Thief

Dalamus Othreleth's page

1,479 posts. Alias of Brad Walsh.


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Male Fetchling Slayer 7/ Red Mantis 5

Roger that.....See you later in August.


Male Fetchling Slayer 7/ Red Mantis 5

Dalamus will snoop around the refugees and his contacts in Hollowsky to see if there is any information on what is going on, anything that we may not already know.


Male Fetchling Slayer 7/ Red Mantis 5

Dalamus will watch the others running about to help the wounded, and find a quite place to rest.


Male Fetchling Slayer 7/ Red Mantis 5

"Ahh, yes Hollowsky. I don't get back home too often, but this many refugees will overrun the village. We will have to figure something out when we get there, tents or something."

Dalamus will move to the front of the group, pressing ahead, eager to get out of Cauldron and into Hollowsky.


Male Fetchling Slayer 7/ Red Mantis 5

Dalamus will follow the rest out of the city, unless Sam needs his help. If he does, he will head there to help with the chest.


Male Fetchling Slayer 7/ Red Mantis 5

Thank you good sir. Apparently I missed a level somewhere along the line.


Male Fetchling Slayer 7/ Red Mantis 5

What level are we supposed to be? I see Epik is 14 and Sam is 13. I am not sure if I missed a level in the past.


Male Fetchling Slayer 7/ Red Mantis 5

Sadly. I was hoping that I was exaggerating... lol


Male Fetchling Slayer 7/ Red Mantis 5

Dalamus stops running and hears the booming dragon.....He drops to his knees and wipes his head, completely rattled from the experience.


Male Fetchling Slayer 7/ Red Mantis 5

Dalamus has no ability to flee before he lands, he will take his attack and flee to the west.

Attack
1d20 + 14 - 2 ⇒ (17) + 14 - 2 = 29

Damage
1d8 + 6 + 2d6 ⇒ (3) + 6 + (6, 6) = 21


Male Fetchling Slayer 7/ Red Mantis 5

Dalamus will cast True strike on himself as he comes down.

Will save
1d20 + 3 ⇒ (11) + 3 = 14


Male Fetchling Slayer 7/ Red Mantis 5

AoO
1d20 + 14 ⇒ (9) + 14 = 23

Damage
1d8 + 6 + 2d6 ⇒ (6) + 6 + (2, 6) = 20

Fort Save
1d20 + 7 ⇒ (14) + 7 = 21


Male Fetchling Slayer 7/ Red Mantis 5

Dalamus has a ring of feather fall that he is wearing

Dalamus will cast invisibility so that the dragon can not see him and grab him once more


Male Fetchling Slayer 7/ Red Mantis 5

AoO
1d20 + 14 ⇒ (1) + 14 = 15

Damage
1d8 + 6 + 2d6 ⇒ (1) + 6 + (2, 2) = 11


Male Fetchling Slayer 7/ Red Mantis 5

CMD is 28, so yes, he is grappled.

Dalamus will try to break grapple, but will do so while trying to stay on the dragon

1d20 + 11 ⇒ (18) + 11 = 29


Male Fetchling Slayer 7/ Red Mantis 5

Reflex save - Dodging Flame
1d20 + 11 ⇒ (9) + 11 = 20

When at the top, Dalamus will look to see if Hookface gets within jumping distance.


Male Fetchling Slayer 7/ Red Mantis 5

I am a little confused, was I in the blast? I see that you are referring to spell combat Tike, so I am not sure if you are also referring to the blast?


Male Fetchling Slayer 7/ Red Mantis 5

Fort Save
1d20 + 7 ⇒ (18) + 7 = 25

Reflex save
1d20 + 11 + 4 ⇒ (1) + 11 + 4 = 16

and just like that, Dalamus is down.


Male Fetchling Slayer 7/ Red Mantis 5

Dalamus will cast spider climb, and start climbing to the top of the temple, avoiding fire on his way.

Once on top, he will look for Hookface


Male Fetchling Slayer 7/ Red Mantis 5

Is there any way for Dalamus to climb to the roof, or is it completely engulfed in flames? Also, I moved back inside before you rebuilt the map, I can't tell if I am the only one outside or inside.


Male Fetchling Slayer 7/ Red Mantis 5

Initiative

1d20 + 4 ⇒ (7) + 4 = 11

"That dragon is named Hookface and he smells magic. He is coming to destroy us!"

Dalamus will head back in and ask "Does anyone have any healing available?


Male Fetchling Slayer 7/ Red Mantis 5

Dalamus will look up, and if it is a dragon he will fun back into the doorway of the church for cover and watch to see what the beast is doing.


