from the Underdark/etc from other settings.
We all know that the Darklands started off as the non-trademark version of the Underdark. But one of the cool things about Pathfinder is seeing their unique spin on everything. Elves are aliens, Goblins are adorable, Gnomes are Fey, Dwarves are Questing for the Sky, things like that.
What I want to know is what makes the Darklands UNIQUE from the hollow earths from other settings?!Edward the Necromancer2022-07-21T04:48:09ZRe: Forums/Lost Omens Campaign Setting: General Discussion: 1001 explanations for the death of ArodenEdward the Necromancerhttps://paizo.com/threads/rzs2u4v1&page=5?1001-explanations-for-the-death-of-Aroden#2262021-12-18T20:23:00Z2021-12-18T20:23:00Z<div class="messageboard-quotee">Ian G wrote:</div><blockquote><p> My personal theory, which I'm probably gonna use if I ever have reason to do an adventure that focuses on such matters: Aroden spent his entire career ••••ing Around with the laws of reality, and Finding Out, with increasingly severe consequences (Tar-Baphon being a warning that Aroden ignored). By the time of his death, he was tired, he was feeling guilty over Arazni, probably knew he wasn't a great dude all around, and knew that he was fighting a losing battle. The prophecies are clear: Aroden returns, his final ••••ing Around, and a thousand years of glory later, he Finds Out and the entirety of Golarion is destroyed. </p>
<p>And Aroden can't stop thinking about that, because even though he's a god, half the reason he keeps ••••ing Around is that he's still a person at heart and feels every single life he watches die. And he's exhausted, and guilty, and wants to do one last unambigously good thing in his life. Something that, even if it doesn't make it all worth it, can at least make a difference for the better, for everyone. </p>
<p>Then Iomedae dies in the Starstone cathedral. A trap left by Norgorber? Failed at the last step? Who knows or cares. But he sees it, and he thinks of how he failed Arazni, and how he will inevitably fail all of his people and every other thinking creature on Golarion if he goes on the path he's on. </p>
<p>The day is coming. Aroden's failed Arazni. He failed Iomedae. The ancient abominations that destroyed his people are going to destroy his adopted people and every other people on Golarion. </p>
<p>So, knowing that it'll really shake things up, knowing that it'll kill him, Aroden ••••s Around and Finds Out one last time, by altering reality to make it so that Iomedae succeeded. He retroactively resurrects Iomedae and transfers his divine spark to her. </p>
<p>The backlash unmakes Aroden in an instant like balefire from Wheel of Time. Iomedae knows only that she got a momentary sense of deja vu and then she was a god, not quite knowing how exactly it happened, and Pharasma... </blockquote><p>Ok, now THAT is some good head cannon!Ian G wrote:My personal theory, which I'm probably gonna use if I ever have reason to do an adventure that focuses on such matters: Aroden spent his entire career ****ing Around with the laws of reality, and Finding Out, with increasingly severe consequences (Tar-Baphon being a warning that Aroden ignored). By the time of his death, he was tired, he was feeling guilty over Arazni, probably knew he wasn't a great dude all around, and knew that he was fighting a losing battle. The prophecies...Edward the Necromancer2021-12-18T20:23:00ZRe: Forums/Lost Omens Campaign Setting: General Discussion: Let's collect retcons!Edward the Necromancerhttps://paizo.com/threads/rzs2t9d7&page=4?Lets-collect-retcons#1532021-10-09T15:43:36Z2021-10-09T04:30:13Z<div class="messageboard-quotee">James Jacobs wrote:</div><blockquote><p> I was thinking about this thread earlier, and to a certain extent, I think that folks who rely upon the content of a pre-Pathfinder early-Golarion product are falling into some of the same traps someone might fall into by relying upon a set of encyclopedias published in 1960. It's the same world, yes, but today things are a LOT different, and what we thought we knew about the world back then and trusted enough to put into print in a big expensive color book is not something we'd put into the same book today, and in fact, some of that content from long ago is kind of embarrassing or even actionable by today's standards and society.</p>
<p>So... if all you're using as source material for Golarion is a book that was published over 10 years ago or before we made the switch to the Pathfinder RPG... just do so knowing that times have changed and we might no longer think there are canals on Mars, for example. </blockquote><p>This does bring up a few issues though, because there are books where a LOT of the info is <b>ONLY</b> from older books. Or as YOU put it
<p><b>"falling into some of the same traps someone might fall into by relying upon a set of encyclopedias published in 1960"</b></p>
<p>Most (if not all) of the [Race] of Golarian books were published in the "pre-Pathfinder early-Golarion product" days. So while I agree that we should rely on the newest content. There are often instances where the earliest info books is still from THOSE EARLY DAYS!</p>
<p>For Comparison, Orcs of Golarion was published in 2010, while Belkzen, Hold of the Orc Hordes was written in 2015.</p>
<p>Goblins of Golarion was published in 2011, yet there has NOT been a new book for Goblins, even though Goblins are now a Core Race. GOBLINS NEED A NEW BOOK!</p>
<p>Sure, as a long time Paizo FAN BOY I am able to understand how Goblins have changed. Honestly one of the REASONS I LOVE THIS SETTING is because Goblins are NOT just a random evil race that you kill for XP! (I would also love to see this for Orcs FYI!) </p>
<p>But imagine if I wasn't a long time player, a person who hadn't been playing since the 3.5 days? <b>I would not be aware of these gradual changes!</b> </p>
<p>I guess my point is that I think that since there has been a LOT of new/updated/etc LORE for the Races/Ancestories/etc, we NEED NEW BOOKS!!! We can NOT rely on casual fans on doing deep dives on these forums to figure out how Gods/Ancestories/etc have changed. There needs to be new books that contain these updates!!! </p>
<p>Because when ever there is a conflict on HOW people interpreted LORE a very common response is "show me a quote/source/etc". Since Paizo/Golarion is different than Forgotten Realms/Eberron/etc, there needs to be sources that people can reference. The best sources for this kind of information is from a book. But for a LOT of this info, there isn't a clear "read X book" for this info source. A LOT of the information is buried in adventure paths, random books, <b>FORUMS LIKE THESE</b> etc.</p>
<p><b>IF you want to override old/outside LORE, you need to make it clear in a NEW LORE BOOK</b>!</p>
<p>In the end, I am just arguing for NEW Setting Specific Lore Books!</p>James Jacobs wrote:I was thinking about this thread earlier, and to a certain extent, I think that folks who rely upon the content of a pre-Pathfinder early-Golarion product are falling into some of the same traps someone might fall into by relying upon a set of encyclopedias published in 1960. It's the same world, yes, but today things are a LOT different, and what we thought we knew about the world back then and trusted enough to put into print in a big expensive color book is not something...Edward the Necromancer2021-10-09T04:30:13ZRe: Forums/Lost Omens Campaign Setting: General Discussion: Let's collect retcons!Edward the Necromancerhttps://paizo.com/threads/rzs2t9d7&page=4?Lets-collect-retcons#1522021-10-09T15:42:52Z2021-10-09T01:07:09Z<div class="messageboard-quotee">James Jacobs wrote:</div><blockquote><br />
<br />
The main reason I object to giving Erastil a flaw like this is that it makes it look like Paizo is saying "It's both lawful AND good to behave in this way." I have no problem at all with a lawful good non-deity character having this sort of flaw, but giving this specific flaw to the DEITY OF FAMILY AND COMMUNITY is an outright fundamental design error that flies in the face of what Paizo stands for AND Erastil's 30 year history—even if he's only been in print for a third of that time.
<br />
</blockquote><p>I get the idea of NOT wanting a Lawful GOOD deity, but I do think a Rural Lawful God of community has a place. Which is why I think changing Erastil to LN while keeping his flaw could have had a place.
<p>But that is partially due to my experience with rural people.</p>James Jacobs wrote:The main reason I object to giving Erastil a flaw like this is that it makes it look like Paizo is saying "It's both lawful AND good to behave in this way." I have no problem at all with a lawful good non-deity character having this sort of flaw, but giving this specific flaw to the DEITY OF FAMILY AND COMMUNITY is an outright fundamental design error that flies in the face of what Paizo stands for AND Erastil's 30 year history—even if he's only been in print for a third of...Edward the Necromancer2021-10-09T01:07:09ZRe: Forums: Skull & Shackles: The Plugg Problem [WWM Spoilers]Edward the Necromancerhttps://paizo.com/threads/rzs2oz63?The-Plugg-Problem-WWM-Spoilers#72021-09-26T19:13:21Z2021-09-26T19:13:21Z<div class="messageboard-quotee">Trinite wrote:</div><blockquote></p>
<p>Has anyone else had this problem? Can anybody think of some good, subtle ways to let the players know that Plugg is actually vulnerable? </blockquote><p>I tend to have the opposite problem when I run Skulls & Shackles. I have to discourage my players from killing Plugg early. Last time I ran the game they managed to push Plugg off deck during the Storm without getting caught.
<p>I also hasn't helped that me and all of my players have either played the adventure or ran it before, so we all know where the plot is going.</p>Trinite wrote:Has anyone else had this problem? Can anybody think of some good, subtle ways to let the players know that Plugg is actually vulnerable?
I tend to have the opposite problem when I run Skulls & Shackles. I have to discourage my players from killing Plugg early. Last time I ran the game they managed to push Plugg off deck during the Storm without getting caught. I also hasn't helped that me and all of my players have either played the adventure or ran it before, so we all know...Edward the Necromancer2021-09-26T19:13:21ZRe: Forums: Skull & Shackles: Poor Plugg! *Spoilers*Edward the Necromancerhttps://paizo.com/threads/rzs2pou7?Poor-Plugg-Spoilers#152021-09-26T19:09:55Z2021-09-26T19:09:55Z<p>My players didn't even wait until they got to the Man's Promise. During the Storm event the PCs managed to discreetly Push Plugg off deck when nobody was looking.</p>
<p>So when the new Ship came along I had Master Scrouge become the Captain instead. Thing is that by the time THAT happened the PCs had already either befriended OR murdered pretty much the entire crew. So they simply approached Scrouge and they had a bloodless Coup.</p>My players didn't even wait until they got to the Man's Promise. During the Storm event the PCs managed to discreetly Push Plugg off deck when nobody was looking.
So when the new Ship came along I had Master Scrouge become the Captain instead. Thing is that by the time THAT happened the PCs had already either befriended OR murdered pretty much the entire crew. So they simply approached Scrouge and they had a bloodless Coup.Edward the Necromancer2021-09-26T19:09:55ZRe: Forums/Lost Omens Campaign Setting: General Discussion: 101 Rare Material Components In GolarionEdward the Necromancerhttps://paizo.com/threads/rzs435r3?101-Rare-Material-Components-In-Golarion#212021-09-16T23:22:59Z2021-09-16T23:22:59Z<div class="messageboard-quotee">Heki Lightbringer wrote:</div><blockquote><p> 62) Orcish Kustroot - This plant is not so rare, but grows mainly in Belkzen, which makes it not very accessible. It grows on the south side of the hills and during the summer it has very sweet red berries. They are very nutrient rich. The bush has green waxy leaves and violet blows. It helps with many ailments - hangover, inflammation, pneumonia, anemia and cataract.
</p>
</blockquote><p>Ok, inspired
<p>64) Elf Leaf: If you are in Elven Lands this plant is REALATIVELY easy to get, but due to export restrictions, religious practices, traditions, and the fact that the plant requires special care, it is rare to find outside of Elven Communities. The raw leaves can be chewed to receive a slight pain relief effect and a mild calming effect. Most Elves only use "Leaf" for medicinal or religious purposes. But The leaves are also use by wealthy elven nobles as a special ingredient in food dishes to give a little something extra.</p>Heki Lightbringer wrote:62) Orcish Kustroot - This plant is not so rare, but grows mainly in Belkzen, which makes it not very accessible. It grows on the south side of the hills and during the summer it has very sweet red berries. They are very nutrient rich. The bush has green waxy leaves and violet blows. It helps with many ailments - hangover, inflammation, pneumonia, anemia and cataract.
Ok, inspired 64) Elf Leaf: If you are in Elven Lands this plant is REALATIVELY easy to get, but due...Edward the Necromancer2021-09-16T23:22:59ZRe: Forums/Lost Omens Campaign Setting: General Discussion: 1001 explanations for the death of ArodenEdward the Necromancerhttps://paizo.com/threads/rzs2u4v1&page=5?1001-explanations-for-the-death-of-Aroden#2172021-10-11T10:00:04Z2021-09-14T02:06:31Z<div class="messageboard-quotee">Edward the Necromancer wrote:</div><blockquote> <div class="messageboard-quotee">Haladir wrote:</div><blockquote><p> 192) COVID-19</p>
<p><i>What? Too soon?</i> </blockquote>206) Aroden isn't dead, he is simply in quarantine for a few thousand years. </blockquote><p>221) Aroden refused to get vaccinated, got infected, an died.Edward the Necromancer wrote:Haladir wrote:192) COVID-19
What? Too soon?
206) Aroden isn't dead, he is simply in quarantine for a few thousand years. 221) Aroden refused to get vaccinated, got infected, an died.Edward the Necromancer2021-09-14T02:06:31ZRe: Forums/Lost Omens Campaign Setting: General Discussion: 101 Rare Material Components In GolarionEdward the Necromancerhttps://paizo.com/threads/rzs435r3?101-Rare-Material-Components-In-Golarion#172021-08-26T07:00:38Z2021-08-26T07:00:38Z<p>52) The ear of one who has heard a great secret</p>
<p>53) The eye of one who has seen a horrible crime</p>
<p>54) The tough and/or lips of one who has spoken blasphemy</p>52) The ear of one who has heard a great secret
53) The eye of one who has seen a horrible crime
54) The tough and/or lips of one who has spoken blasphemyEdward the Necromancer2021-08-26T07:00:38ZRe: Forums/Lost Omens Campaign Setting: General Discussion: 99 meals of GolarionEdward the Necromancerhttps://paizo.com/threads/rzs2ui58&page=2?99-meals-of-Golarion#922021-08-26T06:56:38Z2021-08-26T06:56:38Z<p>101) <a href="https://www.youtube.com/watch?v=oPTdSMOQRnY" target="_blank" rel="nofollow">ShackleTack</a>, Pirate's Biscuits, Sailor's bread, these hard to eat but long lasting bread has many different names but is a staple for those that spend a lot of time away from shore and on the open ocean.</p>101) ShackleTack, Pirate's Biscuits, Sailor's bread, these hard to eat but long lasting bread has many different names but is a staple for those that spend a lot of time away from shore and on the open ocean.Edward the Necromancer2021-08-26T06:56:38ZRe: Forums/Lost Omens Campaign Setting: General Discussion: 1001 explanations for the death of ArodenEdward the Necromancerhttps://paizo.com/threads/rzs2u4v1&page=5?1001-explanations-for-the-death-of-Aroden#2162021-08-25T07:14:23Z2021-08-25T07:14:23Z<p>220) It was the <s>Spanish</s> Cheliax <a href="https://www.youtube.com/watch?v=yKQ_sQKBASM" target="_blank" rel="nofollow">Inquisition</a></p>220) It was the Spanish Cheliax InquisitionEdward the Necromancer2021-08-25T07:14:23ZRe: Forums/Lost Omens Campaign Setting: General Discussion: 101 Rare Material Components In GolarionEdward the Necromancerhttps://paizo.com/threads/rzs435r3?101-Rare-Material-Components-In-Golarion#162021-05-14T01:28:41Z2021-05-14T01:28:41Z<p>49) a vial of Troll Blood</p>
<p>50) Blood soaked soil taken from a battlefield</p>
<p>51) The Heart of a Brave Warrior
<br />
51B) The heart of a Coward</p>49) a vial of Troll Blood
50) Blood soaked soil taken from a battlefield
51) The Heart of a Brave Warrior
51B) The heart of a CowardEdward the Necromancer2021-05-14T01:28:41ZRe: Forums/Lost Omens Campaign Setting: General Discussion: 1001 explanations for the death of ArodenEdward the Necromancerhttps://paizo.com/threads/rzs2u4v1&page=5?1001-explanations-for-the-death-of-Aroden#2112023-10-20T15:07:02Z2021-03-19T23:48:53Z<p>217) Aroden got ran over by a boulder and got Isekai'ed into Earth as a normal Japanese Teenager.</p>217) Aroden got ran over by a boulder and got Isekai'ed into Earth as a normal Japanese Teenager.Edward the Necromancer2021-03-19T23:48:53ZRe: Forums/Lost Omens Campaign Setting: General Discussion: 99 meals of GolarionEdward the Necromancerhttps://paizo.com/threads/rzs2ui58&page=2?99-meals-of-Golarion#902021-03-01T10:12:35Z2021-03-01T00:08:25Z<p>99) <a href="https://pathfinderwiki.com/wiki/Arcadia" target="_blank" rel="nofollow">Arcadian</a> <a href="https://en.wikipedia.org/wiki/Corn_tortilla" target="_blank" rel="nofollow">Flat Bread</a>: These pieces of flat bread are made with a local flour and are used to make wraps which can be filled with many different food stuffs. The biggest difference between these flat breads and flat breads found in the rest of the world is the type of flour used. While the Dragon Kingdoms prefer Rice flour and Avistan uses wheat flour, Arcadia uses a local grain called "corn" for their flat bread.</p>99) Arcadian Flat Bread: These pieces of flat bread are made with a local flour and are used to make wraps which can be filled with many different food stuffs. The biggest difference between these flat breads and flat breads found in the rest of the world is the type of flour used. While the Dragon Kingdoms prefer Rice flour and Avistan uses wheat flour, Arcadia uses a local grain called "corn" for their flat bread.Edward the Necromancer2021-03-01T00:08:25ZRe: Forums/Lost Omens Campaign Setting: General Discussion: 101 Rare Material Components In GolarionEdward the Necromancerhttps://paizo.com/threads/rzs435r3?101-Rare-Material-Components-In-Golarion#142021-02-21T18:17:48Z2021-02-21T18:17:48Z<p>44) The salt from a Mermaid's tear</p>
<p>45) The sweat from an Ice Dragon</p>44) The salt from a Mermaid's tear
45) The sweat from an Ice DragonEdward the Necromancer2021-02-21T18:17:48ZRe: Forums/Lost Omens Campaign Setting: General Discussion: 99 meals of GolarionEdward the Necromancerhttps://paizo.com/threads/rzs2ui58&page=2?99-meals-of-Golarion#852021-02-12T02:28:23Z2021-02-12T02:28:23Z<p>93) <b>Tian <a href="https://en.wikipedia.org/wiki/Nian_gao" target="_blank" rel="nofollow">sticky sweet Cake</a></b>: A sweet cake made with rice flour and lots of sweetener, this sticky cake is enjoyed as a traditional new years treat in the Continent of Tian.</p>
<p>We have almost made it to 99! Lets finish this!</p>93) Tian sticky sweet Cake: A sweet cake made with rice flour and lots of sweetener, this sticky cake is enjoyed as a traditional new years treat in the Continent of Tian.
