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AC 17 {T:12/FF:16} HP 25/25 Init+2, Perception +7 | Fort +2, Reflex +3, Will +3 | Darkvision 90' | Tracked Resources: Versatile Evocation 6/6 | Dancing Light 3/3 | Reroll 1/1
Wizard: Toppling Magic Missile {CL 5}3/3 | {CL 3} 1/1 | Thunderstomp {CL 4} 1/1 Sorcerer:
Magic Missile {CL 3} 2/3 ![]() ***A bit ago***
The withered kobold nods in appreciation. "Demm tad-draguni am fine. Your healing am work good. Maybe your water magic am not as useless as Demm tad-draguni believes." This is the closest thing to a compliment the others have heard in quite a while. ***Now***
Diplomacy Aid (Djahan): 1d20 + 5 ⇒ (11) + 5 = 16 ![]()
AC 17 {T:12/FF:16} HP 25/25 Init+2, Perception +7 | Fort +2, Reflex +3, Will +3 | Darkvision 90' | Tracked Resources: Versatile Evocation 6/6 | Dancing Light 3/3 | Reroll 1/1
Wizard: Toppling Magic Missile {CL 5}3/3 | {CL 3} 1/1 | Thunderstomp {CL 4} 1/1 Sorcerer:
Magic Missile {CL 3} 2/3 ![]() Just curious, but didn't we have one of our own posted as a guard outside the elf's door? Is there another way into his quarters that we missed? ![]()
AC 17 {T:12/FF:16} HP 25/25 Init+2, Perception +7 | Fort +2, Reflex +3, Will +3 | Darkvision 90' | Tracked Resources: Versatile Evocation 6/6 | Dancing Light 3/3 | Reroll 1/1
Wizard: Toppling Magic Missile {CL 5}3/3 | {CL 3} 1/1 | Thunderstomp {CL 4} 1/1 Sorcerer:
Magic Missile {CL 3} 2/3 ![]() Fort vs DC 16: 1d20 + 2 ⇒ (1) + 2 = 3
GM Reroll Fort vs DC 16: 1d20 + 2 + 1 ⇒ (9) + 2 + 1 = 12 Currently at zero Strength. So there's that ![]()
AC 17 {T:12/FF:16} HP 25/25 Init+2, Perception +7 | Fort +2, Reflex +3, Will +3 | Darkvision 90' | Tracked Resources: Versatile Evocation 6/6 | Dancing Light 3/3 | Reroll 1/1
Wizard: Toppling Magic Missile {CL 5}3/3 | {CL 3} 1/1 | Thunderstomp {CL 4} 1/1 Sorcerer:
Magic Missile {CL 3} 2/3 ![]() Fort vs DC 16: 1d20 + 2 ⇒ (1) + 2 = 3
Well, this can't be good. ![]()
AC 17 {T:12/FF:16} HP 25/25 Init+2, Perception +7 | Fort +2, Reflex +3, Will +3 | Darkvision 90' | Tracked Resources: Versatile Evocation 6/6 | Dancing Light 3/3 | Reroll 1/1
Wizard: Toppling Magic Missile {CL 5}3/3 | {CL 3} 1/1 | Thunderstomp {CL 4} 1/1 Sorcerer:
Magic Missile {CL 3} 2/3 ![]() Demm continues to wretch at the rear of the cabin. Nauseated kinda limits what Demm can do. ![]()
AC 17 {T:12/FF:16} HP 25/25 Init+2, Perception +7 | Fort +2, Reflex +3, Will +3 | Darkvision 90' | Tracked Resources: Versatile Evocation 6/6 | Dancing Light 3/3 | Reroll 1/1
Wizard: Toppling Magic Missile {CL 5}3/3 | {CL 3} 1/1 | Thunderstomp {CL 4} 1/1 Sorcerer:
Magic Missile {CL 3} 2/3 ![]() Fort: 1d20 + 1 ⇒ (3) + 1 = 4 Demm staggers away from the assault. Withdraw. ![]()
AC 17 {T:12/FF:16} HP 25/25 Init+2, Perception +7 | Fort +2, Reflex +3, Will +3 | Darkvision 90' | Tracked Resources: Versatile Evocation 6/6 | Dancing Light 3/3 | Reroll 1/1
Wizard: Toppling Magic Missile {CL 5}3/3 | {CL 3} 1/1 | Thunderstomp {CL 4} 1/1 Sorcerer:
Magic Missile {CL 3} 2/3 ![]() Demm rises from the cot, slides the wand from his wrist sheath, and activates the magic contained within. Cast Mage Armor ![]()
