
Old School Dungeon Master |
"The guards will likely return in a little over an hour. If you are not hoping for a confrontation, you will want to cover your tracks."
Detect magic again encompassing the veil.
Concentration: 1d20 + 5 ⇒ (9) + 5 = 14
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There is wisdom in those words.
Kallen only
The faint background hum in your head, grows to a something like a sharp whine, then to a shriek.
You will your self to push against the massive distortion. The sensation was unpleasant, now it is painful.
You fail to produce the spell. And you feel nausea setting in over you.
Kallen I applaud the effort, however it was a bad roll.
Kallen Fort Save please

Old School Dungeon Master |
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In the interest of time I'll say all of you do just what Dru suggested about the lock pick in the center, and roll Tokae's Acrobatics because he has the highest. Due to the placement he needs to make a DC 16 check and doing so will cause 1 point subdual damage.
Tokae's Acrobatice 1d20 + 6 ⇒ (20) + 6 = 26
Edit - great roll Tokae! Add a notch to your sheet please.
Because of that roll I will rule that Tokae avoids damage altogether, and has his lock pick hidden away. He has one more benefit that I will mention if it comes up.
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The two prisoners closest to the door.
Tokae's Perception 1d20 + 9 ⇒ (16) + 9 = 25
Aletheia's Perception 1d20 + 3 ⇒ (6) + 3 = 9
Good timing too! Because Tokae just heard the guard's door creak open. It can't be anywhere near 7 pm but he hears some movement and speech.
'I'm telling you I heard something ...'
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Dru you have the Veil hidden, any actions?
Varell you have the thieves tools and scaled hand clearly lose from a manacle, what do you do?
Weylin you have some lock picks what do you do?
Other players?

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Dru puts hiz hed down and slinks into the shadows as much as possible.
he says somewhat loudly. Did yea see da way da Wags hed snapped wen I grabed da bred frum him. Berry funy. I betz hiz hed snaps gud whenz de strech's hiz nek

Old School Dungeon Master |
Fort: 1d20 + 2 ⇒ (8) + 2 = 10
You concentrate on the most basic of spells, Detect Magic, perhaps the very first one you learned to cast.
The faint background hum in your head now grows to a something like a sharp whine, almost a shriek.
You have a distinct sense of pushing against something massive. Whereas before sensation was unpleasant, now it has become painful.
You grit your teeth. You focus against it. Your will IS strong!
But your will fails you.
You fail to produce the spell.
And unfortunately you are Nauseated as well 2d6 ⇒ (2, 4) = 6 minutes.

Old School Dungeon Master |
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Kellen does not look well.
Well Kellen has never looked well, now its just more pronounced. Her pale green skin tone is now more blue green mauve. For Dru the dread Pirate, sea sickness comes to mind. Or gonorrhea. Two things Drugoth has seen enough of in his lifetime.
Looking at the hag*, then his fellow prisoners, Drugoth really wants out of this cell.
*(earlier we ruled that the sight of Kellen really unnerves Drugoth)

Old School Dungeon Master |
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Let's review how the group stands as footsteps can be heard approaching, shall we?
Staring with Tokae by the south corner of the room, he has heard the guards approach and I am ruling he is looking at the now empty bucket longingly wishing for more food. At least he is pretending this. He may even be humming a sad song from his childhood hoping to distract the guards.
Drugoth next to him has the Veil deep in his unmentionables, and is also having some deep unmentionable thoughts at the moment. He is a ball of frustration. Dru did make some noise to cover for the other noise. But sometimes when you fight fire with fire all you get is an inferno.
Weylin the 'Master Gentleman Rogue of Ghasterhall' completely ignores all warnings and continues to pry at the locks. Weylin thinks these locks are so shabby! I am used to much more genteel and refined locks. A man of my stature should be given better locks, why if I had the masterwork locks I am accustomed too picking we would all be in Ghasterhall by now sipping on Lambant Ale and eating truffled cheese ... Weylin's mind continues to wander and it is only after several of the the others whisper warnings does he realize he has to hide the picks! Does he hide them on time!
Now Kellen, the gods have not been kind to Kellen this day, or perhaps the Horsemen just want her to join them sooner and are intent on calling for their servant? Kellen is a very interesting shade of blue green/mauve that does not occur in the natural world. Kellen is unfortunately nauseated and partially fatigued.
Fiendish Varrel, has gotten a manacle off and is attempting to hide that fact as well as the tools and picks, where does he hide them then? Should he sit on them? Or does he want a guard to come close and take them from him so he can strike out?
Finally the calculating Aletheia on the north corner of the cell next to the door, the man who just got brought to the worse place in the worst time. Aletheia just wants to wake up from a very bad dream. Any moment now ...

