PFS 2-07 The Blakros Deception


GM Discussion


Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber; Pathfinder Battles Case Subscriber

The chronicle for this scenario awards the item "shifting runestone". I assume that that is intended to be a runestone with a shifting rune engraved on it; however if that is the case both item level and price would be increadibly low - a shifting rune is normally a 6th level item costing 225 gp (not 4th level / 20 gp)

As that is obviosuly not intended (a resale value of 112 gp and no limit would be an easy way to infinite gold), GMs should probably correct this before handing out the chronicle, lest players start purchasing them for 20 gp a piece...

1/5 5/55/5

Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

While I'm sure that entry was an error (especially with the level on it), that would be a resale value of 10, not of 112. Because things are sold back for half of what was spent to buy them, the infinite money idea would not work even with that huge of a discount.

1/5 5/55/5

Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

The scenario PDF appears to use the wrong side of the Noble Estate flip mat, since the encounter description indicates a conflict indoors.

2/5 5/5 Venture-Lieutenant, Massachusetts—Boston aka NielsenE

The elite template doesn't look it it was fully applied to the nightmares either (saves aren't adjusted), but we go with what's in the scenario, so....

1/5 5/55/5

Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

The agents in encounter B1 are also Spontaneous casters with no indication of how many spell slots they have.

Sovereign Court 4/5 5/5 Venture-Lieutenant, Netherlands—Leiden aka Ascalaphus

Eric Nielsen wrote:
The elite template doesn't look it it was fully applied to the nightmares either (saves aren't adjusted), but we go with what's in the scenario, so....

I wonder if that's intentional? As a caster, that increase to all saves at once can feel rather uphill.

That said, any template that's not applied the standard way shouldn't be called the standard way, that's asking for trouble.

2/5 5/5 Venture-Lieutenant, Massachusetts—Boston aka NielsenE

Also the High Tier Nigel doesn't list intimidation as an influence skill, seems like it probably still should?


Pathfinder Lost Omens, Rulebook Subscriber
albadeon wrote:

The chronicle for this scenario awards the item "shifting runestone". I assume that that is intended to be a runestone with a shifting rune engraved on it; however if that is the case both item level and price would be increadibly low - a shifting rune is normally a 6th level item costing 225 gp (not 4th level / 20 gp)

As that is obviosuly not intended (a resale value of 112 gp and no limit would be an easy way to infinite gold), GMs should probably correct this before handing out the chronicle, lest players start purchasing them for 20 gp a piece...

Being a runestone would add 3 gp to the price. I started a thread about this elsewhere. As a player, I am poised to jump on this if it turns out to not be a misprint. Not for infinite money, just for a cheap shifting rune!

Sczarni 5/5 5/55/5

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Whenever we present a discounted item, we call out the discount specifically on the Chronicle sheet.

Shadow Lodge 4/5 5/55/55/55/5 Venture-Captain, Indiana—Southern aka CanisDirus

The challenge point scale for Encounter B1 (high tier) has the low tier values listed, to add on to the typos and mistakes present in this one :(

Shadow Lodge 4/5 5/55/55/55/5 Venture-Captain, Indiana—Southern aka CanisDirus

Other problems I noticed:

- The treasure bundle chart doesn't have the correct number of boxes (but has the right number of bundles listed in text)

- How are the Onyx Alliance Agents dealing 8 damage with a blowgun?? The weapon does 1 Piercing damage.

However, I did solve one earlier question:

HammerJack wrote:
The agents in encounter B1 are also Spontaneous casters with no indication of how many spell slots they have.

This one I was able to figure out with the help of another VO.

CRB wrote:
You add to this spell repertoire as you increase in level. Each time you get a spell slot (see Table 3–17), you add a spell of the same level to your spell repertoire.

Therefore, the number of spells they have in their repertoire is equal to the number of spell slots they have at that level.

5/5

Mike Bramnik wrote:

You add to this spell repertoire as you increase in level. Each time you get a spell slot (see Table 3–17), you add a spell of the same level to your spell repertoire.

Therefore, the number of spells they have in their repertoire is equal to the number of spell slots they have at that level.

NPCs are not built with the same rules as PCs so this may or may not be the case for these.

Unfortunately it seems that the PFS devs do not have the time to answer any of these qustions. It's understandable in the current times but still a little disappointing.

Liberty's Edge 3/5 5/5 Venture-Captain, Nebraska—Omaha

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Comments about the quality of the product, like missing information on stat blocks or missing boxes for loot, really should be put on the product page.

There has been a fairly large number of these errors and problems. The quality control for adventures has gone down over that past several months.

5/5

Gary Bush wrote:
There has been a fairly large number of these errors and problems. The quality control for adventures has gone down over that past several months.

Definately. I have started including them in my reviews as well.

Paizo Employee 5/5 Organized Play Managing Developer

6 people marked this as a favorite.

Thanks for finding issues, folks. I'm correcting the raw scenario file, and we'll reupload shortly.
*Fixed runestone price/level to standard
*Fixed Elite template application on nightmare
*Fixed CP scaling in first encounter of high level range to list high level ranges.
*added number of spells to spontaneous casters (the standard, same as # listed)
*added missing checkbox to treasure bundle list
*added perception to Nigel's discovery skills (DC 2 higher than Arcana)
*blowgun damage normalized (technically NPCs don't have to do the same damage as PCs with weapons, though we generally try to have them do so)
*Map for Area B (added in previous revision)

2/5 5/5 Venture-Lieutenant, Massachusetts—Boston aka NielsenE

THanks Linda!

