| Weylin Ward |
I do actually have Disable Device as a trained skill, since I forgot to update my sheet after getting the free skill. It should have been rolled at a +4, though.
"Finally. Let's get out of here.", says Weylin under his breath, still trying to look manacled, just in case.
| Old School Dungeon Master |
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Weylin had only one lock and his hands are free, he still has a lock on his legs that chains him to all of you. One of Varell's hands are free but he still has another lock and the chain on his legs. All the others are fully chained.
Do you guys plan on continuing picking your locks now?
| Old School Dungeon Master |
"Damn. Almost forgot about those..."
Left: 1d20 + 4 ⇒ (20) + 4 = 24
Right: 1d20 + 4 ⇒ (15) + 4 = 19
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Weylin frees himself completely and get's the lock off someone else! He picks.Weylin good rolls, your DC is 20 but because of the 1/3 of the set of masterwork picks and your nat 20 you are at a +2 to each roll counting the last roll.
You have unlocked one more lock pick who it was from and add one notch to your total.
If you don't pick by tomorrow I will assume (Kallen odd/Dru even) 1d6 ⇒ 1
Kallen's hand manacle seems a little corroded but that roll was just enough to make it, if you want to use your last roll for Kallen, her hands are now completely free.
| Old School Dungeon Master |
We should work together on the locks, it would be slower, but quieter and we wont screw it up as often.
I don't follow the logic but ok.
1d20 + 8 ⇒ (17) + 8 = 25
1d20 + 8 ⇒ (14) + 8 = 22
Varrel while still partially manacled you were still at -2 but offset by the locks, your first roll was 23 which was still enough to get the job done.
The last roll frees your leg manacle and you are now free as well.
| Aletheia |
Excellent - would someone free me as well? We should pretend to still be cuffed if the guards return and take them alive - if possible. They will be good sources of information.
Aletheia offers his hands towards those picking the locks.
| Old School Dungeon Master |
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I will DM Varrell for one set of locks to get things going. Dru was his next choice.
DD1d20 + 8 ⇒ (15) + 8 = 23
DD1d20 + 8 ⇒ (15) + 8 = 23
DD1d20 + 8 ⇒ (15) + 8 = 23
Click. Click. CLICK.
Weylin, Varrel, Dru are completely free of the chains! Kallen has her hands free but is still chained at the legs and is nauseated and partially fatigued.
| Old School Dungeon Master |
1d20 + 8 ⇒ (20) + 8 = 28
1d20 + 8 ⇒ (1) + 8 = 9
I attempt to free Dru. If I get him, then one of the oracle's hands.
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Ouch!
I can interpret this several ways, but you rolled a nat 20 then a 1.
I rolled as you and said you freed Dru, so lets keep that in your favor to help free him completely. Ok that's the the three rolls.
Weylin already started with Kallen so let him continue over there.
You begin with Aletheia, who was next on your post and the first manacle is such a breeze you can actually work on the second the same round.
PING!
You actually pierce and do 1 subdual damage to Aletheia. One of his hands is free.
| Old School Dungeon Master |
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Varrel, Weylin, Dru and Kallen are free. Aletheia has one arm free and Tokae sits anxious and chained in the corner. They listen for the guards footsteps.
Tokae's Perception 1d20 + 9 ⇒ (13) + 9 = 22
Aletheia's Perception 1d20 + 3 ⇒ (11) + 3 = 14
Player actions please.
| Aletheia |
You begin with Aletheia, who was next on your post and the first manacle is such a breeze you can actually work on the second the same round.
PING!
You actually pierce and do 1 subdual damage to Aletheia. One of his hands is free.
A small price to pay. More please!
| Old School Dungeon Master |
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Perception checks for cell
Tokae's Perception 1d20 + 9 ⇒ (19) + 9 = 28
Drugoth's Perception 1d20 + 2 ⇒ (19) + 2 = 21
Varell's Perception 1d20 + 5 ⇒ (3) + 5 = 8
Aletheia's Perception 1d20 + 3 ⇒ (8) + 3 = 11
Weylin's Perception 1d20 + 3 ⇒ (2) + 3 = 5
Kallen's Perception 1d20 ⇒ 12
| Old School Dungeon Master |
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Drugoth and Tokae hear.
I heard something!
Let's check it out.
You check it out if you want. Them's filthy as your women!
By the rules the guards always come, that's what they are trained to do. Because of the mess Kallen created earlier, I will rule 20 percent chance they ignore the noise this one time.
| Weylin Ward |
Weylin will seize upon the opportunity. He motions for everybody to act like they're shackled again, then acts as if he's telling a story while whispering.
"There I was, face to face with the Lady DeMire, when suddenly she realized that her husband had been off in the other room...consorting with the pageboy! We couldn't help but laugh at the look of bewilderment on her face as she realized what happened!", says Weylin, in a bit of a stage whisper. He makes a great show of stopping it once he hears the guard close enough to hear but far enough away to think that he can't hear.
