m N duergar Biohacker 10 | sp 65/90 | hp 66/66 | rp 10/11 | EAC 21 KAC 22 [+4 bull rush and trip] | Resist Fire 5| F+9 R+3 W+8 [+2 vs poisons, spells, and spell-like abilities] [-2 vs emotions] | Init +2 | Perc +22, DV60' | Sense M +22, Li&Pi Science +22, Med +23 | Biohack 7/7 | BT + | Spark + | Tranq + | Rage + | Haste 8/10
Do ye really want ta scare a duergar with fire? Bah, what do ye know aboot our blacksmiths? You hear this from Tulgram, who rushes past the battle with the undead and throws himself into the flames.
Swift - Haste Circuit (as haste spell); double move, 100ft in total; I'll get AoO from red, but otherwise, I easily have enough speed to bypass both black and efreeti without additional attacks.
My AoO vs efreeti (move, cast spell etc; I have reach btw):
m N nagaji Samurai 1 | HP 12/12 | AC 18 T 12 FF 15 | CMD 16 | F+4 R+2 W+1 [+2 poison & mind-affecting effects] | Init +2 | Perc +7, LLV | Challenge 1/1, Resolve 1/1
Nagaji approaches you and makes a polite oriental bow, bowing his head and folding his palms near his chest. Greetingss. My name iss Yoshi Arobu, I am a masster of the blade, now learning the way of art for the glory of the Redeemer Queen. Indeed, his armor is engraved with a symbol in the form of lips against the background of the moon, and there is another similar symbol on the handle of the katana. He looks you all over carefully with his snake eyes, and takes a longer look at Ouita. I ssee that you are following the ssame path of blade and beauty that I am. May I assk where you learned our martial art? You don't look like a tien.
Two Brawling Blademasters from Order of the Songbird and even both with an Indomitable Faith trait? Amazing .) How often do we see at least one samurai in the game?
After talking to another samurai in the squad, he turns to the young man. I think that no matter how we prepare, ssomething will come as a ssurprise to uss. At a minimum, I would recommend ussing crushing weaponss in case of a fight with sskeletal undead, and chopping weaponss in casse of a fight with zombiess... And alchemical lightss or ssomething like that, if we are attacked by a sswarm of insects or ssnakes.I assume that Pathfinders are taught this!...I'm sorry, the old warrior training makes me see the possibility of a battle in everything. Yoshi makes another slight bow, folding his arms over his chest again.
f N human Wizard 5 | HP 32/32 | AC 16 T 12 FF 14 | CMD 14 | F+3 R+3 W+4 | Init +2
Magic:
Color Spray 3, Feather Fall 1, Ray of Enfeeblement 1, Shield 1 | Blindness/Deafness 2, Ghoul Touch 1, Mirror Image 0 | Fireball 2, Halt Undead 0 || A-Bond +
Corey, thanks for perfect botting! I am sure that such a successful result is the instant karmic consequences of such a good post .)
Ashtoret smiles contentedly. This new friend will finally be an interesting conversationalist!. And we can all learn so much from him about the past of this place! She holds out her hand to him almost tenderly. Please calm down and don't attack my comrades. We are not enemies!
m LG human Paladin 9 | HP 76/76 | AC 20 T 13 FF 17 | CMD 23 | F+13 R+11 W+11 [+2 vs illusions] | Init +4 | Perc +0 | LoH 6/8 | Bond 0/1 | Smite 3/3 |
Nikita sheaths his blade and makes soothing gestures, spreading his arms to the sides and shaking his head, showing that as a guest he is not offended at all. It was a good workout (and not too difficult, except for the moment when we had to try not to kill any of the students).
m N duergar Biohacker 10 | sp 65/90 | hp 66/66 | rp 10/11 | EAC 21 KAC 22 [+4 bull rush and trip] | Resist Fire 5| F+9 R+3 W+8 [+2 vs poisons, spells, and spell-like abilities] [-2 vs emotions] | Init +2 | Perc +22, DV60' | Sense M +22, Li&Pi Science +22, Med +23 | Biohack 7/7 | BT + | Spark + | Tranq + | Rage + | Haste 8/10
Oh yeah. I'm going through that period now too. I need to level up 6-8 characters in the PFS/SFS, and before that, I still have to calculate the money & XP from +/- 30 chronicles, but the lifestyle now is such that I barely manage the most vital tasks. Oh...
