Red Dragon

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This is less a "want" and more a semi-relevant shower thought, but it occurs to me that Mendev might be the closest equivalent that Golarion has to the Baltic states. Some of the earlier crusades, especially the Third, involved persecution of locals (both Mendevian and Sarkorian) in addition to the demons--mirroring the real-world Northern Crusades where people from further south invaded northeastern Europeans with different religious beliefs to them. Being only a little to the west of Fantasy Counterpart Russia helps too.

I'm not necessarily requesting that the comparison be leaned into more, since Mendev is a place where it makes sense for it not to resemble real world cultures as much, more just an interesting parallel I noticed.


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Also, Taldor controlled a decent chunk of the Broken Lands at one point. I would agree there are plenty of Inner Sea locations without much connection to Azlant though--as Keftiu pointed out, Garund doesn't have much besides Saventh-Yhi and the Azlanti influence on the Jistka Imperium (plus maybe the Lirgeni if they are indeed partially descended from Azlanti).


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Opsylum wrote:
I haven't even heard of any eastward Arcadian colonization efforts aside from the Caldaru peoples and the strix — both of which happened a really long time ago (I think even before the fall of Azlant), such that they've pretty much forgotten any prior connection they had with their ancestral lands.

The Mwangi Expanse book says the Caldaru arrived in 2603 AR, so long after the fall of Azlant, but still over 2,000 years ago.


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My main rationale for having Minata and Valashmai be their own regions--and having smaller numbers of countries per meta-region generally--was mostly Tian Xia just being a lot bigger than the Inner Sea region, geographically, so I feel like even the smaller regions have more to work with. The peninsula containing Minkai and the Forest of Spirits is about a third the size of Avistan based on the world map, for example.

Admittedly though, my arrangement was put together without a huge amount of thought put into it, mostly based on memory and skimming the wiki--for a proper one I'd probably want to look at the book again to see the connections between regions.


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This was my proposal from the same thread. I also had the thought to put Dtang Ma, Xa Hoi, and Nagajor in the same meta-region, but I like your "storm kingdoms" idea, didn't think of that.


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Since the Barrier Wall separates the Golden Road and Mwangi Expanse meta-regions I imagine Jaric halflings are prevalent in this area; a hypothetical Golden Road book is probably the most likely place for us to get more info since they aren't covered in Lost Omens: The Mwangi Expanse.


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keftiu wrote:
silversarcasm wrote:

Um, just got my copy of this and am really concerned about the whitewashing of a key character

** spoiler omitted **

That’s incredibly frustrating if so. Alkenstar has long had an issue of its populace looking much whiter than they have any real reason to, but retconning an established NPC like that is a real kick in the shorts.

EDIT: Peeked at a friend’s copy and yup, that’s a very pale, redheaded, light-eyed Trietta. It doesn’t look like the same person in LOWG at all. Alkenstar is roughly where Ethiopia is on a real-world map, but too many artists see “steampunk Wild West” and toss the Garund part of the equation in the trash.

I'd argue it's closer to where northern Sudan would be, but...yeah, there definitely does seem to be a weird trend of forgetting that the Wastes are supposed to be in fantasy counterpart Africa.

(there's a bit of that with the Shackles too, but it's a little more justified given that those islands have people from all over and it was initially settled by Chelaxians, kind of like Cape Verde)


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ooh an adventure set in Iblydos!


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I ain't afraid of no gate!


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RiverMesa wrote:


Beyond that, a deep dive on the culture of the dispersed Sarkorian people would be a delight - their broad-strokes premise is great and I bet that some Paizo folks would also like to focus on them, but right now they're a little light on specific cultural customs and player options. (Give us more on god calling! And on things that are not god-calling, or that involve cleansing the demonic taint of the Scar! What are some cultural bits that were lost with the Worldwound's opening, and what is firmly kept onto and cherished? I wanna know!)

Agreed. I'd also be intrigued to learn more about pre-crusade Mendevian culture, and the way those two groups relate to each other and to the (remaining) crusaders and their descendants...basically, the social impacts of the Worldwound and its closing, in addition to the more tangible ones.


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That would definitely make sense with Monsters of Myth's recent confirmation that the Okaiyo Ocean is more inhabited (on the surface) than previously implied. Though, I'm not sure anything marks the Karyus Islanders as (necessarily) inspired by one of the various Pacific cultures other than the island location--the closest equivalent to their practice of guiding ghosts with lanterns that I can find is a Japanese festival.

