Anthropomorphized Rabbit

Doombunny's page

Organized Play Member. 204 posts (225 including aliases). No reviews. No lists. No wishlists. 9 Organized Play characters. 5 aliases.


RSS

1 to 50 of 204 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
1/5

2 people marked this as a favorite.

Basically, this.


3 people marked this as a favorite.
shallowsoul wrote:
Is there an official quote that I can use?

If you hit the ooze with booze, you can force it to snooze. Otherwise, you lose.


I guess somebody peed in the pool.


This New York Times Best Seller shows realistic two-weapon fighting against multiple combatants.

1/5

Dennis Baker wrote:

Let me explain further because I tend to be too brief.

When you sit down with an actual PFS character, you sit down with a character that is the sum of his experiences. He has 2 flasks of alchemists fire because those pesky swarms, he has a hand of glory because he ran into too many darkness effects. There is the ubiquitous potion of see invisibile because of the blasted TPK in *spoiler*. There are a couple cool boons on his character sheet from the Paizocon grand melee. You remember very distinctly when your character died and why he has nearly every item in his inventory.

When you sit down with a PFS character you sit down with the sum of all of that and all the memories you've made with that character.

When you sit down with a character for a module, it is the sum of 30 minutes of effort building that character. Even playing a 'future version' of an existing character none of your existing character experience/ chronicles/ boons/ whatever affect the character you sit down with when you play the module. It is at best a pale copy of the original. When you look at your character later that level you gained is a black hole in your character where some other character did something. It's lost forever.

There is another issue here as well and that is one of loyalty. A typical 8th level PFS character takes a fair amount of work and risk. Sitting down next to someone with an 8th level character who has never faced that same risk, devalues that accomplishment. That they ultimately have better access to items and spells due to shiny chronicles from adventures their character never had makes it worse. If PFS is going to grow and thrive, it needs to encourage the sort of player who is willing to work to get their character up to level. Out-of-character module play devalues that experience.

(for the tl;dr crowd)
PFS is about rich characters formed over time. Players have a lot of time and effort invested in it and their characters which are carved by the decisions and experiences...

So am I correct in thinking that you would do away with pre-gen play as well based on your reasons behind disliking leveled-up PCs?

I sympathize were you are coming from and it would be awesome if everyone could have the time and experience to have a PFS game feel like a home campaign, but I'm also not sure playing modules is going to destroy that.


I really like an argument tactic that has been gaining traction here recently:

'You smell like poop. I'm not trying to be disrespectful, I just want to understand why you smell like poop?'

1/5

Best Attempt To Use A Skill Clearly Unsuited For Task, A.K.A. The Square Peg Award.


I would start with this.

1/5

I have carefully considered these changes to module play and I actually like the consumable usage and death penalties. They make sense to me and it really isn't that big of a deal to get them in-line with PFS scenarios. My issue lies solely with the pre-gen idea. It just feels clunky to offer this as the option over just leveling up one of the player's current characters. If you GM more than play, it sounds like a good compromise, but if you play characters you design and build more than you GM, it sounds like a great opportunity to do something else with that 8-12 hours of your time. If there were a signup for a module and I didn't have a character within the level range, I'd rather order a pizza, grab a couple of people and play Red Dragon Inn and watch an episode of Doctor Who or something. That's just my personal take on things, and it wouldn't necessarily be Doctor Who.

I appreciate the work you've done so far and your dedication to PFS is nothing short of amazing. Keep it up!

1/5

Michael Brock wrote:
Chris Mortika wrote:


As an observation: I'm fine with there being different rules for different situations. Mike B doesn't want two sets of rules, but he's proposing three sets:

One set for modules of level 2 - 11.

A different set of rules for modules level 12 and beyond.

And a third set of rules for "We Be Goblins".

I'd be fine with that -- I'm ignorant of the issues about play after retirement and don't claim to speak to that -- but it's inconsistent to also claim that you don't want different rules for different situations.

You are correct about three sets of rules and I will clarify even more.

One set of rules for Levels 2-11 only. Not two sets where old rules and new rules apply.

