Wayang

Duskade the Wayang's page

99 posts. Alias of DarkOne the Drow.


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HP: 76/76; Another day: 1/1; Bullets: 20; Disolution's Child: 1/1; Light and Dark: 0/1; Nanite Strike: 2/3; Nanite Surge: 1/1

I be hanging around as usual. If you not wanting to continue this adventure, and looking for players for another. Can just send me a PM.


HP: 76/76; Another day: 1/1; Bullets: 20; Disolution's Child: 1/1; Light and Dark: 0/1; Nanite Strike: 2/3; Nanite Surge: 1/1

As the giant moves away she quickly darts from one object to another, those providing as much shadow as possible, keeping her daggers in hand ready for striking.

Acrobatics: 1d20 + 21 ⇒ (16) + 21 = 37
Stealth: 1d20 + 27 ⇒ (20) + 27 = 47

If need to pick the lock of the door
Perception: 1d20 + 15 ⇒ (10) + 15 = 25
Disable device: 1d20 + 21 ⇒ (13) + 21 = 34


HP: 76/76; Another day: 1/1; Bullets: 20; Disolution's Child: 1/1; Light and Dark: 0/1; Nanite Strike: 2/3; Nanite Surge: 1/1

Facepalm...


HP: 76/76; Another day: 1/1; Bullets: 20; Disolution's Child: 1/1; Light and Dark: 0/1; Nanite Strike: 2/3; Nanite Surge: 1/1

If we need our magic users to prepare other spells, we will need to find a place to rest safely, easy to defend.


HP: 76/76; Another day: 1/1; Bullets: 20; Disolution's Child: 1/1; Light and Dark: 0/1; Nanite Strike: 2/3; Nanite Surge: 1/1

Here


HP: 76/76; Another day: 1/1; Bullets: 20; Disolution's Child: 1/1; Light and Dark: 0/1; Nanite Strike: 2/3; Nanite Surge: 1/1

I am still floating about for the games.


HP: 76/76; Another day: 1/1; Bullets: 20; Disolution's Child: 1/1; Light and Dark: 0/1; Nanite Strike: 2/3; Nanite Surge: 1/1

She shrugs her shoulders at the suggestion to kill the leader, Lets make it quick.


HP: 76/76; Another day: 1/1; Bullets: 20; Disolution's Child: 1/1; Light and Dark: 0/1; Nanite Strike: 2/3; Nanite Surge: 1/1

Thanx for letting us know. :)


HP: 76/76; Another day: 1/1; Bullets: 20; Disolution's Child: 1/1; Light and Dark: 0/1; Nanite Strike: 2/3; Nanite Surge: 1/1

Anything happening, or is everyone getting annoyed in have to login everyday to be able to post?


HP: 76/76; Another day: 1/1; Bullets: 20; Disolution's Child: 1/1; Light and Dark: 0/1; Nanite Strike: 2/3; Nanite Surge: 1/1

Just curious. Any good aligned characters in the group are able to detect evil? Seeing Duskade is lightly lawful evil, does not kill for pleasure, only assassinates for business, though if she ends up killings extras in order to complete her assignment, the extra killings does not bother her. She also does not kill children unless they are a direct threat to her, but also situations where child could threaten the world(s) and must be destroyed.


HP: 76/76; Another day: 1/1; Bullets: 20; Disolution's Child: 1/1; Light and Dark: 0/1; Nanite Strike: 2/3; Nanite Surge: 1/1

Hearing of healing, she looks at herself and sighs. She walks up to Vigilgara, Pardon me Vigil, seems I am in need of some healing.


HP: 76/76; Another day: 1/1; Bullets: 20; Disolution's Child: 1/1; Light and Dark: 0/1; Nanite Strike: 2/3; Nanite Surge: 1/1

She nods to the old elven lady and gives a smile, I am known as Shady. I been paid by my benefactor to be part of this mission.


HP: 76/76; Another day: 1/1; Bullets: 20; Disolution's Child: 1/1; Light and Dark: 0/1; Nanite Strike: 2/3; Nanite Surge: 1/1

Was Duskade attack used? If not the nanite strike and surge would not be used.

Eager to enjoy a place of rest without having to be concerned of immediate attacks, she happily stows her daggers and falls in behind the elf.


