Wyrm Sniper

Donovan Delacroix's page

356 posts. Organized Play character for Dax Thura.


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Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9)
Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|

"A criminal princess and her servant had a torrid love affair."

Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9)
Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|

"Do not relent, Bluuu. Hammer them without mercy."

Diplomacy w/Expertise: 1d20 + 12 + 1d6 + 1 ⇒ (14) + 12 + (1) + 1 = 28

Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9)
Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|

I want each of those missiles to hit, continue to encourage Bluuu.

Diplomacy w/Expertise: 1d20 + 12 - 2 + 1d6 + 1 ⇒ (2) + 12 - 2 + (1) + 1 = 14

Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9)
Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|

Encourage Bluuu. "Bluuuu please reiterate our disappointment in them."
Diplomacy w/Expertise: 1d20 + 12 - 2 + 1d6 + 1 ⇒ (10) + 12 - 2 + (3) + 1 = 24

Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9)
Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|

"Hey, Bluuuu, those really disappointed me. Could you please let them know how hurt we are."?

Encourage Gunner: 1d20 + 12 + 1d6 + 1 ⇒ (17) + 12 + (4) + 1 = 34

Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9)
Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|

During the Gunnery Phase, Donovan will attempt to Taunt the enemy ship.

"Most unfortunate that you have chosen to face your final death." He turns to his crew. "Destroy that vessel. Reduce it to its component atoms."

Intimidate w/Expertise: 1d20 + 12 + 1d6 + 1 ⇒ (6) + 12 + (3) + 1 = 22

Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9)
Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|

"You don't think he meant our bodies, do you?" Donovan gets better situated at his station.

Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9)
Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|

Yes, but we identified ourselves as Starfinders and told them why we are here. They have done neither.

Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9)
Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|

Did you mean to reveal that the ship was from the corps fleet? They are enemies of the Pact Worlds and are to be treated with all caution."

"No. Nothing of any particular interest." Donovan waves away the captain's question. "Now what was your mission again?"

Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9)
Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|

I don't see why we would have.

"Yes. Well like I said, it was a long time ago and uncovering the mysteries of the past is part of what Starfinders do. Maybe you just weren't assigned to this area when our member was lost." Donovan does not answer there last question.
"What brings you out here Congregation of Perpetual Agonies?"

Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9)
Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|

"We're Starfinders, Captain Inzevra, on a mission to recover information about one of ours lost long ago. We're nearly done here and will be leaving as soon as we're finished. Might I inquire as to your mission as well? Perhaps we could be of use to you while we share the same space." The title of the other starship causes Donovan some concern, but he hopes that his intuition is wrong.

Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9)
Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|

Can we mark it and bring the ship here to get it?

Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9)
Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|

I keep forgetting that Donovan is an envoy, Get'Em!

Laser Rifle, Corona, called, ghost killer:
v EAC: 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16 Fire Dmg: 2d6 + 5 ⇒ (5, 6) + 5 = 16

Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9)
Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|

I keep forgetting my dex penalty. Included it this time.

Donovan takes advantage of the cleared fog and fires once at each of the enemy creatures.
Have we figured out what they are?

Laser Rifle, Corona, called, ghost killer:
v EAC: 1d20 + 7 - 1 - 4 ⇒ (13) + 7 - 1 - 4 = 15 Fire Dmg: 2d6 + 5 ⇒ (1, 6) + 5 = 12

Laser Rifle, Corona, called, ghost killer:
v EAC: 1d20 + 7 - 1 - 4 ⇒ (15) + 7 - 1 - 4 = 17 Fire Dmg: 2d6 + 5 ⇒ (5, 5) + 5 = 15

Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9)
Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|

I think Donovan's damage is correct in your tracker. Donovan rested to get back his Stamina and was healed for most of the damage.

"Take that frackker down!" use Get'Em! on green.