One set of rules for level 12 and up.

And, I will retire WBG from Society play.

Wait, that's still two sets. Here's an even better option so there truly is only one set of rules.

All rules apply for all modules, no matter the level. No pregens period. No playing outside of the level range,period. No slow progression, only normal, period. Play a module with only a legal PFS period. WBG gets retired because it falls outside the lines of the rules.

Sound good or does there need to be more clarification?

I'm sure I'm reading this wrong because it's the internets and all, but it reads kind of 'shut up-py' as written. Chris was making sense to me with some of the points he was making.


AM BARBARIAN wrote:
WHY HATE CASTYS SO MUCH? DEPENDS ON TYPE OF CASTY. WIZARD AM STEALING BARBARIAN THESIS AND PUBLISH AS OWN, BARBARIAN HAVE TO RESTART ENTIRE MASTERS THESIS PAPER FROM SCRATCH WITH TWO DAYS LEFT. AM NOT FUN. SMASH.

True story.


Scott Betts wrote:
Doombunny wrote:
I don't mind so much if jumping is in the game, but if there is CROUCHING, count me the f#@! out.
[notsureifserious.jpg]

Not at this hour.


I don't mind so much if jumping is in the game, but if there is CROUCHING, count me the f#@! out.


Spells: Level 1 Divination - Cultural Adaptation will give you a +2 on Diplomacy on members of a specific culture.

Level 2 Transmutation - Adoration will grant you a +2 morale bonus on Diplomacy checks.

Eagle's Splendor will grant you a +4 on CHA

Most GMs will also take bribery into account on some NPCs.

Cologne may grant you a +1 circumstance bonus on CHA skill checks.


I would wait until 6th level to pick up either Deadly Aim or Rapid Shot and instead opt for Precise Shot now. That -4 to attack rolls is really terrible. I went with Exploration and Luck for my PFS Cleric of Desna and I have never looked back, however, I think you will have fun with Liberation too.

I have played several games and not one person has poopooed my decision to not carry around a starknife. It seems natural for a diety that values freedom so highly to not impose arbitrary rules about using a specific kind of weapon. Go Team Desna!


3 people marked this as a favorite.

GM: I'm sorry, Bob, your character is dead.
Bob: Well, you didn't explain that if we made a heroic stand against that horde of orcs I would die! I want a new guy with a very similar build and matching armor.
GM: Fine, what's his name?
Bob: Faramir.

GM: You know that kind of respawning is ridiculous, right?
Bob: Tell it to Gandalf "the White" over here.

1/5

Nimon wrote:
You get me a youtube video of a horse, or dog with rider in full plate going up stairs and I will be impressed.

Everyone in the history of anywhere, ever on every planet will be impressed. Let's be fair. In fact, I'm building full plate for my 6-year-old nephew so the world can experience this.

In other news, this is awesome.

1/5

It is harder to remember the Knowledge check that got you to the BBEG lair over the axe to the face that got you the BBEG loot.


So this is the new edition war thread, eh?

Nice.


1 person marked this as a favorite.
Mr.Fishy wrote:
Kthulhu wrote:
Cartigan wrote:
The Halflings in the Lord of the Rings were tagalongs. The only one that had to go was Frodo, just to carry the ring. On the other hand, Bilbo was brought in to be a thief in The Hobbit, which Halflings are very good at due to being naturally stealthy (as pointed out multiple times in both the Hobbit and Lord of the Rings).

Except without the others, Sam in particular, Sauron would have been victorious on several occasions. Most notably Sam finding the ring after Frodo had lost it, and saving Frodo from Shelob.

Merry provided a distraction that allowed Éowyn to triumph over the Witch-King.

Pippen saved Faramir's life when Denethor tried to burn Faramir and himself alive.

Without the experience that Sam, Merry, and Pippen gained during their travels, Frodo alone never would have been able to overthrow Saruman's control of the Shire.

What about Gollum! Frodo failed, Gollum brought the ring to the fires of Mount Doom...sorta.

