Raistlin

Edward the Necromancer's page

Organized Play Member. 220 posts (323 including aliases). No reviews. 1 list. 2 wishlists. 1 Organized Play character. 1 alias.


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I'm still waiting on some kind of School of Undeath for roleplaying a Necromancer. Yes, I know they are making a Necromancer Class, but that doesn't mean there shouldn't be a Wizard School for Wizard Necromancers.


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It has been a while since I have seen one of these 101 lists, and I am not aware of a list like this one. So, here we go!

1: A skeleton in Abadar's Vault

2: As Trustworthy as a Chelaxian Lawyer

3: As sane as Nethys


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234: Aroden is dead because he forgot to pay Nethys to cast Contingency on him.


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I'm going to list these alphabetically because I'm just going through the book.

Abadar-A: I'm personally put off by what is essentially the God of Capitalism. But he is very important to the setting, being the god of money, merchants, and cities. He is also unique enough that he has his charm.

Asmodeus-C: There isn't much if any difference between Paizo's version of Asmodeus and other versions of Asmodues that existed D&D 3e or earlier. It isn't that he isn't interesting, but he loses points for not being more original.

Calistria-D: Calistria seems like a strange mismatch of traits that would be more fitting for a strange minor god or split up among multiple gods. Wasps, and Sex, and Vengeance, AND Elves. I've never made a character who worshiped her nor seen a player who did. Her concept seems like the designers had a few random qualities were just slapped together.

Cayden Cailean-S: What can I say, I LOVE my Drunken god of Heroes, Adventures, and Liberation! I know that some people are put off by his drinking aspect, but there is just so much MORE to Cayden Cailean that he remains one of my favorites.

Desna-B: There is a fan hypothesis that Desna is basically a Good Natured Outer God. While probably not true, having a Good God of Travel, stars, and dreams be a GOOD thing instead of a source of madness is interesting.

Erastil-C: Personally, I find him a little boring. But I honestly find nature gods boring in general. He does play a nice counter to Abadar though, with both being gods of different Communities.

Gorum-F: How is a god of war boring? If you look at IRL mythology you either see stories of Gods like Ares being made the fool of, or stories like Hercules kicking ass and taking names! Where are the stories of Gorum, what is his personality, how is a god of war boring?!

Gozrey-D: It is a nature god of water and air. Is kind of interesting since they play up their Two Aspects bit, but otherwise just seems like another boring nature god.

Iomedae-S: I know some people dislike her, but I LOVE my Paladin God! Want to play a HERO but not be a drunk, this is your GOD! Bonus points for cool lore with being the Inheritor!

Irori-D: Somehow I find Irori almost as boring as Gorum. But at least Irori has an interesting origin story. Plus he is essentially The Buddha.

Lamashtu-B: An Evil Goddesses of Monsters that also has some positive qualities due to being the Goddess of childbirth, thus giving people an actual reason to worship her!? Yes please! If the writers were to give her a redemption arch I wouldn't mind.

Nethys-C: same problem as Gorum, kind of boring. But unlike Gorum at least Nethys has an interesting origin story. The crazy/sane duality also gives the hint of a personality.

Norgorber-B: Most people will tell you that Norgorber is a god of four aspects. But the truth is that he is really 4 gods in a trench coat!

Pharasma-A: A neutral god of death, that is also the god of life, fate and prophecy! Yes please! I've always liked Pharasma and found her an interesting part of the greater cosmology.

Rovagug-C: One on hand you have a rather bland god of destruction who just want to destroy everything just because. On the other hand you have a god that was fought against by literally every other god, sealed up inside a prison, a prison that became the world! The god itself isn't that interesting, but his story IS!

Sarenrae-S: I love Sarenrae as much as I love Iomedae. When I play a cleric it is either a cleric of Iomedae or of Sarenrae! No notes, chef's kiss!

Sheyln-A: Some people are put off by her because they think that as the god of love she is also the god of Lust & Sex. But Sheyln is NOT Aphrodite of Greek myth. She is the god of beauty, of art, and romantic love! You want mindless crazed lust, go worship Urgathoa.

Torag-D: A dwarf god for dwarfs. Only reason he isn't F is because he at least has non-dwarf craftsmen that worship him. So there is some creativity going on.

Urgathoa-A: The challenge with making any Evil God is how to make them appealing enough that non-crazy people would want to worship them. Urgathoa passes that test. Glottony, indulgence, pleasure, THIS is your GAL! You want to be a crazed sex fiend that would make Slaanesh blush? You don't worship Sheyln or Calistria, you worship Urgathoa!