Male Fetchling Slayer 7/ Red Mantis 5

Dalamus will look around quickly and say "We need to leave now!"

Dalamus will run to the door and peak out to see if there is an ambush in waiting and will stop the others if he sees anything.

Perception
1d20 + 19 ⇒ (1) + 19 = 20


Male Fetchling Slayer 7/ Red Mantis 5

Do we know where their base of operations are? I don't remember if we ever identified that location


Male Fetchling Slayer 7/ Red Mantis 5

Use the sending spell


Male Fetchling Slayer 7/ Red Mantis 5

Whoa, whoa.....slow down there high speed, we have to wait 4 months before we can get a rest in.....You are not there yet!! lol


Male Fetchling Slayer 7/ Red Mantis 5

Dalamus will open the lock

First he will look for traps

Perception?
1d20 + 19 ⇒ (16) + 19 = 35

Disable Device
1d20 + 20 ⇒ (4) + 20 = 24


Male Fetchling Slayer 7/ Red Mantis 5

Dalamus will move up, next to the door, so that he can ambush anyone coming through it.


Male Fetchling Slayer 7/ Red Mantis 5

Dalamus will counter attack the guild member

Attack 1
1d20 + 19 ⇒ (8) + 19 = 27
Damage
1d8 + 8 + 2d6 ⇒ (6) + 8 + (2, 1) = 17

Attack 2
1d20 + 14 ⇒ (9) + 14 = 23
Damage
1d8 + 8 + 2d6 ⇒ (6) + 8 + (2, 2) = 18

Attack 3
1d20 + 9 ⇒ (16) + 9 = 25
Damage
1d8 + 8 + 2d6 ⇒ (8) + 8 + (4, 4) = 24


Male Fetchling Slayer 7/ Red Mantis 5

Dalamus fails against the Feign and his FF ac is 21

Fort save vs death
1d20 + 10 ⇒ (7) + 10 = 17

Fort save vs strength damage
1d20 + 10 ⇒ (20) + 10 = 30


Male Fetchling Slayer 7/ Red Mantis 5

Than change the attack to the guildmember in black. Sneaky little bastard!


Male Fetchling Slayer 7/ Red Mantis 5

Dalaums will also attack the slayer

Attack 1
1d20 + 19 ⇒ (18) + 19 = 37
Damage 1
1d8 + 8 + 2d6 ⇒ (6) + 8 + (2, 1) = 17 2d6 only applies if they are chaotic

Attack 2
1d20 + 14 ⇒ (13) + 14 = 27
Damage 2
1d8 + 8 + 2d6 ⇒ (5) + 8 + (3, 4) = 20 2d6 only applies if they are chaotic

Attack 3
1d20 + 9 ⇒ (7) + 9 = 16
Damage 3
1d8 + 8 + 2d6 ⇒ (4) + 8 + (1, 2) = 15 2d6 only applies if they are chaotic


Male Fetchling Slayer 7/ Red Mantis 5

Dalamus has a Flat Footed AC of 21 with his small shield equipped, which I always have equipped

Dalamus will activate his boots of haste and take a double movement towards the thug on the left, then attack with is sawtooth

Attack 1
1d20 + 19 ⇒ (11) + 19 = 30
Damage 1
1d8 + 8 + 2d6 ⇒ (3) + 8 + (4, 3) = 18 2d6 only applies if they are chaotic

Attack 2
1d20 + 14 ⇒ (4) + 14 = 18
Damage 2
1d8 + 8 + 2d6 ⇒ (5) + 8 + (3, 5) = 21 2d6 only applies if they are chaotic

Attack 3
1d20 + 9 ⇒ (16) + 9 = 25
Damage 3
1d8 + 8 + 2d6 ⇒ (1) + 8 + (1, 5) = 15 2d6 only applies if they are chaotic


Male Fetchling Slayer 7/ Red Mantis 5

Initiative
1d20 + 9 ⇒ (4) + 9 = 13

Perception
1d20 + 19 ⇒ (3) + 19 = 22


Male Fetchling Slayer 7/ Red Mantis 5

Dalamus will follow behind Epik into the building.


Male Fetchling Slayer 7/ Red Mantis 5

I am assuming that we are behind the throng of people trying to get into the temple

Dalamus will look to Epik with a evil grin "Shall we.... Let's kill those two!"