HP: 76/76; Another day: 1/1; Bullets: 20; Disolution's Child: 1/1; Light and Dark: 0/1; Nanite Strike: 2/3; Nanite Surge: 1/1

Round 3

She remains in flanking position, with the bone shell collapsing she goes for the final strike, well hopefully final. She surges her nanites onto her blade. Nanites are free actions

Acrobatics: 1d20 + 21 ⇒ (2) + 21 = 23
Dagger 1: 1d20 + 16 + 2 + 1 + 3 + 10 ⇒ (12) + 16 + 2 + 1 + 3 + 10 = 44 flank and +1 when foe is injured and nanite surge
Dagger 2: 1d20 + 16 + 2 + 1 ⇒ (10) + 16 + 2 + 1 = 29 flank and +1 when foe is injured
Damage 1: 1d3 + 10 ⇒ (1) + 10 = 11
Damage 1: 1d3 + 9 ⇒ (3) + 9 = 12

Nanite strike: (Poison — injury; save Fort DC 10 + 1/2 your sorcerer level + your Con modifier; frequency 1/round for 6 rounds; effect 1 Str damage; cure 1 save).
DC = 17, deals 1d2 ⇒ 1 Str and 1d2 ⇒ 2 Con damage, weapons treated as magical to over come DR.

I believe the creature inside does have a face direction and can be sneaked attacked, so I going roll, but if not, just ignore the sneak attack.

sneak attack damage: 5d8 ⇒ (3, 8, 8, 1, 4) = 24
Bleeding attack: 5 points of damage per round, Heal DC 15 to stop.
Condition of bewildered: target AC take -2 for others attacking, for rogue it is -6.
Pressure point strike: 1 point damage to Dex, Heal at DC 15 to remove condition.
No attacks of opportunity allowed for 1 round.


HP: 76/76; Another day: 1/1; Bullets: 20; Disolution's Child: 1/1; Light and Dark: 0/1; Nanite Strike: 2/3; Nanite Surge: 1/1

I hope the separation is peaceful. Good luck for the future.


HP: 76/76; Another day: 1/1; Bullets: 20; Disolution's Child: 1/1; Light and Dark: 0/1; Nanite Strike: 2/3; Nanite Surge: 1/1

I somewhat confused. What round are we on now?


HP: 76/76; Another day: 1/1; Bullets: 20; Disolution's Child: 1/1; Light and Dark: 0/1; Nanite Strike: 2/3; Nanite Surge: 1/1

I can only say good luck in sorting this out. I myself in a messed up situation, so anything I say would not be of any help to you. I just ave to work at it to keep everyone happy, even if I suffer to bring peace to everyone else. It is a burden I willing to carry for remainder of my life.

All I can say. Take time to think this through. I, and sure others, are willing to give you time to deal with the situation at hand. I have no hassle to wait, for love matters is important things to sort out.


HP: 76/76; Another day: 1/1; Bullets: 20; Disolution's Child: 1/1; Light and Dark: 0/1; Nanite Strike: 2/3; Nanite Surge: 1/1

No hassle. Hopefully difficulties can be resolved speedily.


HP: 76/76; Another day: 1/1; Bullets: 20; Disolution's Child: 1/1; Light and Dark: 0/1; Nanite Strike: 2/3; Nanite Surge: 1/1

Round 1

She moves closer to the bone creature while drawing her daggers, studying the creature carefully.

Round 2

Seeing how the creature focussed onto Ahmose, she tumbles into flanking position to strike the bones.

Daggers are adamantine +2

Acrobatics: 1d20 + 21 ⇒ (20) + 21 = 41
Dagger 1: 1d20 + 16 + 2 ⇒ (12) + 16 + 2 = 30
Dagger 2: 1d20 + 16 + 2 ⇒ (18) + 16 + 2 = 36
Damage 1: 1d3 + 10 ⇒ (2) + 10 = 12
Damage 1: 1d3 + 9 ⇒ (3) + 9 = 12

I believe this is purely only against armour and have to break armour before able to attack the creature. If attacks do strike the creature she would use her nanite abilities too

Not sure if sneak attacks applies. If so I will roll if requested.