Zon-Kuthon-D: I don't GET the appeal of Urgathoa, I really don't. Asmodeus has the LE tyrant angle, Norgorber is for assassins and serial killers, Urgathoa is for the over indulgent, even Rovague is for the self destructive niellists. But what does Zon-Kuthon bring besides a Pin Head astetic? Self mutilation? To me he is ONLY interesting due to his relationship with his Sister Shelyn.


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The Thing From Another World wrote:

At this point I’m good with the change though l do hope we get to see some truly evil empires and races in the Remaster world background of Golarion. Not every race had to be evil yet not every race has to be good either imo,

I'd rather just have the "evil empires" and not bother with the evil "races".

You can have an evil Human empire without implying that all humans themselves are evil.


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The Armor/Weapons Math

Do I like the idea of having a large selection of weapons and armor? Yes.

But I want the selection to be full of choices that are actually DIFFERENT, not just a higher level of the same thing.

Oh, you are wearing the Version 3 of your armor? But you have leveled up a few times so now you are under geared. Time to go out and buy the Version 4 of your armor...

This is a TTRPG NOT AN MMO!.If I wanted to play a tabletop MMO I would have played dnd 4e damn it!


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Fromper wrote:
Edward the Necromancer wrote:

I would LOVE for Paizo to give Orcs the same treatment that they gave to Goblins!

Orcs tend to not have a lot of lore examining what Orcs ARE! Meaning they get relegated to blood bags of XP.

But if Paizo can turn Goblins into lovable mascots, I am sure they can do SOMETHING interesting with Orcs.

First edition had a book called "Orcs of Golarion", and pretty much nobody cared.

Maybe, but Belkzen, Hold of the Orc Hordes was one of my favorite Lore books for 1e. I loved the take that Orcs not only got a fleshed out Pantheon (not just an implied one like what the Dwarves have), but the Pantheon included a Magic God and a Mother God. But even that book still couldn't get away from the Orcs are evil so its ok to kill them issue.

Paizo could make a whole book looking at the "evil"(Goblins, Orcs, etc) & underdeveloped (Catfolk) Ancestries and it would be a step in the right direction.


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The more a person learns about Pharasma, the more you realize just how interesting she is!

I remember a thread years ago asking "which god is the most powerful" and on of the developers came in and flat out said that out of the main 20 in the main setting, Pharasma IS THE STRONGEST!

But what I always found more interesting is that yes, Pharasma is THE God of Death. But she is also the Goddess of Birth and of Midwives.

It is very heavily implied, if not outright confirmed, that Pharasma is a/the only survivor from the previous incarnation of the Universe. Which means she was here from the VERY BEGINNING! While calling her the mother of the Universe would (probably) be wrong, Pharasma could be considered the midwife of the universe. She watched the Universe be born, and will watch it die. Then either one of her minions will become the midwife for the next Universe, or Pharasma will watch/help/etc the next universe be born.

She is honestly amazing!

As for MY personal favorite God...
It seems every time I try to play a Paladin/Cleric of Iomedae, I act more like a worshiper of Sarenrae.


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I have been playing Pathfinder since I converted over during the 3.5 years.

What the system does, it does VERY WELL and it is one of my favorite systems.


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So I found am article from the American Bar Association about the current OGL issue.

A few high lights (copy pasted from the link)

To discuss copyright in board games, we must look back to an 1879 Supreme Court case ironically having nothing at all to do with games. In Baker v. Selden,4 the plaintiff had developed a new method of bookkeeping and published a book containing an introduction, an explanation of the method, and some examples that consisted mostly of blank bookkeeping forms. His book met with little success, but when another publisher began successfully selling a book containing very similar forms, his widow filed a copyright infringement suit. The Supreme Court held that although the book was subject to copyright, the bookkeeping method itself was not a suitable subject of copyright, and because the forms were merely implements for performing the method, they were not copyrightable subject matter. Justice Joseph Bradley wrote, “[W]hilst no one has a right to print or publish his book, or any material part thereof, as a book intended to convey instruction in the art, any person may practice and use the art itself which he has described and illustrated therein. . . . The copyright of a book on book-keeping cannot secure the exclusive right to make, sell, and use account-books prepared upon the plan set forth in such book.”5

HOWEVER

Board games occupy a somewhat eccentric niche in intellectual property law, often not fully protectable by copyright, trademark, or patent, and thus susceptible to knock-offs and alternate themes. A would-be board game designer should understand which kinds of IP protection apply to which aspects or components of the game, and take appropriate steps to protect them accordingly: registering the copyright in the rules and other copyrightable components; ensuring that all agreements with contributors (such as artists) assign all rights to the game developer; exploring the possibility of patent protection for truly novel game mechanics; and making sure that any license or distribution agreements clearly delineate the IP rights of each party.

