Rakshasa-Spawn

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If you choose the alternate natural attack for the shifter claws do you "generate" the appropriate limb? Like for example if your a FeyForm Shifter you can choose from the bite and the stinger, would you generate a limb for the stinger or would your arm turn into a stinger?


When you get the Second pack focus and choose to split it between your animal comanaions (lets assume you only have 2) would the splitting still count towards your minutes per day or instead be part of the unlimited amount that usually applies to animal companion?


So I'm looking into making a Sword Binder Wizard 8/ Fighter 1/ Eldrich Knight 10 build that focuses on attacking with your weapon of choice through the Wizard sword toss ability. Do people think this is feasible/functional?

Other options I've seen are Magus 7/ Eldrich Knight 10 or using a specific archtype of Arcanist (but I'm not a fan there due to bab and not hitting touch AC).


Effectively im asking do these 2 abilities work in tandem, one is from the Scaled Fist Monk archtype, the only difference between the following quote and the archtype is that the archtype says replace instances of Wizdom with Charisma.

Ac Bonus (EX)
When unarmored and unencumbered, the monk adds his Wisdom bonus (if any) to his AC and his CMD. In addition, a monk gains a +1 bonus to AC and CMD at 4th level. This bonus increases by 1 for every four monk levels thereafter, up to a maximum of +5 at 20th level.

These bonuses to AC apply even against touch attacks or when the monk is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load.

The here is the ability from the Enlightened Paladin

Confident Defense (EX)
At 1st level, when wearing light or no armor and not using a shield, an Enlightened paladin adds 1 point of his Charisma bonus (if any) per class level to his Dexterity bonus to his Armor Class. If he is caught flat-footed or otherwise denied his Dexterity bonus, he also loses this bonus.

This ability replaces his proficiency with medium armor, heavy armor, and shields.


For Rope darts is the 20ft their max range or their first range increment? From my understanding of the weapon I would assume that's its max range and if that's the case how would a Rope dart work with startoss style? Would it be able to hit people within 20ft of me and up to 20ft from the previous guy I hit?


Can you TWF with Rope Darts? Obviously there's gonna be big minuses but trying to figure out if its legally possible.


If someone has both on a Single stat, let's say Con, would the ability damage cause them to die? Or would they be tracked separately and only cause the target to fall unconcious until the Ability Penalty went away?


Is there an item that allows you to change a/all spells to a specific energy damage type? I know of the Elemental Spell Metamagic feat but would prefer to find a different way as every feat is precious but i have extra cash.


If I'm a 15th level Wizard, capable of casting 8th level spells, can I use Spell Perfection and Sacred Geometry to apply meta magic feats to a total effective spell level of 9th?

Spell Perfection wrote:
Benefit: Pick one spell which you have the ability to cast. Whenever you cast that spell you may apply any one metamagic feat you have to that spell without affecting its level or casting time, as long as the total modified level of the spell does not use a spell slot above 9th level. In addition, if you have other feats which allow you to apply a set numerical bonus to any aspect of this spell (such as Spell Focus, Spell Penetration, Weapon Focus [ray], and so on), double the bonus granted by that feat when applied to this spell.
Sacred Geometry wrote:

Benefit(s): When you take this feat, select two metamagic feats you do not yet have. When casting a spell, you can perform the steps below to spontaneously apply the effects of either or both of these metamagic feats, as well as any other metamagic feats you have, to the spell without expending a higher-level spell slot. Using a feat in this way increases the spell’s casting time to the casting time it would take if the character were a sorcerer or bard (sorcerers and bards using this ability increase the spell’s casting time by two categories); applying the Quicken Spell metamagic effect negates the increased casting time but still contributes to the modified spell’s effective spell level. You can take this feat more than once; each time, select two additional metamagic feats, adding their effects to the list of possible effects you can apply to spells with this ability.

When casting a spell using Sacred Geometry, first determine the effective spell level of the modified spell you are attempting to cast (calculated as normal for a spell modified by metamagic feats). You can apply any number of metamagic effects to a single spell, provided you are able to cast spells of the modified spell’s effective spell level.

Refer to the Prime Constants table to determine the prime constants that can be used to cast a spell of the desired effective spell level. Then roll a number of d6s equal to the number of ranks you possess in Knowledge (engineering). Perform some combination of addition, subtraction, multiplication, and division upon the numbers rolled that gives rise to one of the relevant prime constants. If you can produce one of the relevant prime constants, the spell takes effect with the declared metamagic effects, and you expend a spell slot of the unaltered spell’s level. If you are unsuccessful, you fail to cast the spell, the action used to cast the spell is lost, and the spell slot is used up. The DC of any concentration check to cast a spell affected by this feat uses the effective spell level used to determine the prime constants, even though a successful casting of the spell does not expend a higher-level spell slot.