I think we can definitely assume they're not from Avistan, northern Garund, Vudra, Tian Xia, Sarusan, or anywhere landlocked though, and probably not Azlant, Kelesh, the Embaral, or the polar oceans/seas (given Geb contrasts them with a people from the "frozen north"). So Okaiyo Ocean would fit, but so could southern Garund, eastern Casmaron, the Obari Ocean, or somewhere off the coast of Arcadia.


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In the section of Book of the Dead where he discusses burial practices, Geb references the Isharri people from "the frozen north" (I assume the Crown of the World, but possibly far-northern Casmaron?), and people called Koryus Islanders who he describes as seafarers. Have these cultures been mentioned or described elsewhere? Does anyone know where the Koryus Islands are supposed to be?


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I really like the design of the ghul, but is there a way to differentiate between them and ghouls in spoken conversation? Similar to efreet/ifrit, they're different spellings of the same Arabic word, so I assume the pronunciation is the same, but maybe I'm wrong.


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Dungeonetics: Golarion Geography
There's also this.

Additionally I used this site to make a globe version of the world map, and the site allows distance measuring, though that'll be harder for accurate smaller distances since it's a full globe.


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I liked the lore-to-mechanics ratio of Mwangi Expanse and I mostly read the books for the lore, but I think it makes sense for Impossible Lands to have a bit more mechanics than some of the other region books with the unique magic and stuff in that corner of the setting. Some of that has been (or will have been) covered in other books but probably not all of it.


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YES!


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Brevoy is the first one that comes to mind, but plenty of other places would work.


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Going by the Lost Omens World Guide, the pharaohs of Osirion allowed Geb to take control of the south in -929 due to their decline in power, and Quantium was a city-state before Nex made it his capital. Osirion's "height of prosperity" in -3000 AR is in the Impossible Lands timeline so at least a portion of Nex and Geb would've been under its rule by then, if not the entirety. Nex the wizard is said to have "arose in the centuries following Osirion's withdrawal from its imperial holdings in eastern Garund" and then traveled more centuries, so it seems like Osirion lost control of Quantium around -1300 AR at the latest.

Can't find anything there or on the wiki about the previous inhabitants besides a sentence about Osirion's conquest. The history nerd in me likes to think it might've had something akin to the Kerma kingdom of Nubia given it's the region south of not-Egypt that was eventually (temporarily) conquered by it, but neither Nex nor Geb are really "fantasy counterpart cultures" per se so something entirely unlike Earth could fit as well. This region's been getting more focus lately, so hopefully we'll learn something soon...


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I think it's probably best to keep the Lost Omens line about the world overall, and can be justified since said "lost omens" affect all of Golarion, but Age of Succession would be an excellent name for a Tian Xia book, come to think of it...


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There are some parts of the wiki that have the current info for 2e, to be fair, but it's true that a lot of it could use some updating. I imagine the team working on that is relatively small though.


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The Sarkoris Scar is a big one for me, I thought the first edition Worldwound was neat but dealing with the aftermath of it is even more interesting. I like the lore and history of Geb, Nex, and the Mana Wastes a lot. I mean, two nations created by an ancient rivalry between mages, one full of high-magic weirdness and one ruled by undead, and the wasteland formed by the devastation of their war? Awesome stuff.

I didn't think much about Razmiran at first, but it ended up becoming one of my favorites, the idea of a wizard who created a whole nation by scamming people into thinking he's a god is fascinating to me. Nantambu and the Magaambya are pretty cool, and the Realm of the Mammoth Lords is fun (though I do wonder why we don't see many mammoths and stuff in the surrounding regions). Jaha has a pretty interesting premise as well.

Thuvia is underrated in my opinion. There's not much info about Dtang Ma but I like the setup of sorcerers with different power sources, led by one that can use them all, ruling the country. I'm also intrigued by Ravounel, Oprak, Kelesh, Shaguang, Holomog, the Land of Northern Lakes, Droon, Xa Hoi, and Vudra (especially the regions of the Cradle, Crying Jungle, Golden Basin, Narhari Desert, and Open Bridge).


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CorvusMask wrote:
keftiu wrote:

I remembered a place I have some real gripes about: Jinin.