My thoughts

On one hand, it IS ESTABLISHED that you can not copyright methods. You can't copyright instructions on how to do things any more than you can copyright the concept of rolling a dice and adding numbers.

HOWEVER, Pathfinder and DnD are both a LOT more complicated than that, which is where the gray area comes into play. The intellectual line between DnD and Pathfinder is pretty clear, especially between 1e and 3.5.

Is Pathfinder completely screwed? I don't think so. But I do expect that they will have to make some changes, if for no other reasons than doing so will be easier than trying to fight with lawyer.


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So, I have found a take on the new OGL HERE.

As for my own personal thoughts...

Worst case scenario is that Paizo has to publish a Pathfinder 3e with changes the wording of a few things (Feats are called abilities for example), maybe stop using the stat table, mostly little things to avoid it being OBVIOUS how much influence Pathfinder takes from DnD.


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Deriven Firelion wrote:
Let them run the NPCs and have fun.

To expand on this,

Let your players restate the NPCs as full on characters and let the players control multiple characters.


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An adventure with AbadarCorp and thus the Church of Abadar as the Antagonist.

SciFi games with Mega Corporations as an antogonist is a common theme in a lot of SciFi

RoboCop, Cyberpunk Red & Cyberpunk 2077 well known examples, but even Pixar's Wall-e shows Mega Corporations being EVIL.

So having an adventure with THE MegaCorp as an antagonist just makes sense.


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James Jacobs wrote:

I was thinking about this thread earlier, and to a certain extent, I think that folks who rely upon the content of a pre-Pathfinder early-Golarion product are falling into some of the same traps someone might fall into by relying upon a set of encyclopedias published in 1960. It's the same world, yes, but today things are a LOT different, and what we thought we knew about the world back then and trusted enough to put into print in a big expensive color book is not something we'd put into the same book today, and in fact, some of that content from long ago is kind of embarrassing or even actionable by today's standards and society.

So... if all you're using as source material for Golarion is a book that was published over 10 years ago or before we made the switch to the Pathfinder RPG... just do so knowing that times have changed and we might no longer think there are canals on Mars, for example.

This does bring up a few issues though, because there are books where a LOT of the info is ONLY from older books. Or as YOU put it

"falling into some of the same traps someone might fall into by relying upon a set of encyclopedias published in 1960"

Most (if not all) of the [Race] of Golarian books were published in the "pre-Pathfinder early-Golarion product" days. So while I agree that we should rely on the newest content. There are often instances where the earliest info books is still from THOSE EARLY DAYS!

For Comparison, Orcs of Golarion was published in 2010, while Belkzen, Hold of the Orc Hordes was written in 2015.

Goblins of Golarion was published in 2011, yet there has NOT been a new book for Goblins, even though Goblins are now a Core Race. GOBLINS NEED A NEW BOOK!

Sure, as a long time Paizo FAN BOY I am able to understand how Goblins have changed. Honestly one of the REASONS I LOVE THIS SETTING is because Goblins are NOT just a random evil race that you kill for XP! (I would also love to see this for Orcs FYI!)

But imagine if I wasn't a long time player, a person who hadn't been playing since the 3.5 days? I would not be aware of these gradual changes!

I guess my point is that I think that since there has been a LOT of new/updated/etc LORE for the Races/Ancestories/etc, we NEED NEW BOOKS!!! We can NOT rely on casual fans on doing deep dives on these forums to figure out how Gods/Ancestories/etc have changed. There needs to be new books that contain these updates!!!

Because when ever there is a conflict on HOW people interpreted LORE a very common response is "show me a quote/source/etc". Since Paizo/Golarion is different than Forgotten Realms/Eberron/etc, there needs to be sources that people can reference. The best sources for this kind of information is from a book. But for a LOT of this info, there isn't a clear "read X book" for this info source. A LOT of the information is buried in adventure paths, random books, FORUMS LIKE THESE etc.

IF you want to override old/outside LORE, you need to make it clear in a NEW LORE BOOK!

In the end, I am just arguing for NEW Setting Specific Lore Books!


