Onye Dawon |
The "other one" who charged Aurora should have received Onye's 3 AOOs spoilered above. Looking, it's only one possible hit.
"Beware!" Onye warns as the battle spreads out. He strikes past Gamil's shoulder at the bald headed thug.
Attack
+1 glaive-guisarme, bless: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23
magic, slashing: 1d10 + 3 ⇒ (10) + 3 = 13
GM Nowruz |
Onye cannot only strike the charging thug when he moves to Aurora but also slashes across Gamil’s opponent’s chest!
Sorry for missing the AoO path. ;-) Movement only provokes once as far as I know or would you get several AoOs Onye because he’s moving through several threatened squares? Not sure anymore. :-)
Gamil also gives the man a massive blow!
~
Initiative
Demm
Tsamara
Aurora
Data
Onye
Gamil
Thug red, -29
Thug blue, -8
Bold Up!
Tsamara the Luminous |
Combat Reflexes, probably.
Tsamara uses her magic and conjures a ghostly chain that bursts from the ground next to the Red Thug! It lashes out at the injured man...
Attack (Barbed Chain): 1d20 + 2 + 4 ⇒ (8) + 2 + 4 = 14
Damage (Slashing): 1d6 ⇒ 1
______________
Tsamara casts Barbed Chains. He'll need to make a DC 15 Will or be shaken for 1d4 rounds if that hit, but somehow I doubt it did :)
Demm tad-draguni |
Demm watches the team struggle. With a casual shrug of effort, he sends a missile at each of the visible thugs. "Pfft. There am only two of them."
Toppling MM vs RED: 1d4 + 1 + 2 ⇒ (4) + 1 + 2 = 7
Trip?: 1d20 + 4 + 3 ⇒ (6) + 4 + 3 = 13
Toppling MM vs BLUE: 1d4 + 1 + 2 ⇒ (2) + 1 + 2 = 5
Trip?: 1d20 + 4 + 3 ⇒ (2) + 4 + 3 = 9
Aurora Arulius |
"What terrible manners!" Aurora exclaims as she swims back from her attacker and targets the thug with another spell.
"Flee!" she commands the man in red. DC16 Will save avoids. If he fails he'll almost certainly draw an AoO from Onye.
If Demm's magic missile dropped Red, Aurora will instead Command Blue to Approach her. She'll have to 5' step swim towards Blue (so two squares from where she is now) to bring him into range.
GM Nowruz |
Demm's missiles strike true but none of the rangers drops to the ground!
~
Aurora is effective this time!
Will : 1d20 + 2 ⇒ (10) + 2 = 12
"Manners? Oh no!" the thug says and suddenly runs back and gives Onye the opportunity to strike him again!
AoO for Onye!
Perc(Aurora): 1d20 + 3 ⇒ (9) + 3 = 12
Perc(Onye: scent): 1d20 + 7 + 8 ⇒ (9) + 7 + 8 = 24
Perc(Tsamara): 1d20 - 1 ⇒ (14) - 1 = 13
Perc (Gamil): 1d20 + 4 ⇒ (19) + 4 = 23
Perc (Data): 1d20 + 9 ⇒ (18) + 9 = 27
Perc (Demm): 1d20 + 5 ⇒ (5) + 5 = 10
Perception x 2 Stealth: 1d20 + 13 ⇒ (9) + 13 = 221d20 + 13 ⇒ (18) + 13 = 31
Stealth: 1d20 + 16 ⇒ (7) + 16 = 23
Suddenly, the bald thug looks back at the altar and says. "What is that??" and Data and Gamil also see small black hands holding a crossbow from behind the altar. Onye now also smells a strange unknown smell!
You three can roll kn nature to identify.
Crossbow: 1d20 + 6 ⇒ (19) + 6 = 251d6 + 1d4 ⇒ (4) + (4) = 8
Aurora sees nothing but suddenly feels a crossbow bolt hitting her chest and drawing blood!
~
The other thug tries to hit Gamil again and can really smack the half-orcs face.
