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Demm was hoping for something more...spectacular? Obvious? In either case, he begins to search the area for any arcane auras.
Perception {Detect Magic}: 1d20 + 5 ⇒ (16) + 5 = 21

GM Nowruz |

Before you really enter the next room ... so Gamil you were not in the room yet unfortunately.
Perc(Aurora): 1d20 + 3 ⇒ (20) + 3 = 23
Perc(Onye: scent): 1d20 + 7 ⇒ (9) + 7 = 16
Perc(Tsamara): 1d20 - 1 ⇒ (20) - 1 = 19
Perc (Gamil): 1d20 + 4 ⇒ (5) + 4 = 9
Perc (Data): 1d20 + 9 ⇒ (20) + 9 = 29
Demm 21
vs.
stealth : 1d20 + 21 ⇒ (19) + 21 = 40
Ini(Aurora): 1d20 + 1 ⇒ (11) + 1 = 12
Ini(Onye): 1d20 + 4 ⇒ (10) + 4 = 14
Init(Tsamara): 1d20 + 4 ⇒ (12) + 4 = 16]
Init(Gamil): 1d20 + 1 ⇒ (13) + 1 = 14
(+4 w/ Heightened Awareness)
Init(Data): 1d20 + 6 ⇒ (6) + 6 = 12
Init(Demm): 1d20 + 2 ⇒ (9) + 2 = 11
vs.
M: 1d20 + 6 ⇒ (16) + 6 = 22
D: 1d20 + 8 ⇒ (19) + 8 = 27
Wow, you were not lucky with perception and initiative. They rolled super high but also have high modifiers. :-(
~
Surprise Round
You all do not see that a small figure - similar to the one you saw earlier - silently 5 ft steps from behind the Altar with a scroll in its hand that it casts!
kn nature to identify gremlin.
Suddenly, a crocodile appears right in front of Gamil and Onye ... and it really is able to bite Onye's leg and blood flows! It also tries to grab him but Onye is stronger and can pull away.
Bite, Onye=1 / Gamil=2, smite good +3 damage on good foes: 1d2 ⇒ 11d20 + 5 ⇒ (17) + 5 = 221d8 + 4 + 3 ⇒ (4) + 4 + 3 = 11
Grab automatic if bite hits: 1d20 + 7 ⇒ (9) + 7 = 16
kn nature or planes to identify Crocodile.
~
Round 1
The little creature seizes the initiative and casts another spell directing the spell at Gamil who suddenly thinks that the situation is really funny!
DC 19 Will save vs. hideous laughter with +4 on the save because humor doesn't “translate” well. ;-)
Simultaneously, the little creature moves an arm and shouts something ... two flying creatures fall from the cavern roof!
Suddenly, the room where the crocodile appeared in plunges into darkness and the darkness moves into the aisle as well!
The creatures both open like a hideous octopus, their thin, hook-lined tentacles connected by a fleshy web and fly into the aisle until they are right next to Demma and Data!
kn arcana to identify if you have darkvision.
See areas of darkness - all with darkvision can of course see. One moving with the creature in orange and one static in the room.
~ ~
Surprise
Little fey gremlin
-
Round 1 - Darkness
Little fey gremlin
Flying creature, orange
Flying creature, red
Crocodile, 4/5 rounds remaining
Tsamara
Onye, -11
Gamil
Data
Aurora
Demm
Bold is up!

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I'm going to operate under the assumption that I can make multiple knowledge checks. If I can't, just use the first one.
Nature: 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22
Planes: 1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 13
Arcana: 1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 30
Gamil casts Divine Favor. "Lord in Iron, guide my hand!"

GM Nowruz |

@Gamil: You have to either cast defensively or step back 5 ft or you risk an AoO.
Gamil immediately realizes that this grey little creature is a jinkin, the crocodile also has a fiendish look and that the flying creatures are darkmantles!
CE Tiny fey (gremlin), Spell-Like Abilities: At will - prestidigitation; 1 /day-dimension door (self plus 5 lbs. only). Languages Undercommon; Senses darkvision 120 ft., low-light vision;
Fiendish crocodile; Resist Cold and Fire 5; darkvision 60 ft
Darkmantle Advanced template, N Small magical beast, Senses blindsight 90 ft., darkvision 60 ft., low-light vision; Special Attacks constrict, grab (any size); Spell-Like Abilities: 1/day—darkness

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"The little flying squids are duskmantles and are very grabby. The crocodile looks like something from the lower planes, probably resistant to ice and fire. The only impressive thing the gremlins can do is a short range teleport, and at least one of them can't do that again today."