AC 17 {T:12/FF:16} HP 25/25 Init+2, Perception +7 | Fort +2, Reflex +3, Will +3 | Darkvision 90' | Tracked Resources: Versatile Evocation 6/6 | Dancing Light 3/3 | Reroll 1/1
Wizard: Toppling Magic Missile {CL 5}3/3 | {CL 3} 1/1 | Thunderstomp {CL 4} 1/1 Sorcerer:
Magic Missile {CL 3} 2/3 ![]() Wondering where the elf is that we are supposed to be protecting. Demm would want to get there as soon as possible. ![]()
AC 17 {T:12/FF:16} HP 25/25 Init+2, Perception +7 | Fort +2, Reflex +3, Will +3 | Darkvision 90' | Tracked Resources: Versatile Evocation 6/6 | Dancing Light 3/3 | Reroll 1/1
Wizard: Toppling Magic Missile {CL 5}3/3 | {CL 3} 1/1 | Thunderstomp {CL 4} 1/1 Sorcerer:
Magic Missile {CL 3} 2/3 ![]() "So we am protecting of Sephriel's body? We am set guard then?" It would make sense that as escorts/bodyguards we would stand watch. Probably not in the room, but at the door? I doubt there is time to Know: Local on the boat and crew, and Demm lacks the skill anyway, but I wanted to toss it out there just in case. ![]()
AC 17 {T:12/FF:16} HP 25/25 Init+2, Perception +7 | Fort +2, Reflex +3, Will +3 | Darkvision 90' | Tracked Resources: Versatile Evocation 6/6 | Dancing Light 3/3 | Reroll 1/1
Wizard: Toppling Magic Missile {CL 5}3/3 | {CL 3} 1/1 | Thunderstomp {CL 4} 1/1 Sorcerer:
Magic Missile {CL 3} 2/3 ![]() Demm waves at the tiefling with the closest thing resembling warmth the group can recall. "Djahan Ruuh, you am still live. Am good." The kobold listens as Aurora leans in and shares her thoughts on the Venture Captain. He smiles and nods, "Fleshies am only think of fleshies. No am care they using offensive talk words." ![]()
AC 17 {T:12/FF:16} HP 25/25 Init+2, Perception +7 | Fort +2, Reflex +3, Will +3 | Darkvision 90' | Tracked Resources: Versatile Evocation 6/6 | Dancing Light 3/3 | Reroll 1/1
Wizard: Toppling Magic Missile {CL 5}3/3 | {CL 3} 1/1 | Thunderstomp {CL 4} 1/1 Sorcerer:
Magic Missile {CL 3} 2/3 ![]() Everything looks good here. Thank you for an enjoyable scenario. ![]()
AC 17 {T:12/FF:16} HP 25/25 Init+2, Perception +7 | Fort +2, Reflex +3, Will +3 | Darkvision 90' | Tracked Resources: Versatile Evocation 6/6 | Dancing Light 3/3 | Reroll 1/1
Wizard: Toppling Magic Missile {CL 5}3/3 | {CL 3} 1/1 | Thunderstomp {CL 4} 1/1 Sorcerer:
Magic Missile {CL 3} 2/3 ![]() Bah! This is my fault. Food Critic: 1d20 + 4 ⇒ (17) + 4 = 21 ![]()
AC 17 {T:12/FF:16} HP 25/25 Init+2, Perception +7 | Fort +2, Reflex +3, Will +3 | Darkvision 90' | Tracked Resources: Versatile Evocation 6/6 | Dancing Light 3/3 | Reroll 1/1
Wizard: Toppling Magic Missile {CL 5}3/3 | {CL 3} 1/1 | Thunderstomp {CL 4} 1/1 Sorcerer:
Magic Missile {CL 3} 2/3 ![]() A look of stunned confusion rolls across the wizard's face at Tsmara's offer. Am bold of furry female to assume Demm tad-drauni would want to share such knowledge! They am want to read, they am should study to be learning how. ![]()
AC 17 {T:12/FF:16} HP 25/25 Init+2, Perception +7 | Fort +2, Reflex +3, Will +3 | Darkvision 90' | Tracked Resources: Versatile Evocation 6/6 | Dancing Light 3/3 | Reroll 1/1
