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![]() James Anderson wrote: Something to finally vindicate Torch and justify his sometimes shady actions. Sure. James Anderson wrote: Something with Ledford. Ledford's dead, baby. Ledford's dead. James Anderson wrote: Going by the years, season 13 should have another Ruby Phoenix tournament... Every 10 years, so something to think about for season 3 of the new game. I hope they can think of another prize that can drive as many stories as the Hao Jin Tapestry. ![]()
![]() -1 Katana
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![]() outshyn wrote: The danger is blatantly, obviously directed at exclusively magical things. If someone is trying to add in mundane items, they are having a reading comprehension problem. This is not a module text problem. Having the module say "or similar effects" is no excuse for getting this wrong -- it is flat-out beating the reader over the head with the clear expectation that magical effects are what can be hijacked, not anything else. Salvation of the Sages, page 15 wrote: activating items
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![]() Nefreet wrote: Except it doesn't exist, yet. Let's leave this thread for actual clarifications, and not prophecies. Something in a book that's actually been published is hardly "prophecy". We know the PFS team must be considering the details of sanctioning Ultimate Wilderness for PFS, so introducing these questions to that process is perfectly appropriate (so they can be considered as part of that process.) ![]()
![]() GM Lamplighter wrote: I know of at least two oracles locally who are descendants through many generations of Aroden the Last Azlanti. It's not commonly known that he fathered children before his apotheosis, and that his bloodline has been preserved through the ages. (Not official lore, or course, but a nice RP hook for a Seeker Oracle who has "found" where his Ancestor mystery powers come from!) If the guy has living descendants at all, then probably literally every human from Golarion is one. ![]()
![]() BigNorseWolf wrote:
Ah, so we're at Paizo's rules writing being inconsistent. In other news, scientists succeed in synthesizing hydrogen hydroxide; new substance described as "wet". ![]()
![]() Steven Schopmeyer wrote: I'm guessing Between the Lines, which is an exaggeration, but still a fair point. No, not a fair point at all. All you need to know is if a class has full BAB, casts arcane, casts divine, or does precision damage, and then maybe decide which modifier to use if more than one (or none). This can be figured out in maybe 2 minutes if every player at the table has an unfamiliar class. ![]()
![]() Fromper wrote: As I said, my tipping point was the adventure that required the GM to know every class in the game, .....what? EDIT: I think I've figured out what you're grotesquely exaggerating here. That just required knowing a very basic idea of what a class does, to pick from a menu of a handful of minor effects. Which you can just ask the player of any unfamiliar class for. ![]()
![]() pjrogers wrote: I hadn't heard about this until today, and I'd like to extend a big thank you to the PFS team for not allowing it. It reminds me a bit of my experience with a player who used the Crusader's Flurry feat to totally destroy a low-tier running of #8-07: From the Tome.. He'd taken one level of cleric worshiping Gorum and then two levels of barbarian, and he was flurrying with his greatsword, essentially getting iterative attacks with 2-handed Str and Power Attack bonuses at level 3. So they invested a level of cleric with 0 BAB, had to stick with non-UC monk (for martial artist, since they're clearly not lawful) and 2 feats to get 2.5 more average damage than just doing the same thing with a temple sword? That's actually a pretty anemic return on investment, just the -1 to hit vs. 2.5 damage is worse than power attack. ![]()
![]() Nefreet wrote: He is correct. No, PFS is entirely an organ of Paizo[1]. Its decisions are made by Paizo employees (if perhaps with input from volunteers selected by those same employees), and it runs entirely on books published and sold by Paizo, in order to promote said Paizo products. 1) The absurd legal fiction of the "Organized Play Foundation" notwithstanding. ![]()
![]() Could do a halfling rogue: Str 13, Dex 18, Con 14, Int 10, Wis 10, Cha 10.
Decent damage there, even better when you do get sneak attack. Still lots of skills. ![]()
![]() Stephen Ross wrote: A 2450gp purchase requires having 13 Fame (total of Prestige earned){see pg 20} or having played at least 7 scenarios (usually 7 XP or 3rd level). Organized Play Guide 9.0, pg. 23 wrote: A character’s Fame score determines the maximum gp value of any items she can purchase (emphasis mine) Not seeing any indication that fame limits apply to spellcasting services. ![]()
![]() David Setty wrote:
Thomas Hutchins wrote: Any people saying to ignore the rules of the game and to just "houserule" working mounted combat shouldn't GM PFS since that needs to follow the rules and official clarifications of those rules, which we have for mounted combat. Thomas Hutchins wrote: That since they were going so strongly in stating that all or nothing view that I responded likewise to try and prove a point that his view and comment seemed rather silly and clearly not a true comment. Sure, tu quoque is fair play or whatever, but the difference between my claim that ruling lance charges are impossible shows poor judgement and your apparent claim that the opposite does is that literally[1] everyone but you rules that lance charges are possible. Thomas Hutchins wrote: If anyone wants to try explaining via rules how it's legal to mounted charge with mismatched reach I'm willing to hear it and discuss via PM. Like I've said, my view is just how I feel the rules work with my understanding and that can change. Tallow's got a good one in the middle of the first page of this thread. 1) I'll retract the "literally" based on evidence that anyone else rules this way, but I've not seen any. ![]()
![]() Deadmanwalking wrote:
It's not that big of a deal. If you're in to always doing the same g*****n maneuver, over and over and over and over and over and over and over and over and over and over and over and over and over and over... ![]()
![]() Lau Bannenberg wrote:
Lorewardens used to not have this problem.... Lau Bannenberg wrote:
In my experience you're lucky if the average wizard or cleric NPC in a PFS scenario has even one holy symbol/component pouch (that they need to cast the spells their tactics say they cast), much less a backup. ![]()
![]() John Compton wrote: The Chronicle sheet now cites that a player may select either a faction reward that their table completed or that the House completed. This remains true whether the House earned one or two rewards. While noted on the chronicle sheet, this change is not reflected in the text of the scenario (page 45, under the header "Final Closing"). ![]()
![]() d'Eon wrote:
Owlbear Companion scenario boon wrote: The owlbear companion uses the stats of a bear companion with the following modifications: where none of the listed modifications would influence item slots. ![]()
![]() Thomas Hutchins wrote: I recently played at a con where we had this "problem situation" come up, twice (Tyranny of Winds 1 and 2). A bunch of level 2s in a 1-5 with a lv3 and a lv4 pulling them to high tier. And the higher leveled guy wasn't a superman by any means. In both scenarios we fought a large air elemental. Thomas Hutchins wrote: If the one lucky crit we had hadn't happened we'd have probably TPK'd, and been unable to save these characters. Oops. (And the air elemental is the easy option...) ![]()
![]() Echoes of the Everwar Part 2: So, the Watcher of Ages has been sitting down there recording all the important events of history - for ten thousand years. In the low subtier, it's willing to talk; in 10-11 it attacks immediately, but it's possible if difficult to parley with it even then. This should be a big deal.