m N duergar Biohacker 10 | sp 65/90 | hp 66/66 | rp 10/11 | EAC 21 KAC 22 [+4 bull rush and trip] | Resist Fire 5| F+9 R+3 W+8 [+2 vs poisons, spells, and spell-like abilities] [-2 vs emotions] | Init +2 | Perc +22, DV60' | Sense M +22, Li&Pi Science +22, Med +23 | Biohack 7/7 | BT + | Spark + | Tranq + | Rage + | Haste 8/10
Tulgram nods, having filmed this confession. For what purposes he needs it, he does not explain. Then he returns to the squad and clarifies what the final plan is. The burly duergar agrees to almost anything, as long as he doesn't have to pose as a solarian player in some strange alien game.
I'll try to jump into the last carriage of the departing train. The character is fully prepared (I noticed that this was not a prerequisite for applying for the game, but it was my wish) - you can view it in the profile of this ally. This is a paladin with a rather gloomy archetype of a tortured crusader. Otherwise, he is a classic dwarven follower of Torag.
A sketch of the background:
Tariq Vestgeir is a former wandering paladin of Torag, who is now consumed by guilt over the death of an entire village of local peasants, whom he could not save from the clutches of ghouls. A descendant of the dwarven generals* who participated in the Shining Crusade, Tariq hoped to gain fame as a fighter against the undead worthy of his ancestors, but in the end he let down the people who asked him for protection. Completely disappointed in himself, this young (by dwarven standards) holy warrior decided to devote himself to the peaceful profession of a blacksmith and no longer put other people's lives at risk with his protection... So he led his secluded lifestyle, until recently he received a letter inviting him to the funeral of that strange professor whom he once almost accidentally saved at the very beginning of his travels and who promised to repay him... on occasion**.
*By the way, this is part of the lore, and it was the dwarves who later defended one of the Seals that restrained the Whispering Tyrant. For more information, see the Crown of the Kobold King.
m N duergar Biohacker 10 | sp 65/90 | hp 66/66 | rp 10/11 | EAC 21 KAC 22 [+4 bull rush and trip] | Resist Fire 5| F+9 R+3 W+8 [+2 vs poisons, spells, and spell-like abilities] [-2 vs emotions] | Init +2 | Perc +22, DV60' | Sense M +22, Li&Pi Science +22, Med +23 | Biohack 7/7 | BT + | Spark + | Tranq + | Rage + | Haste 8/10
Tulgram listens to this with raised eyebrows. Tha'ss'a how I imagined tha work o' a scientist, huh. Then he finds Vessu and takes him to a different room from the rest of the company. All those things ye've been telling us aboot... That ye were going ta gas us an' turn us over ta tha efreets. That ye've been involved in subversive activities 'afore. Tell it again... On camera. With these words, the duergar turns on the video recording.
m N duergar Biohacker 10 | sp 65/90 | hp 66/66 | rp 10/11 | EAC 21 KAC 22 [+4 bull rush and trip] | Resist Fire 5| F+9 R+3 W+8 [+2 vs poisons, spells, and spell-like abilities] [-2 vs emotions] | Init +2 | Perc +22, DV60' | Sense M +22, Li&Pi Science +22, Med +23 | Biohack 7/7 | BT + | Spark + | Tranq + | Rage + | Haste 8/10
Professor Xuuvats, if I completely become a robot, don't forget to clean my program code, please. Tulgram frowns cheerfully while his body copes with the foreign invasion.
F:1d20 + 11 ⇒ (8) + 11 = 19F:1d20 + 11 ⇒ (11) + 11 = 22F:1d20 + 11 ⇒ (16) + 11 = 27F:1d20 + 11 ⇒ (19) + 11 = 30F:1d20 + 11 ⇒ (11) + 11 = 22|| 9 + 7 + 3 + 5 + 4 = 28 | Still in full HP | Can I spend 1RP/10min to restore stamina points?
m LG human Paladin 9 | HP 76/76 | AC 20 T 13 FF 17 | CMD 23 | F+13 R+11 W+11 [+2 vs illusions] | Init +4 | Perc +0 | LoH 6/8 | Bond 0/1 | Smite 3/3 |
Lorian the Peacemaker wrote:
"There is only one way to find out. Lorian said as he motioned for the group to head into the compound. "Do you have any titles by chance? he added to Nikita.