Staff, fe +4: 1d20 + 8 + 4 ⇒ (15) + 8 + 4 = 271d6 + 5 + 4 ⇒ (1) + 5 + 4 = 10
~
Initiative
Demm
Tsamara
Aurora, -8
Data
Onye
Gamil, -10
Thug red, -36
Thug blue, -8
Something behind the altar
Bold Up!
Onye Dawon |
Attack of Opportunity: +1 glaive-guisarme, bless: 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22
magic, slashing: 1d10 + 3 ⇒ (8) + 3 = 11
Knowledge (nature): 1d20 + 7 ⇒ (18) + 7 = 25
Onye swipes at the thug under compulsion as he runs past and then turns his attention back to striking at the bald thug. Meanwhile, his mind considers the new scent.
Attack, (may have a non-movement move action depending on the result of the knowledge check)
+1 glaive-guisarme, bless: 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24
magic, slashing: 1d10 + 3 ⇒ (10) + 3 = 13
+1 glaive-guisarme, bless: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25
magic, slashing: 1d10 + 3 ⇒ (10) + 3 = 13
GM Nowruz |
As Onye hits the thug in red armor and slashes across his flank the bloodloss is too much for him and he drops unconscious!!
The other ranger is also hit hard by Onye and although he’s bleeding, you still see resolve in his eyes!
”You devil worshippers got MARIXITE but you won’t get me!!“ he shouts.
CE Tiny fey
DR 5/cold iron; SR 12
Special Attacks sneak attack +1d6
Spell-Like Abilities (CL 1st; concentration +3)
At will—prestidigitation
1/hour—dimension door (self plus 5 lbs. only)
Sneaky and sadistic, jinkins are hideous gremlins that inhabit the dark places underground. Well acclimated to the shadows, they hide in cramped quarters and attack larger creatures when they’re strategically positioned. Jinkins commonly work with or near larger or more powerful creatures; these larger creatures provide cover for the jinkins’ trickery. They use dimension door to exit any battle that goes badly, taking any stolen goods with them.
Jinkins delight in leading larger creatures into dangerous caves or pits, usually by lunging out of the shadows to make a single sneak attack against a creature and then running away, taking care while “fleeing” to remain visible to their target so that they can lure the victim into a trap.
Jinkins also hold dangerous grudges, and one might follow a creature that supposedly slighted it for weeks, looking for an opportunity to take revenge. This revenge can take many forms, from leading horses astray to contaminating food supplies to directing larger monsters toward the begrudged creature.
One of the most direct and unwelcome revenges of the jinkins is the destruction or cursing of magical items. Many times they’ll observe camped enemies from a distance and either steal an item to tinker with it or just use their tinkering magic at a distance to annoy the item’s owner. Once a jinkin has worked its sabotage on a stolen item, the jinkin either grows bored with the item or may attempt to return it to its owner. Jinkin lairs are often cluttered with stolen items that bear curses the jinkins themselves have forgotten all about.
Dwarves in particular hate jinkins, with numerous tales in their folklore telling of tragedy at the hands of the gremlins. The loathing is largely mutual.
The average jinkin stands almost 2 feet tall and weighs about 13 pounds.
Aurora Arulius |
"Ow! I didn't imagine that first bolt then. You'll pay for that - whoever you are!"
Aurora pulls the barb from her shoulder then ducks under the water's surface and propels herself rapidly forwards, emerging next to the surviving thug. She raises her holy symbol again:
"Divine Princess, let my enemies know pain and suffering!"
negative channel: 2d6 ⇒ (1, 1) = 2 half damage, Will DC17 or Sickened and Shaken - catches both enemies, excludes nearby party members.
I think the Cover provided by the water prevents Blue taking an AoO.
Onye Dawon |
"There are gremlins down here," Onye growls as he informs the others.