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Onye adapts to the darkness, allowing his other senses to become more attuned to the environment. He then brings his polearm to bear against the crocodile that just took a bite out of his leg.
Martial Flexibility (move): Blind-Fighting, Attack
+1 glaive-guisarme: 1d20 + 6 ⇒ (20) + 6 = 26
Confirm: +1 glaive-guisarme: 1d20 + 6 ⇒ (16) + 6 = 22
Magic, Slashing: 1d10 + 4 ⇒ (7) + 4 = 11
Additional Critical Damage: Magic, Slashing: 2d10 + 8 ⇒ (6, 4) + 8 = 18 Total: 29 damage
Better of:
Miss: 1d100 ⇒ 29
Miss: 1d100 ⇒ 88
Well, good. Whichever way Nowruz rules on the miss range, that should hit.

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"Oh no, this won't do at all," Tsamara remarks as she focuses and her form begins to glow with a bright light. Then, she takes a step over to the nearby wall and flicks her wrist, allowing the wand in her wrist sheath to drop into her hand.
You can transform your body into churning light, granting you the effects of Blur and causing your body to shed light as a sunrod.

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Nature: 1d20 + 7 ⇒ (10) + 7 = 17
Planes: 1d20 + 7 ⇒ (5) + 7 = 12
Arcana: 1d20 + 7 ⇒ (3) + 7 = 10
"How am you all let this happen? He am right there." Demm conveniently forgets that he also failed to recognize the threat. His chaotic mind is already on to other issues.
Cast Defensively vs DC 17: 1d20 + 7 ⇒ (20) + 7 = 27
Toppling Magic Missile vs Gremlin: 2d4 + 2 + 3 ⇒ (4, 1) + 2 + 3 = 10
Trip?: 1d20 + 7 ⇒ (11) + 7 = 18

GM Nowruz |

Hi, Super interesting. Normally a sunrod cannot help because: Darkness spell says: “Nonmagical sources of light, such as torches and lanterns, do not increase the light level in an area of darkness.” But Tsamara’s effect is magical and acts like a sunrod! So within 30 ft we have dim light!! Yeah! ;-)
-> Yellow area is representing the sun rod.

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Data moves 5’ NW and fires at the red creature…
To hit: Base/Dex, MW, PBS, Deadeye Bowman, Precise Shot
Damage: Strength, PBS
Longbow: 1d20 + 6 + 1 + 1 ⇒ (14) + 6 + 1 + 1 = 22
Cold Iron Damage: 1d8 + 2 + 1 ⇒ (3) + 2 + 1 = 6

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"Ugghh! horrid little creatures!" Aurora cries in alarm as she suddenly notices two flapping critters menacing her. She steps back as Data looses an arrow.
If Data doesn't drop red, Aurora attempts to cast defensively, otherwise she just casts normally
concentration if needed, DC19: 1d20 + 7 ⇒ (11) + 7 = 18
concentration, gm reroll: 1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 10
Well hopefully that roll wasn't needed
Aurora manifests or doesn't a scythe of pure force, that slashes at the nearest subterranean abomination...
spiritual weapon: 1d20 + 6 ⇒ (2) + 6 = 8damage: 1d8 + 1 ⇒ (5) + 1 = 6
I'm having one of those lean periods with the dicebot :(

GM Nowruz |

Data’s arrow pierces the wide flesh of the darkmantle but doesn’t kill it!
Aurora tries to cast defensively but unfortunately loses the spell.
~
The gremlin moves away which leads to Demm losing line of sight and thus he cannot try to disrupt the gremlin’s spell.
The dark creature really casts a spell and suddenly a 20 ft deep pit opens up beneath Data, Gamil and Onye but Aurora also isn’t safe!
create pit: DC 17 reflex for Gamil, Data and Onye or 2d6 falling damage with possibilities to lower to d6 damage with acrobatics dc 15. Please roll damage yourselves if you fall.
~
The darkmantles attack and Demm and Tsamara.
@Demm: Melee slam advanced : 1d20 + 5 ⇒ (20) + 5 = 251d4 + 2 ⇒ (1) + 2 = 3 plus grab : 1d20 + 7 ⇒ (6) + 7 = 13
crit? slam advanced : 1d20 + 5 ⇒ (8) + 5 = 131d4 + 2 ⇒ (1) + 2 = 3
The first darkmantle envelops the little kobold completely and slams him!!
@Tsa: Melee slam advanced : 1d20 + 5 ⇒ (11) + 5 = 161d4 + 2 ⇒ (3) + 2 = 5 plus grab : 1d20 + 7 ⇒ (7) + 7 = 14
The second creature has no luck to grab Tsamara.
~
Hey Gamil, I just realized that you didn’t do your Will save.
will dc 19 with +4 : 1d20 + 5 + 4 ⇒ (7) + 5 + 4 = 16
Gamil is prone and really laughs out loud!!
A second save is needed this round.
~
Round 2 - Darkness
Little fey gremlin
Flying creature, orange
Flying creature, red, -6
Crocodile, disabled
Tsamara
Onye, -11, reflex dc 17 or fall
Gamil, will save dc 15 or continue laughing, reflex dc 17 or fall
Data, reflex dc 17 or fall
Aurora
Demm, -3, grappled
Bold is up!