How does the feat Hand's Autonomy work with Twf, end result penalties? How does it interact with other ways to reduce TWF penalties like the Perfect Balance Fighter ability?


I'm looking to make a character that solely wields weapons that they made form from spells. (Ex: Flame Blade) can someone give me advice on which class has the most/which class would be best to go about doing this with? I imagine I would be some form of 3/4 bab class but just not sure which is best. I do want options when it comes to the spells that create the weapons, unless there is just 1 that is WAY better than the others.


Do these 2 spells interact at all?


So I'm attempting to make a build around the Flame Blade spell, but down to my question. If I were to take 1 level in Green Scourge Druid and then the rest of my levels in the Hunter class would I be able to sacrifice my Hunter spells to use the ability from the Green Scourge archtype? I raised this question due to the Nature Training class feature of Hunter.


Looking through the gods and found a section under Serenrae that said Unique spell rules and had a small list of spells for a few different classes. I can't seem to find what the rulings are for these or how to get the benefit, only that they came from Inner Sea Gods. Help?


So I'm posting here looking for some assistance with Spells and Items for a 1 shot level 15 character of mine.

FEATS AND OTHER CLASS CHOICES ARE ALREADY CHOSEN AND CAN'T BE CHANGED, AS THE 1 SHOT CHARACTER IS SUPOSED TO RESEMBLE OUR CURRENT CHARACTERS.

Now that being said I am a Lust sin magic Wizard, the Sin magic turns off completely the Transmutation and Necromancy schools of magic tor me. My feats for the build are Spell Focus, Greater Spell focus, Fey Obedience (Magdh), Sacred Geometry (Conditional and Threnotic), Discovery: Quick Study, Heighten Spell, Prefered Spell (Dominate Person), Persistant Spell, Discovery: Infectious Charms, Scaring Spell, Spell Perfection (Dominate Person).

Any super useful items or higher level spells/tips would be great as there are a crap ton of both. This is my first attempt to play a full caster as well.


I'm looking to find the closest thing I can to a time mage, had planned on limiting spells I choose to fit the theme as well but struggling to find much in the way of that theme. Any suggestions?


So as a character in my reserve I've thought up a Abyssal Bloodrager Skinwalker that believes his bloodline and his transformation is a curse. With this idea I had planned on only transforming when I rage (or 1 round before because action economy) anyways why I'm here. Are there any traits that would back up the "Cursed" idea of this character?


So let's say I have Reckless aim and Startoss shower using both of these let's assume I'm attacking enemies only in melee does it effects stack for reducing my ac? What about the plus is it only a +2 or nothing on iterative targets?

Quote:

Reckless Aim (combat)

Your lack of regard for others proves a boon when you fire projectiles into melee.

Prerequisites: Point-Blank Shot, Precise Shot.

Benefit: When you shoot or throw ranged weapons at an opponent engaged in melee, you can choose to take a –1 penalty to your AC and gain a +2 competence bonus on your attack roll. However, when you roll a natural 1 on a ranged attack roll made with this bonus, you automatically hit a random adjacent creature that threatens your intended target.

Quote:

Startoss Shower (Combat)

You can strike multiple opponents with thrown weapons.

Prerequisite(s): Dex 13, Point-Blank Shot, Startoss Comet, Startoss Style, Weapon Focus with the chosen weapon, base attack bonus +4.

Benefit(s): When you hit an opponent while using the Startoss Comet feat, you can continue to make attacks against foes that are within one range increment of all previous opponents. You determine cover for each attack from the most recently hit foe’s space instead of your space, and you cannot attack an individual foe more than once during this attack action.

You can make a maximum number of attacks equal to 1 + 1 per 5 points of base attack bonus you possess. If you have Vital Strike, Improved Vital Strike, or Greater Vital Strike, you can add the additional damage from those feats to the initial ranged attack (but not any subsequent attacks).


So I just looked up how bleed works and I had a question. With the Vengeful Hunter Fighter ability called Vengeance, if I were to use different damaging types of bolts in a crossbow would that count as a different "type" of Bleed damage thus allowing the bleed to stack?

