Yargin

Dave Setty's page

Organized Play Member. 223 posts (240 including aliases). 3 reviews. No lists. No wishlists. 34 Organized Play characters.


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Liberty's Edge 5/5

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Bob Jonquet wrote:
.....and I don't want PFS1 to change once PFS2 is released. I want it to maintain the same rules and structure it always has.

That structure is based on regular releases of new content, so for PFS1 not to change is simply impossible.

Liberty's Edge 5/5

1 person marked this as a favorite.
James Anderson wrote:
Something to finally vindicate Torch and justify his sometimes shady actions.

Sure.

James Anderson wrote:
Something with Ledford.

Ledford's dead, baby. Ledford's dead.

James Anderson wrote:
Going by the years, season 13 should have another Ruby Phoenix tournament...

Every 10 years, so something to think about for season 3 of the new game. I hope they can think of another prize that can drive as many stories as the Hao Jin Tapestry.

Liberty's Edge 5/5

2 people marked this as a favorite.

A bashing shield "deals damage as if it were a bashing weapon of two size categories larger". I read that as replacing the base damage of the weapon. So it'll do it's own damage or your Close Weapon Mastery damage, whichever is greater, but they won't stack with each other.

Liberty's Edge 5/5

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About to play a Confirmation. My -33 has a [rolls dice, consults Ultimate Equipment] guisarme!

Liberty's Edge 5/5

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"Auntie" Baltwin wrote:
David Setty wrote:

.....

-32 Broomstick

Wait! I thought I was unique with this one!

What do you use for the mechanics?

Just a club.

Liberty's Edge 5/5

-1 Katana
-2 Composite longbow
-3 Whip
-4 Scimitar (by strength)
-5 Musket
-6 Gamin Bane-Silver (unrepaired, Smine's Best-ed)
-7 Owlbear
-8 Bastard sword
-9 Starknife x2
-10 Naginata
-11 Spellbook
-12 Starknife
-13 Rapier
-14 Tetsubo (Hikori, when I can afford it)
-15 Selection of Core Sor/Wiz spells through level 7 - deadliest weapon of all I've listed here. (Also a crossbow I've never bothered to erase from her sheet.)
-16 Longsword
-17 Magic missile
-18 Greatsword or composite longbow
-19 Light crossbow
-20 Gentlemanly fisticuffs
-21 Halfling sling staff
-22 Flail
-23 No-dachi or bombs
-24 Elven curve-blade
-25 Composite shortbow
-26 Longsword
-27 Claw Claw Bite
-28 ROCKS
-29 Shortsword and heavy shield
-30 Scimitar (Character is an actual Sarenrite whirling dervish. Has Slashing Grace.)
-31 Being a m)%^#$$&#**^g sorcerer
-32 Broomstick

Liberty's Edge 5/5

outshyn wrote:
The danger is blatantly, obviously directed at exclusively magical things. If someone is trying to add in mundane items, they are having a reading comprehension problem. This is not a module text problem. Having the module say "or similar effects" is no excuse for getting this wrong -- it is flat-out beating the reader over the head with the clear expectation that magical effects are what can be hijacked, not anything else.
Salvation of the Sages, page 15 wrote:
activating items

Liberty's Edge 5/5

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Nefreet wrote:
Except it doesn't exist, yet. Let's leave this thread for actual clarifications, and not prophecies.

Something in a book that's actually been published is hardly "prophecy". We know the PFS team must be considering the details of sanctioning Ultimate Wilderness for PFS, so introducing these questions to that process is perfectly appropriate (so they can be considered as part of that process.)

Liberty's Edge

From part 1 of Curse of the Crimson Throne: "Since [redacted], Cressida hasn’t slept, yet she bears her exhaustion well, in no small part due to regular visits from a priest of Abadar who casts lesser restoration on her to help in fighting back fatigue."

Liberty's Edge 5/5

GM Lamplighter wrote:
I know of at least two oracles locally who are descendants through many generations of Aroden the Last Azlanti. It's not commonly known that he fathered children before his apotheosis, and that his bloodline has been preserved through the ages. (Not official lore, or course, but a nice RP hook for a Seeker Oracle who has "found" where his Ancestor mystery powers come from!)

