baron arem heshvaun |
Players please have your mini stat block next to your avatar.
Place the following in order.
Class/Level (HP Full HP/Current HP; AC Total AC/Touch AC/Flat Footed AC; CMD ; Fort Save; Ref Save; Will Save; Initiative Modifier; Perception Modifier; Special Senses)
To do this just place the information on Class/Level section of your character sheet, type it all in, that same line. When you do this all of it will appear with your screen avatar.
It will look something like this
Wizard 5 (HP 44/44; AC 18/18/15; CMD 15 Fort +3; Ref +4; Will +6; Init +3; Perception +10; Darkvision 60 ft)
If you need help with this I can create it for you and you can paste it onto your PC.
Old School Dungeon Master |
THE NATION OF TALINGARDE: AN OVERVIEW
Talingarde
A Shining Paragon of Virtue and Law
Alignment: LG
Capital: Matharyn (107,000)
Notable Settlements: Ghastenhall (82,000), Daveryn (59,000), Havelyn (22,000), Farholde (9,700), Aldencross (1,900), Varyston (1,200)
Ruler: King Markadian V called the Brave Sovereign, Protector of the Righteous
Government: Religious Monarchy
Languages: Common, Dwarven
Religion: Mitra, the Shining Hope
Campaign House Rules
Skill Checks -
A natural 1 is always a failed roll on a skill check. Most times there will be consequences for making this roll.
A natural 20 is always a successful roll on a skill check. Most times there will be additional useful in game benefits for making this roll.
Notches -
Notches are a game mechanic and can be spent at any time and do not require an action to use (although the actions they modify consume part of your character’s turn as normal). Notches can not have more than one effect in a single round.
Notches once uses are taken off the character sheet.
Notches effects varies and they can have a the following effects.
Reroll: Perhaps the most common use for notches, spend five notches and you are allowed to make a reroll. The character must take the reroll even if the number is lower then the original. You are not allowed to reroll 'a natural 1' on a d20.
Act Out of Turn: You can spend five notches to take your turn immediately. Treat this as a readied action, moving your initiative to just before the currently acting creature. You may only take a move or a standard action on this turn.
Inspiration: If you feel stuck at one point in the adventure, you can spend five notches and petition the GM for a hint about what to do next. If the GM feels that there is no information to be gained, the notches are not spent.
Bonus: If used before a roll is made, notches give a + luck bonus to any one dice roll. The cost is one notch plus the bonus you want to add to the roll to a maximum of six notches. Example to get a +2 to a roll spend three notches, to get a +5 to a roll spend six notches.
Extra Action: You can spend seven notches on your turn to gain an additional standard or move action this turn.
Recall: You can spend a eight notches to recall a spell you have already cast or to gain another use of a special ability that is otherwise limited. This should only be used on spells and abilities possessed by your character that recharge on a daily basis.
Special: You can petition the GM to allow a eight notches to be used to attempt nearly anything that would normally be almost impossible. Such uses are not guaranteed and should be considered carefully by the GM. Possibilities include throwing a spear made of marble that is intended to be an immovable part of a monument, casting a single spell that is one level higher than you could normally cast (or a 1st-level spell if you are not a spellcaster), making an attack that blinds a foe or bypasses its damage reduction entirely, or attempting to use Diplomacy to convince a raging dragon to give up its attack. Regardless of the desired action, the attempt should be accompanied by a difficult check or penalty on the attack roll. No additional notches may be spent on such an attempt, either by the character or her allies.
Cheat Death: A character can spend nine notches to cheat death. How this plays out is up to the GM, but generally the character is left alive, with negative hit points but stable. For example, a character is about to be slain by a critical hit from an arrow. If the character spends nine notches, the GM decides that the arrow pierced the character’s holy symbol, reducing the damage enough to prevent him from being killed, and that he made his stabilization roll at the end of his turn. Cheating death is the only way for a character to spend more notches than once a round. The character can also spend notches in this way to prevent the death of a familiar, animal companion, eidolon, or special mount, but not another character or NPC.
Netopalis RPG Superstar 2014 Top 32 |
Hey, everybody, sorry again for being late with stuff. Work's been a pain lately.
Anyway, I'm posting to expand on my character a bit, since I missed the description of Talingarde earlier.
Weylin, who has earned the nickname "The Wagging Jaw of Gastenhall", tends to frame his rivals because, well, they're in his way. If anybody would insult him, prevent his ascendance to social prominence or generally annoy him, he finds it best to spread some rumors. It tends to make these people go away.
Basically, his long-term goal is power through interpersonal politics. He seeks to try to discredit opponents while raising his own social standing.
baron arem heshvaun |
Anyway, I'm posting to expand on my character a bit, since I missed the description of Talingarde earlier.
Weylin, who has earned the nickname "The Wagging Jaw of Gastenhall", tends to frame his rivals because, well, they're in his way. If anybody would insult him, prevent his ascendance to social prominence or generally annoy him, he finds it best to spread some rumors. It tends to make these people go away.
I named you 'Weylin Ward the Wagging Jaw of Westmoreland' in the gameplay thread because there is a township of Westmoreland and it would make you sound like a Batman Villain.
But if you want Ghastenhall my friend Ghastenhall it is!