We have almost made it to 99! Lets finish this!Edward the Necromancer2021-02-12T02:28:23ZRe: Forums/Lost Omens Campaign Setting: General Discussion: 99 meals of GolarionEdward the Necromancerhttps://paizo.com/threads/rzs2ui58&page=2?99-meals-of-Golarion#822021-01-30T17:00:50Z2021-01-25T03:56:05Z<p>90) Mermaid Seafood: Since cooking is impractical under the sea, Mermaids prepare most of their food raw, but have found inventive ways to prepare their food. A favorite method is to wrap what they are eating up in seaweed. Because of this seaweed is a staple of Mermaid food preparation in a similar way that grains are for the surface.</p>90) Mermaid Seafood: Since cooking is impractical under the sea, Mermaids prepare most of their food raw, but have found inventive ways to prepare their food. A favorite method is to wrap what they are eating up in seaweed. Because of this seaweed is a staple of Mermaid food preparation in a similar way that grains are for the surface.Edward the Necromancer2021-01-25T03:56:05ZRe: Forums/Lost Omens Campaign Setting: General Discussion: 1001 explanations for the death of ArodenEdward the Necromancerhttps://paizo.com/threads/rzs2u4v1&page=5?1001-explanations-for-the-death-of-Aroden#2102021-01-25T03:50:39Z2021-01-25T03:50:39Z<p>216) Aroden isn't dead, he just decided to step down and allow Iomedae to lead humanity into its new Golden Age.</p>216) Aroden isn't dead, he just decided to step down and allow Iomedae to lead humanity into its new Golden Age.Edward the Necromancer2021-01-25T03:50:39ZRe: Forums/Lost Omens Campaign Setting: General Discussion: 101 Rare Material Components In GolarionEdward the Necromancerhttps://paizo.com/threads/rzs435r3?101-Rare-Material-Components-In-Golarion#122021-01-25T03:44:40Z2021-01-25T03:44:40Z<p>32) a clip of hair from a dwarven beard</p>
<p>33) a bottled cloud, taken from the Elemental Plane of Air</p>
<p>34) Bottled Fire, taken from the Elemental Plane of Fire</p>
<p>35) Frozen Ice, taken from the Elemental Plane of Water</p>
<p>36) Diamonds, taken from the Elemental Plane of Earth</p>
<p>37) Skin taken from a Gnome suffering from the Bleach.</p>
<p>38) the Ear of an Elf</p>
<p>37) The tooth of an Orc or Half-orc</p>
<p>38) Halfling Tears</p>32) a clip of hair from a dwarven beard
33) a bottled cloud, taken from the Elemental Plane of Air
34) Bottled Fire, taken from the Elemental Plane of Fire
35) Frozen Ice, taken from the Elemental Plane of Water
36) Diamonds, taken from the Elemental Plane of Earth
37) Skin taken from a Gnome suffering from the Bleach.
38) the Ear of an Elf
37) The tooth of an Orc or Half-orc
38) Halfling TearsEdward the Necromancer2021-01-25T03:44:40ZRe: Forums/Lost Omens Campaign Setting: General Discussion: 101 Rare Material Components In GolarionEdward the Necromancerhttps://paizo.com/threads/rzs435r3?101-Rare-Material-Components-In-Golarion#112020-09-13T05:32:45Z2020-09-13T05:32:45Z<p>29) The dying breath of an Elf</p>
<p>30) Dragon Scales (surprised nobody said this one yet)</p>
<p>31) Vampire's Blood, that's right blood taken FROM a Vampire.</p>29) The dying breath of an Elf
30) Dragon Scales (surprised nobody said this one yet)
31) Vampire's Blood, that's right blood taken FROM a Vampire.Edward the Necromancer2020-09-13T05:32:45ZRe: Forums/Lost Omens Campaign Setting: General Discussion: 1001 explanations for the death of ArodenEdward the Necromancerhttps://paizo.com/threads/rzs2u4v1&page=5?1001-explanations-for-the-death-of-Aroden#2082021-10-11T10:01:55Z2020-09-04T23:27:47Z<p>so the last few posts did not continue the numbering, so I think the next number is...</p>
<p>215) Aroden and Cayden started to have a friendly debate about the conflict between Prophecy and Free Will. During the debate they had a few drinks, and a few more, which eventually turned into a drunken bender. When Cayden woke up Aroden was nowhere to be seen and has been missing since.</p>so the last few posts did not continue the numbering, so I think the next number is...
215) Aroden and Cayden started to have a friendly debate about the conflict between Prophecy and Free Will. During the debate they had a few drinks, and a few more, which eventually turned into a drunken bender. When Cayden woke up Aroden was nowhere to be seen and has been missing since.Edward the Necromancer2020-09-04T23:27:47ZRe: Forums/Lost Omens Campaign Setting: General Discussion: 101 Rare Material Components In GolarionEdward the Necromancerhttps://paizo.com/threads/rzs435r3?101-Rare-Material-Components-In-Golarion#82020-09-04T23:05:43Z2020-09-04T23:05:43Z<p>22) the pickled eye of a Hag</p>
<p>23) The nail clippings of a dragon</p>
<p>24) A lock of Angel's hair</p>
<p>25) Drider Silk</p>22) the pickled eye of a Hag
23) The nail clippings of a dragon
24) A lock of Angel's hair
25) Drider SilkEdward the Necromancer2020-09-04T23:05:43ZRe: Forums: Starfinder General Discussion: [Humorous] 1001 Explanations for the Disappearance of Golarion/GapEdward the Necromancerhttps://paizo.com/threads/rzs2uk87&page=4?Humorous-1001-Explanations-for-the#1812020-09-03T06:32:49Z2020-09-03T06:32:49Z<p>184) Golarion was demolished to make way for a hyperspace express route.</p>
<p>185) The Gap is just a lie spread by THE MAN to hide the truth and prevent people from traveling back Golarion!</p>184) Golarion was demolished to make way for a hyperspace express route.
185) The Gap is just a lie spread by THE MAN to hide the truth and prevent people from traveling back Golarion!Edward the Necromancer2020-09-03T06:32:49ZRe: Forums/Lost Omens Campaign Setting: General Discussion: 99 meals of GolarionEdward the Necromancerhttps://paizo.com/threads/rzs2ui58&page=2?99-meals-of-Golarion#812020-09-03T03:44:53Z2020-09-03T03:44:53Z<div class="messageboard-quotee">Set wrote:</div><blockquote> <div class="messageboard-quotee">Edward the Necromancer wrote:</div><blockquote> Delicacies of <a href="https://pathfinderwiki.com/wiki/Geb" target="_blank" rel="nofollow">Geb</a> </blockquote><p>Ooh, I am inspired!
<p>87. <b>Feast of Knowledge</b> Ghouls particularly treasure the bodies of the long-dead, believing that they absorb ancient lore in the consumption of the flesh of those who lived in ancient times. A practice from Nemret Noktoria has spread to Geb which hearkens to this belief, with the skin of a slave being tattooed (with inks made from diverse substances, mixed with their own blood) with arcane lore, similar to the creation of a scroll, and then the rolled up skin presented as a dinner gift to a visiting ghoul emissary. As he consumes the skin, the spell is triggered (generally a buff of some sort, rarely a trap..., but sometimes an inflict wounds spell, making the meal a sort of 'healing potion' for ghouls).</p>
<p>Variants include one that is tattooed with mundane lore, or a vivid vista, but enchanted so that the information 'written' (or imagery / scenery emblazoned) on the skin is then imprinted into the mind of the ghoul who experiences it as a dreamlike vision or memory.</p>
<p>88. <b>Pesh Spiced 'Wine' or 'Red Pesh'</b> Vampires among the Gebbite aristocracy have had many human lifetimes to get beyond bored with the taste of blood. They've had all kinds. Human blood, elven blood, various type of animal blood, no matter how rare or exotic, the blood of terrified people, the blood of people who ate a rich fatty meal, the blood of those died of plague, the blood of children, the blood of drunkards. It gets boring. And so the latest fad is the blood of those on various drugs, with the rage being Pesh. Slaves are fed on a rich diet of Pesh, but care is taken to bleed them before they die from it (pesh ain't cheap, and the taste of the blood of a dead person is different than that of the blood of a living person, vampire blood-snobs can tell the difference!). Still, it's not a fun life. Wake up, be force fed drugs, be drained of a few pints. Next day, do it again, until... </blockquote><p>Glad I could inspire you! I have to say the Vampire 'Red Pesh' is a stroke of genius! I find the idea of Vampires getting wasted on this hilarious!Set wrote:Edward the Necromancer wrote: Delicacies of Geb
Ooh, I am inspired! 87. Feast of Knowledge Ghouls particularly treasure the bodies of the long-dead, believing that they absorb ancient lore in the consumption of the flesh of those who lived in ancient times. A practice from Nemret Noktoria has spread to Geb which hearkens to this belief, with the skin of a slave being tattooed (with inks made from diverse substances, mixed with their own blood) with arcane lore, similar to the...Edward the Necromancer2020-09-03T03:44:53ZRe: Forums/Lost Omens Campaign Setting: General Discussion: 99 meals of GolarionEdward the Necromancerhttps://paizo.com/threads/rzs2ui58&page=2?99-meals-of-Golarion#802020-09-03T03:42:48Z2020-09-03T03:42:48Z<p>89) Orc Blood Meed: Like most meed one of the primary ingredients for this drink is honey. Unlike most meed the OTHER main ingredient is blood, which is where this drink gets interesting. The source of the blood determines the value of the meed, with animal blood (horse, pig, etc) being low quality, and more exotic bloods making more valuable Blood Meeds, with Dragon Blood Meed being one of the most valuable varieties out there.</p>89) Orc Blood Meed: Like most meed one of the primary ingredients for this drink is honey. Unlike most meed the OTHER main ingredient is blood, which is where this drink gets interesting. The source of the blood determines the value of the meed, with animal blood (horse, pig, etc) being low quality, and more exotic bloods making more valuable Blood Meeds, with Dragon Blood Meed being one of the most valuable varieties out there.Edward the Necromancer2020-09-03T03:42:48ZRe: Forums/Lost Omens Campaign Setting: General Discussion: 101 Rare Material Components In GolarionEdward the Necromancerhttps://paizo.com/threads/rzs435r3?101-Rare-Material-Components-In-Golarion#42020-09-03T03:39:02Z2020-09-03T03:39:02Z<p>So some starting ideas</p>
<p>1) The blood of a Virgin (a classic)</p>
<p>1a) the blood of a <b>Virgin Succubus</b></p>
<p>2) The petals of a Sunflower harvested at High Noon on the Summer Solstice.</p>
<p>3) The crushed bones of a good celestial</p>
<p>4) a tear of sorrow from a fiend</p>
<p>5) fungus harvested from a mummy</p>
<p>6) Ice harvested from the North Pole</p>
<p>7) The 7th finger (so a ring finger) of a 7th son</p>
<p>8) A written logical argument from a Protean</p>So some starting ideas
1) The blood of a Virgin (a classic)
1a) the blood of a Virgin Succubus
2) The petals of a Sunflower harvested at High Noon on the Summer Solstice.
3) The crushed bones of a good celestial
4) a tear of sorrow from a fiend
5) fungus harvested from a mummy
6) Ice harvested from the North Pole
7) The 7th finger (so a ring finger) of a 7th son
8) A written logical argument from a ProteanEdward the Necromancer2020-09-03T03:39:02ZRe: Forums/Lost Omens Campaign Setting: General Discussion: Salutations and short sayings for the followers of Golarion's various deitiesEdward the Necromancerhttps://paizo.com/threads/rzs2u0jb&page=2?Salutations-and-short-sayings-for-the#662020-09-02T06:33:34Z2020-09-02T06:33:34Z<p>Irori
<br />
A journey of a thousand miles starts with a single foot step.</p>
<p>A wise man knows the best time to plant a tree is twenty years ago, and the second best time is now. </p>
<p>Abadar
<br />
Honestly I can't just pick ONE, I think <a href="https://www.youtube.com/watch?v=h88Qyzt-CiQ" target="_blank" rel="nofollow">the entire list works</a> </p>
<p>Nethys
<br />
Knowledge is power</p>
<p>Asmodeous
<br />
<a href="https://www.giantitp.com/comics/oots0657.html" target="_blank" rel="nofollow">POWER equals power</a>!</p>Irori
A journey of a thousand miles starts with a single foot step.
A wise man knows the best time to plant a tree is twenty years ago, and the second best time is now.
Abadar
Honestly I can't just pick ONE, I think the entire list works
Nethys
Knowledge is power
Asmodeous
POWER equals power!Edward the Necromancer2020-09-02T06:33:34ZRe: Forums/Lost Omens Campaign Setting: General Discussion: 1001 explanations for the death of ArodenEdward the Necromancerhttps://paizo.com/threads/rzs2u4v1&page=5?1001-explanations-for-the-death-of-Aroden#2032020-09-17T10:54:34Z2020-09-01T01:17:06Z<p>212) Aroden discovered time travel and attempted to prevent a disaster that he had foreseen. But this created a paradox which caused Aroden to simply stop existing.</p>212) Aroden discovered time travel and attempted to prevent a disaster that he had foreseen. But this created a paradox which caused Aroden to simply stop existing.Edward the Necromancer2020-09-01T01:17:06ZRe: Forums/Lost Omens Campaign Setting: General Discussion: 99 meals of GolarionEdward the Necromancerhttps://paizo.com/threads/rzs2ui58&page=2?99-meals-of-Golarion#752020-09-01T00:12:58Z2020-09-01T00:12:58Z<p>Delicacies of <a href="https://pathfinderwiki.com/wiki/Geb" target="_blank" rel="nofollow">Geb</a></p>
<p>While the many of the rulers of Geb do not need to eat, or even can eat, those that still need to and/or simply enjoy eating have a few local delicacies.... </p>
<p>82: Blood Pudding: a pudding made out of the blood of slaves and/or prisoners. The pudding is further categorized by what creature the blood came from. Rumor has it that Aasimir Blood Pudding has a subtle yet sweet flavor.</p>
<p>83: <a href="https://www.latimes.com/archives/la-xpm-2003-feb-25-fg-oddeats25-story.html" target="_blank" rel="nofollow">Brains from the skull</a>: If a slave is disobedient, infirm, or if the master just wants to show off their wealth to a guest, the slave might just meet the unfortunate fate of ending up on the menu. One of the most flamboyant ways this might happen is for the dinner party to eat their brains directly out of the skull...</p>Delicacies of Geb
While the many of the rulers of Geb do not need to eat, or even can eat, those that still need to and/or simply enjoy eating have a few local delicacies....
82: Blood Pudding: a pudding made out of the blood of slaves and/or prisoners. The pudding is further categorized by what creature the blood came from. Rumor has it that Aasimir Blood Pudding has a subtle yet sweet flavor.
83: Brains from the skull: If a slave is disobedient, infirm, or if the master just wants to...Edward the Necromancer2020-09-01T00:12:58ZRe: Forums/Lost Omens Campaign Setting: General Discussion: 1001 explanations for the death of ArodenEdward the Necromancerhttps://paizo.com/threads/rzs2u4v1&page=5?1001-explanations-for-the-death-of-Aroden#2012020-07-11T05:52:13Z2020-07-11T05:52:13Z<p>211) Aroden picked a fight with some mad Scientist named <a href="https://www.youtube.com/watch?v=-edlZpH6t0A" target="_blank" rel="nofollow">Rick</a>. Due to <a href="https://www.youtube.com/watch?v=8kzlcx4Z368" target="_blank" rel="nofollow">unforeseen circumstances</a> Aroden sadly died during the fight.</p>211) Aroden picked a fight with some mad Scientist named Rick. Due to unforeseen circumstances Aroden sadly died during the fight.Edward the Necromancer2020-07-11T05:52:13ZRe: Forums/Lost Omens Campaign Setting: General Discussion: 1001 explanations for the death of ArodenEdward the Necromancerhttps://paizo.com/threads/rzs2u4v1&page=4?1001-explanations-for-the-death-of-Aroden#1992020-09-03T13:12:08Z2020-07-09T18:53:40Z<div class="messageboard-quotee">Lathiira wrote:</div><blockquote> 208) Taken out by some strange adventurer called the Dovahkin who thought his name was Alduin, not Aroden. It was a loud noisy fight. </blockquote><p>209: Aroden made an appearance in a JRPG and was defeated by a colorful group of misfits.Lathiira wrote:208) Taken out by some strange adventurer called the Dovahkin who thought his name was Alduin, not Aroden. It was a loud noisy fight.
209: Aroden made an appearance in a JRPG and was defeated by a colorful group of misfits.Edward the Necromancer2020-07-09T18:53:40ZRe: Forums/Lost Omens Campaign Setting: General Discussion: gods of golarion, other gods, and relationships between themEdward the Necromancerhttps://paizo.com/threads/rzs432g8?gods-of-golarion-other-gods-and-relationships#42020-07-09T02:29:59Z2020-07-09T02:29:59Z<div class="messageboard-quotee">SOLDIER-1st wrote:</div><blockquote> <div class="messageboard-quotee">Deadmanwalking wrote:</div><blockquote>And yes, Asmodeus and Pharasma (especially Pharasma, as the one who judges souls) are more widely known than most other deities due to running planes, though they may go be other names in other places and aren't always super prominent. </blockquote><p>I think that's an important facet in two respects.
<p>1) Even on Golarion, gods are occasionally known by different names to different cultures. It is entirely feasible (and really pretty likely) that people from different worlds might have a different name for a god than those on Golarion do.</p>
<p>2) It's also important to note that some gods are more universally well known than others. As noted, Pharasma and Asmodeus are probably known throughout the entire multiverse, whereas a god like Casandalee or Arazni probably isn't well known, if at all, outside of Golarion. </p>
<p>I've often wished that a deities statblock included a scale of how widely known they were on the multiversal level. </blockquote><p>How wide spread a Diety's existence is isn't really an issue unless you are playing a game like Starfinder. But yeah, Gods like Pharasma and Asmodeus ARE known to multiple alien species because there is ONLY one Bone Yard and only one Hell. Although they WOULD have different names due to different languages. But a god like Cayden isn't going to have much of, if ANY presence, outside of Golarion.SOLDIER-1st wrote:Deadmanwalking wrote:And yes, Asmodeus and Pharasma (especially Pharasma, as the one who judges souls) are more widely known than most other deities due to running planes, though they may go be other names in other places and aren't always super prominent.
I think that's an important facet in two respects. 1) Even on Golarion, gods are occasionally known by different names to different cultures. It is entirely feasible (and really pretty likely) that people from different...Edward the Necromancer2020-07-09T02:29:59ZRe: Forums/Lost Omens Campaign Setting: General Discussion: 1001 explanations for the death of ArodenEdward the Necromancerhttps://paizo.com/threads/rzs2u4v1&page=4?1001-explanations-for-the-death-of-Aroden#1952020-06-25T11:38:05Z2020-05-22T01:45:06Z<div class="messageboard-quotee">Haladir wrote:</div><blockquote><p> 192) COVID-19</p>
<p><i>What? Too soon?</i> </blockquote><p>206) Aroden isn't dead, he is simply in quarantine for a few thousand years.Haladir wrote:192) COVID-19
What? Too soon?
206) Aroden isn't dead, he is simply in quarantine for a few thousand years.Edward the Necromancer2020-05-22T01:45:06ZRe: Forums: Starfinder General Discussion: Alien Archive 4 WishlistCaptain J.T. Kirk (alias of Edward the Necromancer)https://paizo.com/threads/rzs42qz0&page=3?Alien-Archive-4-Wishlist#1342020-01-27T19:18:29Z2020-01-27T19:18:29Z<p>Updates of classic and/or Iconic monsters/enemies/etc
<br />
Give me a Marlith wielding 6 Plasma Swords!
<br />
Give me a Drider with a Sniper Rifle!
<br />
Give me a Erinyes with a Laser Rifle and a Doshko!
<br />
Give me grenade happy Kobold Mechanics!</p>Updates of classic and/or Iconic monsters/enemies/etc
Give me a Marlith wielding 6 Plasma Swords!
Give me a Drider with a Sniper Rifle!
Give me a Erinyes with a Laser Rifle and a Doshko!
Give me grenade happy Kobold Mechanics!Captain J.T. Kirk (alias of Edward the Necromancer)2020-01-27T19:18:29ZRe: Forums: Homebrew: Drones: for StarshipsCaptain J.T. Kirk (alias of Edward the Necromancer)https://paizo.com/threads/rzs42gt0?Drones-for-Starships#32019-02-14T06:10:02Z2019-02-14T06:10:02Z<p>The link doesn't seem to work?</p>
<p>While I have never played EVE, I remember FTL: Faster than Light had Drones. So having Drone Upgrades for the Ship (repairs, medical, security, weapons) actually sounds like a cool idea.</p>The link doesn't seem to work?
