Male Human Human/Barbarian 1/HP 13/13 15/15 AC 11/9 T 11/9 FF 10 CMD 16 Fort 3/5 Ref 1 Will-2/-1 Init+1/Perception+2
His failing his perception has nothing to do with a surprise rd. It happens before we are in combat. He opens the door and the other guards notice we are not shackled. Roll init with the two gaurds who noticed us having a standard action and all of us having standard action. The 3rd guard would be surprised. One of the gaurds would have a obstructed view of the cell from where he is standing if they are standing ina straight line coming down the hall.. By your description the cell is 30x 15 with the door on the south part of the cell. The wall gives cover to the person to the right of door as you said -2 perception. So the 3rd guard by your description would be in front of a wall at this point unless they go to either side of the guy opening the door.
Male Human Human/Barbarian 1/HP 13/13 15/15 AC 11/9 T 11/9 FF 10 CMD 16 Fort 3/5 Ref 1 Will-2/-1 Init+1/Perception+2
I would say as far as a surprise round the guy who made his spot should have a Standard aaction or a move in the surprise round. The others should not have any actions as they didn't make the spot and are surprised. If one person makes a perception check it doesn't apply to everyone else as far as who is surprised and can act.
Male Human Human/Barbarian 1/HP 13/13 15/15 AC 11/9 T 11/9 FF 10 CMD 16 Fort 3/5 Ref 1 Will-2/-1 Init+1/Perception+2
I said in many posts lets wait until after 12 midnight. I have been repeaditly ignored and now we have 1 person chained 1 person incapacitated and a fight might break out. We have daggers and no armor verus armored well armed guards. Our spell casters can't cast unless they make a very high concentration check and failure nauseates them.Unless we roll well I see a TPK.
Male Human Human/Barbarian 1/HP 13/13 15/15 AC 11/9 T 11/9 FF 10 CMD 16 Fort 3/5 Ref 1 Will-2/-1 Init+1/Perception+2
Can't do much about it at this point. The Nat one was if I had a two handed weapon from the viel. I was going to hide by Tokei and attack the gaurds as they went by but since I have a dagger I am back to my 15 bluff to look like I am in still chains.
Male Human Human/Barbarian 1/HP 13/13 15/15 AC 11/9 T 11/9 FF 10 CMD 16 Fort 3/5 Ref 1 Will-2/-1 Init+1/Perception+2
Dru clenchs the dagger between his butt cheeks and tries not to lean to hard against the wall or sticks it in the back of his loin cloth
Male Human Human/Barbarian 1/HP 13/13 15/15 AC 11/9 T 11/9 FF 10 CMD 16 Fort 3/5 Ref 1 Will-2/-1 Init+1/Perception+2
Action 1 I pull a weapon patch and move action hand it to Alethia to do the same and so on. Action 2 if a small weapon I hide it and move to my manacles and pretend to be chained. If its a a large weapon I hide by the corner from which the gaurds are approaching and hide. Action 3 I wait for the last gaurd to pass, Rage and attack him through the cell bars from hiding.
Male Human Human/Barbarian 1/HP 13/13 15/15 AC 11/9 T 11/9 FF 10 CMD 16 Fort 3/5 Ref 1 Will-2/-1 Init+1/Perception+2
if we are trying to bluff weapons are going to make it impossible if they turn out to be two handed. If we are going to fight someone needs to pick the lock to the cell so we can get out quick and ill pull out 2 weapons.Is everyone loose?
Male Human Human/Barbarian 1/HP 13/13 15/15 AC 11/9 T 11/9 FF 10 CMD 16 Fort 3/5 Ref 1 Will-2/-1 Init+1/Perception+2
OK I thought we were going to wait until after the midnight shift started to start picking locks but since we are going now.If the pouch on the viel is a spell compt pouch daze the guy with horn first.We take out the 6 gaurds in the room take their cleaned clothes and try and bluff and stealth our way out.
Male Human Human/Barbarian 1/HP 13/13 15/15 AC 11/9 T 11/9 FF 10 CMD 16 Fort 3/5 Ref 1 Will-2/-1 Init+1/Perception+2
Ok we are on a upper floor so if the window actually makes a window the strong people should lower the weaker people down first. We are on a island. theres a stone casue way to the mainland but it is probalbly watched so we may need a boat.Does anyone know the area? We need to make for old moors road.The window may be a boat so opening it in the cell could cause problems. We could unmanacle and arm everyone then the sneaky peole go to the guard's room and take out the guards with the horns first.THe door is always open to that room. We could then free other prisoners for a distraction. If anyone has presdigtiation and mend we can magially clean and repair the dead guards uniforms and dress in them. That would keep anyone spotting us from far away raising an alarm.We could make like we are escorting the other prisoners to the warden.Our best liers should be in guards unis. If not recognized we are new.No magic will work in the main building.
Male Human Human/Barbarian 1/HP 13/13 15/15 AC 11/9 T 11/9 FF 10 CMD 16 Fort 3/5 Ref 1 Will-2/-1 Init+1/Perception+2
Bile rises in Dru's throat but he keeps it down. He looks at the disgusting form of Kallen and Whispers once the guards have left
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