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James Jacobs wrote:


The main reason I object to giving Erastil a flaw like this is that it makes it look like Paizo is saying "It's both lawful AND good to behave in this way." I have no problem at all with a lawful good non-deity character having this sort of flaw, but giving this specific flaw to the DEITY OF FAMILY AND COMMUNITY is an outright fundamental design error that flies in the face of what Paizo stands for AND Erastil's 30 year history—even if he's only been in print for a third of that time.

I get the idea of NOT wanting a Lawful GOOD deity, but I do think a Rural Lawful God of community has a place. Which is why I think changing Erastil to LN while keeping his flaw could have had a place.

But that is partially due to my experience with rural people.


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Edward the Necromancer wrote:
Haladir wrote:

192) COVID-19

What? Too soon?

206) Aroden isn't dead, he is simply in quarantine for a few thousand years.

221) Aroden refused to get vaccinated, got infected, an died.


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217) Aroden got ran over by a boulder and got Isekai'ed into Earth as a normal Japanese Teenager.


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99) Arcadian Flat Bread: These pieces of flat bread are made with a local flour and are used to make wraps which can be filled with many different food stuffs. The biggest difference between these flat breads and flat breads found in the rest of the world is the type of flour used. While the Dragon Kingdoms prefer Rice flour and Avistan uses wheat flour, Arcadia uses a local grain called "corn" for their flat bread.


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90) Mermaid Seafood: Since cooking is impractical under the sea, Mermaids prepare most of their food raw, but have found inventive ways to prepare their food. A favorite method is to wrap what they are eating up in seaweed. Because of this seaweed is a staple of Mermaid food preparation in a similar way that grains are for the surface.


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so the last few posts did not continue the numbering, so I think the next number is...

215) Aroden and Cayden started to have a friendly debate about the conflict between Prophecy and Free Will. During the debate they had a few drinks, and a few more, which eventually turned into a drunken bender. When Cayden woke up Aroden was nowhere to be seen and has been missing since.


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212) Aroden discovered time travel and attempted to prevent a disaster that he had foreseen. But this created a paradox which caused Aroden to simply stop existing.


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Lathiira wrote:
208) Taken out by some strange adventurer called the Dovahkin who thought his name was Alduin, not Aroden. It was a loud noisy fight.

209: Aroden made an appearance in a JRPG and was defeated by a colorful group of misfits.


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Haladir wrote:

192) COVID-19

What? Too soon?

206) Aroden isn't dead, he is simply in quarantine for a few thousand years.


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203) Somebody asked Aroden "Do goblins produce milk that i can turn into cheese?". Aroden decided to kill himself rather than answer the question.


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I would like to know more about the Deed Sea, Under Water Civilizations, basically anything NOT of the surface (mermaids anyone?)

Going into that direction, I would like to know more about The Underdark Darklands.


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Yqatuba wrote:
Perpdepog wrote:
And there's Saint Cuthbert and the mace that bears their name.
What god was Cuthbert a saint of in Pathfinder? My guess is Iomedae.

In regards to Tabletop gaming,Cuthbert is a DnD God, not a Pathfinder God. Lawful Neutral, but doesn't except Lawful Evil worshipers.


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PossibleCabbage wrote:
Well, there is Desna...

I know this isn't LITERALLY true, but this will always be my personal head cannon.


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Considering the new status quo for Goblins, I would like too see a new Goblins of Golarion book. Because in MANY people's minds, goblins are the equivalent to rats; Pests that sometimes make a good pet if you manage to get a tame one but otherwise should be exterminated. Something updating Goblins would give people an idea of HOW to view goblins.


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Selecting a Draconic Bloodline to get the Blood Magic +1 status bonus to AC for 1 round seem pretty good. Combined with Shield for a +1 Circumstance bonus to AC, and if you dip into Champion for the Armor proficiency, I think you would be sitting pretty comfortably.

Daddy Likes :D


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I like Aroden and Iomedae, not because they are Gods of Law. But because after playing DnD and seeing how every other race has THEIR Gods, literally every species/race gets their own special God focused on them, it is nice to see Humanity get some attention.

Building off that, I DO like how even though there are Racial Gods, these Gods are still willing to branch out. Torag for instance has many human worshipers, dispite the fact that Torag is the head of the Dwarven Pantheon.


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A Kingdom building in The Hold of Belkzen is actually an idea I have toyed with in my head. Since the Orc lands are not actually controlled by any one tribe, the PCs would be the ones to unite the lands and actually establish central authority. Bonus is that once they do THAT they now have a huge Orc Army to go Dark Lord on their neighbors with!