Bluff: 1d20 + 9 ⇒ (11) + 9 = 20
| Old School Dungeon Master |
Weylin will seize upon the opportunity. He motions for everybody to act like they're shackled again, then acts as if he's telling a story while whispering.
"There I was, face to face with the Lady DeMire, when suddenly she realized that her husband had been off in the other room...consorting with the pageboy!
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'Consorting with the pageboy' should be a standard punchline from now on.
| Old School Dungeon Master |
Dru passes a sword to Althera and keeps one for himself. Open the cell before they get here
Question - Do you guys try to Bluff or draw weapons from Dru's unmentionables? You could try for both but then at some penalties. It takes a standard action to peel an item from the Veil.
| Tokae Yashkiin |
Weylin will seize upon the opportunity. He motions for everybody to act like they're shackled again, then acts as if he's telling a story while whispering.
"There I was, face to face with the Lady DeMire, when suddenly she realized that her husband had been off in the other room...consorting with the pageboy! We couldn't help but laugh at the look of bewilderment on her face as she realized what happened!", says Weylin, in a bit of a stage whisper. He makes a great show of stopping it once he hears the guard close enough to hear but far enough away to think that he can't hear.
[dice=Bluff]1d20+9
Tokae guffaws at the joke Pageboy....!
| Kallen Marvaine |
Kallen marvels at these latest developments. While it has only been 10 days, she can scarcely recall the time before she was shackled. Still, she keeps the manacles at hand to ensure it is not spotted that they are unlocked. I wonder what else that veil contains, she muses to herself.
| Aletheia |
Bluff: 1d20 ⇒ 4
I hide the dagger in the small of my back, under my rags. I sit down and pretend to still be cuffed. If a guard comes too close, I can use the chains to grapple him/choke him.
Drugoth Reburn
|
Action 1 I pull a weapon patch and move action hand it to Alethia to do the same and so on.
Action 2 if a small weapon I hide it and move to my manacles and pretend to be chained. If its a a large weapon I hide by the corner from which the gaurds are approaching and hide.
Action 3 I wait for the last gaurd to pass, Rage and attack him through the cell bars from hiding.
| Tokae Yashkiin |
Action 1- Laugh and play along.
Action 2- If the guards get suspicious, show that I am clearly still locked up and try to keep their attention on me
Action 3- Not much else. I have not been unlocked yet so I am the party's bluff check essentially.
| Aletheia |
Action 1- Take the weapon from Drugoth.
Action 2- I hide it as I have stated and pretend to be chained.
Action 3- I wait for the last guard to pass and help Drugoth with the last guard...
Rather than kill/attack, I will place the blade at the neck of the guard and tell him in a whisper:
Surrender friend...your life in exchange for a little help and advice. Or I will cut off your head, skin it, and use it as a pesh pipe. <chuckle>
Intimidate: 1d20 + 3 ⇒ (19) + 3 = 22
| Old School Dungeon Master |
Action 1 I pull a weapon patch and move action hand it to Alethia to do the same and so on.
Action 1- Laugh and play along.
Action 1- Take the weapon from Drugoth.
Round 1 attempt to free aletheia 15
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Drugoth I will allow this in conjunction with Aletheia's actions
Drugoth peels a dagger from the Veil and hands it over to Aletheia's anxious hands. Aletheia you hold a very uniquely smelling dagger, it's not unlike very old moldy cheese.
Tokae is trying to make background noise to muffle out movement.
Varrel you have a +2 for the master work picks and +2 because these are rather simple locks once you have opened a few of them but that was not enough to free Aletheia.
Weylin action?
Kellen is free but is still nauseated and partially fatigued. Please read link
| Old School Dungeon Master |
Action 2 if a small weapon I hide it and move to my manacles and pretend to be chained. If its a a large weapon I hide by the corner from which the guards are approaching and hide.
Action 2- If the guards get suspicious, show that I am clearly still locked up and try to keep their attention on me
Action 2- I hide it as I have stated and pretend to be chained.
Round 2 try again:
18
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Round 2 The guards have gathered their items and begin to walk over, you hear them talking to themselves.
Drugoth pulls a second dagger from the Veil and attempts to hide it. Where do you hide it Drugoth?
Very smart Tokae, but it may not be enough, some terrible rolls there before the guards came. You can roll a Bluff.
Alethia you ARE still chained! But Varrel frees you second arm. Your feet are still chained though. Where do you hide your dagger Alethia?
Weylin actions? I will give Weylin four more hours to try and post. Otherwise do players have a suggestion for him? As long as its both self serving and not suicidal I will agree to it if Weylin has not posted.
Varrel you get bonus as I said so you free Alethia's arm.
Kallen please read my above post.
The guards are halfway to the cell.
Drugoth Reburn
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Dru clenchs the dagger between his butt cheeks and tries not to lean to hard against the wall or sticks it in the back of his loin cloth
and pretends to be shackled(Oh wait wrong mod)