Wizard: Toppling Magic Missile {CL 5}3/3 | {CL 3} 1/1 | Thunderstomp {CL 4} 1/1 Sorcerer:
Magic Missile {CL 3} 2/3 ![]() Linguistics (DV): 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 13 GM Reroll: 1d20 + 7 + 2 + 1 ⇒ (18) + 7 + 2 + 1 = 28 ![]()
AC 17 {T:12/FF:16} HP 25/25 Init+2, Perception +7 | Fort +2, Reflex +3, Will +3 | Darkvision 90' | Tracked Resources: Versatile Evocation 6/6 | Dancing Light 3/3 | Reroll 1/1
Wizard: Toppling Magic Missile {CL 5}3/3 | {CL 3} 1/1 | Thunderstomp {CL 4} 1/1 Sorcerer:
Magic Missile {CL 3} 2/3 ![]() Demm scurries along the wall towards the weird fish lady. Double Move ![]()
AC 17 {T:12/FF:16} HP 25/25 Init+2, Perception +7 | Fort +2, Reflex +3, Will +3 | Darkvision 90' | Tracked Resources: Versatile Evocation 6/6 | Dancing Light 3/3 | Reroll 1/1
Wizard: Toppling Magic Missile {CL 5}3/3 | {CL 3} 1/1 | Thunderstomp {CL 4} 1/1 Sorcerer:
Magic Missile {CL 3} 2/3 ![]() Unable to leap across the pit, or perhaps just unwilling to try, the kobold merely waits. He cranes his neck in an effort to see any possible spell recipients. ![]()
AC 17 {T:12/FF:16} HP 25/25 Init+2, Perception +7 | Fort +2, Reflex +3, Will +3 | Darkvision 90' | Tracked Resources: Versatile Evocation 6/6 | Dancing Light 3/3 | Reroll 1/1
Wizard: Toppling Magic Missile {CL 5}3/3 | {CL 3} 1/1 | Thunderstomp {CL 4} 1/1 Sorcerer:
Magic Missile {CL 3} 2/3 ![]() Not much to do with the pit there, lol. ![]()
AC 17 {T:12/FF:16} HP 25/25 Init+2, Perception +7 | Fort +2, Reflex +3, Will +3 | Darkvision 90' | Tracked Resources: Versatile Evocation 6/6 | Dancing Light 3/3 | Reroll 1/1
Wizard: Toppling Magic Missile {CL 5}3/3 | {CL 3} 1/1 | Thunderstomp {CL 4} 1/1 Sorcerer:
Magic Missile {CL 3} 2/3 ![]() Demm climbs out of the leather bag that is the dead darkmantle. Assuming that is a full round action ![]()
AC 17 {T:12/FF:16} HP 25/25 Init+2, Perception +7 | Fort +2, Reflex +3, Will +3 | Darkvision 90' | Tracked Resources: Versatile Evocation 6/6 | Dancing Light 3/3 | Reroll 1/1
Wizard: Toppling Magic Missile {CL 5}3/3 | {CL 3} 1/1 | Thunderstomp {CL 4} 1/1 Sorcerer:
Magic Missile {CL 3} 2/3 ![]() Why am he move? How am he know Demm tad-draguni is being tricksy? However, the wizard immediately has other problems. Inside, Demm rakes at the (softer?) skin. Claw: 1d20 + 1 ⇒ (16) + 1 = 17
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AC 17 {T:12/FF:16} HP 25/25 Init+2, Perception +7 | Fort +2, Reflex +3, Will +3 | Darkvision 90' | Tracked Resources: Versatile Evocation 6/6 | Dancing Light 3/3 | Reroll 1/1
Wizard: Toppling Magic Missile {CL 5}3/3 | {CL 3} 1/1 | Thunderstomp {CL 4} 1/1 Sorcerer:
Magic Missile {CL 3} 2/3 ![]() Nature: 1d20 + 7 ⇒ (10) + 7 = 17
"How am you all let this happen? He am right there." Demm conveniently forgets that he also failed to recognize the threat. His chaotic mind is already on to other issues. Readied Action (Bad guy begins to cast a spell): He quickly mutters an all too familiar spell. Two darts conjured from the essence of magic itself weave through multiple combatants until they slam into the spell-casting adversary.