If the guy has living descendants at all, then probably literally every human from Golarion is one.

Liberty's Edge 5/5

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If you can cast Summon Monster or Summon Nature's Ally 2+, be sure to get Aquan, Terran, Auran and maybe Ignan, in about that order. Summoned elementals can do all kinds of useful stuff if you can communicate.

Liberty's Edge 5/5

Wei Ji the Learner wrote:


We Must Dissent

I disagree.

Liberty's Edge 5/5

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BigNorseWolf wrote:
David Setty wrote:

PRD: "A horse is suitable as a mount for a human, dwarf, elf, half-elf, or half-orc. A pony is smaller than a horse and is a suitable mount for a gnome or halfling."

Dwarves riding ponies was only a thing in 3.0, not even 3.5.

Ponies are smaller breeds of horses better suited to halflings, gnomes, and dwarves, but they also make fond pets for humans as well. They stand 3 to 4 feet tall and weigh about 600 pounds. Linky

Ah, so we're at Paizo's rules writing being inconsistent. In other news, scientists succeed in synthesizing hydrogen hydroxide; new substance described as "wet".

Liberty's Edge 5/5

PRD: "A horse is suitable as a mount for a human, dwarf, elf, half-elf, or half-orc. A pony is smaller than a horse and is a suitable mount for a gnome or halfling."

Dwarves riding ponies was only a thing in 3.0, not even 3.5.

Liberty's Edge 5/5

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Tallow wrote:
Empirical evidence shows me that this is not true.

Fascinating! I'd love to see the numerical data you've recorded.

Liberty's Edge 5/5

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Steven Schopmeyer wrote:
I'm guessing Between the Lines, which is an exaggeration, but still a fair point.

No, not a fair point at all. All you need to know is if a class has full BAB, casts arcane, casts divine, or does precision damage, and then maybe decide which modifier to use if more than one (or none). This can be figured out in maybe 2 minutes if every player at the table has an unfamiliar class.

Liberty's Edge 5/5

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Fromper wrote:
As I said, my tipping point was the adventure that required the GM to know every class in the game,

.....what?

EDIT: I think I've figured out what you're grotesquely exaggerating here. That just required knowing a very basic idea of what a class does, to pick from a menu of a handful of minor effects. Which you can just ask the player of any unfamiliar class for.

Liberty's Edge 5/5

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pjrogers wrote:
I hadn't heard about this until today, and I'd like to extend a big thank you to the PFS team for not allowing it. It reminds me a bit of my experience with a player who used the Crusader's Flurry feat to totally destroy a low-tier running of #8-07: From the Tome.. He'd taken one level of cleric worshiping Gorum and then two levels of barbarian, and he was flurrying with his greatsword, essentially getting iterative attacks with 2-handed Str and Power Attack bonuses at level 3.

So they invested a level of cleric with 0 BAB, had to stick with non-UC monk (for martial artist, since they're clearly not lawful) and 2 feats to get 2.5 more average damage than just doing the same thing with a temple sword? That's actually a pretty anemic return on investment, just the -1 to hit vs. 2.5 damage is worse than power attack.

Liberty's Edge 5/5

Nefreet wrote:
He is correct.

No, PFS is entirely an organ of Paizo[1]. Its decisions are made by Paizo employees (if perhaps with input from volunteers selected by those same employees), and it runs entirely on books published and sold by Paizo, in order to promote said Paizo products.

1) The absurd legal fiction of the "Organized Play Foundation" notwithstanding.

Liberty's Edge

Could do a halfling rogue: Str 13, Dex 18, Con 14, Int 10, Wis 10, Cha 10.
1st level, take Weapon Finesse: Rapier +5 1d4+1 (18-20) (Not great but it's just for 1 level)
Use 2nd level talent to get Power Attack via Combat Trick: Rapier +5 1d4+3 (18-20)
3rd level get Exotic Weapon Proficiency: Elven Curve Blade: Masterwork ECB +7 1d8+4 (18-20)

Decent damage there, even better when you do get sneak attack. Still lots of skills.