Nikita Sergeyevich Volkov, captain of zeye second rifle company of zeye zeerteenth cavalry battalion of zeye Workers' and Peasants' Red Army... Retired, I guess - I haven't been in zeye unit for a long time and I don't knov how to gyet zere... If yoah'rye talking aboaht titles of nobility, I don't have one and I von't have one, because noble-bourgeois dictatorship mahst be overthrown as unfairly oppressing proletarian class.
Nikita then stands with his arms folded and waits for an answer from behind the door. Indeed, knocking and asking to be let in in an honest way is the best solution in this situation.
m N duergar Biohacker 10 | sp 65/90 | hp 66/66 | rp 10/11 | EAC 21 KAC 22 [+4 bull rush and trip] | Resist Fire 5| F+9 R+3 W+8 [+2 vs poisons, spells, and spell-like abilities] [-2 vs emotions] | Init +2 | Perc +22, DV60' | Sense M +22, Li&Pi Science +22, Med +23 | Biohack 7/7 | BT + | Spark + | Tranq + | Rage + | Haste 8/10
Fort; rewire flesh:1d20 + 10 + 2 ⇒ (5) + 10 + 2 = 17 Fort; inject nanobots:1d20 + 10 + 2 ⇒ (3) + 10 + 2 = 15 Houston, we have a problem Confusion:1d100 ⇒ 9
Not bad... Tulgram shakes his head, feeling a strange noise in it. The mushroom biocomputer in his brain reports on the penetration of hostile foreign bodies that disrupt the effective functioning of the central nervous system. There is critically little time left. Tulgram turns his capture pole 180 degrees and makes a sharp injection with a syringe on pole's collar into his leg. Then the duergar crunches his neck like a wrestler before entering the mat, and looks very badly at the devil from under his brows. He turns the weapon back towards the foe and takes a firm step forward.
Neurochemistry Booster [6 rounds]: You bolster the chemistry of a creature’s brain (or other cognitive system), allowing it to ignore the effects of the confused and staggered conditions for the booster’s duration. While the creature is ignoring these effects, the duration of the condition elapses as normal.
Will saves for this 6 rounds:
W 1:1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 31...and it will end on the very next round! By the way, I was wondering whether to beat the devil or stab myself. Hitting with nat 20 could be nice too!
SUM: Standard action to boost myself and then guarded step. The devil's spell will end at the beginning of my next round.
UPD: Tagline - done! There were mostly scratches before this turn.
I think ye were trying ta tell me who ye be. I dinna care, man. Tha'ss'a tha thing. With these words, Tulgram, with the monotonous though rather fierce tenacity familiar to most of you, strikes again.
m N duergar Biohacker 10 | sp 65/90 | hp 66/66 | rp 10/11 | EAC 21 KAC 22 [+4 bull rush and trip] | Resist Fire 5| F+9 R+3 W+8 [+2 vs poisons, spells, and spell-like abilities] [-2 vs emotions] | Init +2 | Perc +22, DV60' | Sense M +22, Li&Pi Science +22, Med +23 | Biohack 7/7 | BT + | Spark + | Tranq + | Rage + | Haste 8/10
> Botting Tulgram as doing a guarded step and an attack on Yellow.[ooc]I broke out in a cold sweat... and then I realized that you were talking about Theodore .)
Yer just another blasted darn with horns, ye all look alike here! Tulgram activates acceleration on his armor again and rushes after the devil. No matter what counterblow or spell met him, the duergar is sure that this guy will now stop talking... forever.
m N duergar Biohacker 10 | sp 65/90 | hp 66/66 | rp 10/11 | EAC 21 KAC 22 [+4 bull rush and trip] | Resist Fire 5| F+9 R+3 W+8 [+2 vs poisons, spells, and spell-like abilities] [-2 vs emotions] | Init +2 | Perc +22, DV60' | Sense M +22, Li&Pi Science +22, Med +23 | Biohack 7/7 | BT + | Spark + | Tranq + | Rage + | Haste 8/10
@GM Jhaeman, I think 2 samples is right!
