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Chains of Light wrote: A creature targeted by this spell is held immobile by glowing golden chains composed of pure light. The creature is paralyzed and held in place, but may attempt a new saving throw each round to end the effect. While held by the golden chains, a creature cannot use any sort of extradimensional travel, such as astral projection, blink, dimension door, ethereal jaunt, etherealness, gate, maze, plane shift, shadow walk, teleport, and similar spells and spell-like abilities. The spell does not affect creatures that are already in ethereal or astral form when the spell is cast. Recently, I tried to use this spell against a baddie. The DM ruled that they can make a new saving throw as a free action, since it doesn't specify the action type to make a new saving throw. I argued it was like the hold person spell, which is a full-round action. How does this work?
1) Does flame blade allow iterative attacks? I've seen a lot of arguments on this one. Is there a definitive answer? 2) Could flame blade benefit from improved critical? 3) If it can benefit from improved critical, presumably an augmented mythic flame blade would have a threat range of 10-20? 4) Would spell perfection increase the threat range from improved critical? (for a ray, if not flame blade) Since it is not a set bonus, presumably no, but just making sure.
My 11th level arcanist has been stamped by a "Mark of Treachery" given by a Glabrezu. PFSRD wrote: Mark of Treachery: The wisher gains a mark of treachery somewhere on her body. This mark appears as a fist-sized tattoo that combines the seven-pointed spiral of the sign of the Abyss (see page 3) and the glabrezu's name (not its true name) written in Abyssal in a circle within the sign. This mark can only be removed by a miracle or wish, and only then if the caster makes a DC 30 caster level check. As long as the wisher is marked, the glabrezu can observe the world through the marked person's senses and can communicate telepathically with her. At any point thereafter, the glabrezu can demand a service of the marked person—this allows the glabrezu to affect that person with a geas/quest to carry out the service if the person agrees to do the service. Agreeing to this causes the mark to fade. If the marked person refuses, she is immediately affected by a destruction spell (CL 14th, DC 22) and the glabrezu can demand the service again 1 round later. A mark of treachery persists through death and any resurrections that follow. I don't have access or money for a miracle or wish spell. What is the most effective way to remove it? Alternatively, what is the most effective/cheap way to call and kill the Glabrezu responsible? I have craft wondrous item.
How does one escape a "grappling infusion"? I don't see a CMD. Do they take 1/2 damage or 1/4 damage from the wall each turn? Quote:
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