Quote:

Bleed

A creature that is taking bleed damage takes the listed amount of damage at the beginning of its turn. Bleeding can be stopped by a DC 15 Heal check or through the application of any spell that cures hit point damage (even if the bleed is ability damage). Some bleed effects cause ability damage or even ability drain. Bleed effects do not stack with each other unless they deal different kinds of damage. When two or more bleed effects deal the same kind of damage, take the worse effect. In this case, ability drain is worse than ability damage.
Quote:

Vengeance (EX)

At 5th level, a vengeful hunter deals 1d4 points of bleed damage when he damages a creature that has damaged him since the beginning of his last turn. Whenever a creature takes bleed damage from this effect, it also takes a –1 penalty on attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks for 1 round. This penalty is a pain effect and does not stack with the effects of the sickened condition. This bleed damage increases to 1d6 at 9th level, 1d8 at 13th level, and 2d6 at 17th level.

This ability replaces weapon training 1.


Does having Preffered spell allow me to take Spontaneous Metafocus? If I am able to take it then how does Spontaneous Metafocus interact with Sacred Geometry?


Would Stylized Spell meet the requirements for adding the +2 for that ability? And if not are there any other ways to add to this plus?


So as this is the 1st time I'm playing a full caster, I'm frankly finding it slightly boring so I've decided to mix things up by going Mystic Theurge.

My current plan is take 3 levels in Wizard (level 2 currently) and then Switch to Living Grimoire/Tactical Leader Inquisitor for 4 levels (as the casting stat is the same and my other mentals arent great) and then going into Mystic Theurge.

With this as a rough plan I'm still not sure what to do with my feats. I have taken Sin magic as my arcane school (Lust) and by the gm was also given the base Enchantment school, I also planned to take the Seduction Inquisition once I went to Inquisitor as I tried to become both a embodiment of Lust and a Tactical Leader for the team.

Any suggestions for this build would be amazing as I havent figured out all the logistics.


So when one full attacks with natural attacks Is there any kind of minus associated with this? Like for example the character I've been working on in my head will have a Total of 8 natural attacks at level 12 or so, 4 Primary and 4 Secondary. Other than the normal -5 for secondary attacks are there any other minuses?


Smae as title. Is it possible? Struggling to find a way to get them as an attack.


So I was looking to be a Natural attacking monster on the battlefield, but I ran into a weird situation I can have ways to acquire both Claw attacks and Hoof attacks. Do these function together?


Can I cast the spell Keep Watch everyday on myself and never need to sleep again? Is there any drawbacks to this other than devoting a first level spell to it?


This is a PF1st edition question.

So I'm looking to make a custom magic item based off of Visualization of the Mind spell. I am a wizard, so for this item the spell level is 2 and the castor level would be 3. The spell also has a spell component cost of 200gp, I'm also looking to make this a command word/constant affect.

If I am doing this right the formula should be this.

Spell level (2) X caster level (3) X 2000gp

This comes out to 10,000gp

Then because it has a spell component cost of 200gp, I then have to add this formula to the cost.

200gp (spell component cost) X 100

This comes out to 20,000

Adding these together the total item cost should be 30,000gp.

So all in all this item would attune to a mental stat boosting skills that ran off of that mental stat, then if you were to use the immediate action option in the spell it would end the effect for 24hrs after which it would resume. Upon creation you choose the stat the spell is based on.

Did I follow the appropriate formulas for this item? Is there something I missed?


So I were to have Dominate Person (5th level spell) selected for both of these.

Preferred Spell
Benefit: Choose one spell which you have the ability to cast. You can cast that spell spontaneously by sacrificing a prepared spell or spell slot of equal or higher level. You can apply any metamagic feats you possess to this spell when you cast it. This increases the minimum level of the prepared spell or spell slot you must sacrifice in order to cast it but does not affect the casting time.

Spell Perfection
Benefit: Pick one spell which you have the ability to cast. Whenever you cast that spell you may apply any one metamagic feat you have to that spell without affecting its level or casting time, as long as the total modified level of the spell does not use a spell slot above 9th level. In addition, if you have other feats which allow you to apply a set numerical bonus to any aspect of this spell (such as Spell Focus, Spell Penetration, Weapon Focus [ray], and so on), double the bonus granted by that feat when applied to this spell.

So if I were to burn an 8th level spell slot to cast Dominate Person, Spell Perfection would trigger adding Quicken spell, but then I could still add annother metamagic ability to the spell as well due to Preferred spell and burning a higher slot.

Does this mean I could add Quicken spell (from Spell Perfection) and say Persistent spell to this Dominate Person?


Can these 2 work together?


So I'm looking for the best way (or a way) to basically have a Cavalier that rides an Eidolon. I've come to terms with being a small character but I'm also realizing feats could be a small problem. I'm attempting to get it online as quick as possible due to the game I'm in atm is a slow progression game and we're still at level one. This character is going to be a back up if mine were to perish, I went down in the 1st combat so I want to be prepared.

