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Hi, Super interesting. Normally a sunrod cannot help because: Darkness spell says: “Nonmagical sources of light, such as torches and lanterns, do not increase the light level in an area of darkness.” But Tsamara’s effect is magical and acts like a sunrod! So within 30 ft we have dim light!! Yeah! ;-)
-> Yellow area is representing the sun rod.
I seem to remember I had the same dilemma, ruling on the same creature's Darkness SLA in an earlier adventure with Tsamara. I ruled differently because of the lack of spell level equivalent on the Revelation, but it is a supernatural effect and therefore magical in nature.
So I'm perfectly happy with your different ruling GM :D

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Whenever a creature moves more than 10 feet in one round in area B5
Oh, shoot. I misremembered as 10 ft per Move.

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Leaving on a cruise today and get back Thursday. I’ll have the streaming package so I will check the thread mornings and most nights, and will try to post once a day…but if I’m holding things up, please bot me…

GM Nowruz |

Good question. Let’s assume hitting AC 15 so you actually attach it to something that can hold your weight. Then a climb check with a flat surface and rope which is DC 10 I think but you move up slowly (1/4 speed per move action I think) and could double speed by making a DC 15 climb check. No take take 10 as you could fall I think.
I hope that was correct on climbing. ;-)

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Grappling Hook: Throwing a grappling hook requires a ranged Attack Roll, treating the hook as a thrown weapon with a range increment of 10 feet. Objects with ample places to catch the hook are AC 5.
So AC depends on how sparse you determine the area it is thrown at is.
No Take 10 because we're in combat and Gamil doesn't have a climb speed. No Take 20 because you could fall (besides the combat).

GM Nowruz |

Grappling Hook wrote:Grappling Hook: Throwing a grappling hook requires a ranged Attack Roll, treating the hook as a thrown weapon with a range increment of 10 feet. Objects with ample places to catch the hook are AC 5.So AC depends on how sparse you determine the area it is thrown at is.
No Take 10 because we're in combat and Gamil doesn't have a climb speed. No Take 20 because you could fall (besides the combat).
Thanks Onye, yes, I increased the AC to hit to 15 because the hook has to up 20 ft but there is nothing above to attach it to so essentially it will be some of the pipes to the left and right etc which are harder to hit and attach to without actually being able to seeing them.

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No Day Job here!

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Bah! This is my fault.
Food Critic: 1d20 + 4 ⇒ (17) + 4 = 21

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I believe our GM might be back by the end of this week; I know they said work had really ramped up for them all at once so they'd get our chronicles sorted when things calmed down.

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Thanks GM!
You've given Aurora 5gp too much on her day job, but don't worry about a new chronicle sheet I'll just amend it with a note - there's always the record here in this thread if needed.

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My chronicle looks good, thank you! :)

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Everything looks good here. Thank you for an enjoyable scenario.