Cast Defensively vs DC 17: 1d20 + 7 ⇒ (20) + 7 = 27 Toppling Magic Missile vs Gremlin: 2d4 + 2 + 3 ⇒ (4, 1) + 2 + 3 = 10
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AC 17 {T:12/FF:16} HP 25/25 Init+2, Perception +7 | Fort +2, Reflex +3, Will +3 | Darkvision 90' | Tracked Resources: Versatile Evocation 6/6 | Dancing Light 3/3 | Reroll 1/1
Wizard: Toppling Magic Missile {CL 5}3/3 | {CL 3} 1/1 | Thunderstomp {CL 4} 1/1 Sorcerer:
Magic Missile {CL 3} 2/3 ![]() Demm was hoping for something more...spectacular? Obvious? In either case, he begins to search the area for any arcane auras. Perception {Detect Magic}: 1d20 + 5 ⇒ (16) + 5 = 21 ![]()
AC 17 {T:12/FF:16} HP 25/25 Init+2, Perception +7 | Fort +2, Reflex +3, Will +3 | Darkvision 90' | Tracked Resources: Versatile Evocation 6/6 | Dancing Light 3/3 | Reroll 1/1
Wizard: Toppling Magic Missile {CL 5}3/3 | {CL 3} 1/1 | Thunderstomp {CL 4} 1/1 Sorcerer:
Magic Missile {CL 3} 2/3 ![]() Dungeoneering: 1d20 + 7 ⇒ (11) + 7 = 18 "These body-sized holes am used for much things. Sleeping, catching, storing. Am nothing interesting." ![]()
AC 17 {T:12/FF:16} HP 25/25 Init+2, Perception +7 | Fort +2, Reflex +3, Will +3 | Darkvision 90' | Tracked Resources: Versatile Evocation 6/6 | Dancing Light 3/3 | Reroll 1/1
Wizard: Toppling Magic Missile {CL 5}3/3 | {CL 3} 1/1 | Thunderstomp {CL 4} 1/1 Sorcerer:
Magic Missile {CL 3} 2/3 ![]() Demm smiles his approval. "Finally! Am good working fish lady" ![]()
AC 17 {T:12/FF:16} HP 25/25 Init+2, Perception +7 | Fort +2, Reflex +3, Will +3 | Darkvision 90' | Tracked Resources: Versatile Evocation 6/6 | Dancing Light 3/3 | Reroll 1/1
Wizard: Toppling Magic Missile {CL 5}3/3 | {CL 3} 1/1 | Thunderstomp {CL 4} 1/1 Sorcerer:
Magic Missile {CL 3} 2/3 ![]() Perception: 1d20 + 5 ⇒ (7) + 5 = 12 In an effort to ignore the conversation Demm rolls his head back as he looks at the ceiling with intense interest. All them am do is talking. Blab at sewer monster. Then blab at plant man. Now blab at wall. Why am fleshies always am think others want to hear them drone on and on? No wonder they am so hated by everyone. ![]()
AC 17 {T:12/FF:16} HP 25/25 Init+2, Perception +7 | Fort +2, Reflex +3, Will +3 | Darkvision 90' | Tracked Resources: Versatile Evocation 6/6 | Dancing Light 3/3 | Reroll 1/1
Wizard: Toppling Magic Missile {CL 5}3/3 | {CL 3} 1/1 | Thunderstomp {CL 4} 1/1 Sorcerer:
Magic Missile {CL 3} 2/3 ![]() Demm extends his defenses by tapping himself with a wand. If it has been close to an hour. ![]()
AC 17 {T:12/FF:16} HP 25/25 Init+2, Perception +7 | Fort +2, Reflex +3, Will +3 | Darkvision 90' | Tracked Resources: Versatile Evocation 6/6 | Dancing Light 3/3 | Reroll 1/1
