Ammo: Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9) "Do not relent, Bluuu. Hammer them without mercy." Diplomacy w/Expertise: 1d20 + 12 + 1d6 + 1 ⇒ (14) + 12 + (1) + 1 = 28
Ammo: Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9) I want each of those missiles to hit, continue to encourage Bluuu. Diplomacy w/Expertise: 1d20 + 12 - 2 + 1d6 + 1 ⇒ (2) + 12 - 2 + (1) + 1 = 14
Ammo: Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9) Encourage Bluuu. "Bluuuu please reiterate our disappointment in them."
Ammo: Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9) "Hey, Bluuuu, those really disappointed me. Could you please let them know how hurt we are."? Encourage Gunner: 1d20 + 12 + 1d6 + 1 ⇒ (17) + 12 + (4) + 1 = 34
Ammo: Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9) During the Gunnery Phase, Donovan will attempt to Taunt the enemy ship. "Most unfortunate that you have chosen to face your final death." He turns to his crew. "Destroy that vessel. Reduce it to its component atoms." Intimidate w/Expertise: 1d20 + 12 + 1d6 + 1 ⇒ (6) + 12 + (3) + 1 = 22
Ammo: Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9) "You don't think he meant our bodies, do you?" Donovan gets better situated at his station.
Ammo: Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9) Yes, but we identified ourselves as Starfinders and told them why we are here. They have done neither.
Ammo: Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9) Did you mean to reveal that the ship was from the corps fleet? They are enemies of the Pact Worlds and are to be treated with all caution." "No. Nothing of any particular interest." Donovan waves away the captain's question. "Now what was your mission again?"
Ammo: Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9) I don't see why we would have. "Yes. Well like I said, it was a long time ago and uncovering the mysteries of the past is part of what Starfinders do. Maybe you just weren't assigned to this area when our member was lost." Donovan does not answer there last question.
Ammo: Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9) "We're Starfinders, Captain Inzevra, on a mission to recover information about one of ours lost long ago. We're nearly done here and will be leaving as soon as we're finished. Might I inquire as to your mission as well? Perhaps we could be of use to you while we share the same space." The title of the other starship causes Donovan some concern, but he hopes that his intuition is wrong.
Ammo: Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9) I keep forgetting that Donovan is an envoy, Get'Em! Laser Rifle, Corona, called, ghost killer:
Ammo: Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9) I keep forgetting my dex penalty. Included it this time. Donovan takes advantage of the cleared fog and fires once at each of the enemy creatures.
Laser Rifle, Corona, called, ghost killer:
Laser Rifle, Corona, called, ghost killer:
Ammo: Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9) I think Donovan's damage is correct in your tracker. Donovan rested to get back his Stamina and was healed for most of the damage. "Take that frackker down!" use Get'Em! on green. Laser Rifle, Corona, called, ghost killer:
Ammo: Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9) Since no one else wants them, Donovan has the cool anti-fog glasses on Initiative: 1d20 + 2 ⇒ (16) + 2 = 18 He levels his rifle at blue, firing as he flies back ward and up 10'
Ammo: Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9) Donovan will also land once they reach the top. He'll be more interested in keeping a look out than on the beacon itself. Perception: 1d20 + 6 ⇒ (6) + 6 = 12
Ammo: Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9) "The lovers maybe. Came here for a tryst?" Donovan looks over the corpses.
Perception: 1d20 + 6 ⇒ (19) + 6 = 25
Ammo: Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9) Donovan is ready with his newly acquired pistol. Perception: 1d20 + 6 ⇒ (14) + 6 = 20
Ammo: Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9) Donovan has a jet pack. He can make it up there. "Sefel, if we all can't make it that way, we shouldn't do it. There may be dangers ahead."
Ammo: Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9) "OK. Let's do that first." Donovan will go with them, but won't actually enter the hold unless they need his help.
Ammo: Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9) "Looks like we're in for another hike. Everyone ready?" Donovan directs his question to Sefel as he rechecks his environmental seals. He indicates that Chivix should recheck his too.
