Anthropomorphized Rabbit

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Organized Play Member. 204 posts (225 including aliases). No reviews. No lists. No wishlists. 9 Organized Play characters. 5 aliases.


1/5

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Basically, this.


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shallowsoul wrote:
Is there an official quote that I can use?

If you hit the ooze with booze, you can force it to snooze. Otherwise, you lose.


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GM: I'm sorry, Bob, your character is dead.
Bob: Well, you didn't explain that if we made a heroic stand against that horde of orcs I would die! I want a new guy with a very similar build and matching armor.
GM: Fine, what's his name?
Bob: Faramir.

GM: You know that kind of respawning is ridiculous, right?
Bob: Tell it to Gandalf "the White" over here.


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Mr.Fishy wrote:
Kthulhu wrote:
Cartigan wrote:
The Halflings in the Lord of the Rings were tagalongs. The only one that had to go was Frodo, just to carry the ring. On the other hand, Bilbo was brought in to be a thief in The Hobbit, which Halflings are very good at due to being naturally stealthy (as pointed out multiple times in both the Hobbit and Lord of the Rings).

Except without the others, Sam in particular, Sauron would have been victorious on several occasions. Most notably Sam finding the ring after Frodo had lost it, and saving Frodo from Shelob.

Merry provided a distraction that allowed Éowyn to triumph over the Witch-King.

Pippen saved Faramir's life when Denethor tried to burn Faramir and himself alive.

Without the experience that Sam, Merry, and Pippen gained during their travels, Frodo alone never would have been able to overthrow Saruman's control of the Shire.

What about Gollum! Frodo failed, Gollum brought the ring to the fires of Mount Doom...sorta.

Where does Tom Bombadil fit in?


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Manimal.


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So, like, we're just putting the blame on me for anything we want now?

Unbelievable.


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I see the problem as an out-of-combat healing issue, so maybe you could add something like this instead of carrying around 6 wands.

Halkar’s Handy Healer’s Kit

In addition to the contents a normal Healer’s Kit provides, this enchanted chest allows for skilled hands to maximize their healing potential. The user may announce a Heal DC check between 5 and 30 and roll accordingly. If successful, one target gains that number of hit points. The kit contains enough supplies for 10 uses per day and is magically replenished and restocked at dawn.

Add some arbitrary upkeep costs if you want.

Also, Healing Belts are cool because they allow everyone to be responsible for combat healing.