The idea of what are functionally refugee elves weathering cataclysm and exodus in order to find a promised land? Awesome. The part where they decided that faux-Japanese samurai culture was so cool that it needed to supplant their own? No thanks. It's an entire nation built on the idea of being a foreign otaku, made so that Tian Xia can have a third Japan - because nowhere else in Asia is more important.

I'm not versed enough in asian history to recognize korean or Philippine, Thailand, Vietnam or other south east asian influences but I've been told they exist.

Hwanggot should be the Korea equivalent, since the Tian-Hwan are Fantasy Counterpart Korean. Minata seems to be largely based on maritime southeast Asia/the Malay Archipelago, while Dtang Ma and Xa Hoi account for mainland southeast Asia (Tian-Dan have Vietnamese names).


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keftiu wrote:
zimmerwald1915 wrote:
keftiu wrote:

Kyonin doesn’t hook me much at all, but “the elves team up to finally stomp Treerazor” is an adventure or AP I would absolutely buy.

Especially if it took a detour to Castrovel.

Every indication is that Castrovin elves are just "Aiudeen, only moreso." It could hardly be otherwise, since the Aiudeen are Sovyrian colonists and Kyonin is a fortress kingdom meant to protect Sovyrian. And since Treerazer is only a threat to Sovyrian rather than to Elvendom as a whole, I far prefer the concept of the elves who've "gone native" on Golarion just leaving Kyonin to its own problems (and both Kyonin and Sovyrian being conquered eventually).
I don’t know about that; I imagine the Alijae aren’t too enthusiastic about such a powerful demon trapped on the material plane, and Kyonin’s queen is marrying a Mualijae of some sort if memory serves.

Yep, her fiance is an Alijae named Zazirele.


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Set wrote:


Isger, Nirmathas, Molthune.

These are probably my main 3, I don't hate any of them but they haven't hooked me much. Doesn't even necessarily mean I wouldn't enjoy adventures in them, just not much that would compel me to run my own game there.

With Andoran it's more a matter of distaste than disinterest for me, I'd probably be fine with its premise if not for the jarring contradiction of an abolitionist nation with the aesthetics of the early United States.


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I think the issue there is less "white people elsewhere always bad" and more the fact that the way it's described mirrors (relatively) modern colonialism, plus the "white savior" tropes you mention.

I'd have preferred if Amanandar simply hadn't existed, but if it must I'd rather it be something akin to the ancient "Greco-Bactrian" and "Indo-Greek" kingdoms, with cultures blending to some degree and the army/administration not being entirely composed of people of the conquerors' ethnicity. "This place in a non-Europe-inspired continent is entirely ruled by European-based people" is always going to be a bit uncomfortable, but they might as well at least draw on examples in history that are distinctly different from the most recent equivalents to that, instead of a fantasy version of colonial Hong Kong or something like that.


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keftiu wrote:
Any bold guesses for Tian meta-regions?

If I were splitting it up, going mostly based on geography and some aspects of politics/culture more than thematic similarities...

Valashmai Jungle and Minata seem big enough to be ones by themselves, though I could see Valashmai, Nagajor, Xa Hoi, and Dtang Ma working since they're on the same peninsula but those last 3 might just be their own thing. On that note I'd have Minkai and the Forest of Spirits be one. Hwanggot and Bachuan also share a peninsula and are rivals, but I'd add Tianjing and Shenmen to that one since those and Bachuan border the Sea of Ghosts.

The Wall of Heaven and Goka could be a single meta-region for the western coast. Lingshen, Po Li, and Quain as a trio since they're the most powerful Lung Wa successor states, and Shaguang and Hongal as a duo since they're homelands of the Tian-La people. Shokuro, Kaoling, and Jinin could be a Sea of Eels based meta-region. Wanshou, Kwanlai, Amanandar, and Chu Ye are the northernmost successor states so those work well.

As for Zi Ha and Xidao, the former would go with either Hongal/Shaguang or Sea of Eels, and the latter could be part of Tian Xia's analogue to the High Seas.

So overall:
1. Minata
2. Valashmai Jungle
3. Dtang Ma, Najagor, and Xa Hoi
4. Forest of Spirits and Minkai
5. Bachuan, Hwanggot, Shenmen, and Tianjing
6. Goka and Wall of Heaven (might split, since Absalom has its own in the LOWG and plays a similar role in the setting)
7. Lingshen, Po Li, and Quain
8. Hongal and Shaguang (and Zi Ha?)
9. Jinin, Kaoling, and Shokuro (and Zi Ha?)
10. Amanandar, Chu Ye, Kwanlai, and Wanshou
11. Xidao and the seas/nearby ocean


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keftiu wrote:
I would certainly welcome a Lost Omens: Rest Of The World Guide, laying the ground work for deep dives on specific regions later.