While I have never played EVE, I remember FTL: Faster than Light had Drones. So having Drone Upgrades for the Ship (repairs, medical, security, weapons) actually sounds like a cool idea.Captain J.T. Kirk (alias of Edward the Necromancer)2019-02-14T06:10:02ZRe: Forums: Advice: Top 20 Starfinder characters you can play based off pop cultureCaptain J.T. Kirk (alias of Edward the Necromancer)https://paizo.com/threads/rzs42elk?Top-20-Starfinder-characters-you-can-play#422019-02-12T05:21:17Z2019-02-12T05:21:17Z<p>Was trying to make the Star Fox Crew but I couldn't find a frog :(</p>
<p>Fox McCloud: Male Vlaka Mercenary Soldier
<br />
Krystal: Female Vlaka Priest Mystic
<br />
Falco Lombardi: Male Strix Ace Pilot Soldier
<br />
Peppy Hare: Male Ysoki Icon Envoy
<br />
Slippy Toad: Male (Grippli?) Scholar Technomancer
<br />
ROB 64: SROS Spacefarer Mechanic</p>
<p>Guess someone now has to make a Starfinder frog alien.</p>Was trying to make the Star Fox Crew but I couldn't find a frog :(
Fox McCloud: Male Vlaka Mercenary Soldier
Krystal: Female Vlaka Priest Mystic
Falco Lombardi: Male Strix Ace Pilot Soldier
Peppy Hare: Male Ysoki Icon Envoy
Slippy Toad: Male (Grippli?) Scholar Technomancer
ROB 64: SROS Spacefarer Mechanic
Guess someone now has to make a Starfinder frog alien.Captain J.T. Kirk (alias of Edward the Necromancer)2019-02-12T05:21:17ZRe: Forums: Advice: Top 20 Starfinder characters you can play based off pop cultureCaptain J.T. Kirk (alias of Edward the Necromancer)https://paizo.com/threads/rzs42elk?Top-20-Starfinder-characters-you-can-play#412019-02-13T18:58:54Z2019-02-12T03:24:39Z<div class="messageboard-quotee">Dracomicron wrote:</div><blockquote> <div class="messageboard-quotee">Devastation Bob wrote:</div><blockquote> Hermes with Profession: Bureaucrat as his scholar specialty? </blockquote>Technically correct! </blockquote><p><a href="https://www.youtube.com/watch?v=hou0lU8WMgo" target="_blank" rel="nofollow">The Best Kind of Correct</a>Dracomicron wrote:Devastation Bob wrote: Hermes with Profession: Bureaucrat as his scholar specialty?
Technically correct! The Best Kind of CorrectCaptain J.T. Kirk (alias of Edward the Necromancer)2019-02-12T03:24:39ZRe: Forums: Advice: Top 20 Starfinder characters you can play based off pop cultureCaptain J.T. Kirk (alias of Edward the Necromancer)https://paizo.com/threads/rzs42elk?Top-20-Starfinder-characters-you-can-play#352019-02-07T22:24:30Z2019-02-07T05:26:24Z<p>The Planet Express Crew</p>
<p>Fry-Human Themeless Envoy
<br />
Bender-Outlaw SROS Outlaw Operative
<br />
Leela-Human Ace Pilot Soldier
<br />
The Professor-Old Human Scholar Technomancer
<br />
Zoidberg- Wrikreechee Xenoseeker Biohacker
<br />
Amy - Hylki(so Human, but from Akiton) Icon Envoy
<br />
Scruffy - Human Mercenary Mechanic
<br />
Hermes - Human Scholar Operative</p>The Planet Express Crew
Fry-Human Themeless Envoy
Bender-Outlaw SROS Outlaw Operative
Leela-Human Ace Pilot Soldier
The Professor-Old Human Scholar Technomancer
Zoidberg- Wrikreechee Xenoseeker Biohacker
Amy - Hylki(so Human, but from Akiton) Icon Envoy
Scruffy - Human Mercenary Mechanic
Hermes - Human Scholar OperativeCaptain J.T. Kirk (alias of Edward the Necromancer)2019-02-07T05:26:24ZRe: Forums: Starfinder General Discussion: Alien CuisineCaptain J.T. Kirk (alias of Edward the Necromancer)https://paizo.com/threads/rzs42cjh?Alien-Cuisine#222019-02-06T05:45:39Z2019-02-06T05:45:39Z<div class="messageboard-quotee">Metaphysician wrote:</div><blockquote><p> In my game, it is established that Vesk have a food called, colloquially, "brain snails". They are a snack food and mild hallucinogen, somewhere between caffeine and alcohol in psychoactive potency. My Vesk PC munches on them regularly.</p>
<p>( Now, whether these are actually an accepted part of Vesk food and culture, or if its a mild degeneracy engaged in by a Vesk of rather un-Vesklike chaos, is TBD. . . :) ) </blockquote><p>I am going to Steal this Idea!Metaphysician wrote:In my game, it is established that Vesk have a food called, colloquially, "brain snails". They are a snack food and mild hallucinogen, somewhere between caffeine and alcohol in psychoactive potency. My Vesk PC munches on them regularly.
( Now, whether these are actually an accepted part of Vesk food and culture, or if its a mild degeneracy engaged in by a Vesk of rather un-Vesklike chaos, is TBD. . . :) )
I am going to Steal this Idea!Captain J.T. Kirk (alias of Edward the Necromancer)2019-02-06T05:45:39ZRe: Forums: Starfinder General Discussion: Why do spells only go up to level 6 in Starfinder?Captain J.T. Kirk (alias of Edward the Necromancer)https://paizo.com/threads/rzs428rz?Why-do-spells-only-go-up-to-level-6-in#82018-10-19T22:14:22Z2018-10-19T22:14:22Z<p>There is the Meta answer or the in world answer/excuse</p>
<p>The Meta answer is in short game balance. Magic users (even minor ones) eventually out power characters that do not get magical abilities. So Starfinder was an opportunity to town down the power of magic, hence 6th level spells. ALTHOUGH most if not all of the 7-9 spell still exist, they are just either now 6th level spells, OR treated as class abilities to further limit their use.</p>
<p>The in game/lore excuse/justification is that is it much easier and more practical to create a mechanical/Magic-Tech device to do the same thing that a very rare high level spell caster could do. </p>
<p>Why try and track down one of the rare 1% of wizards that can cast the Gate spell when you can just build a Stargate?</p>There is the Meta answer or the in world answer/excuse
The Meta answer is in short game balance. Magic users (even minor ones) eventually out power characters that do not get magical abilities. So Starfinder was an opportunity to town down the power of magic, hence 6th level spells. ALTHOUGH most if not all of the 7-9 spell still exist, they are just either now 6th level spells, OR treated as class abilities to further limit their use.
The in game/lore excuse/justification is that is it...Captain J.T. Kirk (alias of Edward the Necromancer)2018-10-19T22:14:22ZRe: Forums: Starfinder General Discussion: Creatures from Pathfinder you would like to see in an alien archive book?Captain J.T. Kirk (alias of Edward the Necromancer)https://paizo.com/threads/rzs42acv?Creatures-from-Pathfinder-you-would-like-to#102018-10-19T20:32:03Z2018-10-19T20:32:03Z<div class="messageboard-quotee">SirShua wrote:</div><blockquote> I personally want to see some of the classic demons. The havoc a glabrezu could wreak on a city-sided space station where no one could leave. Or being able to teleport to a stationary ship docked off world as an escape. What would a space battle with a marilith at the helm of an armada look like? </blockquote><p>I want to see a Marilith wielding multiple Energy Blades and/or Energy Firearms while wearing Sci-Fi Power Armor!
<p>WITH A JET PACK!</p>SirShua wrote:I personally want to see some of the classic demons. The havoc a glabrezu could wreak on a city-sided space station where no one could leave. Or being able to teleport to a stationary ship docked off world as an escape. What would a space battle with a marilith at the helm of an armada look like?
I want to see a Marilith wielding multiple Energy Blades and/or Energy Firearms while wearing Sci-Fi Power Armor! WITH A JET PACK!Captain J.T. Kirk (alias of Edward the Necromancer)2018-10-19T20:32:03ZRe: Forums: Homebrew: What if Golarion had NOT disappeared?Captain J.T. Kirk (alias of Edward the Necromancer)https://paizo.com/threads/rzs2v3fm?What-if-Golarion-had-NOT-disappeared#212018-05-07T16:26:01Z2018-05-07T16:26:01Z<div class="messageboard-quotee">Losobal wrote:</div><blockquote> In the simple sense, everything gets super complicated. As it stands, Starfinder is kinda taking the trope of 'single planet with more or less single philosophy, or maybe a couple semi-conflict ones'. </blockquote><p>Here is an idea for the whole 'trope planet' thing. Golarion got the Nuclear War/Fallout treatment. Heck make the entire planet one large Mana Wasteland. That is why Absalom Station was created, it is a life raft/arch.Losobal wrote:In the simple sense, everything gets super complicated. As it stands, Starfinder is kinda taking the trope of 'single planet with more or less single philosophy, or maybe a couple semi-conflict ones'.
Here is an idea for the whole 'trope planet' thing. Golarion got the Nuclear War/Fallout treatment. Heck make the entire planet one large Mana Wasteland. That is why Absalom Station was created, it is a life raft/arch.Captain J.T. Kirk (alias of Edward the Necromancer)2018-05-07T16:26:01ZRe: Forums: Homebrew: What if Golarion had NOT disappeared?Captain J.T. Kirk (alias of Edward the Necromancer)https://paizo.com/threads/rzs2v3fm?What-if-Golarion-had-NOT-disappeared#202018-05-07T16:21:40Z2018-05-07T16:21:40Z<div class="messageboard-quotee">Goth Guru wrote:</div><blockquote><br />
<br />
<p>The wizard Mefilenen will have discovered that 9th level magic classes are only available to children raised in a superstitious, non technical, environment. There will be what amounts to a national park system where monsters, schools of magic(literally), dungeons, and low tech craftsmanship are protected. Some will see this as a plot by dragons, but whatever. Some places are cursed with no cell service. Some of their major exports will be wands of cure light wounds, holy swords, and energy resistant armor plates you can fit onto space suits. Wish rings and resurrection unguent remain rare, powerful, items that are kept locked away like the nukes of reality.</p>
<p>The other stellar powers are scrambling to obtain an untainted source of such wonders. The Azlanti empire has gone as far as to terraform a planet, New Oz, were all technology is forbidden. They are seeding it with cloned elves, dragons, and unicorns. </blockquote><p>Golarion being preserved as one planet sized wild life preserve. I LOVE IT! Absalom Station would still exist (as a place to put people who would advance the technology too far), but the planet itself would remain primitive.
<p>I LOVE THIS IDEA!</p>Goth Guru wrote:The wizard Mefilenen will have discovered that 9th level magic classes are only available to children raised in a superstitious, non technical, environment. There will be what amounts to a national park system where monsters, schools of magic(literally), dungeons, and low tech craftsmanship are protected. Some will see this as a plot by dragons, but whatever. Some places are cursed with no cell service. Some of their major exports will be wands of cure light wounds, holy...Captain J.T. Kirk (alias of Edward the Necromancer)2018-05-07T16:21:40ZRe: Forums: Homebrew: What if Golarion had NOT disappeared?Captain J.T. Kirk (alias of Edward the Necromancer)https://paizo.com/threads/rzs2v3fm?What-if-Golarion-had-NOT-disappeared#72018-04-26T23:35:34Z2018-04-26T23:35:34Z<p>The potential consequences of Numeria are just one thing to consider though. Such as, but by no means limited to</p>
<p>What happens to the revolution and Political ideas started in Andoran?</p>
<p>Does a new empire arise to replace Lung Wa? If so how long does it last?</p>
<p>Does Golarion remain divided, or does some form of Unified Government Council form eventually?</p>
<p>Do the Orcs ever get their act together, or do they remain primitive by the standards of the world?</p>
<p>What might have happened?!</p>The potential consequences of Numeria are just one thing to consider though. Such as, but by no means limited to
What happens to the revolution and Political ideas started in Andoran?
Does a new empire arise to replace Lung Wa? If so how long does it last?
Does Golarion remain divided, or does some form of Unified Government Council form eventually?
Do the Orcs ever get their act together, or do they remain primitive by the standards of the world?
What might have happened?!Captain J.T. Kirk (alias of Edward the Necromancer)2018-04-26T23:35:34ZRe: Forums: Homebrew: What if Golarion had NOT disappeared?Captain J.T. Kirk (alias of Edward the Necromancer)https://paizo.com/threads/rzs2v3fm?What-if-Golarion-had-NOT-disappeared#52018-04-26T00:21:17Z2018-04-26T00:21:17Z<div class="messageboard-quotee">spectrevk wrote:</div><blockquote> <div class="messageboard-quotee">Captain J.T. Kirk wrote:</div><blockquote><br />
<br />
-The technological head start the Inner Sea Region gets on technology, when compared to the rest of the world, allows them to engage in Global Imperialism. Like what the European powers did to the rest of the world on Earth.
<br />
</blockquote>Don't the Dwarves in the Mana Wastes already have firearms and some steampunk-level technology? I suppose Garund is still the Inner Sea, but it would be interesting to see how more competition between the two neighboring landmasses might work out. </blockquote><p>True, but while The Mana Wastes has technology, they lack magic. Numeria on the other hand has both Magic and Technology, AND an organization (Technic League) dedicated to both of those.
<p>I am not suggesting that Numeria would take over the entire Inner Sea Region. I am thinking that they would probably be the source of an "Industrial Revolution" which would give the entire Inner Sea Region a head start compared to the rest of the world.</p>
<p>The Mana Wastes IS a good contender for starting the Industrial Revolution instead of Numeria though.</p>spectrevk wrote:Captain J.T. Kirk wrote:
-The technological head start the Inner Sea Region gets on technology, when compared to the rest of the world, allows them to engage in Global Imperialism. Like what the European powers did to the rest of the world on Earth.
Don't the Dwarves in the Mana Wastes already have firearms and some steampunk-level technology? I suppose Garund is still the Inner Sea, but it would be interesting to see how more competition between the two neighboring...Captain J.T. Kirk (alias of Edward the Necromancer)2018-04-26T00:21:17ZRe: Forums: Homebrew: What if Golarion had NOT disappeared?Captain J.T. Kirk (alias of Edward the Necromancer)https://paizo.com/threads/rzs2v3fm?What-if-Golarion-had-NOT-disappeared#42018-04-25T22:59:59Z2018-04-25T22:59:59Z<p>While the existence of magic does mitigate some of the advantage of technology. There are a few reasons it is NOT a 1 to 1 comparison.</p>
<p>1) You can make a gun and just give it to a soldier. If the soldier dies you can just give the gun to another soldier. At worst the soldier needs some training (exotic weapon proficiency feat) while replacing somebody who can use magic takes a lot longer to train. Just look at the age categories for the spell casting classes.</p>
<p>2) While you could make the argument that Pathfinder is a High Magic Setting, it is not Eberron. The streets are not lined with Ever burning torches, militaries do not employ mass forces of magic wielding soldiers, we do not see mass public work projects make out of magic.</p>
<p>3) Numeria specifically has both Magic AND Technology, which is why I see them becoming the next big power.</p>While the existence of magic does mitigate some of the advantage of technology. There are a few reasons it is NOT a 1 to 1 comparison.
1) You can make a gun and just give it to a soldier. If the soldier dies you can just give the gun to another soldier. At worst the soldier needs some training (exotic weapon proficiency feat) while replacing somebody who can use magic takes a lot longer to train. Just look at the age categories for the spell casting classes.
2) While you could make the...Captain J.T. Kirk (alias of Edward the Necromancer)2018-04-25T22:59:59ZForums: Homebrew: What if Golarion had NOT disappeared?Captain J.T. Kirk (alias of Edward the Necromancer)https://paizo.com/threads/rzs2v3fm?What-if-Golarion-had-NOT-disappeared#12018-05-02T12:50:22Z2018-04-25T17:36:02Z<p>I am sure I am not the ONLY one who has considered altering the current Starfinder Setting by keeping Golarion. My question is how have people handled this or how would you handle this? How would history have unfolded? </p>
<p>A few things I think would happen are</p>
<p>-The Empire of Cheliax is either completely gone or has shrunk into a nation, instead of being an empire.</p>
<p>-When Numeria finally gets a hold of Firearms, their head start on Technology allows THEM to become the next Empire and dominate force in the Inner Sea.</p>
<p>-The technological head start the Inner Sea Region gets on technology, when compared to the rest of the world, allows them to engage in Global Imperialism. Like what the European powers did to the rest of the world on Earth.</p>
<p>Has anyone else thought about or already added Golarion back into the setting? What would/have you done?</p>I am sure I am not the ONLY one who has considered altering the current Starfinder Setting by keeping Golarion. My question is how have people handled this or how would you handle this? How would history have unfolded?
A few things I think would happen are
-The Empire of Cheliax is either completely gone or has shrunk into a nation, instead of being an empire.
-When Numeria finally gets a hold of Firearms, their head start on Technology allows THEM to become the next Empire and dominate...Captain J.T. Kirk (alias of Edward the Necromancer)2018-04-25T17:36:02ZRe: Forums: Homebrew: Build me some alternate themesCaptain J.T. Kirk (alias of Edward the Necromancer)https://paizo.com/threads/rzs2ujyp&page=2?Build-me-some-alternate-themes#702018-04-21T16:29:19Z2018-04-21T16:29:19Z<p>What Everyone Seems to forget that even in a Sci-Fi setting, there are still going to be Cultures, Communities, and Worlds that are still relatively primative compared to the rest of the Galaxy. With that in mind...</p>
<p><b>Savage Born +1 CON;</b> Maybe you grew up in an isolated rural community, your home town might of actively shunned "advanced technology". Maybe your parents were shipped wrecked and you grew up in the wilderness. Maybe your home planet/species simply isn't as advanced as much as other cultures. But for what ever reason you grew up in what many would consider backwards by the standards of advanced cultures.</p>
<p><b>Theme Knowledge:</b> You grew up in the wilderness having to track and hunt your own food. Reduce the DC of Survival checks to <b>Follow Tracks</b> by 5. Survival is a class skill for you, or if your first level class already has survival as a class skill you instead gain a +1 bonus to survival.</p>
<p><b>Beast Whisperer 6th:</b> While you might not have grown up around as much advanced tech as most adventurers, you have spent a LOT of more time around animals and other wild life than many people today. Once per day you may re-roll a Survival roll for Handle an Animal, Rear a Wild Animal, or Ride a Creature. </p>
<p><b>Master of Survival 12th:</b> You have so much experience surviving in extreme environmental conditions that doing so is second nature to you at this point. Allowing you to take 20 on survival checks to <b>Endure Severe Weather, Predict Weather, and Live off the Land</b>. However, doing so does not allow you to grant a bonus or provide food or water to others. If you choose to roll though, you are able to automatically provide a bonus and/or food or water to +1 creatures, on top of what your roll success was.
<br />
-ex: If your roll is not good enough to provide a bonus, you still grant 1 creature a bonus. If your roll is good enough to provide 1 creature a bonus, you instead are able to grant a bonus to 2 creatures.</p>
<p><b>Resolve of the Wild 18th:</b> Up to twice per day, after making a Successful Survival check, you can take 10 minuets to reflect on the wonder of the natural world around you to regain 1 Resolve Point. This does not count as resting to regain Stamina Points.</p>What Everyone Seems to forget that even in a Sci-Fi setting, there are still going to be Cultures, Communities, and Worlds that are still relatively primative compared to the rest of the Galaxy. With that in mind...
Savage Born +1 CON; Maybe you grew up in an isolated rural community, your home town might of actively shunned "advanced technology". Maybe your parents were shipped wrecked and you grew up in the wilderness. Maybe your home planet/species simply isn't as advanced as much as...Captain J.T. Kirk (alias of Edward the Necromancer)2018-04-21T16:29:19ZRe: Forums: Starfinder General Discussion: Alien Archive 3 wishlistCaptain J.T. Kirk (alias of Edward the Necromancer)https://paizo.com/threads/rzs2v1d1?Alien-Archive-3-wishlist#462018-04-21T18:38:47Z2018-04-21T06:10:49Z<p>1) An actual full Sized book comparable to an actual Bestiary/Monster Manual</p>
<p>2) Conversions of "Classic" Monsters.
<br />
2a) A Marilith wielding Multiple Energy Blades :)
<br />
2b) Space Dragons and Space Dragon 'ship' stats.</p>
<p>YES I technically can convert and/or build my own Marilith(think I will get right on that :P), but the whole point of buying books is to save myself time so that I can simply flip a page instead of having to spend time making my own monsters.</p>1) An actual full Sized book comparable to an actual Bestiary/Monster Manual
2) Conversions of "Classic" Monsters.
2a) A Marilith wielding Multiple Energy Blades :)
2b) Space Dragons and Space Dragon 'ship' stats.