Liberty's Edge 5/5

Stephen Ross wrote:
A 2450gp purchase requires having 13 Fame (total of Prestige earned){see pg 20} or having played at least 7 scenarios (usually 7 XP or 3rd level).
Organized Play Guide 9.0, pg. 23 wrote:
A character’s Fame score determines the maximum gp value of any items she can purchase

(emphasis mine)

Not seeing any indication that fame limits apply to spellcasting services.

Liberty's Edge 5/5

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David Setty wrote:

It would be dishonest of me to phrase this any less strenuously:

If you would rule at the table that it is impossible to charge on horseback with a lance, do not GM in Pathfinder Society.

Thomas Hutchins wrote:
Any people saying to ignore the rules of the game and to just "houserule" working mounted combat shouldn't GM PFS since that needs to follow the rules and official clarifications of those rules, which we have for mounted combat.
Thomas Hutchins wrote:
That since they were going so strongly in stating that all or nothing view that I responded likewise to try and prove a point that his view and comment seemed rather silly and clearly not a true comment.

Sure, tu quoque is fair play or whatever, but the difference between my claim that ruling lance charges are impossible shows poor judgement and your apparent claim that the opposite does is that literally[1] everyone but you rules that lance charges are possible.

Thomas Hutchins wrote:
If anyone wants to try explaining via rules how it's legal to mounted charge with mismatched reach I'm willing to hear it and discuss via PM. Like I've said, my view is just how I feel the rules work with my understanding and that can change.

Tallow's got a good one in the middle of the first page of this thread.

1) I'll retract the "literally" based on evidence that anyone else rules this way, but I've not seen any.

Liberty's Edge 5/5

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Paul Jackson wrote:
Thomas has a valid but extreme interpretation.

No, it is not valid. Both making it and then comparing the opposite to "just ignore the rules for cover and concealment for no reason" are not within the bounds of what I can take as being argued in good faith.

Liberty's Edge 5/5

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It would be dishonest of me to phrase this any less strenuously:

If you would rule at the table that it is impossible to charge on horseback with a lance, do not GM in Pathfinder Society.

Liberty's Edge 5/5

Deadmanwalking wrote:
thorin001 wrote:
I guess my Lore Warden just became another 2-handed fighter. The massive loss in CMB means it is no longer worth the action economy to use maneuvers.
I'm not sure I get this. ...all assuming one maneuver...

It's not that big of a deal. If you're in to always doing the same g*****n maneuver, over and over and over and over and over and over and over and over and over and over and over and over and over and over...

Liberty's Edge 5/5

3 people marked this as a favorite.
Lau Bannenberg wrote:

There are things about CMB builds that rub me the wrong way;

  • To be effective you need to specialize so hard that you tend to become a one-trick pony. On the one had this leads to one trick being used to shut down any encounter. On the other it can lead to strained attempts to apply the trick to situations it really shouldn't ("I want to reposition the evil fog monster with my longspear").
  • Lorewardens used to not have this problem....

    Lau Bannenberg wrote:
  • PFS NPCs often can't cope with maneuvers. They don't have a backup weapon, holy symbol or spell component pouch. Any somewhat experienced player knows to spend the 20gp, but NPCs are also on a word count budget. So for very meta reasons, they're laughably weak against maneuvers.
  • In my experience you're lucky if the average wizard or cleric NPC in a PFS scenario has even one holy symbol/component pouch (that they need to cast the spells their tactics say they cast), much less a backup.

    Liberty's Edge 5/5

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    "We're locked in the moon's gravitational pull! What do we do?"

    Liberty's Edge 5/5

    IIRC it was an auction boon. So there's, like, one of them and it's probably already been used.

    Liberty's Edge

    John Compton wrote:
    The Chronicle sheet now cites that a player may select either a faction reward that their table completed or that the House completed. This remains true whether the House earned one or two rewards.

    While noted on the chronicle sheet, this change is not reflected in the text of the scenario (page 45, under the header "Final Closing").

    Liberty's Edge 5/5

    d'Eon wrote:
    Nefreet wrote:

    ^ what he said. The Owlbear is just a reflavored Bear and follows nearly all of the rules for Bears.

    You can even make it large-sized by being a Beast Rider Cavalier ^_^

    Follows nearly all the rules is not all the rules.
    Owlbear Companion scenario boon wrote:
    The owlbear companion uses the stats of a bear companion with the following modifications:

    where none of the listed modifications would influence item slots.