So I'm basically looking to be a Cavalier mounted on an Eidolon, if there was an archtype that swapped it out I'd take that in a heartbeat but I found no such thing so multiclassing is the best option I believe.


So if I have the Panther style feat chain (in its entirety)and shift into let's say a bear, would I be able to use these feats while being a bear? Addition question, if I took the Fiend totem rage powers would they also function with this in beast form?


If I choose a Amulet as my bonded item what is the item creation feat associated with it? Also if it is Wonderous item, does that mean I could enchant my bonded amulet with any wonderous item ability or just ones that are also amulets?


I'm building an Enchantment focused Wizard and I just realised what exactly that means and how my companions could view this. They could come to loathe me due to me bending people's wills to my own. Any suggestions on how to spin/present this in a way that may not bring negative context upon my character?


As title says, I googled and couldn't find a clear answer.


So if people saw my last post, the dm decided a Vigilante didn't fit his game well so he told me to build something else.

As the title suggests I wanna build a Librarian type of full caster. All I really know about librarians is that they have all the knowledges and use them. But what class/archtype would be best for this? Preferably looking for full casters but welcome to the idea of up to level 6 casters.


So for my newest character I wanted to play a Vigilante Warlock. For the Social aspect I was wanting to do a bookworm shy type of young girl and then when she switched to her Vigilante form (with help from the Morphic mask ability) she would emulate her favorite story book character. In this sense I'm using a character from magic the gathering known as Chandra.

Now to the real question, with a character that is shy and doesn't necessarily converse a lot with others due to this, what alignment would really work for her? I'm not exactly sure how alignments mesh with personalities, I do know that Chandra or my close rendition is a chaotic character.


So if I'm a Abyssal bloodline Bloodrager who is also a Skinwalker wereboar, if I'm in boar form and choose the hoof attacks can I attack with both my claws and hoofs? Or would they overlap die to limbs?


I'm starting up with a new group and I've decided what "type" of character but not sure the best way to go about it. So what I'm looking for is preferably a martial class that has like a Darkside built in. So I want to roleplay as a holy/super good person but then shift in combat to like a possessed evil killing machine. Any ideas would be amazingly helpful.


I'm looking to build a ninja that strictly throws shuriken. Any help for a way to go about this would be amazing. I may decide to have a melee weapon as a back up but would prefer not to have to. Thank you for any assistance guys


As title suggests I'm looking to make a thrown weapon user, if possible I'd also like to be able to not be dead in the water if someone gets into melee range with me. Also as a side note I am aware of the Startoss style feats but was wondering if it's possible to build a twf thrown weapon character.


Or intimidate in general trying to help a face character (with almost no combat usefulness) have something to do in combat.


As title says, does it allow me to pull any allies within close range instead of touch if I make I only 1 spell slot higher?


My friend wants to play a party face he's already got a high charisma and has point in the associated skills he'd need. But were struggling to find feats that would help with this gameplan help?


As title suggests I'm here to ask if the feat allows you to cast DDoor as a swift action. It gives abundant step as an alternative but that ability also can only be activated as a move normally. So slightly confused basically need to know if I need to get quicken spell or look for annother way to cast as a swift action.


So I'm here to ask how Dimensional Dervish and Outflank work together, or if they do. Dimensional dervish allows me to flank with myself when using my Dimensional feats while outflank says if your flanking with someone who also has this feat and they score a critical hit you get an AoO on that same target. If I were to crit a target I am considered flanking with Dimensional dervish would I then get an AoO on that same creature?


If I understand this corectly i can charge and flurry as well as add the hits together before DR but what I'm struggling with the most is how the preqs actually work for these does me being a monk overide the bab requirement?


As title says I'm looking to put together a scythe build with a lot of mobility so far I've gotten the idea of a cleric turned unchained monk this is some of what I've looked at so far

Race: Human Deity:Svarozic
Lvl1: Cleric
Domains: Smoke and Community
Feats: Channel Smite Guided hand

Lvl 2- : Unchained Monk
Bf: Dodge

Lvl3:
Bf: Combat reflexes
Feat: crusaders flurry

Lvl5:
Kipower: Empty body
Feat: Asentic Form


Looking into porting over Auron from ff10 the best I can I've had my friends saying fighter but I'm just unsure if that really encompasses the majority of him


As title suggests I'm looking into the best way to port this character over to pathfinder I feel like fighter would be base but then wouldn't match with use of magic so unsure also don't know archetypes very well any help would be awesome