YES I technically can convert and/or build my own Marilith(think I will get right on that :P), but the whole point of buying books is to save myself time so that I can simply flip a page instead of having to spend time making my own monsters.Captain J.T. Kirk (alias of Edward the Necromancer)2018-04-21T06:10:49ZRe: Forums: Starfinder General Discussion: Problem with Piracy.Captain J.T. Kirk (alias of Edward the Necromancer)https://paizo.com/threads/rzs2uxzw&page=2?Problem-with-Piracy#612018-04-17T17:36:57Z2018-04-17T17:36:57Z<div class="messageboard-quotee">Lord Fyre wrote:</div><blockquote><p> How is Space Piracy accomplished in Starfinder? </p>
<p>We know that there are <a href="http://paizo.com/products/btpy9u7x?Starfinder-Society-Roleplaying-Guild-Quest-Into-the-Unknown" target="_blank" rel="nofollow">space pirates</a>, but without some kind of tractor beam or grapnel how is this accomplished below the Capital Ship level? </blockquote><p>The Heavy Weapon "Gravity Gun" had the "Tractor Beam" Special Property. As a Heavy Weapon it can be put on a Medium Sized Ship. So If I were stating out a Pirate Ship, it would have a Gravity Gun.Lord Fyre wrote:How is Space Piracy accomplished in Starfinder?
We know that there are space pirates, but without some kind of tractor beam or grapnel how is this accomplished below the Capital Ship level?
The Heavy Weapon "Gravity Gun" had the "Tractor Beam" Special Property. As a Heavy Weapon it can be put on a Medium Sized Ship. So If I were stating out a Pirate Ship, it would have a Gravity Gun.Captain J.T. Kirk (alias of Edward the Necromancer)2018-04-17T17:36:57ZRe: Forums: Homebrew: 40k racesCaptain J.T. Kirk (alias of Edward the Necromancer)https://paizo.com/threads/rzs2v2g6?40k-races#22018-04-17T17:26:17Z2018-04-17T17:26:17Z<p>Well, The Core Rule Book already has Humans as a core race
<br />
Elves and Half Orcs are in the very back of the core book
<br />
Drow/Dark Elves are in Alien archive
<br />
The Swarm pretty much ARE Tyrannids</p>
<p>The Necrons are Robot Zombies. So you COULD use all robots/constructs/Androids. For example, an Android Mystic could make a decent Necron Lord. OR you could create a new race from scratch.</p>
<p>The Tau are the only ones that you would simply have to create a new race from scratch.</p>Well, The Core Rule Book already has Humans as a core race
Elves and Half Orcs are in the very back of the core book
Drow/Dark Elves are in Alien archive
The Swarm pretty much ARE Tyrannids
The Necrons are Robot Zombies. So you COULD use all robots/constructs/Androids. For example, an Android Mystic could make a decent Necron Lord. OR you could create a new race from scratch.
The Tau are the only ones that you would simply have to create a new race from scratch.Captain J.T. Kirk (alias of Edward the Necromancer)2018-04-17T17:26:17ZRe: Forums/Lost Omens Campaign Setting: General Discussion: 1001 explanations for the death of ArodenCaptain J.T. Kirk (alias of Edward the Necromancer)https://paizo.com/threads/rzs2u4v1&page=3?1001-explanations-for-the-death-of-Aroden#1472018-04-02T05:32:51Z2018-04-02T05:32:51Z<p>156: Aroden foresaw the Azlanti Star Empire, so he left Golarion to rejoin his people.</p>
<p>Aroden/Poochi-"I have to go now, my planet needs me"</p>
<p>https://www.youtube.com/watch?v=4tvAjX5ACPo</p>156: Aroden foresaw the Azlanti Star Empire, so he left Golarion to rejoin his people.
Aroden/Poochi-"I have to go now, my planet needs me"
https://www.youtube.com/watch?v=4tvAjX5ACPoCaptain J.T. Kirk (alias of Edward the Necromancer)2018-04-02T05:32:51ZRe: Forums: Homebrew: Custom Starfinder StarshipsCaptain J.T. Kirk (alias of Edward the Necromancer)https://paizo.com/threads/rzs2ukvt&page=2?Custom-Starfinder-Starships#822017-11-13T06:43:16Z2017-11-13T06:43:16Z<p>I have to say, I am loving that there are others contributing and creating their own Star ships. YA for community projects!</p>I have to say, I am loving that there are others contributing and creating their own Star ships. YA for community projects!Captain J.T. Kirk (alias of Edward the Necromancer)2017-11-13T06:43:16ZRe: Forums: Homebrew: 40k Tau Empire - Custom RacesCaptain J.T. Kirk (alias of Edward the Necromancer)https://paizo.com/threads/rzs2ulw6?40k-Tau-Empire-Custom-Races#192018-12-29T07:49:20Z2017-11-07T04:51:10Z<p>So with the release of Alien Archive, I have attempted to create a Tau Fire Warrior using the Alien Archive Rules. This is my first attempt at creating anything using the guidelines in Alien Archive. Thoughts?</p>
<p>Tau Fire Caste Graft: Low Light Vision, Fearless, Survival and Perception are Good Skills, gain Armor Savant</p>
<p>Fire Warrior CR 3
<br />
XP 800
<br />
Tau (Fire Caste)
<br />
LN Medium Humanoid (Tau Fire Caste)
<br />
Init:+4 Senses: Low-Light Vision; Perception: +8
<br />
HP: 40
<br />
EAC:19
<br />
KAC:20
<br />
Fort: +6 Ref:+5 Will:+4[+6 Fear]
<br />
Speed: 25ft
<br />
Melee: +4 [Knife, Survival ]1d4+4 S
<br />
Ranged: +7 [Pulse Rifle] 1d6+3 F, Burn1d6, Automatic
<br />
Special Abilities:[1-Armored Advantage(Gear Boost)], [2-Far Shot(Feat)]
<br />
Str+1 Dex+4 Con+3 Int-1 Wis+0 Cha+0
<br />
Skills: Acrobatics+13 Athletics+8 Medicine+8, Perception+8, Survival+8
<br />
Languages: T’au
<br />
Gear: Tau Combat Armor, Pulse Rifle, Flash Grenade I, batteries[2], medpatch
<br />
Enviroment: Any (T’au Empire)
<br />
Organization: Fire Team (6-12), </p>
<p>Pulse Rifle
<br />
Level 3: Price(1,180)-1d6-60ft-burn1d6-20Charges-Usage(1)-Bulk(1)-Automatic</p>
<p>Combat Armor
<br />
Level 3: Price 2,000: EAC+4/KAC+4/MaxDex+4/Penalty-1/Speed-5ft/Upgrade Slots 1/Bulk3</p>So with the release of Alien Archive, I have attempted to create a Tau Fire Warrior using the Alien Archive Rules. This is my first attempt at creating anything using the guidelines in Alien Archive. Thoughts?
Tau Fire Caste Graft: Low Light Vision, Fearless, Survival and Perception are Good Skills, gain Armor Savant
Fire Warrior CR 3
XP 800
Tau (Fire Caste)
LN Medium Humanoid (Tau Fire Caste)
Init:+4 Senses: Low-Light Vision; Perception: +8
HP: 40
EAC:19
KAC:20
Fort: +6 Ref:+5 Will:+4[+6...Captain J.T. Kirk (alias of Edward the Necromancer)2017-11-07T04:51:10ZRe: Forums: Homebrew: Starfinder Pop CultureCaptain J.T. Kirk (alias of Edward the Necromancer)https://paizo.com/threads/rzs2ukya&page=2?Starfinder-Pop-Culture#932017-12-10T01:12:49Z2017-10-30T06:56:12Z<div class="messageboard-quotee">Archpaladin Zousha wrote:</div><blockquote><p> <b>The Basking Rock</b></p>
<p>A popular lounge that caters specifically to reptilian species such as vesk, ikeshtis and the occasional dragonkin, The Basking Rock’s most distinctive feature are the large heat lamps that hang over the bar and booths, approximating natural sunlight very closely in terms of wavelength and temperature, which energizes the patrons and helps them feel more comfortable. While the bar doesn’t exclude more mammalian guests, the heat and the brightness of the lamps can be uncomfortable for those not used to desert-like conditions, though the bar is always fully stocked with ice-cold drinks to help beat the heat! </blockquote><p>As a consequence of all of the heat lamps there are plenty of comfortable couches for the clientele to "sun bath" and relax.
<p>As ANOTHER consequence the Basking Rock is also very popular with Catfolk and other alien species that enjoy a nice relaxing sun nap.</p>Archpaladin Zousha wrote:The Basking Rock
A popular lounge that caters specifically to reptilian species such as vesk, ikeshtis and the occasional dragonkin, The Basking Rock’s most distinctive feature are the large heat lamps that hang over the bar and booths, approximating natural sunlight very closely in terms of wavelength and temperature, which energizes the patrons and helps them feel more comfortable. While the bar doesn’t exclude more mammalian guests, the heat and the brightness of...Captain J.T. Kirk (alias of Edward the Necromancer)2017-10-30T06:56:12ZRe: Forums: Homebrew: Federation Starships in StarfinderCaptain J.T. Kirk (alias of Edward the Necromancer)https://paizo.com/threads/rzs2uljq?Federation-Starships-in-Starfinder#502017-10-12T05:31:49Z2017-10-12T05:31:49Z<p>I like, I like Very much.</p>I like, I like Very much.Captain J.T. Kirk (alias of Edward the Necromancer)2017-10-12T05:31:49ZRe: Forums: Homebrew: Custom Starfinder StarshipsCaptain J.T. Kirk (alias of Edward the Necromancer)https://paizo.com/threads/rzs2ukvt&page=2?Custom-Starfinder-Starships#672017-10-09T07:37:01Z2017-10-09T07:36:11Z<p>I have continued to update the <a href="https://docs.google.com/document/d/1Kaou-8lmHmZAI6_8RYwdOoruVmeifrv9I-6bjArpQaM/edit" target="_blank" rel="nofollow">Starships</a> document. Among my personal favorites are the </p>
<p>Tier 5 Weapons Platform (Cardasion Orbital Weapons Platform: Star Trek DS9)</p>
<p>Tier 6 Space Superiority Interceptor (Starfox Arwing)</p>
<p>Tier 12 Advanced Troop Dropship (Tau Manta Missile Destroyer) </p>
<p>Tier 20 Imperial Battleship (Inspired by Star Battleship Yamato)</p>I have continued to update the Starships document. Among my personal favorites are the
Tier 5 Weapons Platform (Cardasion Orbital Weapons Platform: Star Trek DS9)
Tier 6 Space Superiority Interceptor (Starfox Arwing)
Tier 12 Advanced Troop Dropship (Tau Manta Missile Destroyer)
Tier 20 Imperial Battleship (Inspired by Star Battleship Yamato)Captain J.T. Kirk (alias of Edward the Necromancer)2017-10-09T07:36:11ZRe: Forums: Advice: What are people using for ship battle minis?Captain J.T. Kirk (alias of Edward the Necromancer)https://paizo.com/threads/rzs2unjk?What-are-people-using-for-ship-battle-minis#52017-11-21T21:20:28Z2017-10-07T06:37:53Z<p><a href="https://www.amazon.com/dp/B00362RWOG/_encoding=UTF8?coliid=I3I7KGVLS96152&colid=1CVF7QAXILVEP" target="_blank" rel="nofollow">These</a> Are not that bad looking and a pretty good price and you get a small bundle of different ships.</p>These Are not that bad looking and a pretty good price and you get a small bundle of different ships.Captain J.T. Kirk (alias of Edward the Necromancer)2017-10-07T06:37:53ZRe: Forums: Advice: Why is my goblin a celebrity? He is a icon, envoy and i need ideas for why he is a celebrity.Captain J.T. Kirk (alias of Edward the Necromancer)https://paizo.com/threads/rzs2unje?Why-is-my-goblin-a-celebrity-He-is-a-icon#62017-10-07T04:57:58Z2017-10-07T04:57:12Z<p>The Goblin is a famous Holo Video [or another movie equivalent] actor in a popular serialized show where he plays one of the most popular characters.</p>
<p>Basically he is Peter Dinklage [who plays Tyrion Lannister in Game of Thrones], but in space and a goblin.</p>The Goblin is a famous Holo Video [or another movie equivalent] actor in a popular serialized show where he plays one of the most popular characters.
Basically he is Peter Dinklage [who plays Tyrion Lannister in Game of Thrones], but in space and a goblin.Captain J.T. Kirk (alias of Edward the Necromancer)2017-10-07T04:57:12ZRe: Forums: Starfinder General Discussion: These are the Voyages of the SFS Enterprise...Captain J.T. Kirk (alias of Edward the Necromancer)https://paizo.com/threads/rzs2uljb?These-are-the-Voyages-of-the-SFS-Enterprise#72017-10-06T07:10:00Z2017-10-06T07:10:00Z<p>First, I am flattered that you would want to recreate the adventures of yours truly. But who would not want to? I am awesome ;)</p>
<p>There are a few ways to handle this, one of these was already pointed out by Reynard; have the PCs be lower ranked crew members working for yours truly and they can be the away team, going on weekly adventures, seeing strange sight, seducing stranger life forms. This WOULD probably mean that the actual ship TIER the PCs are assigned to is not tied directly to the level of the party, but rather what ever Tier the GM wants the Enterprise to be; and of course you are going to name the ship the Enterprise, what else are you going to name it, Voyager?</p>
<p>IF you really want to still give them their own personal ship in this instance they can have the away shuttle and modify it.</p>
<p>There is ANOTHER option to consider, but it requires starting the PCs off at a higher character level. Do what all of the Star Trek shows do and have the main characters/PCs be the senior officers. The Original Star Trek (Based off of the Biography of yours truly) had Myself, Spock, and Doctor McCoy as the main characters, we were the Player Characters as it were. So if the GM is willing to start the party off at a higher level in order to give the party a bigger and higher Tier Ship, than instead of having the PCs be junior officers they are running the Ship. THEY WOULD BE Spock, Deanna Troi, Worf, Data, Captain James G%+ D•!n T Kirk!</p>First, I am flattered that you would want to recreate the adventures of yours truly. But who would not want to? I am awesome ;)
There are a few ways to handle this, one of these was already pointed out by Reynard; have the PCs be lower ranked crew members working for yours truly and they can be the away team, going on weekly adventures, seeing strange sight, seducing stranger life forms. This WOULD probably mean that the actual ship TIER the PCs are assigned to is not tied directly to the...Captain J.T. Kirk (alias of Edward the Necromancer)2017-10-06T07:10:00ZRe: Forums: Starfinder General Discussion: some ships limited to a max tierCaptain J.T. Kirk (alias of Edward the Necromancer)https://paizo.com/threads/rzs2unb6?some-ships-limited-to-a-max-tier#92017-10-06T05:02:31Z2017-10-06T05:02:31Z<div class="messageboard-quotee">Enter wrote:</div><blockquote><p> Just in case anyone cares getting everything you can fit in a fighter will get you a tier 13 ship.</p>
<p>That is if you add Drift engine lvl 5 and maximize Armor and Countermeasures to the point it does not make any sense, add security stuff for the computer [An Mk8 that is], etc etc.</p>
<p>A Tier 12 Fighter which is just the best stuff is a scary little devil but
<br />
50 HP and a TL of 27 is not something I would get my hopes up against a tier 4 Destroyer!
<br />
</blockquote><p>You pretty much identified the problem right there. Yes I can make a fully armed tier 6 Fighter with twin linked light Plasma Cannons with 4d12 damage, SHORT range and 28 Build Points(12+12+6[linked]), OR I could make a Tier 6 Explorer with a Single Persistent Particle Beam with Long Range for 10d6 and only 25 build points.
<p>After a while tiny and Small ships become way to weak compared to other ships. But that is kind of their point. The Tiny ships are for mass swarms/cannon fodder, think fighting and killing hordes of Goblins, while a Small Shuttle actually has cargo space, meaning you can add a Lab or two to it, giving it a very specialized role, just not a combat one.</p>Enter wrote:Just in case anyone cares getting everything you can fit in a fighter will get you a tier 13 ship.
That is if you add Drift engine lvl 5 and maximize Armor and Countermeasures to the point it does not make any sense, add security stuff for the computer [An Mk8 that is], etc etc.
A Tier 12 Fighter which is just the best stuff is a scary little devil but
50 HP and a TL of 27 is not something I would get my hopes up against a tier 4 Destroyer!
You pretty much identified the...Captain J.T. Kirk (alias of Edward the Necromancer)2017-10-06T05:02:31ZRe: Forums: Homebrew: How will you change Starfinder in your home games?Captain J.T. Kirk (alias of Edward the Necromancer)https://paizo.com/threads/rzs2ufmh&page=6?How-will-you-change-Starfinder-in-your-home#3002017-10-06T04:12:09Z2017-10-06T04:12:09Z<p>Setting wise, I will probably have the Gap not happen and have Golarion stay right were it is. It will still be ruled by multiple Nations and The Pact Alliance will still be a thing, but Golarion will have multiple ambassadors representing major nations (kind of like the United Nations). The Pact Alliance still serves for the various factions and Governments within the system to interact together.</p>
<p>I also plan to change how Drift Drives work. In my head I imagining a Drift Engine working similar to the <b><a href="http://paizo.com/pathfinderRPG/prd/coreRulebook/spells/shadowWalk.html" target="_blank" rel="nofollow">Shadow Walk</a></b> spell. Only on an a scale that could never be done by a mortal person. So the Drift works by skimming, or DRIFTING along the edge between the material plan and the plan of Shadow. Hence the greatly increased speed.</p>
<p>Because of this I also plan to change how space travel, near space and the Vast work. Instead having near space be defined by how many "drift beacons" are at a location, Near space will space that is withing a certain range increment. Beyond this distance travel time will be increased, with each distance increment adding more to the travel time. Because of this I would have the Vesk Empire be Relatively Close to the Pact System. </p>
<p>Because of this I DO plan to add things such as Worm Holes, Starship Sized Jump Gates, and other "cheats" that can be used to travel between SPECIFIC locations faster [Think Mass Effect]. Locations such as these have the benefit of creating Trading Routs, Strategic locations, etc. Which I think adds more to a setting.</p>Setting wise, I will probably have the Gap not happen and have Golarion stay right were it is. It will still be ruled by multiple Nations and The Pact Alliance will still be a thing, but Golarion will have multiple ambassadors representing major nations (kind of like the United Nations). The Pact Alliance still serves for the various factions and Governments within the system to interact together.
I also plan to change how Drift Drives work. In my head I imagining a Drift Engine working...Captain J.T. Kirk (alias of Edward the Necromancer)2017-10-06T04:12:09ZRe: Forums: Homebrew: 40k Tau Empire - Custom RacesCaptain J.T. Kirk (alias of Edward the Necromancer)https://paizo.com/threads/rzs2ulw6?40k-Tau-Empire-Custom-Races#182017-10-04T21:30:09Z2017-10-04T21:30:09Z<p>So, a quick idea of a Kroot warrior. Thoughts?</p>
<p><b>Kroot</b></p>
<p>Str+2, Con+2, Int-2: HP +6
<br />
Kroot are Medium Humanoids with the Kroot Subtype.
<br />
<b>Shaping</b>: The Kroot are a race that can consciously alter their own DNA. This allows a Kroot character to give themselves Biotech modifications without having to visit an official lab/doctor. Additionally, Adaptive Bio Chains for a Kroot do not have an additional 10% cost increase.<b> [the character must still pay the actual credit cost for the modification, what actually happens to the credits is up to GM interpretation though.]</b>
<br />
<b>Wild Hunters</b>: +2 Survival, +2 Perception, +2 Stealth, +2 Acrobatics
<br />
<b>Eat Anything</b>: +2 Fortitude Saves vs poison</p>
<p>I am open to ideas, not that thrilled with this interpretation of a Kroot.</p>So, a quick idea of a Kroot warrior. Thoughts?
Kroot
Str+2, Con+2, Int-2: HP +6
Kroot are Medium Humanoids with the Kroot Subtype.