Where does Tom Bombadil fit in?


Scott Betts wrote:
Mournblade94 wrote:
the statement is as meaningful as Boston Red Sox fans, defending Yankee fans.
Next time you're watching the game at Fenway, casually mention to the guy wearing the baseball cap with the red "B" on it that you're a fan of the Sox and the Yankees. You let us know how that goes.

Interesting that this was a comparison.

I was wearing my Sox cap today in Anatomy and a guy in a Yankees cap sat next to me. In the middle of class, this dude leans over and has the audacity to say this to me: "Did she just say manubrium?" I said yes and showed him my notes.

If that had been Fenway, I would have thrown a hot dog at his grandmother.

As for these 'game store toughs' that are deriding particular editions, I can only share my personal experience; and that shows that my FLGS has two tables full of 4e players and one PFS player standing in the corner. Both of these groups are vastly outnumbered by a horde of Magic players.

My store is in Hasbro's backyard, though.


bugleyman wrote:

Nothing makes me ashamed of my hobby quite like threads like this one.

Three years on and we're still doing this? Three years?

It isn't their fault. What else do you do with a flaming bag?


Scott Betts wrote:
You just up and decided you would share your wildly inflamed opinion with the internet.

I totally misread the internet.


Rombard Spoiler:
Let's get the man who gave us the 'Save the goat, save the world' scenario back in the adventure-writing bullpen.

As for the catalogs, I would prefer images of the Paizo staff holding the merchandise and pointing at things in the distance while smiling incessantly or fake laughing.


Now here is what separates heroes from common folk like you and I;
The man they call Jayne turned 'round that plane and LET THAT MONEY HIT THE SKY.

I think it was 60,000 untraceable. I would apply a massive Diplomacy bonus for that, if a player wanted to do such a thing for the sake of roleplaying.


Get with the times, fogeys! It's Hackers now!


James Jacobs Fiendish T-Rex Underoos...will that be in the Companion series?

Cold and frightened,

Doombunny


This might be what you're after.


Tyralandi wrote:
Custom avatars for the win! Even if some of them never get used anymore since Erik quit running his Age of Worms game. :(

I wouldn't mind seeing some sort of Age of Worms memorial for all the characters left behind by EM during this year's Erik Mona Day celebration. Special attention to dead ninjas and paladins.


That's some bad dialogue.

Not at bad as this, but still.

Believe me, I wish I could just wish away my feelings, but I can't.


GentleGiant wrote:
Doombunny wrote:
GentleGiant wrote:

Might be a bit of an odd question, but here goes:

What's the font used for the "handwriting" on the character sheet?
I believe that font is called Peter.
Any idea where it's available from? I can't seem to find it (if it's the right one).

No idea. Usually fonts come in software packages, but you can buy them individually from places like fontshop. Hope that helps!

As for this product, more stellar layout and design work from Sarah and crew. Mahalo.


1,2,3 - Work
Colin Hay - Beautiful World
G Love & Special Sauce - Cold Beverage
Infant Sorrow - We've Got To Do Something
2Pac Feat. Dr. Dre - California Love
Mumford & Sons - Little Lion Man
The Black Keys - Howlin' For You
Pearl Jam - Yellow Ledbetter

Potato Wave helps me start the day.


Twin Dragons wrote:
Doombunny wrote:
Manimal.
Your wish is my command.

This is awesome!

Now I just have to roll one up and hope the campaign doesn't get cancelled after 8 sessions.


1 person marked this as a favorite.

Manimal.


GentleGiant wrote:

Might be a bit of an odd question, but here goes:

What's the font used for the "handwriting" on the character sheet?

I believe that font is called Peter.


He was just a man, with a man's courage. Nothing but a man, but he can never fail.


Not to derail whatever crazy monkey*@#t topic this thread has devolved into, but I miss Mike McArtor.


Man, they must have a Barry Allen checklist with any world-altering story.

They just can't leave that dude alone!