> 1 hit point per level
Tulgram scowls at each of your wounds and bandages them, gives injections, treats them with ointments, and so on, endlessly muttering about human resources.
Everyone but Theo & Zharis restore 48 HP (Theo & Zharis + 24). This is only for the evening of the previous day, so if someone else is not in full HP, write - we will continue in the morning. UPD And one more serum of healing MK1 :1d8 ⇒ 6 to bear. Now Theo should be in almost full HP 24 + 9 +6 = 39 (+22 current).
m N duergar Biohacker 10 | sp 65/90 | hp 66/66 | rp 10/11 | EAC 21 KAC 22 [+4 bull rush and trip] | Resist Fire 5| F+9 R+3 W+8 [+2 vs poisons, spells, and spell-like abilities] [-2 vs emotions] | Init +2 | Perc +22, DV60' | Sense M +22, Li&Pi Science +22, Med +23 | Biohack 7/7 | BT + | Spark + | Tranq + | Rage + | Haste 8/10
Will:1d20 + 9 + 2 ⇒ (8) + 9 + 2 = 19darn! ))
I'm nae a dwarf, ye ignorant fool!
Tulgram winces from the intense pain in his head. He then drops the pistol to the floor, only for another one to teleport into his hand. He immediately shoots at the giant. Let's see how ye like this one.
m N duergar Biohacker 10 | sp 65/90 | hp 66/66 | rp 10/11 | EAC 21 KAC 22 [+4 bull rush and trip] | Resist Fire 5| F+9 R+3 W+8 [+2 vs poisons, spells, and spell-like abilities] [-2 vs emotions] | Init +2 | Perc +22, DV60' | Sense M +22, Li&Pi Science +22, Med +23 | Biohack 7/7 | BT + | Spark + | Tranq + | Rage + | Haste 8/10
Theo be a damn fierce buddy. There is genuine respect in the duergar's voice. But apart from this remark, Tulgram doesn't seem to be going to do anything.
m N duergar Biohacker 10 | sp 65/90 | hp 66/66 | rp 10/11 | EAC 21 KAC 22 [+4 bull rush and trip] | Resist Fire 5| F+9 R+3 W+8 [+2 vs poisons, spells, and spell-like abilities] [-2 vs emotions] | Init +2 | Perc +22, DV60' | Sense M +22, Li&Pi Science +22, Med +23 | Biohack 7/7 | BT + | Spark + | Tranq + | Rage + | Haste 8/10
It's from the Medic archetype:
Doctor (Ex) - 2nd Level wrote:
Whenever you use equipment or one of your abilities to restore Hit Points to a creature, any surplus healing beyond that required to restore the creature to its maximum Hit Points restores that many Stamina Points to the creature.
.
I think, this ability is monstrously good with the mystic with the healer connection... but in all other cases it's just not bad, imho. I'm spending resources on it, and serums aren't that cheap. I mean, to restore Xylian to full SP, I have to spend 7 MK1 serums on average. And I have only 25 of them.
m N duergar Biohacker 10 | sp 65/90 | hp 66/66 | rp 10/11 | EAC 21 KAC 22 [+4 bull rush and trip] | Resist Fire 5| F+9 R+3 W+8 [+2 vs poisons, spells, and spell-like abilities] [-2 vs emotions] | Init +2 | Perc +22, DV60' | Sense M +22, Li&Pi Science +22, Med +23 | Biohack 7/7 | BT + | Spark + | Tranq + | Rage + | Haste 8/10
Guys, I left for a retreat today. I will do a lot of meditation and a little more yoga there. I'll be there with absolutely no connection (we're giving away phones for the duration of the event). So I'm saying goodbye to you until January 13-14 (I'm returning to the world on the evening of January 12, but I'm not sure if I'll start playing games before checking my family and business status, hehe). Have a nice New Year, everyone! PS You can bot my character in any way you like .)