Shaping: The Kroot are a race that can consciously alter their own DNA. This allows a Kroot character to give themselves Biotech modifications without having to visit an official lab/doctor. Additionally, Adaptive Bio Chains for a Kroot do not have an additional 10% cost increase. [the character must still pay the actual credit cost for the modification, what...Captain J.T. Kirk (alias of Edward the Necromancer)2017-10-04T21:30:09ZRe: Forums: Homebrew: 40k Tau Empire - Custom RacesCaptain J.T. Kirk (alias of Edward the Necromancer)https://paizo.com/threads/rzs2ulw6?40k-Tau-Empire-Custom-Races#172017-10-04T21:20:43Z2017-10-04T21:20:43Z<p>+2 Dex, +2 Con, -2 Cha
<br />
6 HP
<br />
Fire Caste Tau are Medium Humanoids with the Tau Subtype
<br />
<b>Fire Caste Warriors</b>: due to their life long training, Fire Caste Warriors receive a +1 racial bonus to EAC/KAC when wearing Light, Heavy, or Power Armor.
<br />
<b>For the Greater Good</b>: Their belief in “The Greater Good” inspires Tau with a sense of purpose. +2 racial bonus vs Fear effects
<br />
<b>Low-Light Vision</b>. The Tau homeworld is a warm, dry, and arid planet. As such the Tau prefer the night to the day and their vision has adapted because of this. Tau can see in dim light as if it were normal light. See Vision on page 261.
<br />
<b>Olfactory Chasm</b>: The Tau sense of smell is vastly superior compared to other humanoid races. Gain the Scent ability.</p>
<p>So Fire Warriors with a Dex instead of a Str Bonus, gotcha.</p>+2 Dex, +2 Con, -2 Cha
6 HP
Fire Caste Tau are Medium Humanoids with the Tau Subtype
Fire Caste Warriors: due to their life long training, Fire Caste Warriors receive a +1 racial bonus to EAC/KAC when wearing Light, Heavy, or Power Armor.
For the Greater Good: Their belief in “The Greater Good” inspires Tau with a sense of purpose. +2 racial bonus vs Fear effects
Low-Light Vision. The Tau homeworld is a warm, dry, and arid planet. As such the Tau prefer the night to the day and their vision...Captain J.T. Kirk (alias of Edward the Necromancer)2017-10-04T21:20:43ZRe: Forums/Starfinder Adventure Path: General Discussion: The Future AP Wishlist ThreadCaptain J.T. Kirk (alias of Edward the Necromancer)https://paizo.com/threads/rzs2uetb&page=3?The-Future-AP-Wishlist-Thread#1422017-10-04T21:09:14Z2017-10-04T21:09:14Z<p>I want to see an adventure were multiple Space Empires start fighting each other while also dealing with the Swarm, all with the Pact Worlds stuck in the middle.</p>I want to see an adventure were multiple Space Empires start fighting each other while also dealing with the Swarm, all with the Pact Worlds stuck in the middle.Captain J.T. Kirk (alias of Edward the Necromancer)2017-10-04T21:09:14ZRe: Forums: Starfinder General Discussion: some ships limited to a max tierCaptain J.T. Kirk (alias of Edward the Necromancer)https://paizo.com/threads/rzs2unb6?some-ships-limited-to-a-max-tier#22017-10-04T01:34:19Z2017-10-04T01:34:19Z<p>I do not think there should be a HARD rule limiting tiers for any starships. </p>
<p><b><span class=messageboard-bigger>BUT</span></b> from a practical standpoint, due to the weapons available to tiny and small starships there is little point making them very high. For a Tiny Interceptor/Fighter there is little point going very high because they can ONLY mount Light Weapons [Tier 6 is probably the practical max]. A small shuttle/freighter can justifiably go a little higher simply because they have cargo bays and other up grades that can be expanded upon. But eventually you are going to want a ship that can AT LEAST mount heavy weapons, which means a larger ship.</p>I do not think there should be a HARD rule limiting tiers for any starships.
BUT from a practical standpoint, due to the weapons available to tiny and small starships there is little point making them very high. For a Tiny Interceptor/Fighter there is little point going very high because they can ONLY mount Light Weapons [Tier 6 is probably the practical max]. A small shuttle/freighter can justifiably go a little higher simply because they have cargo bays and other up grades that can be...Captain J.T. Kirk (alias of Edward the Necromancer)2017-10-04T01:34:19ZRe: Forums: Homebrew: Custom Starfinder StarshipsCaptain J.T. Kirk (alias of Edward the Necromancer)https://paizo.com/threads/rzs2ukvt&page=2?Custom-Starfinder-Starships#602017-10-03T00:12:07Z2017-10-03T00:12:07Z<p>I have to say Highwind, some of your ships look pretty cool.</p>I have to say Highwind, some of your ships look pretty cool.Captain J.T. Kirk (alias of Edward the Necromancer)2017-10-03T00:12:07ZRe: Forums: Homebrew: 40k Tau Empire - Custom RacesCaptain J.T. Kirk (alias of Edward the Necromancer)https://paizo.com/threads/rzs2ulw6?40k-Tau-Empire-Custom-Races#142017-09-24T22:20:17Z2017-09-24T22:20:17Z<p>I personally do not want to create a bunch of specific Tau Themes for the Tau, rather I am trying to make these viable race options that I could offer to players or us as a Game Master.</p>
<p>One issue that was brought up was the Fire Caste +str bonus. So how about just changing the bonus to +2dex/con, -2 Cha, +6 HP ? This still makes them the toughest out of the Tau but they are not noticeably stronger than any other race.</p>I personally do not want to create a bunch of specific Tau Themes for the Tau, rather I am trying to make these viable race options that I could offer to players or us as a Game Master.
One issue that was brought up was the Fire Caste +str bonus. So how about just changing the bonus to +2dex/con, -2 Cha, +6 HP ? This still makes them the toughest out of the Tau but they are not noticeably stronger than any other race.Captain J.T. Kirk (alias of Edward the Necromancer)2017-09-24T22:20:17ZRe: Forums: Homebrew: Custom Starfinder StarshipsCaptain J.T. Kirk (alias of Edward the Necromancer)https://paizo.com/threads/rzs2ukvt?Custom-Starfinder-Starships#362017-09-20T05:30:16Z2017-09-20T05:30:16Z<div class="messageboard-quotee">Valkyn Highwind wrote:</div><blockquote><p> Added 2 new ships to <b><a href="https://drive.google.com/file/d/0By6jDuMqIjIvVTFJOVVlWjRscDg/view?usp=sharing" target="_blank" rel="nofollow">this file</a></b>.</p>
<p>They are:</p>
<p>Whipcrack (Tier 1/4 Racer)
<br />
Dragon's Claw (Tier 11 Transport) </blockquote><p>NICE!Valkyn Highwind wrote:Added 2 new ships to this file.
They are:
Whipcrack (Tier 1/4 Racer)
Dragon's Claw (Tier 11 Transport)
NICE!Captain J.T. Kirk (alias of Edward the Necromancer)2017-09-20T05:30:16ZRe: Forums: Homebrew: 40k Tau Empire - Custom RacesCaptain J.T. Kirk (alias of Edward the Necromancer)https://paizo.com/threads/rzs2ulw6?40k-Tau-Empire-Custom-Races#72017-09-18T00:52:41Z2017-09-18T00:52:41Z<div class="messageboard-quotee">Rothlis wrote:</div><blockquote> <div class="messageboard-quotee">Captain J.T. Kirk wrote:</div><blockquote><p> So I have been seeing others take a crack at making Mass Effect and Star Trek Races, so I thought why not take a shot at it.</p>
<p>My first entry for the Tau Empire in Service to The Greater Good.</p>
<p><b>Tau Fire Warrior</b></p>
<p>+2 Str, +2 Con, -2 Cha
<br />
6 HP
<br />
Fire Caste Tau are Medium Humanoids with the Tau Subtype</p>
<p><b>Fire Caste Warriors</b>: due to their life long training, Fire Caste Warriors receive a +1 racial bonus to EAC/KAC when wearing Light, Heavy, or Power Armor.</p>
<p><b>For the Greater Good</b>: Their belief in “The Greater Good” inspires Tau with a sense of purpose. +2 racial bonus vs Fear effects</p>
<p><b>Low-Light Vision</b>. The Tau homeworld is a warm, dry, and arid planet. As such the Tau prefer the night to the day and their vision has adapted because of this. Tau can see in dim light as if it were normal light. See Vision on page 261.</p>
<p><b>Olfactory Chasm</b>: The Tau sense of smell is vastly superior compared to other humanoid races. Gain the Scent ability.</p>
<p>I realize that they are very similar to the Vesk, but since the Fire Caste are the warriors and each caste is going to be from each other I think this makes sense.
<br />
</blockquote>No no game needs tau not even 40k tau are an easy button top tier waac army and lol no +2 str lol no at least be accurate all tau have at least -2 str and start with a 8 in str rember astra militarum infantry beat them in melee try not to overclock an overclocked race </blockquote><p>The tau loose in hand in hand combat because they are not TRAINED in hand to hand combat, considering hand to hand combat to be savage. The Tau fire warrior is stronger than the average tau, and they are not significantly weaker than a human. The imperial guard just train in hand to hand combat more than the Tau do, so they are better at it.Rothlis wrote:Captain J.T. Kirk wrote:So I have been seeing others take a crack at making Mass Effect and Star Trek Races, so I thought why not take a shot at it.
My first entry for the Tau Empire in Service to The Greater Good.
Tau Fire Warrior
+2 Str, +2 Con, -2 Cha
6 HP
Fire Caste Tau are Medium Humanoids with the Tau Subtype
Fire Caste Warriors: due to their life long training, Fire Caste Warriors receive a +1 racial bonus to EAC/KAC when wearing Light, Heavy, or Power Armor.
For the...Captain J.T. Kirk (alias of Edward the Necromancer)2017-09-18T00:52:41ZRe: Forums: Homebrew: Custom Starfinder StarshipsCaptain J.T. Kirk (alias of Edward the Necromancer)https://paizo.com/threads/rzs2ukvt?Custom-Starfinder-Starships#292017-09-17T01:24:42Z2017-09-17T01:24:42Z<div class="messageboard-quotee">Here4daFreeSwag wrote:</div><blockquote> Good to have some free custom starships (and the builder to make'em) stuff out there. ;) </blockquote><p>You are welcome!
<p>After seeing the lack of variety of ships in the core rule book I thought that having a larger variety to choose from would be something that any Game Master would need. Hopefully people get some use out of this.</p>Here4daFreeSwag wrote:Good to have some free custom starships (and the builder to make'em) stuff out there. ;)
You are welcome! After seeing the lack of variety of ships in the core rule book I thought that having a larger variety to choose from would be something that any Game Master would need. Hopefully people get some use out of this.Captain J.T. Kirk (alias of Edward the Necromancer)2017-09-17T01:24:42ZRe: Forums: Homebrew: Nickela's Starfinder Ship Build CalculatorCaptain J.T. Kirk (alias of Edward the Necromancer)https://paizo.com/threads/rzs2ujdw&page=2?Nickelas-Starfinder-Ship-Build-Calculator#552017-09-16T16:38:50Z2017-09-16T16:38:50Z<p>I have been using the hell out of this!</p>
<p>Thank you for the resource!</p>I have been using the hell out of this!
Thank you for the resource!Captain J.T. Kirk (alias of Edward the Necromancer)2017-09-16T16:38:50ZRe: Forums: Homebrew: Federation Starships in StarfinderCaptain J.T. Kirk (alias of Edward the Necromancer)https://paizo.com/threads/rzs2uljq?Federation-Starships-in-Starfinder#112017-09-16T16:32:24Z2017-09-16T16:30:13Z<p>NICE!</p>
<p>Always good to have more ships on hand for space battles!</p>NICE!
Always good to have more ships on hand for space battles!Captain J.T. Kirk (alias of Edward the Necromancer)2017-09-16T16:30:13ZRe: Forums: Homebrew: 40k Tau Empire - Custom RacesCaptain J.T. Kirk (alias of Edward the Necromancer)https://paizo.com/threads/rzs2ulw6?40k-Tau-Empire-Custom-Races#52021-03-17T15:42:45Z2017-09-16T01:40:14Z<p><b>Tau Water Caste</b></p>
<p>+2 Int,+2 Cha, -2 Str
<br />
2 HP
<br />
Water Caste Tau are Medium Humanoids with the Tau Subtype</p>
<p><b>Water Caste Diplomates</b>:- A lifetime of making deals grants a Water Caste Tau +2 racial bonus on Diplomacy and Sense Motive Checks</p>
<p><b>For the Greater Good</b>: Their belief in “The Greater Good” inspires Tau with a sense of purpose. +2 racial bonus vs Fear effects</p>
<p><b>Low-Light Vision</b>. The Tau homeworld is a warm, dry, and arid planet. As such the Tau prefer the night to the day and their vision has adapted because of this. Tau can see in dim light as if it were normal light. See Vision on page 261.</p>
<p><b>Olfactory Chasm</b>: The Tau sense of smell is vastly superior compared to other humanoid races. Gain the Scent ability.</p>Tau Water Caste
+2 Int,+2 Cha, -2 Str
2 HP
Water Caste Tau are Medium Humanoids with the Tau Subtype
Water Caste Diplomates:- A lifetime of making deals grants a Water Caste Tau +2 racial bonus on Diplomacy and Sense Motive Checks
For the Greater Good: Their belief in “The Greater Good” inspires Tau with a sense of purpose. +2 racial bonus vs Fear effects
Low-Light Vision. The Tau homeworld is a warm, dry, and arid planet. As such the Tau prefer the night to the day and their vision has...Captain J.T. Kirk (alias of Edward the Necromancer)2017-09-16T01:40:14ZRe: Forums: Homebrew: 40k Tau Empire - Custom RacesCaptain J.T. Kirk (alias of Edward the Necromancer)https://paizo.com/threads/rzs2ulw6?40k-Tau-Empire-Custom-Races#42021-03-17T15:41:17Z2017-09-16T01:38:33Z<p><b>Tau Ethereal Caste</b></p>
<p>+2 Wis, +2 Cha, -2 Dex
<br />
4 HP
<br />
Ethereal Caste Tau are Medium Humanoids with the Tau Subtype</p>
<p><b>Ethereal Caste Leaders</b>: As the spiritual leaders of the Tau people and the Tau Empire, those of the Ethereal Caste gain a +2 to Culture and Diplomacy checks.</p>
<p><b>For the Greater Good</b>: Their belief in “The Greater Good” inspires Tau with a sense of purpose. +2 racial bonus vs Fear effects</p>
<p><b>Low-Light Vision</b>. The Tau homeworld is a warm, dry, and arid planet. As such the Tau prefer the night to the day and their vision has adapted because of this. Tau can see in dim light as if it were normal light. See Vision on page 261.</p>
<p><b>Olfactory Chasm</b>: The Tau sense of smell is vastly superior compared to other humanoid races. Gain the Scent ability.</p>Tau Ethereal Caste
+2 Wis, +2 Cha, -2 Dex
4 HP
Ethereal Caste Tau are Medium Humanoids with the Tau Subtype
Ethereal Caste Leaders: As the spiritual leaders of the Tau people and the Tau Empire, those of the Ethereal Caste gain a +2 to Culture and Diplomacy checks.
For the Greater Good: Their belief in “The Greater Good” inspires Tau with a sense of purpose. +2 racial bonus vs Fear effects
Low-Light Vision. The Tau homeworld is a warm, dry, and arid planet. As such the Tau prefer the...Captain J.T. Kirk (alias of Edward the Necromancer)2017-09-16T01:38:33ZRe: Forums: Homebrew: 40k Tau Empire - Custom RacesCaptain J.T. Kirk (alias of Edward the Necromancer)https://paizo.com/threads/rzs2ulw6?40k-Tau-Empire-Custom-Races#32021-03-17T15:42:36Z2017-09-16T01:36:46Z<p><b> Tau Earth Caste </b></p>
<p>+2 Int, +2 Wis, -2 Cha
<br />
4 HP
<br />
Earth Caste Tau are Medium Humanoids with the Tau Subtype</p>
<p><b>Earth Caste Builders</b>: A lifetime studying and building things gives Earth Caste Tau a +2 racial bonus on two Intelligence based skill checks chosen at character creation. Once selected these choices can not be changed.</p>
<p><b>For the Greater Good</b>: Their belief in “The Greater Good” inspires Tau with a sense of purpose. +2 racial bonus vs Fear effects</p>
<p><b>Low-Light Vision</b>. The Tau homeworld is a warm, dry, and arid planet. As such the Tau prefer the night to the day and their vision has adapted because of this. Tau can see in dim light as if it were normal light. See Vision on page 261.</p>
<p><b>Olfactory Chasm</b>: The Tau sense of smell is vastly superior compared to other humanoid races. Gain the Scent ability.</p>Tau Earth Caste
+2 Int, +2 Wis, -2 Cha
4 HP
Earth Caste Tau are Medium Humanoids with the Tau Subtype
Earth Caste Builders: A lifetime studying and building things gives Earth Caste Tau a +2 racial bonus on two Intelligence based skill checks chosen at character creation. Once selected these choices can not be changed.
For the Greater Good: Their belief in “The Greater Good” inspires Tau with a sense of purpose. +2 racial bonus vs Fear effects
Low-Light Vision. The Tau homeworld is a...Captain J.T. Kirk (alias of Edward the Necromancer)2017-09-16T01:36:46ZRe: Forums: Homebrew: 40k Tau Empire - Custom RacesCaptain J.T. Kirk (alias of Edward the Necromancer)https://paizo.com/threads/rzs2ulw6?40k-Tau-Empire-Custom-Races#22021-03-17T15:41:13Z2017-09-16T01:34:58Z<p><b> Tau Air Caste </b></p>
<p>+2 Dex, +2 Int, -2 Str
<br />
2 HP
<br />
Air Caste Tau are Medium Humanoids with the Tau Subtype</p>
<p><b>Air Caste Pilots</b>: A lifetime living around starships grants members of the Air Caste a +2 Racial bonus to Engineering and Piloting Checks.</p>
<p><b>For the Greater Good</b>: Their belief in “The Greater Good” inspires Tau with a sense of purpose. +2 racial bonus vs Fear effects</p>
<p><b>Low-Light Vision</b>. The Tau homeworld is a warm, dry, and arid planet. As such the Tau prefer the night to the day and their vision has adapted because of this. Tau can see in dim light as if it were normal light. See Vision on page 261. </p>
<p><b>Olfactory Chasm</b>: The Tau sense of smell is vastly superior compared to other humanoid races. Gain the Scent ability.</p>Tau Air Caste
+2 Dex, +2 Int, -2 Str
2 HP
Air Caste Tau are Medium Humanoids with the Tau Subtype
Air Caste Pilots: A lifetime living around starships grants members of the Air Caste a +2 Racial bonus to Engineering and Piloting Checks.
For the Greater Good: Their belief in “The Greater Good” inspires Tau with a sense of purpose. +2 racial bonus vs Fear effects
Low-Light Vision. The Tau homeworld is a warm, dry, and arid planet. As such the Tau prefer the night to the day and their...Captain J.T. Kirk (alias of Edward the Necromancer)2017-09-16T01:34:58ZForums: Homebrew: 40k Tau Empire - Custom RacesCaptain J.T. Kirk (alias of Edward the Necromancer)https://paizo.com/threads/rzs2ulw6?40k-Tau-Empire-Custom-Races#12021-03-17T15:41:34Z2017-09-16T01:32:36Z<p>So I have been seeing others take a crack at making Mass Effect and Star Trek Races, so I thought why not take a shot at it.</p>
<p>My first entry for the Tau Empire in Service to The Greater Good.</p>
<p><b>Tau Fire Warrior</b></p>
<p>+2 Str, +2 Con, -2 Cha
<br />
6 HP
<br />
Fire Caste Tau are Medium Humanoids with the Tau Subtype</p>
<p><b>Fire Caste Warriors</b>: due to their life long training, Fire Caste Warriors receive a +1 racial bonus to EAC/KAC when wearing Light, Heavy, or Power Armor.</p>
<p><b>For the Greater Good</b>: Their belief in “The Greater Good” inspires Tau with a sense of purpose. +2 racial bonus vs Fear effects</p>
<p><b>Low-Light Vision</b>. The Tau homeworld is a warm, dry, and arid planet. As such the Tau prefer the night to the day and their vision has adapted because of this. Tau can see in dim light as if it were normal light. See Vision on page 261.</p>
<p><b>Olfactory Chasm</b>: The Tau sense of smell is vastly superior compared to other humanoid races. Gain the Scent ability.</p>
<p>I realize that they are very similar to the Vesk, but since the Fire Caste are the warriors and each caste is going to be from each other I think this makes sense.</p>So I have been seeing others take a crack at making Mass Effect and Star Trek Races, so I thought why not take a shot at it.