Data-007 |
Data fires at blue…
To hit: Base/Dex, MW, PBS, Deadeye Bowman, Precise Shot
Damage: Strength, PBS
Longbow: 1d20 + 6 + 1 + 1 ⇒ (10) + 6 + 1 + 1 = 18
Cold Iron Damage: 1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8
Demm tad-draguni |
Demm leaps to the other side of the tunnel, then scampers forward, pulling out a wand as he goes.
Acro: 1d20 + 2 ⇒ (15) + 2 = 17
Tsamara the Luminous |
I think I'm up again too? :)
Tsamara hustles to catch up to the fighting, stopping a few paces behind Demm. "Gremlins? Where??"
______________
Not sure if Tsamara can see the gremlin from her current position or not. If she can, she'll attempt to catch it in a Faerie Fire spell and if not, she'll double-move up next to Aurora.
Gamil the Literate |
If Blue was the one who hit me:
Gamil lashes out at his attacker almost faster than the eye can see.
Attack: 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16
Damage: 1d6 + 5 ⇒ (3) + 5 = 8
Nature: 1d20 + 9 + 1 + 2 ⇒ (7) + 9 + 1 + 2 = 19
"Behind the altar!"
Gamil brings his book back down on the ranger.
Attack: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23
Damage: 1d6 + 5 ⇒ (3) + 5 = 8
GM Nowruz |
Sorry Tsamara, of course it is also your turn. ;-)
Gamil's second book swing completely knocks out the second ranger!
Perception vs. stealth: 1d20 - 1 ⇒ (13) - 1 = 121d20 + 16 ⇒ (20) + 16 = 36
Tsamara tries to detect the sniper but has problems to see the small creature behind the altar.
Those that can see the little creature realize that it is concentrating and suddenly it vanishes with a loud plop!
COMBAT OVER!
~
You can search the thugs now.
2 x the following gear:
Combat Gear´: potion of cure serious wounds, tanglefoot bag;
Other Gear: chain shirt, +1/mwk quarterstaff, dagger (2)
Tsamara the Luminous |
"So it got away? That's wonderful..." Tsamara sighs as she cautiously lowers her longspear. "I suppose we'd best watch our backs, just in case. Aren't gremlins known for being persistent?"
With the coast seemingly clear, she approaches the fallen thugs and takes a few moments to rifle through their things. "Ah! These potions might be handy, same for the tanglefoot bags." She passes the items to whoever wishes to take them and then moves to examine the strange altar area more closely.
Perception: 1d20 - 1 ⇒ (2) - 1 = 1 lawl
"Yeeeep. It's an altar. Or a shrine."
GM Nowruz |
The tunnel terminates in a small shrine centered around a large statue of a rat, around which handfuls of baubles and trinkets lie as if left as offerings.
Nearly every brick bears some type of scratch marks, many having the appearance of writing without actually forming coherent letters. About one foot above the walkway, a large pipe emerges from the southern wall.
Based on your experience and knowledge wererat packs also call these sewers home.
And you assume that the otyughs and Wererats tend to ignore one another thanks to the completely independent ecological niches that each fills.
The shrine that you see is not dedicated to a particular god but rather serves as a border marker between territories and a place to leave messages and offerings.
The lycanthropes seem to be in a different section of sewer dealing, but you identify the scratch as common territorial marks left by wererats to signal a family's strength or to leave warnings about nearby threats.
Onye Dawon |
First Aid is impossible for Onye.
"It was a jinkin that I smelled," Onye explains. "They are sadistic and likely to try to trick us into harm."
Knowledge (nature): 1d20 + 7 ⇒ (13) + 7 = 20
"The scratches are territorial markings of wererats. The statue is a boundary marker."
Tsamara the Luminous |
Kn. Local (DC 23): 1d20 + 8 ⇒ (6) + 8 = 14
"Hmm, I don't recognize whatever this is supposed to be," Tsamara sighs as she studies the scratch marks. "It almost looks like it's supposed to be writing, but...it isn't? Strange."