That's a pretty good idea. I imagine they wouldn't actually do this to give more creative freedom for developing future stuff or whatever, but I could totally see a book akin to the LOWG with each of the meta-region chapters replaced by ones on Arcadia, Azlant, Central/Southern Garund, Kelesh, Vudra, the rest of Casmaron, the Crown of the World, Tian Xia, and oceans/seas (besides the Arcadian/western Obari Ocean and Inner/Steaming/Fever seas). Maybe even throw in a chapter about Sarusan full of contradictory tall tales just for fun.

It would be a dream come true, but I'm not getting my hopes up.


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Tender Tendrils wrote:
pretty much every empire (and many regular nations) that have existed since the roman empire have modeled themselves in some way (sometimes structurally, almost always cosmetically) on the roman empire.

"Most empires in southern/eastern/western Europe, Britain, much of north Africa, and parts of western Asia" would be more accurate (though the Sassanid Empire also provides a major influence in the latter case). With the geographical range expanding as the reach and territory of those empires does. That said, I think you make a reasonable point overall.


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keftiu wrote:
Darth Game Master wrote:


More to the point though, I'd actually rather Arcadia didn't pull from Latin American inspiration given that those cultures formed due to European colonialism which the central/south American, Mexican, and Caribbean inspired parts of Arcadia never would have faced. I suppose if one wanted that form of representation Anchor's End could maybe work, though it's a bit off geographically.
I want to contest this pretty strongly. While the cultures and nations of Central and South America are indelibly shaped by the impact of colonialism, it's nonetheless the culture of millions of people alive today, going back several centuries at this point. I think post-colonial identities are worthy of representation, whether divorced from the events of the real world (see: Vidrian) or simply existing because fantasy can be what we want (see: the Mariachi psychopomp from 1e).

That's definitely a fair point, and I do think all of those places deserve representation. For me it's more that the intended historical inspiration for Arcadia being (mostly) pre-colonial that makes me hesitate to describe it as Latine/Latin American. Kind of like how it'd be odd to describe a fantasy equivalent of precolonial Aotearoa as "based on New Zealander culture" rather than "based on Maori culture". Bad analogy, I know, but still.

Actually kind of funny that you mention Vidrian, as I feel like the Vidric ethnic group described in The Mwangi Expanse is kind of coded as African Diaspora despite being in something more akin to postcolonial African nations. And with Sargavans having come from a region based on Southern Europe, that might make Vidric humans the closest thing Golarion has to Afrolatin people.


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Quick note, the letter was by an anonymous freelancer, Owen was just posting it.

I think having slavery fade into the background for most of the setting is the right call, but I'd agree with Opsylum for stuff like Cheliax and Katapesh. I prefer to simply not include slavery in my own fantasy worlds, and I think that's often a better approach, but the ship has sailed for those particular regions. And handling it in a way that doesn't trivialize, justify or sensationalize it, or center its perpetrators over its victims, that is easily avoidable for people that aren't comfortable with those themes, does seem like a better way to address it than sweeping it under the rug.

They can still have it exist without making it something that's focused on in adventures, though. That way people who are okay with using it can do so in their own campaigns. And someone like me who'd rather just not deal with it, won't have to.


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I don't think "Latinx" is offensive, per se; I believe it was originally devised by a Latin American person. But I do think "Latine" is preferred as a gender neutral term because, as you pointed out, it sounds much less awkward in Spanish and Portuguese.

More to the point though, I'd actually rather Arcadia didn't pull from Latin American inspiration given that those cultures formed due to European colonialism which the central/south American, Mexican, and Caribbean inspired parts of Arcadia never would have faced. I suppose if one wanted that form of representation Anchor's End could maybe work, though it's a bit off geographically.

All that aside, I am definitely going to have to second Sarkorian reclamation efforts. Some stuff with Razmir would be fun or something that explores the ancient Shory Empire (maybe an adventure path set in the Mwangi Expanse and Impossible Lands, with a detour to Shaguang in one adventure?). I hope the mystery around Jaha gets an adventure sooner or later. And something with Droon would be awesome.


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keftiu wrote:
I celebrate parts of my disability - my neurodivergence (autism, ADHD) are key parts of who I am, and I love them for that.