HP: 76/76; Another day: 1/1; Bullets: 20; Disolution's Child: 1/1; Light and Dark: 0/1; Nanite Strike: 2/3; Nanite Surge: 1/1

I have internet connection once more. Time to read up on what happened while away from cyberspace.


HP: 76/76; Another day: 1/1; Bullets: 20; Disolution's Child: 1/1; Light and Dark: 0/1; Nanite Strike: 2/3; Nanite Surge: 1/1

A face for the party. She definitely does not fit that role. Generally avoid speaking with people, unless absolutely necessary.


HP: 76/76; Another day: 1/1; Bullets: 20; Disolution's Child: 1/1; Light and Dark: 0/1; Nanite Strike: 2/3; Nanite Surge: 1/1

She remains silent as she stands near one of front line fighters, scratching her chin as she looks at the hedge. She pauses when she sees the elf approach.


HP: 76/76; Another day: 1/1; Bullets: 20; Disolution's Child: 1/1; Light and Dark: 0/1; Nanite Strike: 2/3; Nanite Surge: 1/1

I be travelling from today for vacation in Europe. I will not have internet until 8 October. So please bot for Duskade.


HP: 76/76; Another day: 1/1; Bullets: 20; Disolution's Child: 1/1; Light and Dark: 0/1; Nanite Strike: 2/3; Nanite Surge: 1/1

She follows the others as they make their way to the surface. Upon arriving at the strange place of greenery in a rather desolate barren area, she is cautious not to approach the hedge, especially hearing the warning being given.


HP: 76/76; Another day: 1/1; Bullets: 20; Disolution's Child: 1/1; Light and Dark: 0/1; Nanite Strike: 2/3; Nanite Surge: 1/1

Where you lot come from?, as she stands ready to strike.


HP: 76/76; Another day: 1/1; Bullets: 20; Disolution's Child: 1/1; Light and Dark: 0/1; Nanite Strike: 2/3; Nanite Surge: 1/1

Her daggers are magical adamantine, so much stronger than normal.

So the lich was trying to get through the rainbow. That means it's phylactery is not there, and is going to come back maybe with more difficulty without the nice amulet. That raises the question: Where are we? Is this perhaps a famous paladin she was trying to get to for her undead army?


HP: 76/76; Another day: 1/1; Bullets: 20; Disolution's Child: 1/1; Light and Dark: 0/1; Nanite Strike: 2/3; Nanite Surge: 1/1

My new computer ETA is next Monday. Using my phone for viewing these adventures. I just going to use what is on the profile for now, as if she just stowed the items for the mean time.

Missing layers to this strange rainbow wall already. Who was here trying to get through? Could it have been the lich itself?, speaking softly from the corner of the room.


HP: 76/76; Another day: 1/1; Bullets: 20; Disolution's Child: 1/1; Light and Dark: 0/1; Nanite Strike: 2/3; Nanite Surge: 1/1

My computer died on Friday. Waiting for new one to be delivered. Luckily hard drive is fine, so can transfer it to new computer as additional hard drive and be able to access all my data again.


HP: 76/76; Another day: 1/1; Bullets: 20; Disolution's Child: 1/1; Light and Dark: 0/1; Nanite Strike: 2/3; Nanite Surge: 1/1

Oki. I will update Duskade this weekend and upload new files and data.


HP: 76/76; Another day: 1/1; Bullets: 20; Disolution's Child: 1/1; Light and Dark: 0/1; Nanite Strike: 2/3; Nanite Surge: 1/1

Oki. Duskade takes the boots, and pockets the amulet for safety. She pockets the potion of gaseous form.

Who taking the Cloak of Arachnida? If no one wants it she gladly take it. it will go well with primary business of her life.


HP: 76/76; Another day: 1/1; Bullets: 20; Disolution's Child: 1/1; Light and Dark: 0/1; Nanite Strike: 2/3; Nanite Surge: 1/1

ooops. I meant the spider cloak as possible alternative to my current cloak of resistance.

I fine with amulet as party treasure. She be happy to keep it for the party.


HP: 76/76; Another day: 1/1; Bullets: 20; Disolution's Child: 1/1; Light and Dark: 0/1; Nanite Strike: 2/3; Nanite Surge: 1/1

Ah, she have no issues with the healing power of negative energy. :)

Who is taking what? If no one wants the amulet, she take it, but will need help to figure out how to use it.