My first entry for the Tau Empire in Service to The Greater Good.
Tau Fire Warrior
+2 Str, +2 Con, -2 Cha
6 HP
Fire Caste Tau are Medium Humanoids with the Tau Subtype
Fire Caste Warriors: due to their life long training, Fire Caste Warriors receive a +1 racial bonus to EAC/KAC when wearing Light, Heavy, or Power Armor.
For the Greater Good: Their belief in “The...Captain J.T. Kirk (alias of Edward the Necromancer)2017-09-16T01:32:36ZRe: Forums: Homebrew: Custom Starfinder StarshipsCaptain J.T. Kirk (alias of Edward the Necromancer)https://paizo.com/threads/rzs2ukvt?Custom-Starfinder-Starships#272017-10-03T00:58:52Z2017-09-16T01:06:28Z<p>Made a Troop Transport(Tier 12), now there is a powerful ship to transport troops planet-side for all of those Galactic Empires.</p>Made a Troop Transport(Tier 12), now there is a powerful ship to transport troops planet-side for all of those Galactic Empires.Captain J.T. Kirk (alias of Edward the Necromancer)2017-09-16T01:06:28ZRe: Forums: Homebrew: Custom Starfinder StarshipsCaptain J.T. Kirk (alias of Edward the Necromancer)https://paizo.com/threads/rzs2ukvt?Custom-Starfinder-Starships#262017-09-16T08:17:50Z2017-09-16T00:33:50Z<div class="messageboard-quotee">VampByDay wrote:</div><blockquote> <div class="messageboard-quotee">Jeheregh wrote:</div><blockquote> <div class="messageboard-quotee">Captain J.T. Kirk wrote:</div><blockquote><p> <a href="https://docs.google.com/document/d/1Kaou-8lmHmZAI6_8RYwdOoruVmeifrv9I-6bjArpQaM/edit?usp=sharing" target="_blank" rel="nofollow">Starships</a></p>
<p>I spent the weekend familiarizing myself with the Starship building rules. Thought I would share what I had made.</p>
<p>Thoughts, comments, suggestions, recommendations, errors?
<br />
</blockquote>Some space merchant, space trucker ships would be appreciated. </blockquote>Just as long as it's not <a href="https://boardgamegeek.com/boardgame/31481/galaxy-trucker" target="_blank" rel="nofollow">Galaxy Truckers</a> </blockquote><p>Trader vessels, made a Tier 1/2(light freighter) and a Tier 5(heavy freighter).
<p>Now all of those pirates have something carrying cargo to attack!</p>VampByDay wrote:Jeheregh wrote: Captain J.T. Kirk wrote:Starships
I spent the weekend familiarizing myself with the Starship building rules. Thought I would share what I had made.
Thoughts, comments, suggestions, recommendations, errors?
Some space merchant, space trucker ships would be appreciated. Just as long as it's not Galaxy Truckers Trader vessels, made a Tier 1/2(light freighter) and a Tier 5(heavy freighter). Now all of those pirates have something carrying cargo to attack!Captain J.T. Kirk (alias of Edward the Necromancer)2017-09-16T00:33:50ZRe: Forums: Conversions: Samurai JackAelreth (alias of Edward the Necromancer)https://paizo.com/threads/rzs2pojn?Samurai-Jack#302017-08-10T23:53:35Z2017-08-10T23:53:35Z<div class="messageboard-quotee">Eltacolibre wrote:</div><blockquote><p> Just make samurai Jack a brawler. If his versatility and flexibility is the only hang up...just making him a brawler solves a lot of things.</p>
<p>Instead of going for monk/fighter...just go with the brawler class. Quite possibly the winding path renegade to get some of the monk abilities.</p>
<p>It gives you access to all the feats and cover easily the Jack trained in all kind of fighting styles around the world, as he can just switch to the style that he needs. </p>
<p></blockquote><p>A Brawler is not proficient in all weapons, a Fighter is proficient with all weapons. Jack literally spent his child hood traveling the world being trained in every known form of martial combat. A Brawler punches people, a Cavalier uses mounted combat and challenges, a Paladin uses Divine Powers.
<p>A fighter uses pure martial skill, Jack uses Pure Martial Skill. Does not matter if he is using his favorite sword, a spear, his hands, what ever. Jack is a master of All martial combat. What versatility Jake shows is mostly of an acrobatic nature, mainly his jumping. So Fighter, and a small dip into Monk to explain the few none fighter skills he does have (acrobatics and stealth).</p>
<p>I could also see Jack being a non magic Ranger, but Jack is defiantly not a Brawler.</p>Eltacolibre wrote:Just make samurai Jack a brawler. If his versatility and flexibility is the only hang up...just making him a brawler solves a lot of things.
Instead of going for monk/fighter...just go with the brawler class. Quite possibly the winding path renegade to get some of the monk abilities.
It gives you access to all the feats and cover easily the Jack trained in all kind of fighting styles around the world, as he can just switch to the style that he needs.
A Brawler is not...Aelreth (alias of Edward the Necromancer)2017-08-10T23:53:35ZRe: Forums: Conversions: Samurai JackAelreth (alias of Edward the Necromancer)https://paizo.com/threads/rzs2pojn?Samurai-Jack#272017-04-26T04:02:05Z2017-04-26T04:02:05Z<p>Sword Saint could work, but that is not how I see Jack honestly. At his most impressive moments Jack simply wades into an entire army of enemies, weapon already drawn, and he just starts slaughtering them. Or he is in a dual with a single opponent or a small group. Except for some very impressive acrobatics (dip into monk) Jack just dominates his foe with power and skill. Which means combat feats and probably fighter features, and fighter levels would give him more combat feats to further dominate.</p>Sword Saint could work, but that is not how I see Jack honestly. At his most impressive moments Jack simply wades into an entire army of enemies, weapon already drawn, and he just starts slaughtering them. Or he is in a dual with a single opponent or a small group. Except for some very impressive acrobatics (dip into monk) Jack just dominates his foe with power and skill. Which means combat feats and probably fighter features, and fighter levels would give him more combat feats to further...Aelreth (alias of Edward the Necromancer)2017-04-26T04:02:05ZRe: Forums: Conversions: Samurai JackAelreth (alias of Edward the Necromancer)https://paizo.com/threads/rzs2pojn?Samurai-Jack#252017-04-26T21:15:01Z2017-03-17T21:12:43Z<p>Considering that Jack has trained all over the world since he was a child, and mastered multiple weapons and forms of combat, combined with his spiritual Monk training, I would honestly just make Jack a Fighter/Monk, probably a Mythic one at that. Monk for the Skills/saves/Unarmored(he can wear armor but prefers to go without) and has been seen to fight foes with nothing but his hands, but prefers his sword. A Fighter to show all of the techniques (Feats and weapon training) he has learned over the years. </p>
<p>Monk abilities explain his acrobatics, his preference to be lightly armored and proficiency in unarmed combat. </p>
<p>While Fighter (maybe a non magical Ranger) and all the feats it grants explain his ability to just dominate in a straight up melee. He himself is never seen to use any supernatural abilities, just RAW physical prowess. He has not magical abilities (so no magus/paladin) and rarely rides a mount (so no cavalier). Jack is just a guy with a sword.</p>
<p>His Sword is defiantly a Major Artifact. Seriously the thing was forged for his father by the three gods Odin, Ra, and Shiva working together, if that isn't an artifact nothing is.</p>Considering that Jack has trained all over the world since he was a child, and mastered multiple weapons and forms of combat, combined with his spiritual Monk training, I would honestly just make Jack a Fighter/Monk, probably a Mythic one at that. Monk for the Skills/saves/Unarmored(he can wear armor but prefers to go without) and has been seen to fight foes with nothing but his hands, but prefers his sword. A Fighter to show all of the techniques (Feats and weapon training) he has learned...Aelreth (alias of Edward the Necromancer)2017-03-17T21:12:43ZRe: Forums: Product Discussion: More options for firearms?Aelreth (alias of Edward the Necromancer)https://paizo.com/threads/rzs2u2hc?More-options-for-firearms#22016-12-28T20:51:21Z2016-12-28T20:51:21Z<p>There is an older book called Sorcery and Steam for DnD 3rd edition. Since the book is about turning your game into a Steam Punk adventure it has rules for guns, cannons, bombs, and alchemical gun powders. But it also has a bunch of other cool toys to add.</p>
<p>http://www.drivethrurpg.com/product/498/Legends—Lairs-Sorcery—Steam?it=1</p>There is an older book called Sorcery and Steam for DnD 3rd edition. Since the book is about turning your game into a Steam Punk adventure it has rules for guns, cannons, bombs, and alchemical gun powders. But it also has a bunch of other cool toys to add.
http://www.drivethrurpg.com/product/498/Legends--Lairs-Sorcery--Steam?it=1Aelreth (alias of Edward the Necromancer)2016-12-28T20:51:21ZRe: Forums/Lost Omens Campaign Setting: General Discussion: Sing The Goblin Song - A Look At Golarion's GoblinsAelreth (alias of Edward the Necromancer)https://paizo.com/threads/rzs2u2kw?Sing-The-Goblin-Song-A-Look-At-Golarions#82016-12-28T04:16:29Z2016-12-28T04:16:29Z<p>I played a Chaotic Good Goblin Rogue once. My previous character had died while the party was in a dungeon, fighting goblins, so to make things easier the GM let me make a goblin that the party found tied up while they were still in the dungeon. The party paladin did detect evil, found I was not evil, so they released me and I decided to follow around the nice Mr. Paladin for saving me. I made sure to talk in a weird goblin way, and was generally a very eccentric crazy person, do to being a crazy little goblin. Was one of the funnest and funniest characters I have ever played.</p>I played a Chaotic Good Goblin Rogue once. My previous character had died while the party was in a dungeon, fighting goblins, so to make things easier the GM let me make a goblin that the party found tied up while they were still in the dungeon. The party paladin did detect evil, found I was not evil, so they released me and I decided to follow around the nice Mr. Paladin for saving me. I made sure to talk in a weird goblin way, and was generally a very eccentric crazy person, do to being a...Aelreth (alias of Edward the Necromancer)2016-12-28T04:16:29ZRe: Forums/Gamer Life: General Discussion: Who Dm's and who just plays.Aelreth (alias of Edward the Necromancer)https://paizo.com/threads/rzs2txkn&page=2?Who-Dms-and-who-just-plays#512016-11-02T06:20:07Z2016-11-02T06:20:07Z<p>I end up being the GM more then I get to play, simply because of experience. I have introduced a lot of people to playing Table Top Games, so I end up being the GM since they are just starting. Which means that unless one of them decides THEY want to try to GM I never get to play.</p>I end up being the GM more then I get to play, simply because of experience. I have introduced a lot of people to playing Table Top Games, so I end up being the GM since they are just starting. Which means that unless one of them decides THEY want to try to GM I never get to play.Aelreth (alias of Edward the Necromancer)2016-11-02T06:20:07ZRe: Forums: Advice: Raise Dead questionAelreth (alias of Edward the Necromancer)https://paizo.com/threads/rzs2tygd?Raise-Dead-question#32016-11-02T06:13:12Z2016-11-02T06:13:12Z<p>Before I say anything, Game Master digression is the first and last rule. What every they find funny, logical, amusing, etc, is what goes in the end. </p>
<p>I am unfamiliar with the neh-thaggu, so I can only fall back on comparisons (mind flayers, etc), but there have been plenty of brain eating monsters over the years. Usually the monster's special ability entry should say something along the lines of 'can only be raised back from the dead with X' spell, or 'requires a Miracle or Wish Spell' to fix what ever was done to the dead person.</p>
<p>But as for putting a DIFFERENT brain in, unless you were doing some kind of flesh golem experiment, this should just not work. You would need to use a regeneration/wish/miracle spell to first replace the missing brain, THEN raise dead. Hell you can not just sew a different arm on and call it a good day, let along a brain.</p>Before I say anything, Game Master digression is the first and last rule. What every they find funny, logical, amusing, etc, is what goes in the end.
I am unfamiliar with the neh-thaggu, so I can only fall back on comparisons (mind flayers, etc), but there have been plenty of brain eating monsters over the years. Usually the monster's special ability entry should say something along the lines of 'can only be raised back from the dead with X' spell, or 'requires a Miracle or Wish Spell' to...Aelreth (alias of Edward the Necromancer)2016-11-02T06:13:12ZRe: Forums/Lost Omens Campaign Setting: General Discussion: What deity would you worship if you lived in Golarion?Aelreth (alias of Edward the Necromancer)https://paizo.com/threads/rzs2t41l&page=4?What-deity-would-you-worship-if-you-lived-in#1742016-11-12T17:59:48Z2016-10-14T21:10:34Z<p>Cayden Cailean</p>
<p>Yes being the God of Drunken Heroes is an awesome thing, but you forget what else he stands for. He is the God of Freedom, he fights against slavery, tyranny and oppression. He fights for what is right not simply because someone says it is, or because of tradition, but simply because it is right.</p>
<p>Plus I can be drunk off my ass while doing serving him :D</p>Cayden Cailean
Yes being the God of Drunken Heroes is an awesome thing, but you forget what else he stands for. He is the God of Freedom, he fights against slavery, tyranny and oppression. He fights for what is right not simply because someone says it is, or because of tradition, but simply because it is right.
Plus I can be drunk off my ass while doing serving him :DAelreth (alias of Edward the Necromancer)2016-10-14T21:10:34ZRe: Forums: Advice: Good adventure for beginner players?Aelreth (alias of Edward the Necromancer)https://paizo.com/threads/rzs2tx45?Good-adventure-for-beginner-players#62016-09-25T22:45:39Z2016-09-25T22:45:39Z<p>The first chapters of Rise of the Runelords (Burnt Offerings) or Skulls and Shackles (The Wormwood Mutiny).</p>
<p>You would have to find the updated version of Burnt Offerings since they originally made it for 3.5. But it IS a fun if standard adventure.</p>
<p>The Wormwood Mutiny lets you be pirates (most people would like that). It starts the players out on a ship limiting the chaos they can get into, has a LOT of early focus on role play (if they like that), plus they have a clearly defined goal of just survival. Limiting them from running around in circles trying to figure out what to do. I have run Mutiny multiple times and everyone seems to like it.</p>The first chapters of Rise of the Runelords (Burnt Offerings) or Skulls and Shackles (The Wormwood Mutiny).
You would have to find the updated version of Burnt Offerings since they originally made it for 3.5. But it IS a fun if standard adventure.
The Wormwood Mutiny lets you be pirates (most people would like that). It starts the players out on a ship limiting the chaos they can get into, has a LOT of early focus on role play (if they like that), plus they have a clearly defined goal of...Aelreth (alias of Edward the Necromancer)2016-09-25T22:45:39ZRe: Forums: Advice: 2 players adventures. Please, any advisesAelreth (alias of Edward the Necromancer)https://paizo.com/threads/rzs2tx65?2-players-adventures-Please-any-advises#72016-09-25T22:12:45Z2016-09-25T22:12:45Z<p>Since I am assuming everyone is new to this game I would recommend staying away from gestalt characters, just makes things more complicated.</p>
<p>But what you CAN do
<br />
1: limit the number of enemies in an encounter. If you are using a premade/module/etc make all of the fights smaller so you are not outnumbered as badly.</p>
<p>2: Avoid encounters the party can't deal with due to not having an ability. Since there are only 2 PCs you will need to change or out right remove some things. If no body can find and/or disable traps then take away traps. If the party does not have a way to fight swarms then don't let them fight swarms. Things like that.</p>
<p>3: Potions and/or wands of cure. Since there is less HP to go around, the party will need to heal more often so throw in a few potions or wands of cure.</p>
<p>4: GM PC, mercenary, friendly NPC, etc. This is one of if not the only situation were adding a GM PC might be actually appropriate. Or if they might take a liking to one of the NPCs they meet, let them join the party and help. Let them take the LEADERSHIP FEAT, hire a mercenary. Adding another character can help out a lot.</p>
<p>4.5: Let them control multiple characters. Let them play multiple PCs instead of just the one.</p>Since I am assuming everyone is new to this game I would recommend staying away from gestalt characters, just makes things more complicated.
But what you CAN do
1: limit the number of enemies in an encounter. If you are using a premade/module/etc make all of the fights smaller so you are not outnumbered as badly.
2: Avoid encounters the party can't deal with due to not having an ability. Since there are only 2 PCs you will need to change or out right remove some things. If no body can find...Aelreth (alias of Edward the Necromancer)2016-09-25T22:12:45ZRe: Forums: Advice: Goal: Become GodAelreth (alias of Edward the Necromancer)https://paizo.com/threads/rzs2tv40?Goal-Become-God#182016-08-26T04:58:56Z2016-08-26T04:58:56Z<p>WHAT you need to do largely depends on what your friend is making. If they are making a Rogue for example then you want to stay away from anything that requires a Ref save. Fellow spell caster, avoid Will saves, Warrior, avoid Fort saves. But once you know what they are making then the fun can begin. </p>
<p>Time stop is obviously an excellent choice to buff your self (quickened spells for extra wins) but some cheap ways to win would be</p>
<p>Dominate Monster (9th level so high will save) low will save enemy, then have them walk through a Gate to the Elemental Plane of Water/Fire/etc. They are now stuck and taking damage, drowning, etc.</p>
<p>Time Stop, then multiple empowered Delayed Blast Fireballs, set them to go off once the time stop ends, explosion. Use if their Ref save sucks.</p>
<p>These are just SOME examples of cheese, but what you do largely depends on what you are fighting.</p>WHAT you need to do largely depends on what your friend is making. If they are making a Rogue for example then you want to stay away from anything that requires a Ref save. Fellow spell caster, avoid Will saves, Warrior, avoid Fort saves. But once you know what they are making then the fun can begin.
Time stop is obviously an excellent choice to buff your self (quickened spells for extra wins) but some cheap ways to win would be
Dominate Monster (9th level so high will save) low will save...Aelreth (alias of Edward the Necromancer)2016-08-26T04:58:56ZRe: Forums: Starfinder General Discussion: So a Druid and a Technomancer set out to destroy each other...Aelreth (alias of Edward the Necromancer)https://paizo.com/threads/rzs2tv7o?So-a-Druid-and-a-Technomancer-set-out-to#22016-08-26T04:32:05Z2016-08-26T04:32:05Z<p>Considering we haven't actually SEEN the new Technomancer yet this is going to be mostly guess work. But IF I had to make a guess, substituting in the Wizard since we don't HAVE the Technomancer stats yet.</p>
<p>1. 8th level Druid vs 8th level Wizard. Both are going to have access to 4th level spells. But the Druid is going to have more HP(d8 vs d6), higher will save (since druids use WIS) probably a higher AC(armor vs none), and more class abilities(wild shape, etc). While the wizard COULD win with the right build and prepared spells, the druid will probably win more often. I am also assuming this is a general wizard build and not an anti-druid build.</p>
<p>2. At 20th level, assuming the same restrictions are in place (no prep work, just random encounter in the wilderness) you still have a similar situation. Both have 9th level spells but the Druid has more HP, a higher will save, and more class abilities. Again a Wizard COULD win, but my money is on the Druid. </p>
<p>3. THIS is were the Wizard is going to win. While a Druid can probably do something creative with their prep time it is WIZARDS that thrive in it. With a wider selection of spells and prep time to actually pick out just the spells to win a fight. Combined with potential item creation, minion summoning/creation, etc. With prep time involved I would put my money on the Wizard. Hell a true Technomancer would probably just go full Evil Scientist and make a doomsday weapon.</p>
<p>The problem with this is that while we know what a Wizard can do, we do not currently have stats for the Technomancer yet. Nor do we know new items, special abilities, etc. So this is ALL conjecture.</p>Considering we haven't actually SEEN the new Technomancer yet this is going to be mostly guess work. But IF I had to make a guess, substituting in the Wizard since we don't HAVE the Technomancer stats yet.