Wizard: Toppling Magic Missile {CL 5}3/3 | {CL 3} 1/1 | Thunderstomp {CL 4} 1/1 Sorcerer:
Magic Missile {CL 3} 2/3 ![]() Demm impatiently rolls his eyes before offering a disingenuous smile. Diplo aid: 1d20 + 5 ⇒ (7) + 5 = 12 Better to just blow them all up and get on with our business. ![]()
AC 17 {T:12/FF:16} HP 25/25 Init+2, Perception +7 | Fort +2, Reflex +3, Will +3 | Darkvision 90' | Tracked Resources: Versatile Evocation 6/6 | Dancing Light 3/3 | Reroll 1/1
Wizard: Toppling Magic Missile {CL 5}3/3 | {CL 3} 1/1 | Thunderstomp {CL 4} 1/1 Sorcerer:
Magic Missile {CL 3} 2/3 ![]() Demm is eager to destroy the stringy fungi, but thinks that might ruin their chance to make friends with the plant man. I could try Burning Hands and use my Admixture ability to make it cold damage. ![]()
AC 17 {T:12/FF:16} HP 25/25 Init+2, Perception +7 | Fort +2, Reflex +3, Will +3 | Darkvision 90' | Tracked Resources: Versatile Evocation 6/6 | Dancing Light 3/3 | Reroll 1/1
Wizard: Toppling Magic Missile {CL 5}3/3 | {CL 3} 1/1 | Thunderstomp {CL 4} 1/1 Sorcerer:
Magic Missile {CL 3} 2/3 ![]() Demm leans against the tunnel wall waiting for any revelations his allies may surprise him with. Demm does not have any of those skills. ![]()
AC 17 {T:12/FF:16} HP 25/25 Init+2, Perception +7 | Fort +2, Reflex +3, Will +3 | Darkvision 90' | Tracked Resources: Versatile Evocation 6/6 | Dancing Light 3/3 | Reroll 1/1
Wizard: Toppling Magic Missile {CL 5}3/3 | {CL 3} 1/1 | Thunderstomp {CL 4} 1/1 Sorcerer:
Magic Missile {CL 3} 2/3 ![]() Demm leaps to the other side of the tunnel, then scampers forward, pulling out a wand as he goes. Acro: 1d20 + 2 ⇒ (15) + 2 = 17 ![]()
AC 17 {T:12/FF:16} HP 25/25 Init+2, Perception +7 | Fort +2, Reflex +3, Will +3 | Darkvision 90' | Tracked Resources: Versatile Evocation 6/6 | Dancing Light 3/3 | Reroll 1/1
Wizard: Toppling Magic Missile {CL 5}3/3 | {CL 3} 1/1 | Thunderstomp {CL 4} 1/1 Sorcerer:
Magic Missile {CL 3} 2/3 ![]() Demm watches the team struggle. With a casual shrug of effort, he sends a missile at each of the visible thugs. "Pfft. There am only two of them." Toppling MM vs RED: 1d4 + 1 + 2 ⇒ (4) + 1 + 2 = 7
Toppling MM vs BLUE: 1d4 + 1 + 2 ⇒ (2) + 1 + 2 = 5
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AC 17 {T:12/FF:16} HP 25/25 Init+2, Perception +7 | Fort +2, Reflex +3, Will +3 | Darkvision 90' | Tracked Resources: Versatile Evocation 6/6 | Dancing Light 3/3 | Reroll 1/1
Wizard: Toppling Magic Missile {CL 5}3/3 | {CL 3} 1/1 | Thunderstomp {CL 4} 1/1 Sorcerer:
Magic Missile {CL 3} 2/3 ![]() Demm rolls his eyes. "Fleshie thieves am not mission. Better to ignoring them." ![]()