HP: 76/76; Another day: 1/1; Bullets: 20; Disolution's Child: 1/1; Light and Dark: 0/1; Nanite Strike: 2/3; Nanite Surge: 1/1

Possible items for Duskade that could work for her: Boots of levitation, Cloak of resistance +2, Amulet of nether travel* Will explain that later (could exchange with existing amulet, info please), and the potions. Ring is same as one she is already wearing. If other not want these items she take them.


HP: 76/76; Another day: 1/1; Bullets: 20; Disolution's Child: 1/1; Light and Dark: 0/1; Nanite Strike: 2/3; Nanite Surge: 1/1

Feeling strong after absorbing the negative energy, and seeing the lich going down, she steps into the darkest part of the room with her daggers held out for any surprise visitors.


HP: 76/76; Another day: 1/1; Bullets: 20; Disolution's Child: 1/1; Light and Dark: 0/1; Nanite Strike: 2/3; Nanite Surge: 1/1

I take Duskade attack was ineffective.


HP: 76/76; Another day: 1/1; Bullets: 20; Disolution's Child: 1/1; Light and Dark: 0/1; Nanite Strike: 2/3; Nanite Surge: 1/1

Name: Shady

Oki, she move into a flanking position and strike.

She moves behind the lich and strikes with her daggers, hoping to disrupt the energy force keeping the bones together.

Add flanking bonus +2 if necessary

Acrobatics: 1d20 + 21 ⇒ (7) + 21 = 28 If needed.

Dagger 1: 1d20 + 16 ⇒ (5) + 16 = 21
Dagger 2: 1d20 + 16 ⇒ (10) + 16 = 26

Damage 1: 1d3 + 10 ⇒ (2) + 10 = 12
Damage 2: 1d3 + 9 ⇒ (3) + 9 = 12

If flanking to allow sneak attack. Apply what is allowed
Sneak attack damage: 5d8 ⇒ (7, 1, 5, 7, 8) = 28
Condition applied: Bewildered -2 on AC, -6 against rogue.
Slow Reaction: no AoO allowed
Pressure point: 1 Dex point damage. 15 Heal check to remove.

She has this ability: Twist the Knife. You gain a +1 bonus on attack and damage rolls against grazed, wounded, or critical enemies.


HP: 76/76; Another day: 1/1; Bullets: 20; Disolution's Child: 1/1; Light and Dark: 0/1; Nanite Strike: 2/3; Nanite Surge: 1/1

Name: Shady

Upon entering the portal feeling the energy enrgy of the portal she immediately triggers realignment of her body to gain the benefit of negative energy to heal. Heal 33 HP

Light and Dark

Once per day as an immediate action, a wayang can treat positive and negative energy effects as if she were an undead creature, taking damage from positive energy and healing damage from negative energy. This ability lasts for 1 minute once activated.

Seeing the skeleton form of the lich, she lets out a curse in her native language, Damned skeleton. No vital organs to strike.

Thinking to herself, All I be able to do is to provide flanking for others, as daggers are poor against bones.


HP: 76/76; Another day: 1/1; Bullets: 20; Disolution's Child: 1/1; Light and Dark: 0/1; Nanite Strike: 2/3; Nanite Surge: 1/1

Oki. A lot happened while I was away, so quite lost as to where she is and who is alive or not.

She strikes at her foe hoping to bring it down.

Add flanking bonus +2 if necessary

Acrobatics: 1d20 + 21 ⇒ (6) + 21 = 27 If needed.

Dagger 1: 1d20 + 16 ⇒ (20) + 16 = 36
Dagger 2: 1d20 + 16 ⇒ (7) + 16 = 23

Damage 1: 1d3 + 10 ⇒ (2) + 10 = 12
Damage 2: 1d3 + 9 ⇒ (1) + 9 = 10

If flanking to allow sneak attack. Apply what is allowed
Sneak attack damage: 5d8 ⇒ (7, 6, 3, 1, 3) = 20
Bleeding: 5 HP per round, Heal Check of 15 to stop
Condition applied: Bewildered -2 on AC, -6 against rogue.
Slow Reaction: no AoO allowed
Pressure point: 1 Dex point damage. 15 Heal check to remove.