1. 8th level Druid vs 8th level Wizard. Both are going to have access to 4th level spells. But the Druid is going to have more HP(d8 vs d6), higher will save (since druids use WIS) probably a higher AC(armor vs none), and more class abilities(wild shape, etc). While the wizard COULD win...Aelreth (alias of Edward the Necromancer)2016-08-26T04:32:05ZRe: Forums: Starfinder General Discussion: What are your favorite top three space/star ships of all time?Aelreth (alias of Edward the Necromancer)https://paizo.com/threads/rzs2tpap&page=4?What-are-your-favorite-top-three-space-star#1752016-08-25T03:41:05Z2016-08-25T03:41:05Z<p>the X-Wing (Star Wars) is my favorite single pilot ship
<br />
The Defiant (Star Trek) is my favorite battle ship
<br />
The Galactica (Battlestar Galactica) is my favorite Capital Ship</p>the X-Wing (Star Wars) is my favorite single pilot ship
The Defiant (Star Trek) is my favorite battle ship
The Galactica (Battlestar Galactica) is my favorite Capital ShipAelreth (alias of Edward the Necromancer)2016-08-25T03:41:05ZRe: Forums/Lost Omens Campaign Setting: General Discussion: Favorite Spell, and why?Aelreth (alias of Edward the Necromancer)https://paizo.com/threads/rzs2k5i2&page=3?Favorite-Spell-and-why#1102016-08-21T20:49:04Z2016-08-21T20:49:04Z<div class="messageboard-quotee">Jae Wolftail wrote:</div><blockquote> <div class="messageboard-quotee">Aelreth wrote:</div><blockquote> <div class="messageboard-quotee">Quote:</div><blockquote> http://paizo.com/threads/rzs2tqjf&page=3?Your-most-favorite-spell#117 </blockquote><p>I have said this before but I will say it again. SHATTER!
<p>Enemy chasing you, shatter the ceiling to cause a cave in!</p>
<p>Cornered in a Building? Shatter the floor so your enemy falls through the hole, make a hole and jump down to flee, or blast a wall (and as many walls as you need to) to run away.</p>
<p>Do you hate traps, how about puzzles? Does your Game Master love traps and puzzles? Are you stuck in a dungeon full of puzzles, traps, and the dreaded PUZZLE TRAP? Use your Sonic Screw Driver (Wand of Shatter) to solve (BREAK) all of the puzzles and/or traps that have been placed in front of you! </blockquote><p>Only issue I'd see is that items (floor, ceiling, and trap/puzzles included) that weigh more than 30lbs. aren't affected, nor is anything magical.
<p>As for my favorite spell: Form of the Dragon. What's not to love about turning your pet lizard into a flying, titanic, fire breathing, monstrosity, that's ready to eat the entirety of anyone in your way :P </blockquote><p>While the ENTIRE door could weigh more, the lock itself wouldn't, nor would the hing holding the door to the wall. So you don't target the entire door, but select a part that you can effect. Same with walls, traps, etc. You select a gear in the trap, a single iron bar in a cage, etc. GET CREATIVE!Jae Wolftail wrote:Aelreth wrote: Quote: http://paizo.com/threads/rzs2tqjf&page=3?Your-most-favorite-spell#117
I have said this before but I will say it again. SHATTER! Enemy chasing you, shatter the ceiling to cause a cave in!
Cornered in a Building? Shatter the floor so your enemy falls through the hole, make a hole and jump down to flee, or blast a wall (and as many walls as you need to) to run away.
Do you hate traps, how about puzzles? Does your Game Master love traps and puzzles? Are...Aelreth (alias of Edward the Necromancer)2016-08-21T20:49:04ZRe: Forums/Gamer Life: General Discussion: If you took the Star Stone Test to become a god what type of god would you be?Aelreth (alias of Edward the Necromancer)https://paizo.com/threads/rzs2t6yq?If-you-took-the-Star-Stone-Test-to-become-a#462016-08-21T18:48:43Z2016-08-21T18:48:43Z<p>Titles: The War Mage, The Arcane Warrior, The Arch-General, The Burner of Fields, The Chess Master</p>
<p>Alignment: True Neutral</p>
<p>Portfolio: Tactics, War, Magic,</p>
<p>Domains: War, Magic, Knowledge, Destruction</p>
<p>Holy Symbol: A Chess Piece (which piece denotes rank) with a Sword going through the center, surrounded by magical writings. </p>
<p>Clothing: A combination of armor (preferably made out of steel) combined with a red cloak and/or robe. </p>
<p>Appearance: Depicted as a clean shaven man of the worshiper's own race, of average height. Usually depicted wearing a breastplate (although other armor is not unheard of) with a sword in one hand and a spell book in another.</p>
<p>Favored Weapon: Scimitar (Calvary Saber)</p>
<p>Centers of Worship: Geb and Nex</p>
<p>Holy Text: The Art of War Magic</p>
<p>Heralds: A series of Animated Intelligent Magical Weapons. </p>
<p>Relations with other Religions
<br />
Nethys is the closest thing to an ally, due to him appreciating the use and spread of magic in one of the largest endeavors by mortal kind. Gorum is less of an enemy and more of a rival and a challenge to be over come. Most of the gods have at one time or another enlisted The War Mage to their side at one time or another.</p>
<p>Ethos: Any brute can win a battle when the contest is a simple brawl in the field. A true tactician and master of the arts of war however, can manipulate wars and battlefield like a game of chess.</p>
<p>Worshipers: Mostly Battle Mages and Necromancers leading large un-dead armies. But anyone that finds themselves on the battlefield who hopes to turn the tide of war in their favor. Wither it be by casting a few spells intelligently or luring your enemy into a battlefield of your choosing and springing a trap. His worship is most widely spread in Geb and Nex. But personal prays are offered on all battle fields before and during battle. Where almost all mages will offer a quick prayer before battle hoping for some inspiration to see them win the day.</p>Titles: The War Mage, The Arcane Warrior, The Arch-General, The Burner of Fields, The Chess Master
Alignment: True Neutral
Portfolio: Tactics, War, Magic,
Domains: War, Magic, Knowledge, Destruction
Holy Symbol: A Chess Piece (which piece denotes rank) with a Sword going through the center, surrounded by magical writings.
Clothing: A combination of armor (preferably made out of steel) combined with a red cloak and/or robe.
Appearance: Depicted as a clean shaven man of the worshiper's...Aelreth (alias of Edward the Necromancer)2016-08-21T18:48:43ZRe: Forums/Lost Omens Campaign Setting: General Discussion: Favorite Spell, and why?Aelreth (alias of Edward the Necromancer)https://paizo.com/threads/rzs2k5i2&page=3?Favorite-Spell-and-why#1082016-08-20T04:55:14Z2016-08-20T04:55:14Z<div class="messageboard-quotee">Quote:</div><blockquote> http://paizo.com/threads/rzs2tqjf&page=3?Your-most-favorite-spell#117 </blockquote><p>I have said this before but I will say it again. SHATTER!
<p>No spell has ruined my plans more as a Game Master and no spell has allowed me to ruin a Game Master's Plans more then Shatter! </p>
<p>Want to give your Game Master a stroke? Take Craft Wand, make a Wand of Shatter, call it your Sonic Screw Driver. Then proceed to use Shatter to use every problem you can.</p>
<p>Locked door? blast the lock, blast the hinges, HELL Blast the door! </p>
<p>Enemy chasing you, shatter the ceiling to cause a cave in!</p>
<p>Cornered in a Building? Shatter the floor so your enemy falls through the hole, make a hole and jump down to flee, or blast a wall (and as many walls as you need to) to run away.</p>
<p>Do you hate traps, how about puzzles? Does your Game Master love traps and puzzles? Are you stuck in a dungeon full of puzzles, traps, and the dreaded PUZZLE TRAP? Use your Sonic Screw Driver (Wand of Shatter) to solve (BREAK) all of the puzzles and/or traps that have been placed in front of you!</p>Quote:http://paizo.com/threads/rzs2tqjf&page=3?Your-most-favorite-spell#117
I have said this before but I will say it again. SHATTER! No spell has ruined my plans more as a Game Master and no spell has allowed me to ruin a Game Master's Plans more then Shatter!
Want to give your Game Master a stroke? Take Craft Wand, make a Wand of Shatter, call it your Sonic Screw Driver. Then proceed to use Shatter to use every problem you can.
Locked door? blast the lock, blast the hinges, HELL Blast...Aelreth (alias of Edward the Necromancer)2016-08-20T04:55:14ZRe: Forums/Lost Omens Campaign Setting: General Discussion: Power level of various gods?Aelreth (alias of Edward the Necromancer)https://paizo.com/threads/rzs2svut&page=4?Power-level-of-various-gods#1632016-08-20T04:07:20Z2016-08-20T04:07:20Z<div class="messageboard-quotee">Myrryr wrote:</div><blockquote> <div class="messageboard-quotee">Aelreth wrote:</div><blockquote><p> While the actual source material itself is rather vague on ranking the power of various gods, this is how I usually think of it. If you disagree that is fine, this is just my thought on the subject.</p>
<p>At the bottom you have your Demon Lords and other CR 25-30 creatures. Pretty much anything that can grant spells but still is "mortal" enough to have actual stats.</p>
<p>Then you would have your accended who have, relatively speaking, only been gods for a short amount of time. Those who passed the Star Stone for example have only been Gods for less then human history. But you also have to include Gods like Besmara who "was a powerful water spirit with an affinity for manipulating sea monsters". All of these Gods have reached a level of power that defies having any kind of stats. But are still relativly minor in the grand cosmos.</p>
<p>Above them you have Gods like Abadar(cities), Torag(dwarves), Gorum(war), and Shelyn(love). Pretty much just any gods that either a) is credited with creating a whole race, or b) handles a very wide but still mortal concept. After all, if there were no dwarves, Torag couldn't be the God of the Dwarves. With out mortals you would have no cities, war, love, etc. Meaning no Gods to manage the affairs of those portfolios. </p>
<p>Beyond them you have the like of Asmodeus(Hell) and Sarenrae(Angles). Asmodeus who rules over all of Hell, and Sarenrae who stood against Rovagug. These gods go unchallenged by other gods.</p>
<p>At the VERY top you have gods who are the masters of a fundamental force in the universe. This is were Gods like Nethys (Magic), Gozeh(sea and sky), and Pharasma (life/death/fate) reside. They control fundamental parts of reality itself. If they had names I would through the gods of Gravity, Radiation, and Electromagnetism in this catagory.</p>
<p>Now I realize this is in NO WAY perfect OR complete. But it IS a starting point. </blockquote><p>One thing to point out, Nethys is only the god of magic in relation to Golarion. He was a human wizard who managed to research a 'make me a god' spell only a few thousand years ago in Osirion. One of two beings to ascend without the starstone from a purely mortal form that I know of, the other being Irori (and both human, go figure). He isn't the personification of magic. That's most likely an unnamed god who is far far older than he is.
<p>Also, I'm really curious about Charon. Supposedly one of, if not the first, daemon. And while the Four Horsemen technically rule Abaddon as kind of a council, he's got seniority and potentially the most power due to being the only one around since the beginning. Was it him or the Oinodaemon that threatened Pharasma into giving them souls? It's not clear and I'm just really curious if the Horseman of Death is more than just a demigod playing with a title above his station. </blockquote><p>Honestly, I had forgotten about Nethys' backstory. But until I have another God to put in his position this is were I personally place him. Each Game Master is free to place him differently. Granted with how inaccurate legends and stories about Gods can be I personally view and will continue to use Nethys as THE God of Magic.
<p>As for creatures like the Four Horsemen (who rule the Daemon), I would put them on a similar (but NOT equal) level as Asmodeus. Like Asmodeus they rule over a very large group of outsiders that influence all of existence on a cosmic scale. But each of these scales is in itself very large and varied in of itself. Part of the issue with my grading system but it is only a starting point.</p>
<p>Like I said this system is FAR from perfect and I just use it as a starting point and a frame of reference. Honeslty it has NEVER come up in a game I have hosted or played in.</p>Myrryr wrote:Aelreth wrote:While the actual source material itself is rather vague on ranking the power of various gods, this is how I usually think of it. If you disagree that is fine, this is just my thought on the subject.
At the bottom you have your Demon Lords and other CR 25-30 creatures. Pretty much anything that can grant spells but still is "mortal" enough to have actual stats.
Then you would have your accended who have, relatively speaking, only been gods for a short amount of...Aelreth (alias of Edward the Necromancer)2016-08-20T04:07:20ZRe: Forums/Pathfinder First Edition: General Discussion: Your most favorite spell?Aelreth (alias of Edward the Necromancer)https://paizo.com/threads/rzs2tqjf&page=3?Your-most-favorite-spell#1172016-08-20T01:38:41Z2016-08-20T01:38:41Z<p>My favorite spell of all time is easily SHATTER!</p>
<p>Locked door, SHATTER!</p>
<p>Enemy has a cool weapon, SHATTER!</p>
<p>Trapped on the second floor of an Inn? SHATTER the floor and jump down the hole. Or SHATTER the wall and leave!</p>
<p>Cornered in said in by an Enemy? Shatter the floor beneath your enemy and have THEM fall down the hole! Oh, you are on the first floor? Shatter the ceiling and hit them in the head with rubble. </p>
<p>Game Master if overly found of trap puzzles and you aren't? Use Shatter to 'solve' and disable these 'puzzles'.</p>
<p>Make a 2nd level wand of Shatter with 50 charges. Call it a "Sonic Screw Driver". Then watch your Game Master bang his head against a wall as you proceed to use your Sonic Screw Driver to solve all of your problems.</p>My favorite spell of all time is easily SHATTER!
Locked door, SHATTER!
Enemy has a cool weapon, SHATTER!
Trapped on the second floor of an Inn? SHATTER the floor and jump down the hole. Or SHATTER the wall and leave!
Cornered in said in by an Enemy? Shatter the floor beneath your enemy and have THEM fall down the hole! Oh, you are on the first floor? Shatter the ceiling and hit them in the head with rubble.
Game Master if overly found of trap puzzles and you aren't? Use Shatter to...Aelreth (alias of Edward the Necromancer)2016-08-20T01:38:41ZRe: Forums/Pathfinder First Edition: General Discussion: How do you write campaigns (and game sessions)?Aelreth (alias of Edward the Necromancer)https://paizo.com/threads/rzs2tu9k?How-do-you-write-campaigns#122016-08-20T01:20:49Z2016-08-20T01:20:49Z<p>I remember the first few times I tried to host a table top game. I had a note book filled with maps, NPCs, a quest outline, the works! It was a disaster. Later I just started 'making things up as I go'. THAT ended up being rather fun for the group. They got to go on adventures, I wasn't "invested" in the party trying to follow this quest I had planned out. Everyone won! Plus I didn't have to spend a s~$• load of time trying to plan out crazy details.</p>I remember the first few times I tried to host a table top game. I had a note book filled with maps, NPCs, a quest outline, the works! It was a disaster. Later I just started 'making things up as I go'. THAT ended up being rather fun for the group. They got to go on adventures, I wasn't "invested" in the party trying to follow this quest I had planned out. Everyone won! Plus I didn't have to spend a s&!@ load of time trying to plan out crazy details.Aelreth (alias of Edward the Necromancer)2016-08-20T01:20:49ZRe: Forums: Advice: Interested in playing a versatile SorcererAelreth (alias of Edward the Necromancer)https://paizo.com/threads/rzs2tuf1?Interested-in-playing-a-versatile-Sorcerer#22016-08-19T19:48:10Z2016-08-19T19:48:10Z<p>You are probably better off with Shield then Mage Armor. Shield blocks Magic Missle while Mage Armor doesn't. The only plus to Mage armor is you could cast it on others but it DOES NOT stack with what ever armor they are wearing. And assuming your party is also 3rd level they will have +4 or better armor already.</p>
<p>You want to know Mage Hand. I would recommend getting ride of Light since you can just carry torches.</p>
<p>Don't get Craft Wonderous Item. Crafting Magic items requires you to cast certain spells while spending days and lots of money on the item. As a sorcerer your known spells are so limited your mileage for this feat will be lacking. If you want to make items play a Wizard or Cleric.</p>
<p>Enlarge person is a good buff to throw on your friends. Just make sure you know all the effects. Weapon damage increase, AC penalty,+Str and -Dex, reach.</p>
<p>Vanish is ok, but I would recommend something you could do to mess with the enemy. Magic Missle is always a decent choice. Color spray would be great if you were 1st level but you are starting to reach it's limits. Ray of enfeeblement lowers enemies STR making it a good debuff. Grease can be fun (either make enemies drop weapons or slip on the ground). </p>
<p>As for item, look into either AC boosting items (ring of protection, Bracers of Armor), or wonderous items to increase your CHA.</p>
<p>Metamagic can totaly be worth it. Sadly at low levels you can't actually USE any of the metamagic feats. You can take them to prepare for higher levels though. What you take depends on what kind of spell caster you are making.</p>You are probably better off with Shield then Mage Armor. Shield blocks Magic Missle while Mage Armor doesn't. The only plus to Mage armor is you could cast it on others but it DOES NOT stack with what ever armor they are wearing. And assuming your party is also 3rd level they will have +4 or better armor already.
You want to know Mage Hand. I would recommend getting ride of Light since you can just carry torches.
Don't get Craft Wonderous Item. Crafting Magic items requires you to cast...Aelreth (alias of Edward the Necromancer)2016-08-19T19:48:10ZRe: Forums: Advice: Feats for dragonsAelreth (alias of Edward the Necromancer)https://paizo.com/threads/rzs2tuhf?Feats-for-dragons#92016-08-19T18:50:32Z2016-08-19T18:50:32Z<p>Flyby attack, Power Attack, Improved Natural Attack(Bite),Vital Strike. Assuming the dragon can cast 1st level spells learn True Strike. Bite counts as a primary attack so power attack gets a bonus and you get to use 1.5 your STR bonus for Bite Damage</p>
<p>1-Cast True Strike and keep your distance.</p>
<p>2-Flyby Power Vital Strike Bite, Then Fly Away.</p>
<p>3-repeat</p>Flyby attack, Power Attack, Improved Natural Attack(Bite),Vital Strike. Assuming the dragon can cast 1st level spells learn True Strike. Bite counts as a primary attack so power attack gets a bonus and you get to use 1.5 your STR bonus for Bite Damage
1-Cast True Strike and keep your distance.
2-Flyby Power Vital Strike Bite, Then Fly Away.
3-repeatAelreth (alias of Edward the Necromancer)2016-08-19T18:50:32ZRe: Forums: Advice: What is a Save or Suck caster?Aelreth (alias of Edward the Necromancer)https://paizo.com/threads/rzs2tun6?What-is-a-Save-or-Suck-caster#52016-08-19T18:31:50Z2016-08-19T18:31:50Z<p>Some other examples of 'save or suck'</p>
<p>Level 1 wizard/sorcerer spell Color Spray has a 15ft cone. Any 1HD creatures that fail the save are not ONLY stunned, but are also blinded AND knocked out. Letting everyone else kill them at leisure. </p>
<p>Level 1 wizard/sorcerer spell Sleep. Put up to 4HD of enemies to sleep, enough said.</p>
<p>At higher levels you also get spells such as Webb (traps people), Hold Person (stops a person), suggestion (nasty), Finger of Death (Dead), Charm Monster/Person. </p>
<p>The PLUS side is that when these spells work they work VERY well. The down side is that when they don't work then you are screwed. PLUS the majority (not all) of these spells fall under enchantment, Illusion, or Necromancy. Meaning that against undead and constructs you are pretty much useless. </p>
<p>All in all they can be VERY effective, but they are also easy to counter.</p>Some other examples of 'save or suck'
Level 1 wizard/sorcerer spell Color Spray has a 15ft cone. Any 1HD creatures that fail the save are not ONLY stunned, but are also blinded AND knocked out. Letting everyone else kill them at leisure.
Level 1 wizard/sorcerer spell Sleep. Put up to 4HD of enemies to sleep, enough said.
At higher levels you also get spells such as Webb (traps people), Hold Person (stops a person), suggestion (nasty), Finger of Death (Dead), Charm Monster/Person.