As an autistic person, same. When it comes to disability I think it really needs to be taken on a case by case basis. For some disabilities, the effects are mostly/entirely negative...but for others, like autism, there are also positive aspects that aren't acknowledged and much of the problems come from a lack of accommodation from society. If by some magic, PTSD could be "cured" that would presumably be a good thing, but in the case of autism it would be awful to attempt to do so. Since that would just be changing how their/our minds work to be like the majority instead of addressing their issues in a way that still preserves their/our uniqueness.

I think debating whether disabilities overall should or shouldn't be celebrated is oversimplifying the issue. For some groups it's needed and helpful, for some it isn't. And as others have pointed out celebrating can also involve highlighting the difficulties people face due to lacking the needed support, problems from their disability, or both. Or just recognizing a marginalized group and working to counteract discrimination against them.


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TrevG wrote:
I recently started planning a Mwangi campaign but wanted to set it before the current date. I wasn't able to find much on the overthrow of the colonists in the Mwangi sourcebook, just a few lines her and there, was this covered in detail anywhere else, like a Society scenario ?

It happened in the year 4717 AR, if that helps.


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Gloom wrote:
Darth Game Master wrote:
White men make up roughly 30% of the US population and 40% of Washington state's, both quite a bit less than 6/7. I'm not trying to make any accusations here, but the math does not work out.

While this is an important metric, it's also helpful to be accurate with the population census data.

According to 2021 census data, the population census breakdown by ethnicity in Redmond Washington was:

White 55.00%
Asian 36.44%
Latino 6.80%
Two or More Races 4.68%
Black or African American 1.78%
Native American 0.20%
Pacific Islander 0.20%

That only proves my point further, since 55% is lower than the national percentage of people identified in the US Census as White* (and the numbers you gave overlap so it seems like only 49.9% would be exclusively "white"). I was cutting the number in half since I was discussing white men--the actual number would be a bit off since the ratio of men to women isn't exactly 1:1 and polls estimate nonbinary adults are around ~0.4-0.5% of the population, but it was an approximate number anyway.

Either way, I'm obviously not saying employees have to perfectly match the demographics of the area, but there's a clear imbalance. I get what you're saying about promoting people already in the company to executive roles, but a more varied leadership is still possible even if they limit the choices to current Paizo members.

*around 61-62% if I recall correctly, or 57-58% if you count only non-hispanic white people (and lower still if west Asian or north African descended people were counted as nonwhite, which they should be, but that's neither here nor there)


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thaX wrote:
[Star Wars] the High Republic tanking on all fronts.

...off-topic, but while you're entitled to your opinion about that series, all of the books are New York Times bestsellers, and the comics have been selling well too, so I don't know if "tanking on all fronts" is quite accurate (and Kathleen Kennedy had little to no direct involvement in those anyway). She was also personally chosen by the franchise's creator, and had decades of experience, so hardly a "diversity hire". Bringing it back to the discussion, the success of a publishing initiative with diverse creators and characters is probably a good example of why diversity is, in fact, good for business as well as being ethical.

I have nothing against either of these guys or the idea of promoting them, but I agree with others here that it'd be nice to have a leadership team that isn't so monochromatic. And in no situation would that involve randomly hiring the first person of color they see on the street regardless of their skill or experience; that's just a fiction created to justify the predominance of white men in these industries, consciously or not.

White men make up roughly 30% of the US population and 40% of Washington state's, both quite a bit less than 6/7. I'm not trying to make any accusations here, but the math does not work out.


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keftiu wrote:
Darth Game Master wrote:

As far as new stuff, while it is cool to see some things that aren't directly inspired by reality, I'd also like a fantasy counterpart to the Sahel region and the adjacent savannas, since the northern part of Garund kind of skips from the Sahara-like desert to the rainforest. There's a lot of interesting history to draw on there with the Mali and Songhai empires, Kanem-Bornu, Hausa city-states, etc.

Might be a bit tricky, since a lot of central/southern Garund seems to be more forested on the world map (especially on the western side) and there couldn't really be a fantasy version of the trans-Saharan trade, but it'd be neat if they fit something like that in somewhere.

Seconding this! You might be pleased to see that the official world map does have another arid portion down to the west: https://www.artstation.com/artwork/XBl2Ry

True, though based on its position near the southern end I assume it's more akin to the Kalahari and Namib deserts. Which would also be interesting, come to think of it--that region of the world doesn't show up much in fantasy.