She doesn't seem terribly concerned about the two thugs, though she does spare them a glance. "Hmm. To be fair, I'm pretty sure the jinkin was responsible for that spooky little show that goaded them into attacking...but on the other hand, they *did* attack us. And they were looting, to boot. I could stop the bleeding but if we just left them then the jinkin or that talking tentacle beast might come back and finish them off."
Demm tad-draguni |
Demm leans against the tunnel wall waiting for any revelations his allies may surprise him with.
Demm does not have any of those skills.
Gamil the Literate |
Linguistics: 1d20 + 9 ⇒ (14) + 9 = 23
Nature: 1d20 + 9 + 2 ⇒ (13) + 9 + 2 = 24
"Oh goody, lycanthropes again."
Gamil walks over the bodies of the fallen looters to get a closer look.
"You're right Onye, definitely wererats. And the reason you can't read them, is that they're more akin to Pathfinder trail marks than written language. The newest ones mean 'pipe' and 'plant growth', but no real indication of whether that's good or bad."
Onye Dawon |
Onye gestures toward the thugs while looking to Tsamarra. "Staunch their bleeding if you can. Nature will determine their fate."
Aurora Arulius |
"I care not what you do to these thieves, so long as they cannot threaten me again. I am more concerned about the evil gremlin that escaped, lest it return or warn allies. We should press on."
"Those scratchings must refer to the pipe behind the statue. Perhaps it has become blocked with new flora?"
Onye Dawon |
"The gremlin is as like to flee from us as it is to trail us and try to trick us into some calamity," Onye says. "The first world is capricious and jinkin malignantly so."
Tsamara the Luminous |
"Will do," Tsamara nods as she uses her magic to stabilize the two looters and stop their bleeding. "If they're still here and alive when we head back out, perhaps we can leave them at a local temple...or with the city guards."
GM Nowruz |
After taking a moment to tend to your wounds and inspect the equipment left behind, you proceed to enter the small tube.
Though it is quite a tight fit, all are able to make it through.
Upon arriving on the far side, there is no sign of the tiny beast.
~
Cautiously making your way down the tunnel, you turn left...and left again. Stopping you find...
Fallen rubble from an earlier excavation clogs the channel, slowing the water flow and accumulating a mass of sewage on one side. A thick carpet of moss and fungus—clearly representing a wide variety of green, blue, and ochre-colored specimens—sprawls across the top of the debris and hangs from the ceiling, with several larger mounds of fungus clinging to the walls or stemming from the hole to the east.
Wispy blue tendrils descend from the ceiling and almost touch the water, creating a thin, eerie curtain of plant matter.
The fungus growing out of the ceiling and walls is Azure Fungus. It's a potentially dangerous plant that is sensitive to touch and builds up electricity. This electrical charge is prone to exploding out of the plant when it feels threatened. It is immune to electricity and fire.
This is a specific knowledge set. If you beat the DC by 5 or more I have one more bit of information to share.
Perc(Aurora): 1d20 + 3 ⇒ (5) + 3 = 8
Perc(Onye: scent): 1d20 + 7 ⇒ (15) + 7 = 22
Perc(Tsamara): 1d20 - 1 ⇒ (18) - 1 = 17
Perc (Gamil): 1d20 + 4 ⇒ (13) + 4 = 17
Perc (Data): 1d20 + 9 ⇒ (19) + 9 = 28
Perc (Demm): 1d20 + 5 ⇒ (4) + 5 = 9
Data sees that there is a strange fungus that is moving slightly but it it trying to stand still and hides itself among the mossy growths.
This is a Fungus Leshy
N Small plant (leshy, shapechanger)
If you beat the DC by 5 or more I have one more bit of information to share.
Tsamara the Luminous |
Nature (DC 17): 1d20 + 8 ⇒ (20) + 8 = 28
"Ooh, wait a moment," Tsamara calls out, holding up one paw. "This stuff coming out of the walls and ceiling? It's azure fungus. Sensitive to touch and able to build up electricity to discharge as a defense mechanism. So needless to say, you can't clear it away with electricity and you can't just burn it out, either."