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Another idea is the Shackles. Since at the moment there is only a bunch of Pirates with dozens (or more) of small but inhabited Islands you COULD make a campaign out of breaking the power of the Pirates and creating an actual Civilization, or Multiple.


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So, this would have to be Post closing of the World Wound, but I think a Kingdom building adventure in Sarkoris would be interesting. Sarkorsis was the name of the land BEFORE the World Wound opened and Demons took over the place. The players would be re-settling a land that had been ruled by Demons for about a hundred years while having to deal with the neighboring territories.


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With all of the Campaign Supplement and Player Companion books that have been published I would like to see everything put into combined volumes every once in a while to consolidate everything.


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While most of the Gods do not bother me in of themselves, I wish the Gods were actually organized into a Pantheon. Instead each of the Gods just kind of exists.

Summoners, why do they exist? A class should NOT just be a set of mechanics, they should make sense into the lore of the world and allow for role play. Wizards are smart and go to school, Sorcerers are born special, Clerics serve the divine, Psychics wield the power of their own mind, Oracles get blessed/cursed by a God/Gods, etc etc, there is always some kind of lore reason about WHAT they are. But WHAT is a Summoner? Do they study like a wizard, if so why don't they use Int, are their summoner schools? Does it just come naturally to them like a Sorcerer, if so how and most importantly WHY? There is not (as far as I know) any real explanation of how one becomes a summoner.

While 2e seems to be fixing this in regards to Goblins, I dislike pure evil races. So ALL Orcs and Hobgoblins are pure evil irredeemable savage warmongers? I prefer the Eberron approach to Orcs and Hobgoblins personally.


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Zaros2400 wrote:
I hope this comes to 1e, as absolutely none of my groups are interested in 2e.

I am also in this position. I have already invested so much into 1e and at this point in my life I don't see myself investing into 2e. None of my friends seem interested in 2e either.

Plus considering that I don't actually have all of the Kingmaker adventure path (I only have the first chapter) a remake edition of Kingmaker would be a good opportunity to get an adventure that I have wanted to get for a while.


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Dracomicron wrote:
Devastation Bob wrote:
Hermes with Profession: Bureaucrat as his scholar specialty?
Technically correct!

The Best Kind of Correct


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The Planet Express Crew

Fry-Human Themeless Envoy
Bender-Outlaw SROS Outlaw Operative
Leela-Human Ace Pilot Soldier
The Professor-Old Human Scholar Technomancer
Zoidberg- Wrikreechee Xenoseeker Biohacker
Amy - Hylki(so Human, but from Akiton) Icon Envoy
Scruffy - Human Mercenary Mechanic
Hermes - Human Scholar Operative


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Yqatuba wrote:
Also there are some "real" gods of alcohol (Bacchus/Dionosys being the most well known). So there is some precedent for it.

The thing with Dionysus is that is isn't JUST the god of wine/drinking. He is the god of madness, arts, and creativity. Think of the stereotype of the weird person who is creative BECAUSE they are weird.

While I personally LIKE Cayden Cailean (he is literally an adventurer who became a God), I get why people have issues with him. Since part of his personality/portfolio involves liquid courage, he often rubs people the wrong way. Especially those who have seen the disruptive sides of drugs/alcohol.


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162) Aroden got his hands on a Deck of Many Things, and decided to go through the entire deck.


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I am sure I am not the ONLY one who has considered altering the current Starfinder Setting by keeping Golarion. My question is how have people handled this or how would you handle this? How would history have unfolded?

A few things I think would happen are

-The Empire of Cheliax is either completely gone or has shrunk into a nation, instead of being an empire.

-When Numeria finally gets a hold of Firearms, their head start on Technology allows THEM to become the next Empire and dominate force in the Inner Sea.

-The technological head start the Inner Sea Region gets on technology, when compared to the rest of the world, allows them to engage in Global Imperialism. Like what the European powers did to the rest of the world on Earth.

Has anyone else thought about or already added Golarion back into the setting? What would/have you done?


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1) An actual full Sized book comparable to an actual Bestiary/Monster Manual

2) Conversions of "Classic" Monsters.
2a) A Marilith wielding Multiple Energy Blades :)
2b) Space Dragons and Space Dragon 'ship' stats.

YES I technically can convert and/or build my own Marilith(think I will get right on that :P), but the whole point of buying books is to save myself time so that I can simply flip a page instead of having to spend time making my own monsters.


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I want more information about places OUTSIDE of the Inner Sea Region. Heck, I would like at least source book for each Continent.