m CG drow Druid 6 | HP 30/38 (6/6hd) | AC 16 | Saves: Str +1, Dex +2, Con +1, Int +3, Wis +6, Cha +1 | Passive Perc/Insight 16 | Init +2 | DV60' | Wild Shape 2/2 | Guiding Bolt 2/3 | Cosmic Omen 3/3 (Woe) | Spells [I] 4/4 [II] 3/3 [III] 3/3 | Inspiration 0/2 | Exhaustion 0/6 | Madness 2/3
He should know, he already suspects that something bad is going on. Kalanzar sighs, and then tells everything he understood to Basidia as soon as Yrberop disappears from sight.
m CG drow Druid 6 | HP 30/38 (6/6hd) | AC 16 | Saves: Str +1, Dex +2, Con +1, Int +3, Wis +6, Cha +1 | Passive Perc/Insight 16 | Init +2 | DV60' | Wild Shape 2/2 | Guiding Bolt 2/3 | Cosmic Omen 3/3 (Woe) | Spells [I] 4/4 [II] 3/3 [III] 3/3 | Inspiration 0/2 | Exhaustion 0/6 | Madness 2/3
CHA:1d20 + 1 ⇒ (6) + 1 = 7
Kalanzar clenches his fists. He really doesn't like Yrberop's answers, and even more so he doesn't like leaving Stool here. He tries to listen to the melody, but it doesn't work out no matter how hard he tries.
Gracious Goddesses of the Night Sky, help me please in this darkness... The druid offers a prayer to his patronesses.
Inspiration reroll! CHA:1d20 + 1 ⇒ (14) + 1 = 15
...For a second, an image of the night sky and silhouettes of beautiful women dancing against the background of this sky appears before his eyes. One of them has bat wings and three tails, the other looks like a dark elf with a sword, the third shines like silver and constantly changes shape, the fourth has butterfly wings...
Suddenly Kalanzar begins to hear the words. He listens for a second, and then realizes that time is very short, he will soon begin to forget and get confused in poetry. The drow snatches out his cartographer's paraphernalia, unfolds the sheet, sits down right on the ground and begins to write verses of a strange song with convulsive rapid movements:
Hush now, my darlings, the earth hums with grace,
The Great Seeder's ready, a sacred embrace.
Soon they will marry, their hearts intertwine,
Seeder to Body, a love so divine.
Oh, the joy will rise, as the rivers flow,
Above and below, in a soft, steady glow.
Come one and come all, let the music unfold,
For the Great Wedding’s here, with stories untold.
Myconids rejoicing, the algae are bright,
A bond of pure love, so holy, so right.
From deepest of earthroot to the mountain’s high crest,
The Great Union blooms, in peace and in rest.
Oh, the joy will rise, as the rivers flow,
Above and below, in a soft, steady glow.
Come one and come all, let the music unfold,
For the Great Wedding’s here, with stories untold.
The darklake will hum, the underdark will dance,
As Great Seeder and Great Body fulfill their romance.
So sleep, little ones, with a heart full of cheer,
For the world will be bright when the wedding is near.
Sleep now, dear sproutling, in arms of the night,
The Great Union’s coming, with purest delight.
It's not going to do any good, he says when he's finished writing. The druid says it out loud, with his mouth, and not through telepathic contact. I feel in my heart that some kind of nightmare is coming. Still sitting, Kalanzar looks up at you with anxious eyes.
Religion:1d20 + 4 ⇒ (19) + 4 = 23- any hints about who the song is talking about?
The lyrics of the song are available to everyone, you can easily look over Kalanzar's shoulder and read it while he is writing. And then he will give the paper to anyone who wants to.
m N duergar Biohacker 10 | sp 65/90 | hp 66/66 | rp 10/11 | EAC 21 KAC 22 [+4 bull rush and trip] | Resist Fire 5| F+9 R+3 W+8 [+2 vs poisons, spells, and spell-like abilities] [-2 vs emotions] | Init +2 | Perc +22, DV60' | Sense M +22, Li&Pi Science +22, Med +23 | Biohack 7/7 | BT + | Spark + | Tranq + | Rage + | Haste 8/10
Ha! A giant. Just a giant! Even tha worthless white-skinned dwarves fought them well... An' I gonna rip out his kneecaps an' juggle them in front o' his eyes, bhahaha!... Tulgram (looking a bit like Popeye the Sailor) kneads his fists, knocking alternately with his knuckles inside his palms like a real boxer, and then suddenly stops. Sorry colleagues, my new partner is releasing too much adrenaline. From time to time, we sort of argue about who's in charge here, but I always win. Otherwise, someone will find themselves in a waste tank, right? The last phrase is clearly not addressed to you.
