Kevoth-Kul

DMoogle- Carlos's page

225 posts. Alias of Michael MacComb.


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Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

Will Save: 1d20 + 4 ⇒ (9) + 4 = 13


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

Carlos appears, scroll in his hand, no armor, and riding his bat.

Init: 1d20 + 4 ⇒ (9) + 4 = 13


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

As the gust of wind gets within 10 ft of Batgammon III (Wings of Justice), it disappears from existance.

Ride Check DC5: 1d20 + 10 ⇒ (8) + 10 = 18

Carlos spurs Batgammon III (Wings of Justice) onward, arriving just south of the Goblin, who drops back down out of the sky as Carlos gets within 10 ft of him. Carlos drops the lance, rages, and grabs for the gobbo.

Grapple Check: 1d20 + 17 + 1 ⇒ (9) + 17 + 1 = 27
grapple damage: 1d6 + 6 ⇒ (2) + 6 = 8


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

Carlos reads his scroll, triggering his helmet, and his armor stops glowing. He places his second hand back onto his lance, as Batgammon III (Wings of Justice), takes to the air.

Standard action: Read Scroll. Immediate action set die roll on UMD check to 20, result of 34 on DC 32 check. Free action regrip lance.
DC 5 Ride check: 1d20 + 10 ⇒ (5) + 10 = 15

Batgammon III (Wings of Justice), double moves with fly speed 40.


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

Warping into the new Arena, Carlos grins. Time for payback to the little goblin.

He sits astride Batgammon III (Wings of Justice), a scroll in one hand, a lance in the other. On his back, his shield sconce contains a lit sunrod, a little redundant with the glow of his armor.

Init: 1d20 + 4 ⇒ (10) + 4 = 14


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

Well, that's some luck for me

5 ft step south, then full attack

Nodatchi Swing: 1d20 + 9 ⇒ (14) + 9 = 231d10 + 5 ⇒ (10) + 5 = 15

Miss chance: 1d100 ⇒ 100

Nodatchi Swing: 1d20 + 4 ⇒ (3) + 4 = 71d10 + 5 ⇒ (1) + 5 = 6

Rage 3/X
GMV- Hours Remaining
AB 5/50

Fatigue 4/6


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

16 damage, 5 damage converted to NL, have DR 6 against NL, and DR 3 otherwise. Net damage taken: 8.

FOR BACKGAMMON!

Full attack

Nodatch Swing 1i: 1d20 + 9 ⇒ (5) + 9 = 141d10 + 5 ⇒ (7) + 5 = 12

Nodatchi Swing 2: 1d20 + 4 ⇒ (14) + 4 = 181d10 + 5 ⇒ (6) + 5 = 11
miss chance: 1d100 ⇒ 94

Rage 3/X
GMV- Hours Remaining
AB-5/50

Fatigue 3/6


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

Yes, that last attack should miss, it was the horse, so had the 50% invis miss chance

Ride Check to not fall: 1d20 + 7 ⇒ (13) + 7 = 20

With a great chop, Backgammon II (The Tide Of Victory) goes down. The vicious Suli puts the follow up strike into his unconscious body, as Carlos lands on his feet.

Dropping the lance, Carlos draws his Nodatchi. Time to play this game.

Attack Roll: 1d20 + 9 ⇒ (15) + 9 = 241d10 + 5 ⇒ (7) + 5 = 12

20% Miss chance: 1d100 ⇒ 18

Rage 3/X
GMV- Hours Remaining
AB-0/50

Fatigue 2/6


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

Carlos stays in place, attempting the scroll again.

Ride dc5: 1d20 + 8 ⇒ (17) + 8 = 25
ride DC10: 1d20 + 8 ⇒ (11) + 8 = 19

UMD DC 24: 1d20 + 13 ⇒ (17) + 13 = 30

AH! There you are!

Carlos moves Backgammon II (The Tide Of Victory) up, drawing his lance, and instructs him to attack the seemingly empty space.

Attack Roll: 1d20 + 5 ⇒ (15) + 5 = 201d6 + 5 ⇒ (6) + 5 = 11

Miss chance: 1d100 ⇒ 24


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

Bah! Why run? It will only delay!

Carlos stops raging, drawing his scroll. Standard action UMD

Ride check DC 5: 1d20 + 8 ⇒ (2) + 8 = 10
Ride check DC 10: 1d20 + 8 ⇒ (17) + 8 = 25

UMD DC 24: 1d20 + 13 ⇒ (10) + 13 = 23

Rage 3/X
GMV- Hours Remaining
AB-0/50

Fatigue 0/6


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

Carlos let our a snear. Why did the Suli not wish to fight? Hopefully he could not run while hiding.

Ride: 1d20 + 8 ⇒ (14) + 8 = 22
Ride: 1d20 + 8 ⇒ (13) + 8 = 21

Grapple Check: 1d20 + 16 + 1 ⇒ (19) + 16 + 1 = 36
Miss chance: 1d100 ⇒ 85
Grapple Damage: 1d6 + 6 ⇒ (6) + 6 = 12

Move action put away lance, move horse forward 10 ft east, standard action grapple attempt

Active Effects:

Rage 2/X
GMV- Hours Remaining
AB-0/50


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

As the Suli backs away, Carlos drops his shield (move action), setting both hands onto his
lance, spurring Backgammon II (The Tide Of Victory) into a charge!