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Well that's not good. But at least, if the pit is not directly under Aurora, she doesn't have to save yet but at the end of her turn if she's still adjacent to it (which she won't be, I hope).

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Reflex: 1d20 + 7 ⇒ (16) + 7 = 23
Data reacts quickly, jumping away from the pit, moving to the top of the stairs, where he fires again at red…
To hit: Base/Dex, MW, PBS, Deadeye Bowman, Precise Shot
Damage: Strength, PBS
Longbow: 1d20 + 6 + 1 + 1 ⇒ (10) + 6 + 1 + 1 = 18
Cold Iron Damage: 1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10

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Reflex vs. DC 17: 1d20 + 8 ⇒ (9) + 8 = 17
Onye manages to hop to the edge of the pit as it forms. He then moves carefully through the cluttered floor covered in forgotten tools of torture. "Data, can you take care of those in the back?
Move 10 ft, Move 10 ft

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Will: 1d20 + 6 ⇒ (14) + 6 = 20
Reflex: 1d20 + 4 ⇒ (19) + 4 = 23
Gamil rolls out of the way of the widening pit and shakes off the residual laughter. He stands to his feet and begins to pace towards the Gremlin.
"Looks like our little friend there is a caster. Come over here, it's my turn to tell jokes."
Anything else I missed?

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Why am he move? How am he know Demm tad-draguni is being tricksy?
However, the wizard immediately has other problems. Inside, Demm rakes at the (softer?) skin.
Claw: 1d20 + 1 ⇒ (16) + 1 = 17
Damage: 1d4 ⇒ 2

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"Hey! Let him go!"
As she speaks the words Tsamara channels her power, attempting to help Demm slip free of the darkmantle's grasp.
Casting Liberating Command on Demm as an immediate action.
She then takes a step back and conjures a burst of flame from her hands, attempting to cook Orange!
Burning Hands vs. Orange (Fire): 3d4 ⇒ (4, 2, 3) = 9

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"Careful there, Tsamara!" Aurora's eyes go wide as she wobbles between a pit and a firestorm. Fortunately the fire is over in a flash, and Aurora is able to step away from the pit. Less fortunately, it places her between the two darkmantles.
However, with two of the pathfinders now out of sight in the larger chamber, Aurora can unleash the power of her goddess freely.
negative channel: 2d6 ⇒ (1, 4) = 5 half damage; Will DC17 or Sickened for 2 rounds and Shaken for 2+ rounds. Only hitting the two darkmantles.

GM Nowruz |

Data’s arrow pierces the darkmantle's flesh again and Demm can also slash it with his claws.
Then Tsamara's fire envelopes the other darkmantle and it cannot dodge!
reflex: 1d20 + 5 ⇒ (7) + 5 = 12
Then Aurora unleashes her negative energy and the darkmantle that was still grabbing Demm goes down!
The other darkmantle is unable to resist the sickening!
will: 1d20 + 2 ⇒ (7) + 2 = 9
~
Gamil and Onye move slowly into the room and suddenly something pierces Gamil's foot and he is clearly hurting.
Gamil <50% steps into knives: 1d100 ⇒ 481d20 ⇒ 20 1 damage, movement halved for 24 h and please make a fortitude save Gamil.
Onye<75% steps into knives: 1d100 ⇒ 491d20 ⇒ 1
Hazard: The scattered knives, spikes, and torture implements make navigating the room very dangerous. Whenever a creature moves more than 10 feet in one round in area B5, there is a 50% chance (75% chance if the creature cannot see) that the creature steps on one of the sharp tools. Treat this like moving through an area scattered with caltrops.
~ ~ ~
The gremlin casts a spell and again a 20 ft deep pit opens up beneath Gamil and Onye! It then retrieves a potion and steps behind the altar.
create pit: DC 17 reflex for Gamil and Onye or 2d6 falling damage with possibilities to lower to d6 damage with acrobatics dc 15. Please roll damage yourselves if you fall.
~
The other darkmantle attacks Aurora but just hits the wall.
Melee slam advanced, sickened : 1d20 + 3 ⇒ (1) + 3 = 41d4 ⇒ 2 plus grab : 1d20 + 7 - 2 ⇒ (17) + 7 - 2 = 22
~
Round 2 - Darkness
Little fey gremlin
Flying creature, orange, -11, Sickened for 2 rounds and Shaken for 2+ rounds
Flying creature, red, disabled
Crocodile, disabled
Tsamara
Onye, -11
Gamil, -1, Fort save please, reflex dc 17 or fall, movement halved
Aurora
Demm, -3
Bold is up!