The PLUS...Aelreth (alias of Edward the Necromancer)2016-08-19T18:31:50ZRe: Forums: Advice: Carrion crown AdviceAelreth (alias of Edward the Necromancer)https://paizo.com/threads/rzs2tunj?Carrion-crown-Advice#82016-08-19T18:01:37Z2016-08-19T18:01:37Z<p>Cleric (OR a class that can Channel Energy)</p>
<p>Carrion Crown introduced Haunts. The easiest way to deal with a Haunt is to use a Cleric's channel energy.</p>
<p>You WILL be fighting a lot of undead. If you are willing to use a feat a cleric can take Turn Undead which lets you use channel to scare undead. Or just Channel Energy to hurt the undead. On top of all the nasty effects undead can inflict on you, clerics can cast lesser restoration to fix all of the ability damage and other nasty effects the undead will be doing to you and the party.</p>
<p>The party has a very squishy wizard and two not so squishy but still not a tank characters. As a Cleric you can buff your self to be the Tank if need be. </p>
<p>Be a CLERIC</p>Cleric (OR a class that can Channel Energy)
Carrion Crown introduced Haunts. The easiest way to deal with a Haunt is to use a Cleric's channel energy.
You WILL be fighting a lot of undead. If you are willing to use a feat a cleric can take Turn Undead which lets you use channel to scare undead. Or just Channel Energy to hurt the undead. On top of all the nasty effects undead can inflict on you, clerics can cast lesser restoration to fix all of the ability damage and other nasty effects the...Aelreth (alias of Edward the Necromancer)2016-08-19T18:01:37ZRe: Forums/Gamer Life: General Discussion: Who is your favorite character?Aelreth (alias of Edward the Necromancer)https://paizo.com/threads/rzs2tm28?Who-is-your-favorite-character#102016-08-03T05:44:10Z2016-08-03T05:44:10Z<p>It is honestly a draw between two, Edward the Necromancer (Human wizard/necromancer), and Skeet the Goblin Rogue.</p>
<p>Edward, travels around with either the skull of his dead brother, OR (being a necromancer) with the reanimated skeleton of his dead brother. He is adventuring around trying to either truly resurrect him or failing that, turn him into some kind of intelligent un-dead. During his adventures though he continues to talk and have conversations with his brother, even though his brother is dead (or a mindless skeleton and can't talk). So I have a crazy necromancer that thinks he can talk to dead people just trying to bring his brother to life. </p>
<p>Now Skeet is a goblin I made during a play through for Rise of the Rune Lords. The party was still in the first chapter and we were clearing out the goblin tribe. Some bad rolls happened, and my Monk died. So I had to make a new character. Since we were in the Goblin camp anyway I asked the GM if I could make a goblin (I had to be CG but that was fine) so I could easily jump in next session. So next session the party finds me tied up, The Paladin uses detect evil, sees I am not evil and frees me. I then start following the Paladin around and treating him as my master. So the party now has a crazy Goblin Rogue (his stealth was INSANE) following the party and practically worshiping the Paladin :)</p>It is honestly a draw between two, Edward the Necromancer (Human wizard/necromancer), and Skeet the Goblin Rogue.
Edward, travels around with either the skull of his dead brother, OR (being a necromancer) with the reanimated skeleton of his dead brother. He is adventuring around trying to either truly resurrect him or failing that, turn him into some kind of intelligent un-dead. During his adventures though he continues to talk and have conversations with his brother, even though his brother...Aelreth (alias of Edward the Necromancer)2016-08-03T05:44:10ZRe: Forums/Gamer Life: General Discussion: Best advice you never gotAelreth (alias of Edward the Necromancer)https://paizo.com/threads/rzs2tn3x&page=2?Best-advice-you-never-got#782016-08-02T23:11:29Z2016-08-02T23:11:29Z<p>As a player do NOT forget about the basic adventuring supplies and abilities. I have lost count of the number of times I have used +50ft of rope and a grappling hook. Having Alchemist's Fire lets you set things on fire quickly. 0 Level spells which appear at first to be useless are in fact some of your more useful abilities. </p>
<p>The Game Master is also playing the game, even if he is not a PC. Go easy on them so they don't get burned out. If you are constantly frustrating your Game Master then they are going to quite and then their wont be a game. </p>
<p>The Game Master can not "win". You are all playing the game together, getting a TPK or doing other things to beat down the players is just frustrating.</p>
<p>As a Game Master, don't be afraid to say NO, but you also shouldn't say YES to everything. If the player asks to do something and they are just asking for 1 thing, then there is might no harm is saying yes. But you always need to consider the long term ramifications of what every the player is asking.</p>As a player do NOT forget about the basic adventuring supplies and abilities. I have lost count of the number of times I have used +50ft of rope and a grappling hook. Having Alchemist's Fire lets you set things on fire quickly. 0 Level spells which appear at first to be useless are in fact some of your more useful abilities.
The Game Master is also playing the game, even if he is not a PC. Go easy on them so they don't get burned out. If you are constantly frustrating your Game Master then...Aelreth (alias of Edward the Necromancer)2016-08-02T23:11:29ZRe: Forums/Gamer Life: General Discussion: GM Shortage?Aelreth (alias of Edward the Necromancer)https://paizo.com/threads/rzs2tny2&page=2?GM-Shortage#572016-08-02T22:35:42Z2016-08-02T22:35:42Z<p>There are a few reasons in my experience for the abundance of Players to Game Masters.</p>
<p>1-The first being that they are inexperienced and don't want to host until they know the game better. This mostly applies for players just learning to Role Play but it IS a reason people do not Game Master.</p>
<p>2-They want "to play" and feel like they are not actually playing if they are Game Mastering. </p>
<p>3-Not enough time to do the prep work OR are not willing to do the prep work to host a game.</p>
<p>Now 1 is pretty common, especially if you are constantly trying to teach people who are completely new to table top games. Which is a reality I find myself in a lot. If you are lucky some of these players will take to it and will then show some interest in Game Mastering.</p>
<p>While few players will say it (or are even aware of it) a LOT of people are only interested in being the adventurer in a game. Sometimes these are players that are only playing because someone else is playing. Such as spouses or friends who are only playing because of another friend invited them. </p>
<p>Other times these are players that even though they COULD host a game, would rather make a character and play then make the adventure. From their perspective being the Game Master is not actually playing the game. They enjoy making a character and going on the adventure, but making the adventure does not appeal to them.</p>
<p>Sadly number 3 IS a reality of life with real life commitments conflicting with hobbies. Now SOME of them are just not willing to invest the time and energy, even IF they can/could to hosting a game.</p>
<p>When it comes down to it, there are a lot of people who enjoy being a player character but have absolutely no desire to be a Game Master.</p>There are a few reasons in my experience for the abundance of Players to Game Masters.
1-The first being that they are inexperienced and don't want to host until they know the game better. This mostly applies for players just learning to Role Play but it IS a reason people do not Game Master.
2-They want "to play" and feel like they are not actually playing if they are Game Mastering.
3-Not enough time to do the prep work OR are not willing to do the prep work to host a game.
Now 1 is...Aelreth (alias of Edward the Necromancer)2016-08-02T22:35:42ZRe: Forums/Pathfinder First Edition: General Discussion: Your favorite full caster?Aelreth (alias of Edward the Necromancer)https://paizo.com/threads/rzs2trj4?Your-favorite-full-caster#462016-07-29T07:20:04Z2016-07-29T07:20:04Z<p>Wizard hands down. Not only are you usually the smartest person in the party. You do not have alignment restrictions like a druid or cleric. you also are not limited to spells known like with a sorcerer or an oracle. And your spell list is MUCH broader then a Witch. Want to buff the party, make a Transmuter, want to mess with the enemies heads, Illusion or Enchantment, want to blow s#%• up, Evocation, want minions to do everything for you while you take a smoke break, Necromancy or Conjuration. The Wizard, with enough planning, can do everything. </p>
<p>Plus from a Role play perspective they are one of the more flexible classes. They can be devout or faithless, Law abiding citizens or anarchists. I don't have to worship Nature like a Druid, make a deal with a Patron like a Witch, or join a church like a Cleric. You only have to determine how you first learned magic and BAM, everything else is completely open.</p>Wizard hands down. Not only are you usually the smartest person in the party. You do not have alignment restrictions like a druid or cleric. you also are not limited to spells known like with a sorcerer or an oracle. And your spell list is MUCH broader then a Witch. Want to buff the party, make a Transmuter, want to mess with the enemies heads, Illusion or Enchantment, want to blow s&#% up, Evocation, want minions to do everything for you while you take a smoke break, Necromancy or...Aelreth (alias of Edward the Necromancer)2016-07-29T07:20:04ZRe: Forums/Lost Omens Campaign Setting: General Discussion: Power level of various gods?Aelreth (alias of Edward the Necromancer)https://paizo.com/threads/rzs2svut&page=3?Power-level-of-various-gods#1502017-08-13T08:49:10Z2016-07-29T03:41:49Z<p>While the actual source material itself is rather vague on ranking the power of various gods, this is how I usually think of it. If you disagree that is fine, this is just my thought on the subject.</p>
<p>At the bottom you have your Demon Lords and other CR 25-30 creatures. Pretty much anything that can grant spells but still is "mortal" enough to have actual stats.</p>
<p>Then you would have your accended who have, relatively speaking, only been gods for a short amount of time. Those who passed the Star Stone for example have only been Gods for less then human history. But you also have to include Gods like Besmara who "was a powerful water spirit with an affinity for manipulating sea monsters". All of these Gods have reached a level of power that defies having any kind of stats. But are still relativly minor in the grand cosmos.</p>
<p>Above them you have Gods like Abadar(cities), Torag(dwarves), Gorum(war), and Shelyn(love). Pretty much just any gods that either a) is credited with creating a whole race, or b) handles a very wide but still mortal concept. After all, if there were no dwarves, Torag couldn't be the God of the Dwarves. With out mortals you would have no cities, war, love, etc. Meaning no Gods to manage the affairs of those portfolios. </p>
<p>Beyond them you have the like of Asmodeus(Hell) and Sarenrae(Angles). Asmodeus who rules over all of Hell, and Sarenrae who stood against Rovagug. These gods go unchallenged by other gods.</p>
<p>At the VERY top you have gods who are the masters of a fundamental force in the universe. This is were Gods like Nethys (Magic), Gozeh(sea and sky), and Pharasma (life/death/fate) reside. They control fundamental parts of reality itself. If they had names I would through the gods of Gravity, Radiation, and Electromagnetism in this catagory.</p>
<p>Now I realize this is in NO WAY perfect OR complete. But it IS a starting point.</p>While the actual source material itself is rather vague on ranking the power of various gods, this is how I usually think of it. If you disagree that is fine, this is just my thought on the subject.
At the bottom you have your Demon Lords and other CR 25-30 creatures. Pretty much anything that can grant spells but still is "mortal" enough to have actual stats.
Then you would have your accended who have, relatively speaking, only been gods for a short amount of time. Those who passed the...Aelreth (alias of Edward the Necromancer)2016-07-29T03:41:49ZRe: Forums/Licensed Products: General Discussion: Pathfinder the Animated SeriesAelreth (alias of Edward the Necromancer)https://paizo.com/threads/rzs2ldlm&page=3?Pathfinder-the-Animated-Series#1192016-07-29T00:50:22Z2016-07-29T00:50:22Z<p>So, I think it would be AWESOME to see a Pathfinder Movie/Cartoon based off of say, Rise of the Rune Lords. But, it seems that unless Paizo gets approached by someone who either a) has a good track record, or b) produced a good teaser trailer, Paizo probably is not going to spend their time, energy, or money pushing to get something made. </p>
<p>That said, considering that all the adventure paths are already split up into 6 chapters, you COULD pick one of the adventure paths and make it into a 6 part movie series. RISE OF THE RUNE LORDS, Chapters 1-6! I would want to watch THAT!</p>So, I think it would be AWESOME to see a Pathfinder Movie/Cartoon based off of say, Rise of the Rune Lords. But, it seems that unless Paizo gets approached by someone who either a) has a good track record, or b) produced a good teaser trailer, Paizo probably is not going to spend their time, energy, or money pushing to get something made.
That said, considering that all the adventure paths are already split up into 6 chapters, you COULD pick one of the adventure paths and make it into a 6...Aelreth (alias of Edward the Necromancer)2016-07-29T00:50:22ZRe: Forums: Advice: Any advice for a new GM?Aelreth (alias of Edward the Necromancer)https://paizo.com/threads/rzs2thhk?Any-advice-for-a-new-GM#212016-07-28T23:26:29Z2016-07-28T23:26:29Z<p>The most important thing to learn is how to improvise. Sooner or later your players are going to do something unexpected. Learn to roll with it and just keep going. This will probably involve making up some rules that the books either don't specifically cover, or you just haven't read yet.</p>
<p>Second thing is to try and get your hands on at least one book with pre-built NPCs. Game Masters Guide is a good one, it has a whole chapter just full of random NPCs covering everything to the village idiot to a King. But there is also the NPC Codex and Monster Codex which are full of pre built characters with class levels ready to die at the hands of your players.</p>The most important thing to learn is how to improvise. Sooner or later your players are going to do something unexpected. Learn to roll with it and just keep going. This will probably involve making up some rules that the books either don't specifically cover, or you just haven't read yet.
Second thing is to try and get your hands on at least one book with pre-built NPCs. Game Masters Guide is a good one, it has a whole chapter just full of random NPCs covering everything to the village...Aelreth (alias of Edward the Necromancer)2016-07-28T23:26:29ZRe: Forums/Lost Omens Campaign Setting: General Discussion: World Greatest Sword-MasterAelreth (alias of Edward the Necromancer)https://paizo.com/threads/rzs2t5yb?World-Greatest-SwordMaster#382016-07-28T22:52:59Z2016-07-28T22:52:59Z<p>I personally think the Worlds Greatest Sword Master would be best fighting with his weapon of choice against another Martial character in a duel. He isn't the greatest Monster Slayer, the greatest general, etc. He is a guy with a sword fighting another guy with a sword.</p>
<p>That said I think a contender for best swordsman alive would be an Elf Fighter. Considering they can live to be about 1,000 years old he would have plenty of time to practice his skill to perfection. Just waiting for someone to challenge him to a duel for the title.</p>
<p>Elf Fighter(Weapon Master)
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Skills would be in Intimidate and Sense Motive
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Feats
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Lv1-Weapon Focus: Elven Curved Blade
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Fighter 1(F1): Weapon Finesse (Elven Curved Blades can benifit from this)
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F2: Power Attack
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Weapon Guard(+5 CMD/disarm and sunder)
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Lv3:Dodge
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Weapon Training: +5 attack/damage
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F4: Weapon Specialization: Elven Curved Blade +2 damage
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Lv5: Mobility
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Reliable Strike(4/day)
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F6: Vital Strike
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Lv7: Spring Attack
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F8: Greater Weapon Focus: +2 elven curved blade
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Lv9:Improved Critical(double critical range of Elven Curved Blade)
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Mirror Move: +5 AC vs Elven Curved Blade
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Lv11: Improved Vital Strike
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F12: Greater Weapon Specialization: Elven Curved Blade: +2 more damage
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Lv13: Critical Focus: +4 to confirm crits
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Deadly Critical(3/day): improve critical damage multiplyer by +1 with Elven Curved Blade
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Lv15: Bleeding Critical: 2d6 bleed on crits
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F16: Greater Vital Strike
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Lv17: Blinding critical
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Critical Specialist: save DC's of critical hit abilities increase by +4
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Lv19: critical Mastery: apply 2 crit effects
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Unstoppable Strike: standard action to make one attack a touch attack.</p>
<p>+5 Elven Curved Blade
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to hit= +20(BA)+2(weapon focuses)+dex-6(power attack)+5(magic)=21+Dex
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•Unstoppable Strike can make this a touch attack.</p>
<p>Damage=1d10(base)+5(weapon training)+4(weapon specialization)+18(power attack with two handed weapon)+3d10(Vital Strike)+5(magic)+Str=4d10+27+Str</p>
<p>Crits= 15-20x2(3/day x3), +4 confirm, 2d6 bleed, Blind Fort DC 34(dazzled 1d4 if save)</p>
<p>Maximum Damage for a single attack on a Crit is 7d10+27+Str+2d6 Bleed+Blind.</p>
<p>Blind combined with Spring Attack would allow him to literally dance around his opponent once he blinded them.</p>I personally think the Worlds Greatest Sword Master would be best fighting with his weapon of choice against another Martial character in a duel. He isn't the greatest Monster Slayer, the greatest general, etc. He is a guy with a sword fighting another guy with a sword.
That said I think a contender for best swordsman alive would be an Elf Fighter. Considering they can live to be about 1,000 years old he would have plenty of time to practice his skill to perfection. Just waiting for someone...Aelreth (alias of Edward the Necromancer)2016-07-28T22:52:59ZRe: Forums: Starfinder General Discussion: Classic Aliens you'd like to see?Aelreth (alias of Edward the Necromancer)https://paizo.com/threads/rzs2tq15&page=3?Classic-Aliens-youd-like-to-see#1012017-02-09T19:13:43Z2016-07-21T06:43:01Z<p>There are a few things I am looking forward to for the PC races. Androids/Robots are the first to come to mind. Then some kind of enlightened psychic/magical Race (Vulcans, Asari). Plus your classic Imperial Warrior Culture (Klingons, Turians, Mandalorians). But with all of Space you could easily just throw in what ever aliens you want and call it good. </p>
<p>As for Monsters I am looking forward to seeing what their version of the Borg/Tyranids/Zerg are.</p>There are a few things I am looking forward to for the PC races. Androids/Robots are the first to come to mind. Then some kind of enlightened psychic/magical Race (Vulcans, Asari). Plus your classic Imperial Warrior Culture (Klingons, Turians, Mandalorians). But with all of Space you could easily just throw in what ever aliens you want and call it good.
As for Monsters I am looking forward to seeing what their version of the Borg/Tyranids/Zerg are.Aelreth (alias of Edward the Necromancer)2016-07-21T06:43:01ZRe: Forums/Pathfinder First Edition: General Discussion: What makes a god a god?Aelreth (alias of Edward the Necromancer)https://paizo.com/threads/rzs2raez&page=3?What-makes-a-god-a-god#1472015-12-15T14:14:13Z2015-12-15T03:46:17Z<div class="messageboard-quotee">DominusMegadeus wrote:</div><blockquote><p> Are gods willing to prevent murderhobos, but not able? Then they are not omnipotent. Are they able, but not willing? Then they are malevolent. Are they both able and willing? Then whence cometh murderhobos? Are they neither able nor willing? Then why call them gods?</p>
<p>These are the things that haunt our age. </blockquote><p>The problem with your statement is that in THIS world some of the gods are supporting the Murder Hobo. If say Iomedae wanted to stop said murderhobo directly, she would be directly opposed by Norgorber. Since Murder is kind of his thing. So the Gods are limited to working through their servants. If the gods started jumping into the material plane then they would be opposed by another God(s). Which would probably lead to the material plane being destroyed. That is why the gods need their cults, orders, etc. Because that is how they effect the material plane.DominusMegadeus wrote:Are gods willing to prevent murderhobos, but not able? Then they are not omnipotent. Are they able, but not willing? Then they are malevolent. Are they both able and willing? Then whence cometh murderhobos? Are they neither able nor willing? Then why call them gods?
These are the things that haunt our age.
The problem with your statement is that in THIS world some of the gods are supporting the Murder Hobo. If say Iomedae wanted to stop said murderhobo directly, she...Aelreth (alias of Edward the Necromancer)2015-12-15T03:46:17ZRe: Forums: Advice: Blue Dragon help...Aelreth (alias of Edward the Necromancer)https://paizo.com/threads/rzs2nqpg?Blue-Dragon-help#42015-06-08T01:27:37Z2015-06-08T01:27:37Z<p>There was a 3.5 DnD book 'Exemplars of Evil'. In the book it as a Blue Dragon queen called "The Thunder Tyrant" who is an Ancient Blue Dragon that has a bunch of half breed eunuch children serving as her elite soldiers.</p>There was a 3.5 DnD book 'Exemplars of Evil'. In the book it as a Blue Dragon queen called "The Thunder Tyrant" who is an Ancient Blue Dragon that has a bunch of half breed eunuch children serving as her elite soldiers.Aelreth (alias of Edward the Necromancer)2015-06-08T01:27:37Z