Kill his wife. Turn him into a murderer. Kick him out of the Justice League. Kill him/Turn him into a bolt of lightning. Bring him back two decades later. Put him in the Justice League. Put evils of universe solely on his shoulders. Reboot universe. Take away his wife.

I have a really great idea for what happens next.


M. Balmer wrote:
Dead Alive

Stand back, son. This calls for divine intervention!

Lunatics: A Love Story

Stone Cold.

Stone freaking Cold. Treat yourself.


Dorje Sylas wrote:
Flavor, like a mustache, is highly individualistic.

You understand how popular this bumpersticker would be.


I'd be shocked if he really enjoyed not making any contribution during combat. If he doesn't want standard magic items to improve his combat effectiveness, maybe he will respond to other offers or suggestions. These are just a few things off the top of my head:

He can use Aid Another in combat (Maybe with a reach weapon).
He can benefit from magic items that are not super-efficient, but remain flavorful (Deck Of Illusions, Necklace Of Fireballs, Ring Of The Ram).
He can trip combatants with an Immovable Rod.
Ask the GM to drop a feat-granting item that might aid him and the party (Teamwork Feats spring to mind).

Failing all of this, have your cleric prepare Remove Fear daily and cast it on him before combat...just him. He might pick up on the roleplaying and run with it.


Honestly, I would drive 2 or 3 hours one way if that level of gamer love was waiting for me. Truly inspirational work.


Bring on the ice weasels, baby!


Marc Radle wrote:
Adam Daigle wrote:

I came here back in early 2006 to ask a question after getting verbally pooped on by folks on another forum way back then.

Here I got nice answers, stayed, made friends, and the rest is history. I hate seeing the same behavior that drove me away from that other site happen here.

Be helpful, be nice, or ignore it and move on.

Well said, sir!

This.

There's no reason to be Walter Sobchak here.


Boulevard Unfiltered Wheat is just a great easy drinker and is my choice when available. However, the brewery is based in Kansas City and they have limited regional distribution, which means I rarely get to enjoy one in Rhode Island. Luckily, I have Dogfish Head and several New England brewers to keep me safe.


1 person marked this as a favorite.

I see the problem as an out-of-combat healing issue, so maybe you could add something like this instead of carrying around 6 wands.

Halkar’s Handy Healer’s Kit

In addition to the contents a normal Healer’s Kit provides, this enchanted chest allows for skilled hands to maximize their healing potential. The user may announce a Heal DC check between 5 and 30 and roll accordingly. If successful, one target gains that number of hit points. The kit contains enough supplies for 10 uses per day and is magically replenished and restocked at dawn.

Add some arbitrary upkeep costs if you want.

Also, Healing Belts are cool because they allow everyone to be responsible for combat healing.


Oh my friends.

We had an incredible Planescape campaign going and things were really gearing up for an epic conflict. Five players showed up for game night; one player also brought his girlfriend. She was offered a character to play, but she assured everyone that she only wanted to watch us. Fair enough.

She then proceeded to talk nonstop about everything but the game in front of her. We played around it and were making the most of the situation…or so I thought. When the party finally caught up to the Cambion and his minions, there was an epic battle of a different kind being waged at the table.

Me: Player 1, you get the jump on them. What do you do?

Player 1: (Long Pause) I literally do not know. (Player 1 then slowly turns his gaze to Player 2’s shorts, which have Player 2’s girlfriend’s hand jammed into them)

After the initial shock of discovering a rogue handjob at my game table wears off, I try to get things back under control.

Me: Player 2, what do you do?

Player 2: (His glazed eyes tell me he has no idea where he is or how long he has been there) I shoot my bow.

The game descends into anarchy.


The Once & Future King
The Hitchhiker's Guide To The Galaxy

I learned that poignant silliness is incredibly important in making it through life.


How long before I can buy my copy of Planescape: Faction War now? It seems like only last week I was able to purchase TSR .pdfs from this website, making money for Paizo and WotC. It seemed like a pretty easy system. Apparently I should have been stealing them, like every single one of you!

Especially you.


These make me squeal like a little girl.

I'm so very happy with this endeavor. Keep this quality up!