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Droon seems absolutely amazing (lizardfolk riding dinosaurs!) and Eihlona intrigues me. I'm excited to hear more about Holomog, which will apparently be further described in the 3rd Blood Lords adventure.

As far as new stuff, while it is cool to see some things that aren't directly inspired by reality, I'd also like a fantasy counterpart to the Sahel region and the adjacent savannas, since the northern part of Garund kind of skips from the Sahara-like desert to the rainforest. There's a lot of interesting history to draw on there with the Mali and Songhai empires, Kanem-Bornu, Hausa city-states, etc.

Might be a bit tricky, since a lot of central/southern Garund seems to be more forested on the world map (especially on the western side) and there couldn't really be a fantasy version of the trans-Saharan trade, but it'd be neat if they fit something like that in somewhere.


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Nice!!


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Yeah I'm not sure if "not Harry Potter" is a sign of misdirection in the advertising. They said it would be a magic school adventure, and there are a lot of ways to do those that don't resemble Harry Potter. That just happens to be the most popular example of such a story.


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I completely support this. Recent events and revelations have clearly shown that the employees at this company are in need of self-advocacy, and a union seems like the best way to get that done. Hopefully Paizo's leadership will be wise enough to recognize that this would make their company stronger and better.


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From the ones already present in the setting, I'd like to see centaurs, vanaras, minotaurs, and maybe caligni and ghorans. If they do a Lost Omens High Seas that could be a neat place to introduce locathahs, tritons, sahuagin, etc.


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keftiu wrote:
Darth Game Master wrote:
In terms of Inner Sea meta-regions--well there's one I want that may or may not already be happening, so I won't talk about that, but I'd love to see a book about the Broken Lands.

You get a lot of fun 1e payoffs here, and it's also our best bet for ever seeing any Numerian tech in 2e.

That's a good point, actually--an entire book about the alien technology in Numeria is less likely given how uncommon it is globally, but it would make lots of sense to put that in the area where such things can be found.

Admittedly, I mostly want a Broken Lands book because I intend to run a game about Sarkorian Reclaimers eventually, but I'd also like to see the relationship between the crusaders/their families and the original people of Mendev explored more. Mendev would've been destroyed without those warriors, but they also did a great deal of harm to the local populace and their religion, and I think it could be interesting to delve into how Mendevians feel about that and what their goals are now. The Sarkorian reclamation effort is the one that intrigues me the most, but I think there is potential for one in Mendev as well (just one where the goal is restoration of the people's culture and agency rather than getting rid of demons and making the land livable again).


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In terms of Inner Sea meta-regions--well there's one I want that may or may not already be happening, so I won't talk about that, but I'd love to see a book about the Broken Lands.

A Vudra book could be neat, and would be one of the easier ones since it's already been mapped and briefly described. Southern Garund would also be cool, though we'll learn a little more about Holomog soon in the 3rd Blood Lords adventure. On that note, I think another Distant Shores-style book would be a good way to give a taste of certain regions that they aren't ready to cover in detail.

Maybe another Ancestry Guide or something similar, but most of the ones that haven't been covered yet are tied to a certain region, so setting books could cover that. Perhaps a book about the Elemental Planes if that hasn't been done already?


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Mentioned this before, but I'd love an adventure path about the effort to restore Sarkoris in the aftermath of the closing of the Worldwound and the departure of many of the crusaders. I also think an AP exploring Razmir (either working for or against him) would be neat, or one based in the eastern Mwangi Expanse based around the ancient Shory Empire.


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I listened to the part 1 video, it's about 27-28 minutes into that. Pretty exciting!


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What's the standalone adventure called?


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Most of the Saga Lands (except the realm of the Mammoth Lords), Old Cheliax (except Isger), and the Eye of Dread (except Oprak and Gravelands/Isle of Terror; the latter will certainly be discussed in Knights of Lastwall), are covered in 1e books, with about half of the Golden Road, Shining Kingdoms, and Broken Lands done and none of the Impossible Lands. Aquatic Adventures described the oceans/seas but of the terrestrial areas only the Shackles had a book AFAIK.

So probably the most likely to get a book is the Impossible Lands, followed by the Golden Road and Broken Lands, and maybe the High Seas. Shining Kingdoms, if it happens, will likely be later since some of its books were near the end of 1e.

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