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112) A Numerian Technomancer created a doomsday device. Good news is that it worked. BAD news is that it worked!


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So with the release of Alien Archive, I have attempted to create a Tau Fire Warrior using the Alien Archive Rules. This is my first attempt at creating anything using the guidelines in Alien Archive. Thoughts?

Tau Fire Caste Graft: Low Light Vision, Fearless, Survival and Perception are Good Skills, gain Armor Savant

Fire Warrior CR 3
XP 800
Tau (Fire Caste)
LN Medium Humanoid (Tau Fire Caste)
Init:+4 Senses: Low-Light Vision; Perception: +8
HP: 40
EAC:19
KAC:20
Fort: +6 Ref:+5 Will:+4[+6 Fear]
Speed: 25ft
Melee: +4 [Knife, Survival ]1d4+4 S
Ranged: +7 [Pulse Rifle] 1d6+3 F, Burn1d6, Automatic
Special Abilities:[1-Armored Advantage(Gear Boost)], [2-Far Shot(Feat)]
Str+1 Dex+4 Con+3 Int-1 Wis+0 Cha+0
Skills: Acrobatics+13 Athletics+8 Medicine+8, Perception+8, Survival+8
Languages: T’au
Gear: Tau Combat Armor, Pulse Rifle, Flash Grenade I, batteries[2], medpatch
Enviroment: Any (T’au Empire)
Organization: Fire Team (6-12),

Pulse Rifle
Level 3: Price(1,180)-1d6-60ft-burn1d6-20Charges-Usage(1)-Bulk(1)-Automatic

Combat Armor
Level 3: Price 2,000: EAC+4/KAC+4/MaxDex+4/Penalty-1/Speed-5ft/Upgrade Slots 1/Bulk3


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Archpaladin Zousha wrote:

The Basking Rock

A popular lounge that caters specifically to reptilian species such as vesk, ikeshtis and the occasional dragonkin, The Basking Rock’s most distinctive feature are the large heat lamps that hang over the bar and booths, approximating natural sunlight very closely in terms of wavelength and temperature, which energizes the patrons and helps them feel more comfortable. While the bar doesn’t exclude more mammalian guests, the heat and the brightness of the lamps can be uncomfortable for those not used to desert-like conditions, though the bar is always fully stocked with ice-cold drinks to help beat the heat!

As a consequence of all of the heat lamps there are plenty of comfortable couches for the clientele to "sun bath" and relax.

As ANOTHER consequence the Basking Rock is also very popular with Catfolk and other alien species that enjoy a nice relaxing sun nap.


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These Are not that bad looking and a pretty good price and you get a small bundle of different ships.


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You could have worshipers of Cayden Cailean take his idea of personal freedom warped into a desire to see all governments abolished (for violating freedoms), which then warps into a desire for anarchy, which THEN turns into a desire to "watch the world burn".

Crazy people can justify anything, roll with it and have FUN!


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Tau Water Caste

+2 Int,+2 Cha, -2 Str
2 HP
Water Caste Tau are Medium Humanoids with the Tau Subtype

Water Caste Diplomates:- A lifetime of making deals grants a Water Caste Tau +2 racial bonus on Diplomacy and Sense Motive Checks

For the Greater Good: Their belief in “The Greater Good” inspires Tau with a sense of purpose. +2 racial bonus vs Fear effects

Low-Light Vision. The Tau homeworld is a warm, dry, and arid planet. As such the Tau prefer the night to the day and their vision has adapted because of this. Tau can see in dim light as if it were normal light. See Vision on page 261.

Olfactory Chasm: The Tau sense of smell is vastly superior compared to other humanoid races. Gain the Scent ability.


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Tau Ethereal Caste

+2 Wis, +2 Cha, -2 Dex
4 HP
Ethereal Caste Tau are Medium Humanoids with the Tau Subtype

Ethereal Caste Leaders: As the spiritual leaders of the Tau people and the Tau Empire, those of the Ethereal Caste gain a +2 to Culture and Diplomacy checks.

For the Greater Good: Their belief in “The Greater Good” inspires Tau with a sense of purpose. +2 racial bonus vs Fear effects

Low-Light Vision. The Tau homeworld is a warm, dry, and arid planet. As such the Tau prefer the night to the day and their vision has adapted because of this. Tau can see in dim light as if it were normal light. See Vision on page 261.

Olfactory Chasm: The Tau sense of smell is vastly superior compared to other humanoid races. Gain the Scent ability.

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