AC 17 {T:12/FF:16} HP 25/25 Init+2, Perception +7 | Fort +2, Reflex +3, Will +3 | Darkvision 90' | Tracked Resources: Versatile Evocation 6/6 | Dancing Light 3/3 | Reroll 1/1
Wizard: Toppling Magic Missile {CL 5}3/3 | {CL 3} 1/1 | Thunderstomp {CL 4} 1/1 Sorcerer:
Magic Missile {CL 3} 2/3 ![]() Demm watches as the combat unravels. Delay for the moment. ![]()
AC 17 {T:12/FF:16} HP 25/25 Init+2, Perception +7 | Fort +2, Reflex +3, Will +3 | Darkvision 90' | Tracked Resources: Versatile Evocation 6/6 | Dancing Light 3/3 | Reroll 1/1
Wizard: Toppling Magic Missile {CL 5}3/3 | {CL 3} 1/1 | Thunderstomp {CL 4} 1/1 Sorcerer:
Magic Missile {CL 3} 2/3 ![]() The kobold posits on the best course of action. "It am goodest strategy to focus killing one firstly." on Demm raises his claw and launches a pair of sorcerous darts at the monster at the end of the hall. Sorcerer Magic Missile (CL3) vs BROWN: 2d4 + 2 + 3 ⇒ (2, 1) + 2 + 3 = 8 ![]()
AC 17 {T:12/FF:16} HP 25/25 Init+2, Perception +7 | Fort +2, Reflex +3, Will +3 | Darkvision 90' | Tracked Resources: Versatile Evocation 6/6 | Dancing Light 3/3 | Reroll 1/1
Wizard: Toppling Magic Missile {CL 5}3/3 | {CL 3} 1/1 | Thunderstomp {CL 4} 1/1 Sorcerer:
Magic Missile {CL 3} 2/3 ![]() Data is on the tracker twice. Is one of those Demm? ![]()
AC 17 {T:12/FF:16} HP 25/25 Init+2, Perception +7 | Fort +2, Reflex +3, Will +3 | Darkvision 90' | Tracked Resources: Versatile Evocation 6/6 | Dancing Light 3/3 | Reroll 1/1
Wizard: Toppling Magic Missile {CL 5}3/3 | {CL 3} 1/1 | Thunderstomp {CL 4} 1/1 Sorcerer:
Magic Missile {CL 3} 2/3 ![]() Sense Motive: 1d20 ⇒ 16 Dungeoneering: 1d20 + 7 ⇒ (18) + 7 = 25
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AC 17 {T:12/FF:16} HP 25/25 Init+2, Perception +7 | Fort +2, Reflex +3, Will +3 | Darkvision 90' | Tracked Resources: Versatile Evocation 6/6 | Dancing Light 3/3 | Reroll 1/1
Wizard: Toppling Magic Missile {CL 5}3/3 | {CL 3} 1/1 | Thunderstomp {CL 4} 1/1 Sorcerer:
Magic Missile {CL 3} 2/3 ![]() Demm hardly listens to the fleshies and furries complain about the light. He drinks two vials before entering the sewers, just as a precaution. It is certainly not an admission of potential dangers the tunnels may present. Anti-plague and vermin repellent as well, though now that I think about it, I believe the vermin repellent is applied, not consumed. None of those Knowledges Perception: 1d20 + 5 ⇒ (2) + 5 = 7 ![]()
AC 17 {T:12/FF:16} HP 25/25 Init+2, Perception +7 | Fort +2, Reflex +3, Will +3 | Darkvision 90' | Tracked Resources: Versatile Evocation 6/6 | Dancing Light 3/3 | Reroll 1/1