So its intentional that low tier Nigel can be intimidated, while high-tier can't as an influence skill?

Liberty's Edge 3/5 5/5 Venture-Captain, Nebraska—Omaha

Great news Linda.

Not to be nit-picky, but the runestone price should be 228: 225 for the rune and 3 for the stone itself. At least that is how I read it.

Looks like the number of items was also reduced.

5/5

Thanks very much for this.

Liberty's Edge 4/5 Venture-Lieutenant, California—San Francisco Bay Area South & West

A few notes:

GMs should be aware and ready to deal with players that have metaplot knowledge, through no fault of their own. A couple of my players had played Daughter's Due and immediately guessed some of the plot points (it's also very similar, with an audit of Nigel's work being conducted for the Blackros family). Daughter's Due was 1e but this is totally justifiable, in my opinion: a high-level PC with Pathfinder Society Lore or Onyx Alliance Lore or Absalom Lore could absolutely know about this plotline and the Blackros' shady dealings.
Onyx Agents should probably have been called out as Fetchlings with the Shadow Trait. Example Fetchling statblock. I think they are supposed to be Fetchlings (the summary even mentions that Kayals run the Alliance), at least… that's how I ran it.
High-Tier Encounter B1 contains the low-tier adjustments. I could not find the high-tier adjustments, even in the new PDF. I ran it as written with only the base encounter even though we had 22 Challenge Points.

2/5 5/5 Venture-Lieutenant, Massachusetts—Boston aka NielsenE

I don't think the metaplot knowledge is particularly problematic -- there's little to suggest from Daughter's Due that Nigel et al are working with Sarnia. If anything the metaknowledge, combined with the ambush is likely to think that the onyx alliance is framing Nigel, IMO, and complicated it from a Nigel v Blakros to a Nigel v Onyx v Blakros triangle.

Liberty's Edge 4/5 Venture-Lieutenant, California—San Francisco Bay Area South & West

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I don't think it's necessarily problematic, just something to have on one's radar as a GM.

3/5 Venture-Agent, Massachusetts—Boston Metro aka MadScientistWorking

Doug Hahn wrote:

A few notes:

GMs should be aware and ready to deal with players that have metaplot knowledge, through no fault of their own. A couple of my players had played Daughter's Due and immediately guessed some of the plot points (it's also very similar, with an audit of Nigel's work being conducted for the Blackros family). Daughter's Due was 1e but this is totally justifiable, in my opinion: a high-level PC with Pathfinder Society Lore or Onyx Alliance Lore or Absalom Lore could absolutely know about this plotline and the Blackros' shady dealings.

I mean considering that there is an overt reference to Daughters Due in another scenario I don't think you can safely guess what's going on. In fact if anything knowledge of that scenario is confusing.

Dark Archive 4/5 5/5 Venture-Lieutenant, Ohio—Cincinnati aka Northern Dreamer

Speaking of Daughter’s Due, it actually had one of the Legacy Boons on it- so knowledge meta of that situation is completely reasonable. I do think being aware of it is a good thing though, cause when playing it my gm may have had to cut that off before I went too far for the table. That being said, I definitely saw it as more of Nigel vs. them until the end.

Shadow Lodge 4/5 5/55/55/55/5 Venture-Captain, Indiana—Southern aka CanisDirus

A note about the secondary success and faction goals:

Right column, page 14 wrote:
prevent the destruction of four or more artifacts in the vault

I just witnessed two GM/VOs have a fun linguistic argument about whether or not that meant failure was "2/6 get destroyed" or "4/6 get destroyed" until we noticed the development text:

Left column, page 14 wrote:
If the PCs stop the Foals of Szuriel before they destroy 4 or more relics within the vault,

...which clarifies it to mean the latter interpretation. However, after being referee for the aforementioned conversation, we all agreed that it couldn't hurt to bring it up here on the boards.

Enjoy the horse steak :P

Dark Archive 4/5 Venture-Agent, Finland—Tampere aka CorvusMask

I found reference to Gerhard Pentagrast way too amusing x'D I do think scenario does actually make good job of Nigel not seeming incompetent, but I haven't actually seen all of Nigel's performances as I haven't played all Blakros scenarios, so for all I know this wouldn't convince most people.

Grand Lodge 4/5 Venture-Agent, France—Paris

Jesse Lehto wrote:
I found reference to Gerhard Pentagrast way too amusing x'D I do think scenario does actually make good job of Nigel not seeming incompetent, but I haven't actually seen all of Nigel's performances as I haven't played all Blakros scenarios, so for all I know this wouldn't convince most people.

Nigel isn't inherently bad, but he's most commonly seen as a convenient scapegoat, and running gagged accordingly. I can guess from how the scenario portrays him, which decision has been made in Daughters' Due. (PFS1, #10-18)

1/5

Pathfinder Adventure Path Subscriber

page 10 mentions a wand of heal for both tiers. Any consensus on the spell level of these wands? I'm guessing 2nd for tier 5-6 and 3rd for tier 7-8. Or are they meant to be 1st level?

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