Laser Rifle, Corona, called, ghost killer:
v EAC: 1d20 + 7 + 1 ⇒ (1) + 7 + 1 = 9 Fire Dmg: 2d6 + 5 ⇒ (3, 3) + 5 = 11

Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9)
Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|

GM Aerondor, that is how I understand it to work.

Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9)
Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|

Since no one else wants them, Donovan has the cool anti-fog glasses on

Initiative: 1d20 + 2 ⇒ (16) + 2 = 18

He levels his rifle at blue, firing as he flies back ward and up 10'
Laser Rifle, Corona, called, ghost killer:
v EAC: 1d20 + 7 ⇒ (20) + 7 = 27 Fire Dmg: 4d6 + 10 ⇒ (2, 3, 5, 6) + 10 = 26 Burn: 1d6 ⇒ 1

Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9)
Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|

Donovan will also land once they reach the top. He'll be more interested in keeping a look out than on the beacon itself.

Perception: 1d20 + 6 ⇒ (6) + 6 = 12

Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9)
Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|

"The lovers maybe. Came here for a tryst?" Donovan looks over the corpses.
If no one else would like them, Donovan will take the glasses. He's already gotten armor and a gun, though, so....

Perception: 1d20 + 6 ⇒ (19) + 6 = 25
Culture w/Expertise: 1d20 + 8 + 1d6 + 1 ⇒ (7) + 8 + (5) + 1 = 21

Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9)
Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|

Donovan is ready with his newly acquired pistol.

Perception: 1d20 + 6 ⇒ (14) + 6 = 20
Perception: 1d20 + 6 ⇒ (18) + 6 = 24

Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9)
Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|

Donovan has a jet pack. He can make it up there.

"Sefel, if we all can't make it that way, we shouldn't do it. There may be dangers ahead."

Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9)
Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|

"OK. Let's do that first." Donovan will go with them, but won't actually enter the hold unless they need his help.

Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9)
Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|

"Looks like we're in for another hike. Everyone ready?" Donovan directs his question to Sefel as he rechecks his environmental seals. He indicates that Chivix should recheck his too.

Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9)
Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|

Culture w/Expertise: 1d20 + 8 + 1d6 + 1 ⇒ (6) + 8 + (3) + 1 = 18

"Maybe they tampered with Rasheen's Beacon."

Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9)
Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|

Donovan auto Aids with Computers.

Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9)
Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|

Donovan helps to take the items and clues they've uncovered out with them, but he leaves with Sefel. "That thing at the threshold. What did it do? Are you sure you cleared it."

Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9)
Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|

Bugface's seals are down too. Let's retreat."

Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9)
Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|

"Everyone check your seals. Maybe that ghost is still here." Donovan readies his ghost touch weapon.

Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9)
Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|

Donovan would be of little help with the search, but he is interested in seeing if the body matches the image of one of the lovers.

"If this one was the ghost, the other one may have been his lover. Even in death their luck and their love holds.".

Fort: 1d20 + 4 ⇒ (18) + 4 = 22
Fort: 1d20 + 4 ⇒ (7) + 4 = 11

Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9)
Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|

"Maybe not right now, but perhaps later it will." There's video footage of these two people right? Do either of them look like the pair we just fought?

Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9)
Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|

Culture w/Expertise: 1d20 + 8 + 1d6 + 1 ⇒ (18) + 8 + (4) + 1 = 31

"Now this is stuff I understand. You see, members of noble families, even crime families, don't marry for love, but for alliance. If found out, this tryst could have meant hurt feelings and, in this case, dead bodies all over the place."

Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9)
Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|

I'll not press my luck with this stupid dice roller.

"Look at this." Donovan shows Sefel what he found. He'll Aid Sefel in breaking through the firewall.

Aid Computers: 1d20 + 9 ⇒ (2) + 9 = 11

Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9)
Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|

The others don't seem to want to, so Donovan will just flail around in the darkness.