Old School Dungeon Master |
-
Ghastenhall
NG Metropolis
Corruption +2; Crime +0; Economy +4; Law -1; Lore +4; Society +2
Qualities Academic, Prosperous
Danger 10
DEMOGRAPHICS Government hereditary autocracy
Population 82,000 (65,600 humans; 10,700 dwarves; 1,570 half-elves, 650 elves, 40 aasimar; 240 other)
Notable NPCs
Lord Hadrian of Ghaster, Duke of Ghastenhall
Cardinal Leo Arestes
Brother Cassius the Stricken
“Prince” Gaius Vestromo
Mayor Samuel Tynes
Evelynne Grandel, banker and richest person in Ghastenhall
Baron Albert of Harlyn, Captain of the Baron’s personal guard
Thane Turin Brightmetal, respected dwarven leader
Professor Tiberius Feign, tenured professor of arcana at Ghaster University and one of the most powerful wizards in Talingarde
Link to Map the City of Ghastenhall
One of the three great cities of Talingarde, Ghastenhall is by the far the most cosmopolitan and liberal. Compared to the orthodoxy of Matharyn and the rigid legalisms of Daveryn, Ghastenhall is a hub of trade, art, theater, learning and culture.
Ghastenhall is a city with one foot in the past and one foot in the future. The duke is the last gasp of the old Barcan nobility that held the title of regent on the island. His grandfather marched to war against the Victor. Of course, the old duke was also wise enough that when defeated he swiftly swore fealty to the new king. Still there is a lingering wound there that has never entirely healed.
But at the same time, Ghastenhall is at the forefront of Talirean art and culture. Virtually every new book and play written in Talingarde comes from this city. Most new music and fashion are born here. Almost anything truly new in the kingdom likely originated here. If you know what’s happening in Ghastenhall, you know what’s happening in Talingarde.
Old School Dungeon Master |
Excellent write up Varrel.
Please roll a your Perception and your Sense Motive on the gameplay thread.
Old School Dungeon Master |
It looking very sporting now.
Guys, you may want to share information! Use the discussion thread.
As your friend I am really rooting for you. Go back to some of my posts, I have left many clues for you. More clues than I got when I played through this.
As your DM, well in 30 years I've only had one TPK before, you may have the honor of being my second.
baron arem heshvaun |
Any thoughts to my email about Sf bluff over extra rage since the party has 3 other melee types I iwill be needed casting more if we survive and I become a sor.
I am sorry my friend I don't know what 'SF' means, does that mean substitute? I did not see that email can you resend it please.
Drugoth Reburn |
Ok we are on a upper floor so if the window actually makes a window the strong people should lower the weaker people down first. We are on a island. theres a stone casue way to the mainland but it is probalbly watched so we may need a boat.Does anyone know the area? We need to make for old moors road.The window may be a boat so opening it in the cell could cause problems. We could unmanacle and arm everyone then the sneaky peole go to the guard's room and take out the guards with the horns first.THe door is always open to that room. We could then free other prisoners for a distraction. If anyone has presdigtiation and mend we can magially clean and repair the dead guards uniforms and dress in them. That would keep anyone spotting us from far away raising an alarm.We could make like we are escorting the other prisoners to the warden.Our best liers should be in guards unis. If not recognized we are new.No magic will work in the main building.
Kallen Marvaine |
That sounds like a good plan. Once we are out of the main building, Kallen's magic should work just fine, since she needs neither material components nor a divine focus to cast. The martial types may be able to find weapons on the guards, or improvised weapons at the very least.
Weylin Ward |
I've got Prestidigitation, but not Mend. I do, however, have Daze if things get dicey. I even have the material component, unless I'm naked. Perhaps we could call the guards into an ambush and lock them in our cell? Alternatively, one of the other objects on that cloak might be useful?
Drugoth Reburn |
OK I thought we were going to wait until after the midnight shift started to start picking locks but since we are going now.If the pouch on the viel is a spell compt pouch daze the guy with horn first.We take out the 6 gaurds in the room take their cleaned clothes and try and bluff and stealth our way out.
baron arem heshvaun |
I do, however, have Daze if things get dicey. I even have the material component, unless I'm naked. Perhaps we could call the guards into an ambush and lock them in our cell? Alternatively, one of the other objects on that cloak might be useful?
Make sure you read the description of Daze, its a great 0 level spell, my 9th level Wizard still carries it, but has limits.
Weylin Ward |
Drugoth: The component for Daze is fabric, so I'm good there.
GM: I'm aware that it has its limits, but a few turns can be enough to turn the tide. It's certainly not going to end a fight, though.
Old School Dungeon Master |
"There I was, face to face with the Lady DeMire, when suddenly she realized that her husband had been off in the other room...consorting with the pageboy!
DC 22 Knowledge Nobility for PC knowledge or for player knowledge only
To elder Lord DeMire's credit, he still provided all his various offspring with modest fortunes in their own right, and often arranged handsome marriages for them. This current Lord DeMire is married to Lady Cellia Maston DeMire, who is a respectable member of the nobility, daughter of the Ambassador Arden Maston, and while loves his wife dearly for her fortune, he is currently attempting to sleep with every pageboy at court.