Aye, while we're getting ready, I'll have a little more fun. Tulgram takes out a tiny vial of Mehrren's blood, opens it, sticks his tongue out wide and drops one small drop directly into his mouth. As a drop of blood passes through the duergar's insides, a biological supercomputer in his brain performs an in-depth study of the creature's DNA.
m N duergar Biohacker 10 | sp 65/90 | hp 66/66 | rp 10/11 | EAC 21 KAC 22 [+4 bull rush and trip] | Resist Fire 5| F+9 R+3 W+8 [+2 vs poisons, spells, and spell-like abilities] [-2 vs emotions] | Init +2 | Perc +22, DV60' | Sense M +22, Li&Pi Science +22, Med +23 | Biohack 7/7 | BT + | Spark + | Tranq + | Rage + | Haste 8/10
Without waiting for words of gratitude, Tulgam leaves the assistants to monitor the condition of the already stable patient and quietly grabbing the flask, heads out of the operating room. The next time you meet him, he already looks a little different. Tulgram looks from under his brows, his eyes are bloodshot and furious, and his hands seem to be swollen - especially his forearms and fists. In principle, it is only by the last detail that you can understand that something has changed. The rest of the aggressive non-verbal behavior is inherent in this duergar for a good fifth of the time that you spend in his company. Oh, if in me youth, when I was a collegiate wrestler, I had such steroids, I wou' have shown them what real pain be on tha mats, bhaha... Well, kids, shall we kick a couple o' asses? Tulgram seems to be more energetic than ever.
1) I'll implant Damoritosh's Arm - I'm a biohacker after all! GM, but before I will conduct a study of this thing for the possibility of controlling the owner of this particular improvement.
m N duergar Biohacker 10 | sp 65/90 | hp 66/66 | rp 10/11 | EAC 21 KAC 22 [+4 bull rush and trip] | Resist Fire 5| F+9 R+3 W+8 [+2 vs poisons, spells, and spell-like abilities] [-2 vs emotions] | Init +2 | Perc +22, DV60' | Sense M +22, Li&Pi Science +22, Med +23 | Biohack 7/7 | BT + | Spark + | Tranq + | Rage + | Haste 8/10
Pulling the parasite away from Mehrren's heart, Tulgram is extremely focused. Theodore, would you be so kind as to wipe my forehead? Xylian, please hold the edges approximately in the middle of the incision. Amhesha, when I start taking this creature out, add some anesthetic through the sprayer, please. Tulgram's brain, enhanced by a fungal biocomputer, allows him to unfold what is happening in Mehrren's body in three-dimensional space, turning the image from all sides. But this is more like not a cold analysis, but a mixture of intuition on the verge of a brilliant epiphany and that inexplicable creative impulse, as a sculptor creates a masterpiece…
Finally, having separated the arthropod, Tulgram lifts it up and examines it for a couple of seconds in the light of surgical lamps, whispering the words "this is wonderful." Then he puts arthropod in a special flask where it instantly goes into suspended animation, and switches to suturing the wound...
m N duergar Biohacker 10 | sp 65/90 | hp 66/66 | rp 10/11 | EAC 21 KAC 22 [+4 bull rush and trip] | Resist Fire 5| F+9 R+3 W+8 [+2 vs poisons, spells, and spell-like abilities] [-2 vs emotions] | Init +2 | Perc +22, DV60' | Sense M +22, Li&Pi Science +22, Med +23 | Biohack 7/7 | BT + | Spark + | Tranq + | Rage + | Haste 8/10
Take me to the patient. Tulgram behaves calmly and professionally and only a slight glint in his eyes hints to those who have known him for a long time that he is very curious to study the anatomy of the local race.
f N human Wizard 5 | HP 32/32 | AC 16 T 12 FF 14 | CMD 14 | F+3 R+3 W+4 | Init +2
Magic:
Color Spray 3, Feather Fall 1, Ray of Enfeeblement 1, Shield 1 | Blindness/Deafness 2, Ghoul Touch 1, Mirror Image 0 | Fireball 2, Halt Undead 0 || A-Bond +
Same.