Help to search the room.
Perception: 1d20 + 6 ⇒ (4) + 6 = 10

Donovan accepts the datapad from Sefel. "I'll give it a scan if you'd like"
Computers: 1d20 + 9 ⇒ (16) + 9 = 25

Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9)
Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|

Can we just Take 20 in each of these rooms?

Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9)
Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|

Donovan goes with the others to the crew quarters. He keeps a vigilant eye out for any more enemies.

Perception: 1d20 + 6 ⇒ (1) + 6 = 7
Or maybe not

Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9)
Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|

I mean he has the time while everyone's waiting on me.

Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9)
Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|

I thought so. I just couldn't find it to be sure. People willing to wait a bit longer than 10 minutes?

Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9)
Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|

Donovan will take the time to recuperate.

That armor would be quite an upgrade to Donovan's AC. How hard is it to tranfer armor upgrades?

Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9)
Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|

By the way, what does this re-dead guy have on him?

Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9)
Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|

Donovan puts another shot in the prone form of the bad thing.
"Can somebody tell me what that is.... was?"

Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9)
Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|

Now that he has a bit of space between himself and the ghost, Donovan gets his gumption back. "That's it team. Don't let up. Tear it apart." use Get'Em!

Laser Rifle, Corona, called, ghost killer: get'em
v EAC: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28 Fire Dmg: 4d6 + 10 ⇒ (4, 3, 2, 4) + 10 = 23

A crit! Can ghostly things burn?

Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9)
Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|

Donovan retreats from the ghost (accepting AoO) and readies to use Inspiring Boost on whomever it attacks or to run if it comes after him again.

Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9)
Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|

Why is he messing with me? I'm innocent and cute.

-3 Dex

Fort: 1d20 + 4 ⇒ (18) + 4 = 22
Fort: 1d20 + 4 ⇒ (2) + 4 = 6

Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9)
Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|

This thing is resistant to fire? Or is it incorporeal? Cause ghost killer.

Donovan steps back through the door to the bridge to keep away from the apparition and shoots at it.

Laser Rifle, Corona, called, ghost killer:
v EAC: 1d20 + 7 ⇒ (13) + 7 = 20 Fire Dmg: 2d6 + 5 ⇒ (3, 2) + 5 = 10

Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9)
Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|

[ooc]Geez! How did I miss that? Sorry, everyone."[ooc]

"We've got another one." He raises his weapon and fires.
Use Get'Em!
Laser Rifle, Corona, called, ghost killer: getem
v EAC: 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21 Fire Dmg: 2d6 + 5 ⇒ (3, 3) + 5 = 11

Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9)
Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|

Will: 1d20 + 4 ⇒ (15) + 4 = 19
Perception: 1d20 + 6 ⇒ (20) + 6 = 26

Donovan points out the flashing blue lights, "You think that's an invitation or a warning?"

Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9)
Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|

"This craft may have belonged to a criminal syndicate. Does he have any distinguishing marks or anything?" Jackojare shoots it again. "Does what's left of him have any distinguishing marks or anything?"

Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9)
Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|

Donovan makes his way out of the bridge while summoning his rifle to his hands. Seeing the creature, Donovan fires at it.

Laser Rifle, Corona, called, ghost=killer:
v EAC: 1d20 + 7 ⇒ (12) + 7 = 19 Fire Dmg: 2d6 + 5 ⇒ (4, 1) + 5 = 10

Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9)
Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|

I was hoping... but here's Culture
Culture w/Expertise: 1d20 + 8 + 1d6 + 1 ⇒ (12) + 8 + (5) + 1 = 26

Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 9/9 (sa round exp x9)
Human Mercenary Envoy 5| Sta 35/35 HP 32/34 RP 4/6| EAC 19 (23) KAC 19 (25)| Fo +4 Re +8 Wi +4| Init +4 Percep +6|

What about the medal?

Reflex: 1d20 + 8 ⇒ (4) + 8 = 12
Fort: 1d20 + 4 ⇒ (14) + 4 = 18
Initiative: 1d20 + 4 ⇒ (5) + 4 = 9