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"You two have any way over that pit?" Aurora asks the other two spellcasters whilst she fends off the darkmantle.
concentration DC15: 1d20 + 7 ⇒ (20) + 7 = 27
Stuck in close quarters, she casts a simple orison and calls upon the Divine Princess' blessings.
Cast Guidance on self, and activate Divine Vessel: Demm, Aurora and Tsamara get a +2 bonus on the next attack roll, skill check, or ability check made before the end of their next turn.

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Reflex: 1d20 + 8 ⇒ (16) + 8 = 24
Onye hops to the side of the forming pit yet again. He risks the sharp objects scattered on the ground in order to close upon the gremlin, drawing a cold iron aspergillum from his belt as he moves. "Spirit of mischief, you will return to the First World with expediency," he threatens. The spirit of the lion fills him as he swings the bludgeon.
Move 20 ft, Bloodrage, Attack
Cold Iron Battle Aspergillum, Bloodrage: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18
Cold Iron, Bludgeoning, Bloodrage: 1d6 + 2 + 2 ⇒ (2) + 2 + 2 = 6
AC 19
+8 rage HP

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Data fires at orange…
To hit: Base/Dex, MW, PBS, Deadeye Bowman, Precise Shot
Damage: Strength, PBS
Longbow: 1d20 + 6 + 1 + 1 ⇒ (9) + 6 + 1 + 1 = 17
Cold Iron Damage: 1d8 + 2 + 1 ⇒ (6) + 2 + 1 = 9

GM Nowruz |

Aurora is able to support her allies and Data can finally place an arrow right in the darkmantle’s head so it drops down immediately.
Onye moves fast in the room but can jump over the knives.
<50% steps into knives: 1d100 ⇒ 551d20 ⇒ 14
Unfortunately, his cautious approach leaves him off balance so he misses the very, very agile gremlin.
~
Round 2 - Darkness
Little fey gremlin
Flying creature, orange, disabled
Flying creature, red, disabled
Crocodile, disabled
Aurora
Onye, -11
Data
Tsamara
Gamil, -1, Fort save please, reflex dc 17 or fall, movement halved
Demm, -3
Bold is up!

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"No...wait, yes! Yes I can! Hold on, Aurora!"
Admittedly assuming Aurora's permission, since she was the one that asked in the first place, Tsamara focuses her power to create tiny tears in the fabric of space and time, enough to allow her to warp the merfolk across the first pit to stand next to Data.
______________
Tsamara uses the Heaven's Leap hex to shift Aurora next to Data on the stairs. This is part of her Bonded Spirit ability, which I referenced here.

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Demm climbs out of the leather bag that is the dead darkmantle.
Assuming that is a full round action

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Not much to do with the pit there, lol.

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Fortitude: 1d20 + 7 ⇒ (18) + 7 = 25
Reflex: 1d20 + 4 ⇒ (2) + 4 = 6
Falling Damage: 2d6 ⇒ (6, 4) = 10
"Starting to get mad now."
Gamil will pick himself off of the floor of the pit and begin retrieving his grappling hook from his backpack.

GM Nowruz |

Sorry for that Gamil!! :-/
The little gremlin laughs out loud, steps back and then casts a spell so that a ball of fire suddenly drops on Onye!
@Onye: Reflex save DC 17 or take fire damage : 3d6 ⇒ (1, 2, 2) = 5
@All others except of Onye: The gremlin is smaller than the altar so you have to move to a position where you have line of sight and then he still has cover potentially.
~
Round 2 - Darkness
Little fey gremlin
Flying creature, orange, disabled
Flying creature, red, disabled
Crocodile, disabled
Aurora
Onye, -11
Data
Tsamara
Gamil, -11, movement halved
Demm, -3
Bold is up!