I am dramatically reducing the number of games according to the current workload and will be able to participate more normally in those games that will remain - and this trilogy is exactly one of them.
m СN dwarf Magus 9 [Prisoner] | sp 23/72 | hp 51/51 | rp 8/10 | EAC 22 KAC 24 | F+7 R+5 W+7 | Init +2 | Perc +13 | DV60' | Mirror Image 3, Haste
Magic:
L1 4/7 | L2 4/6 | L3 4/4 | Cash + | Energize +
Hello everyone! Sorry for the silence on the air. The difficult period dragged on… But I hope it's over. Now I'm trying to figure out what's going on, breaking through hundreds of posts in different games. Thanks for the botting and I apologize for any inconvenience caused by my absence.
m N duergar Biohacker 10 | sp 65/90 | hp 66/66 | rp 10/11 | EAC 21 KAC 22 [+4 bull rush and trip] | Resist Fire 5| F+9 R+3 W+8 [+2 vs poisons, spells, and spell-like abilities] [-2 vs emotions] | Init +2 | Perc +22, DV60' | Sense M +22, Li&Pi Science +22, Med +23 | Biohack 7/7 | BT + | Spark + | Tranq + | Rage + | Haste 8/10
A couple o' shots from uncle Tulgram, huh? For melee fighters ta run faster. With these words, he injects the first injection into himself.
I can give you a shot that gives you +10-foot enhancement bonus to your speed for 6 rounds. With GM's permission, I would like to do this before the surprise round, because we know when we will arrive. I think it will be useful to Theo. To someone else? Zharis?
m CN tiefling Hunter 5 | HP 21/45 | AC 20 T 12 FF 18 | CMD 19 | F+7 R+7 W+5 | Init +2 | Perc +10 | DV60' | Speed 30' | Longstrider
> Lot of exotic names here; any of them derived from anywhere in particular?
I've been GMing the Second Darkness adventure path twice. I truly loved Riddleport, and Clegg Zincher has always been a pain in the ass for my players... but a very charismatic and dangerous pain.
Years later, I played (as a player) one of the last adventures released in PF1e, it takes place again in Riddleport in one of the books, we meet old Clegg there again, and we also destroy one creepy sect there. Our party decided to save the main villain in this sect, and even "reformed" him. Moreover, I even started playing for this ex-villain, changing the character - it was a rather creepy alchemist warrior with tentacles and other such things.
So, when I created Berix, I decided that hypothetically that our party could pity/reforme someone else besides the main villain, and Berix became that someone. And his last name - I was just trying to come up with something consonant with Zincher. This made it even more "Riddleport" for me.
m N duergar Biohacker 10 | sp 65/90 | hp 66/66 | rp 10/11 | EAC 21 KAC 22 [+4 bull rush and trip] | Resist Fire 5| F+9 R+3 W+8 [+2 vs poisons, spells, and spell-like abilities] [-2 vs emotions] | Init +2 | Perc +22, DV60' | Sense M +22, Li&Pi Science +22, Med +23 | Biohack 7/7 | BT + | Spark + | Tranq + | Rage + | Haste 8/10
It doesn't look like everyone in our team be a master o' stealth, an' going with only a part o' tha squad be a bad idea. He chuckles. It seems like tha usual plan. We arrive, kill all those who did nae have time ta surrender, put charges, retreat... Bah, it reminds me o' tha raids on tha asteroids o' tha cursed bloody blasted dwarves that me uncle, tha famous commander Grardul "The Devastator" Coldforge, did, heh! Duergar grins into his beard. In tha old days, people knew how ta have fun, nae like now. Shame an' boredom.
f N human Wizard 5 | HP 32/32 | AC 16 T 12 FF 14 | CMD 14 | F+3 R+3 W+4 | Init +2
Magic:
Color Spray 3, Feather Fall 1, Ray of Enfeeblement 1, Shield 1 | Blindness/Deafness 2, Ghoul Touch 1, Mirror Image 0 | Fireball 2, Halt Undead 0 || A-Bond +
When they die, I will be able to raise them in the form of mighty skeleton warriors and they will still rejoice at how well they give flank each other. Flank buddies forever! Ohh, I'm so kind...
Ashtoret's eyes turn dreamy as she thinks about something.