Dwarf

Tariq Vestgeir's page

42 posts. Alias of ‘Eκάτη.


About Tariq Vestgeir

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male LG dwarf Paladin of Torag (Tortured Crusader) I
Init +3; Perc +6, Darkvision 60', Stonecunning
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Str 16 (+3) | Deх 12 (+1) | Con 15 (+2) | Int 12 (+1) | Wis 15 (+2) | Cha 8 (-1)
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DEFENSE
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AC 17, T 11, FF 16 (+5 armor +1 shield +1 dex)
[+2 vs against critical hit confirmation rolls]
hp 12 (1d10 +2 con)
Fort +4, Ref +1, Will +5
[+2 vs poison, spells, and SLA]
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OFFENSE
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Base Atk +1 CMB +4, CMD 15
Speed 20 ft.
Melee Warhammer +4 (1d8+3; 20x3; B)
Ranger Pelletbow +2 (1d4; 19-20x3; 40ft)
Special Smite Evil (1/day; +1 dmg)
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Skills Knowledge (engineering, dungeoneering, religion) +5, Perception +6, Profession (blacksmith) +6, Sense Motive +6, Survival +6
Languages Common/Undercommon, Dwarven
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SPECIAL
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All is Darkness: At 1st level, a tortured crusader gains the smite evil ability, but she doesn’t add her Charisma bonus to attack rolls or a deflection bonus equal to her Charisma bonus to her AC against the target of her smite. At 2nd level, she adds a +4 bonus to attack rolls and a +4 deflection bonus to AC against the target of her smite.

Torag's Patient Strikes: Whenever you wield a warhammer, add your Wisdom bonus to the total number of attacks of opportunity that you can make per round. These additional attacks of opportunity don’t stack with those granted by Combat Reflexes, but this benefit counts as Combat Reflexes for the purpose of satisfying feat prerequisites and prestige class requirements. In addition, you can make attacks of opportunity while you’re flat-footed.

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RACE
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Defensive Training: Dwarves get a +4 dodge bonus to their AC against monsters of the giant subtype.

Greed: Dwarves receive a +2 racial bonus on Appraise checks made to determine the price of nonmagical goods that contain precious metals or gemstones.

Hatred: Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes because of their special training against these hated foes.

Hardy: Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.

Stability: Dwarves receive a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.

Stonecunning: Dwarves receive a +2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice any such features that they pass within 10 feet of, whether or not they are actively looking.

Warsmith: You have an intuitive grasp of the weak points of metal and stone. You gain a +1 trait bonus to damage rolls against creatures and objects made primarily of clay, crystal, earth, metal, or stone. Knowledge (engineering) is a class skill for you.

Weapon Familiarity: Dwarves treat any weapon with the word “dwarven” in its name as a martial weapon.

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Feats: Divine Fighting Techniques (Torag's Patient Strikes)
[Power Attack; Improved Sunder; Blind Fight, Deadly Aim, Divine Obedience (Torag)]
Traits: Chance Savior, Warsmith | FCB: +1 skill point

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EQUIPMENT
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Dagger [x2] - 4 gp
Warhammer - 12 gp
Helmet, Dwarven Boulder - 20 gp
Scale mail - 50 gp
Buckler - 5 gp
[ACP -4 armor & -1 shield]

Pelletbow, Dwarven Light - 50 gp
Bullet(s), sling (40) - 4 sp

Warpriest's Kit - 8 gp
Outfit, Traveler’s - 1
Outfit, Cold - 8

Tools, Artisan’s (blacksmith) - 5 gp

Coin 7 gp 6 sp

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