Assuming Data points out the moving fungus...
Tsamara attempts to surreptitiously peek at the fungus...
Nature (DC 12): 1d20 + 8 ⇒ (7) + 8 = 15
"Oh! It's a fungus leshy. Basically a spirit given physical form in a plant body," she whispers. "Their dispositions are as varied as humans and other sentient creatures, so they might be friendly or they might be hostile."
Gamil the Literate |
Nature(Azure Fungus): 1d20 + 11 ⇒ (1) + 11 = 12
Nature(Leshy): 1d20 + 12 ⇒ (11) + 12 = 23
"I don't suppose the leshy could let us through the ... Azure Fungus, did you call it? Let's hope it's reasonable, I'm not particularly keen to get into a fight with produce.
Gamil calls out to the leshy, "I don't suppose you speak Taldane? We seek permission to pass through your garden.
Demm tad-draguni |
Demm is eager to destroy the stringy fungi, but thinks that might ruin their chance to make friends with the plant man.
I could try Burning Hands and use my Admixture ability to make it cold damage.
Data-007 |
Data would’ve definitely pointed out the moving fun-guy
Not knowing the language it speaks, not to mention his diplomatic skills are nonexistent, Data shrugs and stays put…
Tsamara the Luminous |
"Does anyone speak Sylvan or know the language of the druids?" Tsamara asks softly. "Or maybe have a Tongues spell handy? Otherwise I don't think they'll be able to understand us."
Cypher Shadow Dragon |
A Ratfolk emerges from the shadows of the room "Sorry I'm late wanted to make sure I wasn't followed you can never be to careful" She replies its obvious she's trying to make her voice sound tough but a slight higher pitched sound to her words gives her away. You can tell she's young barely an adult and a little nervous but trying to hide it. "I do not speak Sylvan only Gnome, Goblin and Halfling.
Onye Dawon |
<"Spirit of the dark and moist places, what are your intentions here?"> in the language of the fey, Onye asks the leshy once pointed out to him.
Onye Dawon |
"The mushroom spirit is not happy to be disturbed and wants to know why we are here," Onye explains as he moves forward to the head of the group. <"We are in these tunnel to retrieve stored property. We only wish to safely pass through your beautiful garden.>"
Onye Dawon |
(I'm sure this will go swimmingly! :D)
Diplomacy: 1d20 + 1 ⇒ (15) + 1 = 16
Aurora Arulius |
Aurora spies the little fungus, and licks her lips. Mmmm. A little sherry sauce, with cream...
"Huh? Oh, yes. Yes! We do like the garden" the mermaid smiles and nods. "Very nice. May we pass?" she adds in her lyrical voice whilst, under the water, she rubs her aching stomach.
diplomacy, Aid Onye: 1d20 + 8 ⇒ (16) + 8 = 24
"Who are you, friend?" Aurora asks the ratfolk. Or is the ratfolk supposed to be somewhere else?
Data-007 |
Data shrugs, nodding at Onye’s words, and gives what he hopes is a friendly…smile…
Aid Another (Diplomacy): 1d20 - 3 ⇒ (4) - 3 = 1
…or perhaps not…
Tsamara the Luminous |
"It's very lovely," Tsamara nods, giving what she hopes is her friendliest smile to the leshy as she relaxes her stance and lowers her weapon.
Diplomacy (Aid Another): 1d20 + 9 ⇒ (7) + 9 = 16
Demm tad-draguni |
Demm impatiently rolls his eyes before offering a disingenuous smile.
Diplo aid: 1d20 + 5 ⇒ (7) + 5 = 12
Better to just blow them all up and get on with our business.
GM Nowruz |
The strange fungus creature replies in the nature tongue.
"That sounds fair. Thank you for asking instead of just trying to destroy my grove here."
"You may move along then!“
It begins to move about the fungal growths, carefully moving bits to one side and then the other. After a few moments, a narrow path is cleared of all fungi.
Without further interruption you can continue onward through the tunnel.