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Reflex: 1d20 + 8 ⇒ (7) + 8 = 15 + Spirit Surger: 1d6 ⇒ 1 = 16 :(
Onye yowls as the gremlin summons a sphere of fire. He steps out of the fire and after the gremlin. He adapts to the situation and tries to clobber the little gremlin with his cold iron aspergillum. "Take your tricks elsewhere!"
5-ft Step, Martial Flexibility (dedicated adversary: jinkin), Attack
Cold Iron Battle Aspergillum, Bloodrage, Dedicated Adversary: 1d20 + 7 + 2 + 2 ⇒ (8) + 7 + 2 + 2 = 19
Cold Iron, Bludgeoning, Bloodrage, Dedicated Adversary: 1d6 + 2 + 2 + 2 ⇒ (3) + 2 + 2 + 2 = 9

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Having been miraculously teleported over the pit, Aurora finds herself once more in darkness. She stumbles towards the sound of the battle until she emerges from the dark.
Double move. There's a bat-like thing on the map, is that a hostile?

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Data moves forward slowly and fires at the gremlin…
To hit: Base/Dex, MW, PBS, Deadeye Bowman, Precise Shot
Damage: Strength, PBS
Longbow: 1d10 + 6 + 1 + 1 ⇒ (7) + 6 + 1 + 1 = 15
Cold Iron Damage: 1d8 + 2 + 1 ⇒ (1) + 2 + 1 = 4

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Figuring that Demm might be able to do more good on the other side than she can, Tsamara moves forward and looks at the kobold. "Hold on, I'll get you across too..."
She focuses once more and manages to shift her kobold ally over the pit and next to Data on the stairs.
______________
Move to current map position and Heaven's Leap Demm across the pit~

GM Nowruz |

Having been miraculously teleported over the pit, Aurora finds herself once more in darkness. She stumbles towards the sound of the battle until she emerges from the dark.
Double move. There's a bat-like thing on the map, is that a hostile?
Hi Aurora, sorry, deleted the bat. ;-) Regarding your movement: unfortunately, you cannot orient yourself based on just sound so easily without a check because one companion is a deep pit and there is sound with every step you make (knives) and it is not really clear in which direction to move in darkness. I just checked the perception skill table and would say that you have to make a DC 15 perception check to really understand what is going on and move in the right direction without a chance to fall in the pit etc.. Additionally, you could will get hurt which I will roll below:
Aurora moves fast in the room and cannot jump over the knives.
<75% steps into knives: 1d100 ⇒ 211d20 ⇒ 19 Please also make a fort save and your movement is halved on top of the perception check as outlined above.
Unfortunately, her not so cautious approach leaves her with wounds that make walking difficult.
~
Hi Data, as outlined in my earlier post the gremlin has total cover from your current position so you cannot see it as it is smaller than the altar that is in front of it. Please change your action.
~
Tsamara's magic can easily transport also Demm to the other side of the pit!

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Perception check sounds fair GM.
Perception to find her way, vessel, guidance: 1d20 + 3 + 2 + 1 ⇒ (18) + 3 + 2 + 1 = 24
Aurora was moving at half speed through the darkness - but I see that moving 10 feet or more in a round triggers the caltrop attack.
Fort save: 1d20 + 7 ⇒ (2) + 7 = 9 +5 vs disease

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Grappling hook: 1d20 + 3 ⇒ (14) + 3 = 17
Climb: 1d20 - 3 ⇒ (13) - 3 = 10
Gamil's grappling hook sails over the edge of the pit and hooks onto the altar. He begins to pull himself out of the pit.
My assumption is that this is only going to be 5 ft. of movement at a time.

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Unable to leap across the pit, or perhaps just unwilling to try, the kobold merely waits. He cranes his neck in an effort to see any possible spell recipients.

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Demm scurries along the wall towards the weird fish lady.
Double Move

GM Nowruz |

Demm moves in the room and cannot jump over the knives.
<50% steps into knives: 1d100 ⇒ 261d20 ⇒ 20 Please also make a fort save and your movement is halved Demm.
Unfortunately, he also is not so cautious and wounds his feet which makes walking difficult.
~
Data is up. Gremlin not visible from current position.

GM Nowruz |

Data moves in the room and can jump over the knives.
<50% steps into knives: 1d100 ⇒ 701d20 ⇒ 9
Gamil is on his way up!
All others are in position to attack!
~
The little gremlin laughs out loud, steps back and then casts a spell so that another ball of fire on top of the former one suddenly drops on Onye!
@Onye: 2 x Reflex save DC 17 or take fire damage : 3d6 ⇒ (1, 3, 4) = 83d6 ⇒ (2, 4, 5) = 11
~
Initiative
Little fey gremlin, -9
Flying creature, orange, disabled
Flying creature, red, disabled
Crocodile, disabled
Aurora, -1, movement halved
Onye, -16, 2 x Reflex save
Data
Tsamara
Gamil, -11, movement halved
Demm, -4, movement halved
Bold is up!