She has this ability: Twist the Knife. You gain a +1 bonus on attack and damage rolls against grazed, wounded, or critical enemies.


HP: 76/76; Another day: 1/1; Bullets: 20; Disolution's Child: 1/1; Light and Dark: 0/1; Nanite Strike: 2/3; Nanite Surge: 1/1

I am back again from period of mourning.


HP: 76/76; Another day: 1/1; Bullets: 20; Disolution's Child: 1/1; Light and Dark: 0/1; Nanite Strike: 2/3; Nanite Surge: 1/1

House family member died, thus be in unfocussed state for the next week at least. Please do actions for her during this period.


HP: 76/76; Another day: 1/1; Bullets: 20; Disolution's Child: 1/1; Light and Dark: 0/1; Nanite Strike: 2/3; Nanite Surge: 1/1

If you have not seen this already: Pathfinder: Kingmaker by Owlcat Games


HP: 76/76; Another day: 1/1; Bullets: 20; Disolution's Child: 1/1; Light and Dark: 0/1; Nanite Strike: 2/3; Nanite Surge: 1/1

Reflex save: 1d20 + 17 ⇒ (8) + 17 = 25 Evasion: success results in no damage.

Spotting the drow casting a spell, she ducks down to avoid being hit by the cold, and rolls to come up behind the orc to slam her daggers in his sides.

Add flanking bonus +2 if necessary

Acrobatics: 1d20 + 21 ⇒ (3) + 21 = 24

Dagger 1: 1d20 + 16 ⇒ (7) + 16 = 23
Dagger 2: 1d20 + 16 ⇒ (17) + 16 = 33

Damage 1: 1d3 + 10 ⇒ (2) + 10 = 12
Damage 2: 1d3 + 9 ⇒ (3) + 9 = 12

If flanking to allow sneak attack
Sneak attack damage: 5d8 ⇒ (4, 3, 8, 2, 3) = 20
Bleeding: 5 HP per round, Heal Check of 15 to stop
Condition applied: Bewildered -2 on AC, -6 against rogue.
Slow Reaction: no AoO allowed
Pressure point: 1 Dex point damage. 15 Heal check to remove.

She has this ability: Twist the Knife. You gain a +1 bonus on attack and damage rolls against grazed, wounded, or critical enemies.


HP: 76/76; Another day: 1/1; Bullets: 20; Disolution's Child: 1/1; Light and Dark: 0/1; Nanite Strike: 2/3; Nanite Surge: 1/1

Name: Shady

Annoyed at the quick response of the drow, she jabs her daggers into the drow.

Dagger 1: 1d20 + 16 ⇒ (20) + 16 = 36
Dagger 2: 1d20 + 16 ⇒ (12) + 16 = 28

Damage 1: 1d3 + 10 ⇒ (3) + 10 = 13
Damage 2: 1d3 + 9 ⇒ (3) + 9 = 12

Sneak attack damage: 5d8 ⇒ (1, 3, 7, 3, 6) = 20
Bleeding: 5 HP per round, Heal Check of 15 to stop
Condition applied: Bewildered -2 on AC, -6 against rogue.
Slow Reaction: no AoO allowed
Pressure point: 1 Dex point damage. 15 Heal check to remove.

She has this ability: Twist the Knife. You gain a +1 bonus on attack and damage rolls against grazed, wounded, or critical enemies.

Dagger 1 critical confirm: 1d20 + 16 + 1 ⇒ (17) + 16 + 1 = 34 Anatomist trait
Damage 1: 1d3 + 10 ⇒ (2) + 10 = 12


HP: 76/76; Another day: 1/1; Bullets: 20; Disolution's Child: 1/1; Light and Dark: 0/1; Nanite Strike: 2/3; Nanite Surge: 1/1

Poison Fortitude save: 1d20 + 7 ⇒ (19) + 7 = 26


HP: 76/76; Another day: 1/1; Bullets: 20; Disolution's Child: 1/1; Light and Dark: 0/1; Nanite Strike: 2/3; Nanite Surge: 1/1

Name: Shady

She seeing an opportunity for a pair of daggers into the drow's back, she quickly moves into position behind, and strikes.