As I commented to someone I played this one with, the actual Sky Key Solution is "Screw the Sky Key, just ask the roper."
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![]() Ryzoken wrote:
Virtually all of it is true for some scenarios. Now a lot of it is difficult to avoid while constructing scenarios for the organized play environment, but not all of it - "You have to go straight from the briefing into the mission with no prep time" for no good reason is pretty common. That said, most of what the OP said about classes is way off base. Literally all of those classes listed as not good enough are actually quite powerful. (Magus does some stuff Sorc/Wiz don't, but they fill very different roles.) ![]()
![]() Hello! PFS games are posted for Epic Loot Centerville on July 3rd and 17th, and Epic Loot Springfield on July 10th. Head to our Warhorn page to sign up! ![]()
![]() SCPRedMage wrote: perhaps you should familiarize yourself with the in-Golarion form of thralldom practiced in the Lands of the Linnorm Kings. A) Enslaving POWs is evil. B) "Criminals might have to work as punishment, therefore slavery isn't wrong!" Sheesh. SCPRedMage wrote: and can even file complaints against cruel or unfair masters. But they rarely do because they'll be punished for it. Seriously, that's right in the page you linked, which is all of three lines long. ![]()
![]() Finlanderboy wrote:
This is absolutely fair. None of the slaver nations in Golarion is in any way like this, and the idea of "nice" forms of slavery in real history is at best highly exaggerated. ("Treated like family"? Are you serious?) ![]()
![]() Andrew Christian wrote:
Where does this nonsensical idea come from? Slavery is legal in certain countries in Golarion, but the idea it's not evil is ridiculous. First, let's start with the CRB definitions of good and evil. (This shouldn't be necessary, but some people seem to think they're just team names in the game and not actual words that mean things.) "Good implies altruism, respect for life, and a concern for the dignity of sentient beings," which is in no way compatible with slavery. On the other hand, evil characters "debase or destroy innocent life, whether for fun or profit." Evil implies "hurting" or "oppressing" others. Debasing, hurting, and oppressing others - generally for profit - is as good a descripton of slavery as I can think of. "Slavery in Golarion isn't that bad." While there are things like indentured servitude and time-limited enslavement for crimes, all of the places that have them also have full on chattel slavery as well. And while not exclusively racist, there is a racial component - halflings are generally enslaved everywhere slavery exists. "Sarenrae is good, and also the main religion of Qadira, where there's lots of slavery." No. Most obviously, if Qadira's overall morality was the same as Sarenrae's, they'd have the same alignment - but Qadira is not good-aligned. The section about Sarenrae in Faiths of Purity also states, "Though slavery might exist in your culture, it is an abomination to you." For a more thorough takedown of this, see this post from James Jacobs - to summarize, the church of Sarenrae does not run Qadira, and the church in Qadira has itself slipped quite far from Sarenrae's actual teachings. There's also the fact that all the anti-slavery groups in the setting are good-aligned. There are exactly three good-aligned human nations in the setting - LG Lastwall, with the major goal of fighting the CE orcs of Belzken; LG Mendev, fights CE demons; and NG Andoran. The Eagle Knights, as an organization, are LG. The Bellflower Network, from the Faction Guide: "Freeing halfling slaves and moving them to countries without slavery, like Andoran, puts the faction firmly on the good side of the spectrum." If opposing something is defined as good, it can not be seriously argued that that thing is not evil. ![]()
![]() If a Core character has access to a non-core weapon on a chronicle sheet, can they take Martial/Exotic Weapon Proficiency with it? Are characters proficient in all simple and/or martial weapons proficient with simple/martial non-core weapons (found during a scenario or on a chronicle)? Conversely, can a character with a boon giving them proficiency with a non-core weapon buy that weapon? ![]()
![]() Craig Bertuglia wrote: I hate to complain, but what is the thinking behind not giving GMs the Exchange boon? I have two characters I want to have it and it hardly seems worth it to blow a replay on it. I think you're misreading it - it's the Negotiating with Serpents boon GMs can't get, not the Exchange faction boon.
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