    Liberty's Edge 5/5

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    Bob Jonquet wrote:
    Rolling a "1" IS knowing the result regardless of whether or not the GM chimes in.

    Not really - the player does not know, for example, if there is some kind of effect causing unusual results on a natural 1 or 20. (This is something that does in fact occur, in PFS scenarios.)

    Liberty's Edge 5/5

    Nothing at all was replayable above 1 before Tome of Righteous Repose. That being replayable from 3 to 7 left kind of a weird gap.

    Liberty's Edge 5/5

    Thomas Hutchins wrote:
    I recently played at a con where we had this "problem situation" come up, twice (Tyranny of Winds 1 and 2). A bunch of level 2s in a 1-5 with a lv3 and a lv4 pulling them to high tier. And the higher leveled guy wasn't a superman by any means. In both scenarios we fought a large air elemental.
    Thomas Hutchins wrote:
    If the one lucky crit we had hadn't happened we'd have probably TPK'd, and been unable to save these characters.

    Oops.

    (And the air elemental is the easy option...)

    Liberty's Edge 5/5

    BigNorseWolf wrote:
    Two weapon fighting sneak attack.

    My -1 was a sword-and-board fighter rogue. I think I got to actually do a full attack from flank about once every three scenarios or so.

    Liberty's Edge 5/5

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    Echoes of the Everwar Part 2:
    So, the Watcher of Ages has been sitting down there recording all the important events of history - for ten thousand years. In the low subtier, it's willing to talk; in 10-11 it attacks immediately, but it's possible if difficult to parley with it even then. This should be a big deal.

    As I commented to someone I played this one with, the actual Sky Key Solution is "Screw the Sky Key, just ask the roper."

    Liberty's Edge 5/5

    Shades of Ice Part 2: Exiles of Winter:
    Do we ever find out what's past the sealed door in the white dragon's room?

    Liberty's Edge 5/5

    Ryzoken wrote:
    ChaosTicket wrote:

    Those are some general tips, but many of them are not related to the Pathfinder Society Campaign. The limitations are major. You cannot sleep to regain spells/special abilities(by choice), run away from encounters, use diplomacy to avoid fights or acquire loot permanenetly.

    Thats why its railroading.

    Literally none of this is true.

    Virtually all of it is true for some scenarios. Now a lot of it is difficult to avoid while constructing scenarios for the organized play environment, but not all of it - "You have to go straight from the briefing into the mission with no prep time" for no good reason is pretty common.

    That said, most of what the OP said about classes is way off base. Literally all of those classes listed as not good enough are actually quite powerful. (Magus does some stuff Sorc/Wiz don't, but they fill very different roles.)

    Liberty's Edge 5/5

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    Peenkee wrote:
    Does a rose by any other name not smell as sweet?

    In a recent session we used speak with plants to question several rose bushes and discovered that "Florinda", "Horatio", and "Steve" had very similar fragrance profiles overall.

    Liberty's Edge

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    A '-' isn't the same as a 0 attribute - the creature doesn't have that ability at all. So you can't add to it.

    Liberty's Edge 5/5

    Hello!

    PFS games are posted for Epic Loot Centerville on July 3rd and 17th, and Epic Loot Springfield on July 10th. Head to our Warhorn page to sign up!

    Liberty's Edge 5/5

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    SCPRedMage wrote:
    perhaps you should familiarize yourself with the in-Golarion form of thralldom practiced in the Lands of the Linnorm Kings.

    A) Enslaving POWs is evil. B) "Criminals might have to work as punishment, therefore slavery isn't wrong!" Sheesh.

    SCPRedMage wrote:
    and can even file complaints against cruel or unfair masters.

    But they rarely do because they'll be punished for it. Seriously, that's right in the page you linked, which is all of three lines long.

    Liberty's Edge 5/5

    Andrew Christian wrote:
    My example of Wheel of Time notwithstanding?

    What thing in the setting are you referring to?

    Liberty's Edge 5/5

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    BigNorseWolf wrote:
    So far, yes. Just take the dayjob roll and don't ask questions.