Acrobatics: 1d20 + 21 ⇒ (9) + 21 = 30

Dagger 1: 1d20 + 16 ⇒ (2) + 16 = 18
Dagger 2: 1d20 + 16 ⇒ (18) + 16 = 34

Damage 1: 1d3 + 10 ⇒ (3) + 10 = 13
Damage 2: 1d3 + 9 ⇒ (2) + 9 = 11

Sneak attack damage: 5d8 ⇒ (6, 3, 7, 1, 8) = 25
Bleeding: 5 HP per round, Heal Check of 15 to stop
Condition applied: Bewildered -2 on AC, -6 against rogue.
Slow Reaction: no AoO allowed
Pressure point: 1 Dex point damage. 15 Heal check to remove.

She has this ability: Twist the Knife. You gain a +1 bonus on attack and damage rolls against grazed, wounded, or critical enemies.

Forgot about Nano strike a few times already.
Poison — injury; save Fort DC 16; frequency 1/round for 6 rounds; effect 1d2 Str damage and 1d2 Con damage; cure 1 save
Str damage: 1d2 ⇒ 2
Con damage: 1d2 ⇒ 2


HP: 76/76; Another day: 1/1; Bullets: 20; Disolution's Child: 1/1; Light and Dark: 0/1; Nanite Strike: 2/3; Nanite Surge: 1/1

I rather confused with the current situation on what targets are still alive and kicking. Shady would go to the live target, to get into flanking position.


HP: 76/76; Another day: 1/1; Bullets: 20; Disolution's Child: 1/1; Light and Dark: 0/1; Nanite Strike: 2/3; Nanite Surge: 1/1

Name: Shady

I got dice roller issues. Keeps generating cross site errors, when I include dice rolls. Can you make rolls on her behalf.

She will move into a flanking position and strike at the dragon. Or any other target if dragon is dead.


HP: 76/76; Another day: 1/1; Bullets: 20; Disolution's Child: 1/1; Light and Dark: 0/1; Nanite Strike: 2/3; Nanite Surge: 1/1

Oki. scrap her action.

Seeing the foes in this part of the tent has been dealt with, she move towards the other section of the tent, sticking to the side. Cutting a peep hole to see what it on the other side.


HP: 76/76; Another day: 1/1; Bullets: 20; Disolution's Child: 1/1; Light and Dark: 0/1; Nanite Strike: 2/3; Nanite Surge: 1/1

Name: Shady

Round 3
HP: 56 / 76
Initiative: 17

Seeing a foe is still standing between her and Ahmose, she gives the brute another set of jabs at the waist with her daggers.

Dagger: 1d20 + 16 + 2 ⇒ (8) + 16 + 2 = 26
Damage: 1d3 + 10 ⇒ (3) + 10 = 13
Dagger 2nd: 1d20 + 16 + 2 ⇒ (17) + 16 + 2 = 35
Damage: 1d3 + 10 ⇒ (3) + 10 = 13

2nd attack
Dagger: 1d20 + 11 + 2 ⇒ (14) + 11 + 2 = 27
Damage: 1d3 + 10 ⇒ (3) + 10 = 13


HP: 76/76; Another day: 1/1; Bullets: 20; Disolution's Child: 1/1; Light and Dark: 0/1; Nanite Strike: 2/3; Nanite Surge: 1/1

Name: Shady

Round 2

Seeing her target not going down, she sighs and jabs at his sides with her daggers hoping to strike something vital.

Dagger: 1d20 + 16 + 2 ⇒ (14) + 16 + 2 = 32
Damage: 1d3 + 10 ⇒ (2) + 10 = 12
Dagger 2nd: 1d20 + 16 + 2 ⇒ (5) + 16 + 2 = 23
Damage: 1d3 + 10 ⇒ (1) + 10 = 11

2nd attack
Dagge: 1d20 + 11 + 2 ⇒ (6) + 11 + 2 = 19
Damage: 1d3 + 10 ⇒ (2) + 10 = 12

No sneak attack done as target has Uncanny Dodge, nullifying previous round attack. Not wasting time doing sneak attack write ups and rolls.