Kallen Marvaine |

Kallen reels as her stomach turns. Bile rises in her stomach and it is at this, her darkest hour, that a plan formulates in her mind. She does her best to hold her stomach, letting loose only when the guards arrive in the hopes it will distract them from any other suspicious behavior.
If anyone could vomit on cue, it would be Kallen.

Tokae Yashkiin |

Tokae does not have to use bluff to exaggerate his disgust Great. Puke. Wonderful. he hopes the guards believe him as he is, as ever, telling the truth

Old School Dungeon Master |
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'Oi! Why all the ruckus then! Fancy a beating tonight? Would any of you lot like a rib cracked because we're happy to oblige you!'
Three guards.
One at the cell's door looking you down, two just past him, all armed, the furthest from the door has an alarm horn at his side.

Kallen Marvaine |

Kallen's retching pauses only a moment before it resumes. She spews without a care for where it lands. "I tried to keep it quiet," she says, wiping her mouth on the shoulder of her tunic and looking particularly miserable.

Old School Dungeon Master |
Kallen's retching pauses only a moment before it resumes. She spews without a care for where it lands. "I tried to keep it quiet," she says, wiping her mouth on the shoulder of her tunic and looking particularly miserable.
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Kallen Bluff 1d20 + 4 + 3 + 1 ⇒ (17) + 4 + 3 + 1 = 25Tokae Bluff to aid 1d20 + 1 ⇒ (5) + 1 = 6
Drugoth Bluff to aid 1d20 + 7 ⇒ (13) + 7 = 20

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Bile rises in Dru's throat but he keeps it down. He looks at the disgusting form of Kallen and Whispers once the guards have left
You may be disgudting flith but ye r our disgusting flith. Wel don. He then loses his lunch from looking at her for a prolonged period of time.

Tokae Yashkiin |

Whisper- unless we plan on using this offal as lubricant to aid the large-wristed among us in slipping out of our manacles, we'd best get back to the lockpicking

Tokae Yashkiin |

Kallen merely grins and inspects her stomach contents with something akin to awe.
Tokae barely represses a shudder. How could things have come to this....

Old School Dungeon Master |
Tokae barely represses a shudder. How could things have come to this....
I am not good at guessing but just this once I'll hazard a small guess and say your life as a professional kidnapper, ransomer, and when the situation called for it, torturer and assassin brought you here Tokae.

Old School Dungeon Master |
Once the guards step safely away, Weylin is going to try with that lockpick yet again.
Disable Device: 1d20 + 3 ⇒ (18) + 3 = 21
No need to roll Stealth Weylin. Do you have Disable Device as a trained skill?
If you do.
CLICK
If you do that is.
You only had a single lock on your manacles unlike most of the others, you would be free if not for your chains around your feet, the cell you are in, the prison block your cell is in, the prison you block was in, and the waters around said fort.

Tokae Yashkiin |

No choice but to wait for the skilled hands of the lockpick to make their way to me, I do not have the disable device skill.

Old School Dungeon Master |
No choice but to wait for the skilled hands of the lockpick to make their way to me, I do not have the disable device skill.
Tokae has always been a Half Elf monk of some patience. I believe when Varrel starts picking locks again the sequence will be
I plan on freeing the others in this order: Drugoth, Alethia, Tokae, Weylin, Kallen. I plan to pause if we hear the guards coming.

Old School Dungeon Master |
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Has everyone finalized their PCs? Feel free to make last minutes additions or changes before leaving the cell, rather if you leave the cell, please complete any final adjustments you want for your character. Once your step out of or are dragged out of the cell, your villain character concept is 'locked' and final.