    Of course, since a day job roll is assumed to happen over an extended period, expect the usual consequences for multiple wantonly evil acts. Though to be fair the GM should warn you of that first.

    Liberty's Edge 5/5

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    Finlanderboy wrote:
    Drahliana Moonrunner wrote:
    Treating humans and other sentient races as chattel, especially participating in the kidnapping them into slavery, is evil... period, end of story.
    This is not fair and needlessly antagonistic.

    This is absolutely fair. None of the slaver nations in Golarion is in any way like this, and the idea of "nice" forms of slavery in real history is at best highly exaggerated.

    ("Treated like family"? Are you serious?)

    Liberty's Edge 5/5

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    Andrew Christian wrote:
    David Setty wrote:
    No, we've ha multiple rulings on equivalent things (rapist, torturer, etc.) It's not legal.

    I disagree. Slavery is not evil in Golarion. Therefore it's totally legal.

    Where does this nonsensical idea come from? Slavery is legal in certain countries in Golarion, but the idea it's not evil is ridiculous.

    First, let's start with the CRB definitions of good and evil. (This shouldn't be necessary, but some people seem to think they're just team names in the game and not actual words that mean things.) "Good implies altruism, respect for life, and a concern for the dignity of sentient beings," which is in no way compatible with slavery. On the other hand, evil characters "debase or destroy innocent life, whether for fun or profit." Evil implies "hurting" or "oppressing" others. Debasing, hurting, and oppressing others - generally for profit - is as good a descripton of slavery as I can think of.

    "Slavery in Golarion isn't that bad." While there are things like indentured servitude and time-limited enslavement for crimes, all of the places that have them also have full on chattel slavery as well. And while not exclusively racist, there is a racial component - halflings are generally enslaved everywhere slavery exists.

    "Sarenrae is good, and also the main religion of Qadira, where there's lots of slavery." No. Most obviously, if Qadira's overall morality was the same as Sarenrae's, they'd have the same alignment - but Qadira is not good-aligned. The section about Sarenrae in Faiths of Purity also states, "Though slavery might exist in your culture, it is an abomination to you." For a more thorough takedown of this, see this post from James Jacobs - to summarize, the church of Sarenrae does not run Qadira, and the church in Qadira has itself slipped quite far from Sarenrae's actual teachings.

    There's also the fact that all the anti-slavery groups in the setting are good-aligned. There are exactly three good-aligned human nations in the setting - LG Lastwall, with the major goal of fighting the CE orcs of Belzken; LG Mendev, fights CE demons; and NG Andoran. The Eagle Knights, as an organization, are LG. The Bellflower Network, from the Faction Guide: "Freeing halfling slaves and moving them to countries without slavery, like Andoran, puts the faction firmly on the good side of the spectrum." If opposing something is defined as good, it can not be seriously argued that that thing is not evil.

    Liberty's Edge 5/5

    No, we've ha multiple rulings on equivalent things (rapist, torturer, etc.) It's not legal.

    Liberty's Edge 5/5

    If a Core character has access to a non-core weapon on a chronicle sheet, can they take Martial/Exotic Weapon Proficiency with it? Are characters proficient in all simple and/or martial weapons proficient with simple/martial non-core weapons (found during a scenario or on a chronicle)?

    Conversely, can a character with a boon giving them proficiency with a non-core weapon buy that weapon?

    Liberty's Edge 5/5

    John Compton wrote:
    The faction boons have always been intended for members of that faction, not for anyone else (GM or otherwise). This adventure should not be any exception.

    I thought faction boons were OK for GM chronicles if the character credited is of the right faction?

    Liberty's Edge 5/5

    Craig Bertuglia wrote:
    I hate to complain, but what is the thinking behind not giving GMs the Exchange boon? I have two characters I want to have it and it hardly seems worth it to blow a replay on it.

    I think you're misreading it - it's the Negotiating with Serpents boon GMs can't get, not the Exchange faction boon.

    Liberty's Edge 5/5

    CN_Minus wrote:

    I have a Fiend-Blooded/Child of Chaos (Ganzi/Tiefling) boon I acquired a couple months back.

    I'm specifically looking for Expedition Manager. I'm totally open to offers. I don't know any relative trade values, so sorry if this is a silly request.

    PM sent.

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