Dalamus will then grab Epiks shoulder and cast Dimension door, we will appear in front of the two thugs, weapons drawn


Male Fetchling Slayer 7/ Red Mantis 5

Dalamus will follow as well. He will be watching for anyone who is posing as a lookout for the last laugh

Perception
1d20 + 19 ⇒ (4) + 19 = 23


Male Fetchling Slayer 7/ Red Mantis 5

[ooc]We can try to force it open, see it is just stuck.[/00c]

Ridic will look to the others "A little help over here guys"

Strength
1d20 + 3 ⇒ (8) + 3 = 11


Male Fetchling Slayer 7/ Red Mantis 5

Dalamus collapses on the ground and rubs his eyes

"What now guys? I think it is time we get out and form some sort of plan to deal with this"


Male Fetchling Slayer 7/ Red Mantis 5

Is the door made of metal or is it something we can force our way through?

"Do we have any of those card thingys? It might open this door"


Male Fetchling Slayer 7/ Red Mantis 5

Dalamus will run in an help grab more


Male Fetchling Slayer 7/ Red Mantis 5

I think you see them with no problem at all! :)


Male Fetchling Slayer 7/ Red Mantis 5

No, they should come to the Southeast with us, that is the area in the greatest need.

"Meerthen, come this way, we are heading to the southeast, it looks like the area in greatest need"

at the site, Dalamus will head in to grab the remaining crates as fast as he can


Male Fetchling Slayer 7/ Red Mantis 5

While in the house grabbing the second crate, Dalamus will look for additional crates

Perception
1d20 + 19 ⇒ (19) + 19 = 38


Male Fetchling Slayer 7/ Red Mantis 5

Perception
1d20 + 19 ⇒ (16) + 19 = 35

Dalamus heads in to get some of those potions out.


Male Fetchling Slayer 7/ Red Mantis 5

To the Southeast then.


Male Fetchling Slayer 7/ Red Mantis 5

What are the slaves doing now, do they seem to be released of his control, or are they still doing what they were doing before?

"Maybe that is what he was having them build?" He then points to the people below that were building or burying something.


Male Fetchling Slayer 7/ Red Mantis 5

Mantis 1
Attack 1 Claw
1d20 + 5 ⇒ (5) + 5 = 10

Damage
1d6 + 3 ⇒ (3) + 3 = 6

Attack 2 Claw
1d20 + 5 ⇒ (20) + 5 = 25
Crit Confirm
1d20 + 5 ⇒ (11) + 5 = 16

Damage
1d6 + 3 ⇒ (4) + 3 = 7

Mantis 2
Attack 1 Claw
1d20 + 5 ⇒ (2) + 5 = 7

Damage
1d6 + 3 ⇒ (1) + 3 = 4

Attack 2 Claw
1d20 + 5 ⇒ (9) + 5 = 14

Damage
1d6 + 3 ⇒ (6) + 3 = 9

Dalamus will jump from the roof and attack the demon, hopefully he is closer to the ground

All kinds of checks here:

Acrobatics (He has a ring of feather fall)
1d20 + 21 ⇒ (20) + 21 = 41

Attack
1d20 + 19 + 20 ⇒ (10) + 19 + 20 = 49
Damage
1d8 + 8 + 2d6 ⇒ (7) + 8 + (6, 4) = 25 2d6 if chaotic

If for some reason the demon is on the ground, he will attack the rest of his attacks (or within reach from the ground)

Attack 2
1d20 + 14 ⇒ (9) + 14 = 23
Damage
1d8 + 8 + 2d6 ⇒ (7) + 8 + (1, 5) = 21 2d6 if chaotic

Attack 3
1d20 + 9 ⇒ (2) + 9 = 11
Damage
1d8 + 8 + 2d6 ⇒ (3) + 8 + (5, 1) = 17 2d6 if chaotic


Male Fetchling Slayer 7/ Red Mantis 5

Initiative
1d20 + 9 ⇒ (10) + 9 = 19

Dalamus will cast Summon Mantis (Fiendish Giant Mantis)

Then Dalamus will activate True strike (since he wants to ignore us)

Giant Fiendish Mantises
1d3 ⇒ 2

Spells
excluding Cantrips

5 level 1
4 level 2

disguise self
obscurring mist
silent image
ventriloquism
alter self
blood armor

Spell like abilities
invisibility
plane shift
shadow walk


Male Fetchling Slayer 7/ Red Mantis 5

Perception
1d20 + 14 ⇒ (9) + 14 = 23

Ridic will check the other door, not the one that Urgeon said that he heard something through - the central door

He will wait until everyone is ready then open it.

"Let me know when you guys are ready, and I will try to open the middle door"

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