Ammo: Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9) Culture w/Expertise: 1d20 + 8 + 1d6 + 1 ⇒ (6) + 8 + (3) + 1 = 18 "Maybe they tampered with Rasheen's Beacon."
Ammo: Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9) Donovan helps to take the items and clues they've uncovered out with them, but he leaves with Sefel. "That thing at the threshold. What did it do? Are you sure you cleared it."
Ammo: Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9) "Everyone check your seals. Maybe that ghost is still here." Donovan readies his ghost touch weapon.
Ammo: Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9) Donovan would be of little help with the search, but he is interested in seeing if the body matches the image of one of the lovers. "If this one was the ghost, the other one may have been his lover. Even in death their luck and their love holds.". Fort: 1d20 + 4 ⇒ (18) + 4 = 22
Ammo: Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9) "Maybe not right now, but perhaps later it will." There's video footage of these two people right? Do either of them look like the pair we just fought?
Ammo: Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9) Culture w/Expertise: 1d20 + 8 + 1d6 + 1 ⇒ (18) + 8 + (4) + 1 = 31 "Now this is stuff I understand. You see, members of noble families, even crime families, don't marry for love, but for alliance. If found out, this tryst could have meant hurt feelings and, in this case, dead bodies all over the place."
Ammo: Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9) I'll not press my luck with this stupid dice roller. "Look at this." Donovan shows Sefel what he found. He'll Aid Sefel in breaking through the firewall. Aid Computers: 1d20 + 9 ⇒ (2) + 9 = 11
Ammo: Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9) The others don't seem to want to, so Donovan will just flail around in the darkness. Help to search the room.
Donovan accepts the datapad from Sefel. "I'll give it a scan if you'd like"
Ammo: Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9) Donovan goes with the others to the crew quarters. He keeps a vigilant eye out for any more enemies. Perception: 1d20 + 6 ⇒ (1) + 6 = 7
Ammo: Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9) I thought so. I just couldn't find it to be sure. People willing to wait a bit longer than 10 minutes?
Ammo: Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9) Donovan will take the time to recuperate. That armor would be quite an upgrade to Donovan's AC. How hard is it to tranfer armor upgrades?
Ammo: Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9) Donovan puts another shot in the prone form of the bad thing.
Ammo: Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9) Now that he has a bit of space between himself and the ghost, Donovan gets his gumption back. "That's it team. Don't let up. Tear it apart." use Get'Em! Laser Rifle, Corona, called, ghost killer: get'em
A crit! Can ghostly things burn?
Ammo: Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9) Donovan retreats from the ghost (accepting AoO) and readies to use Inspiring Boost on whomever it attacks or to run if it comes after him again.
Ammo: Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9) Why is he messing with me? I'm innocent and cute. -3 Dex Fort: 1d20 + 4 ⇒ (18) + 4 = 22
Ammo: Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9) This thing is resistant to fire? Or is it incorporeal? Cause ghost killer. Donovan steps back through the door to the bridge to keep away from the apparition and shoots at it. Laser Rifle, Corona, called, ghost killer:
Ammo: Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9) [ooc]Geez! How did I miss that? Sorry, everyone."[ooc] "We've got another one." He raises his weapon and fires.
Ammo: Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9) Will: 1d20 + 4 ⇒ (15) + 4 = 19
Donovan points out the flashing blue lights, "You think that's an invitation or a warning?"
Ammo: Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9) "This craft may have belonged to a criminal syndicate. Does he have any distinguishing marks or anything?" Jackojare shoots it again. "Does what's left of him have any distinguishing marks or anything?"
Ammo: Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9) Donovan makes his way out of the bridge while summoning his rifle to his hands. Seeing the creature, Donovan fires at it. Laser Rifle, Corona, called, ghost=killer:
Ammo: Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9) I was hoping... but here's Culture
Ammo: Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9) What about the medal? Reflex: 1d20 + 8 ⇒ (4) + 8 = 12
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