Wizard: Toppling Magic Missile {CL 5}3/3 | {CL 3} 1/1 | Thunderstomp {CL 4} 1/1 Sorcerer:
Magic Missile {CL 3} 2/3 ![]() Must I teach them everything? With a sigh, "Sad fleshie tunnels am good for moving in city. They am dark and am going everywhere important. All rich and powerful fleshies am need tunnels so their houses no am stink." ![]()
AC 17 {T:12/FF:16} HP 25/25 Init+2, Perception +7 | Fort +2, Reflex +3, Will +3 | Darkvision 90' | Tracked Resources: Versatile Evocation 6/6 | Dancing Light 3/3 | Reroll 1/1
Wizard: Toppling Magic Missile {CL 5}3/3 | {CL 3} 1/1 | Thunderstomp {CL 4} 1/1 Sorcerer:
Magic Missile {CL 3} 2/3 ![]() Dungeoneering: 1d20 + 7 ⇒ (11) + 7 = 18 Demm looks at the others, "There am fungus for eating too, if you am liking to eat that." ![]()
AC 17 {T:12/FF:16} HP 25/25 Init+2, Perception +7 | Fort +2, Reflex +3, Will +3 | Darkvision 90' | Tracked Resources: Versatile Evocation 6/6 | Dancing Light 3/3 | Reroll 1/1
Wizard: Toppling Magic Missile {CL 5}3/3 | {CL 3} 1/1 | Thunderstomp {CL 4} 1/1 Sorcerer:
Magic Missile {CL 3} 2/3 ![]() The kobold in purple robes loudly slurps from the cup. He wrinkles his nose. "Am there anything spicier?" He then realizes introductions are being made. He nods perfunctorily, "Demm tad-draguni am Demm tad-draguni. Demm tad-draguni am studies powerful arcane magic-ing. Now, am there drink with more bite?" ![]()
AC 17 {T:12/FF:16} HP 25/25 Init+2, Perception +7 | Fort +2, Reflex +3, Will +3 | Darkvision 90' | Tracked Resources: Versatile Evocation 6/6 | Dancing Light 3/3 | Reroll 1/1
Wizard: Toppling Magic Missile {CL 5}3/3 | {CL 3} 1/1 | Thunderstomp {CL 4} 1/1 Sorcerer:
Magic Missile {CL 3} 2/3 ![]() I am good burning replays if needed, but I have not played Slave Pits. Demm is looking forward to Call of the Copper Gate whenever we can get to it. Also, I saw the link to Aurora's chronicle, but did the rest of us get one yet? I admit I may have just missed it. ![]()
AC 17 {T:12/FF:16} HP 25/25 Init+2, Perception +7 | Fort +2, Reflex +3, Will +3 | Darkvision 90' | Tracked Resources: Versatile Evocation 6/6 | Dancing Light 3/3 | Reroll 1/1
Wizard: Toppling Magic Missile {CL 5}3/3 | {CL 3} 1/1 | Thunderstomp {CL 4} 1/1 Sorcerer:
Magic Missile {CL 3} 2/3 ![]() Demm once again attempts to fell the demon monster! MM Damage: 2d4 + 5 ⇒ (1, 4) + 5 = 10
CL vs SR: 1d20 + 4 ⇒ (14) + 4 = 18 ![]()
AC 17 {T:12/FF:16} HP 25/25 Init+2, Perception +7 | Fort +2, Reflex +3, Will +3 | Darkvision 90' | Tracked Resources: Versatile Evocation 6/6 | Dancing Light 3/3 | Reroll 1/1
Wizard: Toppling Magic Missile {CL 5}3/3 | {CL 3} 1/1 | Thunderstomp {CL 4} 1/1 Sorcerer:
Magic Missile {CL 3} 2/3 ![]() Demm watches the others attack. "Finally!" He hisses out a spell and a pair of arcane missiles unerringly crash into the 'thin man'. Toppling MM (CL 4): 2d4 + 2 + 4 ⇒ (1, 2) + 2 + 4 = 9
CL vs SR: 1d20 + 4 ⇒ (18) + 4 = 22 Oh, no worries Aurora, Demm is staying away. ![]()
AC 17 {T:12/FF:16} HP 25/25 Init+2, Perception +7 | Fort +2, Reflex +3, Will +3 | Darkvision 90' | Tracked Resources: Versatile Evocation 6/6 | Dancing Light 3/3 | Reroll 1/1
Wizard: Toppling Magic Missile {CL 5}3/3 | {CL 3} 1/1 | Thunderstomp {CL 4} 1/1 Sorcerer:
Magic Missile {CL 3} 2/3 ![]() Planes: 1d20 + 7 ⇒ (4) + 7 = 11 "Great! Am more undead." ![]()
AC 17 {T:12/FF:16} HP 25/25 Init+2, Perception +7 | Fort +2, Reflex +3, Will +3 | Darkvision 90' | Tracked Resources: Versatile Evocation 6/6 | Dancing Light 3/3 | Reroll 1/1
Wizard: Toppling Magic Missile {CL 5}3/3 | {CL 3} 1/1 | Thunderstomp {CL 4} 1/1 Sorcerer:
Magic Missile {CL 3} 2/3 ![]() Demm just stands near the rear. More fleshie children am found. Then just leave them? They am monsters too for certain. Now we am down here looking for MORE trouble? They all am going to kill Demm tag-draguni. ![]()
AC 17 {T:12/FF:16} HP 25/25 Init+2, Perception +7 | Fort +2, Reflex +3, Will +3 | Darkvision 90' | Tracked Resources: Versatile Evocation 6/6 | Dancing Light 3/3 | Reroll 1/1
Wizard: Toppling Magic Missile {CL 5}3/3 | {CL 3} 1/1 | Thunderstomp {CL 4} 1/1 Sorcerer:
Magic Missile {CL 3} 2/3 ![]() Sure. Unless we die. Then I am, and will always have been, against it. ![]()
AC 17 {T:12/FF:16} HP 25/25 Init+2, Perception +7 | Fort +2, Reflex +3, Will +3 | Darkvision 90' | Tracked Resources: Versatile Evocation 6/6 | Dancing Light 3/3 | Reroll 1/1
Wizard: Toppling Magic Missile {CL 5}3/3 | {CL 3} 1/1 | Thunderstomp {CL 4} 1/1 Sorcerer:
Magic Missile {CL 3} 2/3 ![]() Definitely seems to be fickle at times. ![]()
AC 17 {T:12/FF:16} HP 25/25 Init+2, Perception +7 | Fort +2, Reflex +3, Will +3 | Darkvision 90' | Tracked Resources: Versatile Evocation 6/6 | Dancing Light 3/3 | Reroll 1/1
Wizard: Toppling Magic Missile {CL 5}3/3 | {CL 3} 1/1 | Thunderstomp {CL 4} 1/1 Sorcerer:
Magic Missile {CL 3} 2/3 ![]() Pfft! Furry am so weak-willed. ![]()
AC 17 {T:12/FF:16} HP 25/25 Init+2, Perception +7 | Fort +2, Reflex +3, Will +3 | Darkvision 90' | Tracked Resources: Versatile Evocation 6/6 | Dancing Light 3/3 | Reroll 1/1
Wizard: Toppling Magic Missile {CL 5}3/3 | {CL 3} 1/1 | Thunderstomp {CL 4} 1/1 Sorcerer:
Magic Missile {CL 3} 2/3 ![]() I hear you. We all sleep in separate rooms to limit contact. Everyone in the house is double boosted, but we still do not want to take any chances.
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