Ride check DC 5: 1d20 + 7 ⇒ (4) + 7 = 11
Ride check DC 10: 1d20 + 7 ⇒ (8) + 7 = 15
Lance Charge: 1d20 + 13 + 2 + 1 ⇒ (12) + 13 + 2 + 1 = 28

Lance Damage: 2d8 + 18 ⇒ (8, 7) + 18 = 33

Horse Charges, Carlos move action drops shield in E3, Free action 2 hands on lance, Free action Rage, Standard action Lance Attack

Active Effects:

Rage 1/X
GMV- Hours Remaining
AB-0/50


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

With a wheeling charge, Carlos extorts Backgammon II (The Tide of Victory), onward!

Ride Check DC 5: 1d20 + 7 ⇒ (16) + 7 = 23
Ride Check DC 10: 1d20 + 7 ⇒ (19) + 7 = 26

Carlos comes around the corner at gallop, but he can't get to the target.

Standard action: Ready an attack if he closes

Active Effects:

GMV- Hours Remaining
AB-0/50


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

Carlos teleports into the new Arena, Lance and Shield at the ready, on the back of his horse (Backgammon II, (The Tide of Victory)).

Init: 1d20 + 4 ⇒ (17) + 4 = 21


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

Net damage taken 22.

Carlos at -11


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

As his strength starts to fail, Carlos struggles and tries to pin the goblin to the ground.

Grapple: 1d20 + 5 + 3 + 2 + 5 ⇒ (5) + 5 + 3 + 2 + 5 = 20

Fatigue 1/X
Carlos MV : Hours remaining
See invis: 30 mins

Beetly
------ EOR
Tobias
Carlos


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

Net damage: 20 + 7+7 (5 heals)

Carlos, feeling fate against him, curls around the croc, ending one square sw of beetly as he takes one last grab!

Fort save: 1d20 + 10 ⇒ (7) + 10 = 17

Grapple: 1d20 + 13 ⇒ (19) + 13 = 321d6 + 6 ⇒ (2) + 6 = 8

Rage 16/16
Carlos MV : Hours remaining
See invis: 30 mins

Beetly
------ EOR
Tobias
Carlos


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

Dropping the now not moving Slyph, Carlos double moves around to flank the Goblin.

Rage 15/16
Carlos MV : Hours remaining
See invis: 30 mins

Beetly
------ EOR
Tobias
Carlos


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

The body of the Slyph hasn't disappeared. Time to make sure.

Move action, move 30 ft, standard action Grab

Perception: 1d20 + 11 + 2 + 4 ⇒ (5) + 11 + 2 + 4 = 221d6 + 6 ⇒ (5) + 6 = 11

Rage 14/16
Carlos MV : Hours remaining
See invis: 30 mins

Beansidhe
Beetly
------ EOR
Tobias
Carlos


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

That lightning smarts. Ignoring the croc again, he chases after the goblin, provoking an AoO. Then drops the nodatchi and grabs.

Fort Save: 1d20 + 10 ⇒ (9) + 10 = 19

Grapple: 1d20 + 13 ⇒ (13) + 13 = 261d6 + 6 ⇒ (3) + 6 = 9

Move action, move 40 ft, standard action grab

Rage 13/16
Carlos MV : Hours remaining
See invis: 30 mins

Beansidhe
Beetly
------ EOR
Tobias
Carlos


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

With a final burst of energy, the last of Carlos's protective spell is shattered. (Net 14 and 1 NL)

Seeing that Bean is now in quite a bad position, he draws his Nodatchi, takes a step north, and swings, following up with a bite for good measure.

Nodatchi : 1d20 + 11 ⇒ (8) + 11 = 19
Damage: 1d10 + 9 ⇒ (8) + 9 = 17

Bite: 1d20 + 6 ⇒ (7) + 6 = 13

Damage: 1d4 + 3 ⇒ (1) + 3 = 4

Rage 12/16
Carlos MV : Hours remaining
See invis: 30 mins

Beansidhe
Beetly
------ EOR
Tobias
Carlos


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

Arrow hits from Bean, net damage taken 4 and 1 NL.

Carlos ignores the croc behind him. When the burning finishes off Tobias, the croc will go as well. Not how it works, but Carlos doesn't know that

That goblin has done the most damage to Carlos, so time to stop his magics. Carlos moves, provoking an AoO, (from both Goblin and croc, croc's already rolled above) and tries to grab at him

Grapple: 1d20 + 13 ⇒ (18) + 13 = 311d6 + 6 ⇒ (5) + 6 = 11

Rage 11/16
Carlos AB 45/50
Carlos MV : Hours remaining
See invis: 30 mins

Beansidhe
Beetly
------ EOR
Tobias
Carlos


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

I read that as a miss Beetly, my touch AC is 10, but the 4 and 4 from soft cover and in melee save my bacon

That burning hurts. Time to get out of it.

Free action bite

Bite: 1d20 + 9 ⇒ (17) + 9 = 261d4 + 3 ⇒ (3) + 3 = 6

Grapple check: 1d20 + 13 + 5 + 2 ⇒ (18) + 13 + 5 + 2 = 381d6 + 6 ⇒ (6) + 6 = 12

Free action, make Tobias prone, free action release grapple.

5 ft step NW

Rage 10/16
Carlos AB 40/50
Carlos MV : Hours remaining
See invis: 30 mins

Beansidhe
Beetly
------ EOR
Tobias
Carlos


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

Carlos takes the Bite, (which does 11 damage, stats above are wrong.) The Grab does not connect, and the tail slap is stopped by concealment. Carlos takes net 4 damage, 1 NL

Carlos moves forward, ignoring the summon. He grabs at Tobias. Soon he will be dead.

Grapple: 1d20 + 13 ⇒ (3) + 13 = 161d6 + 6 ⇒ (5) + 6 = 11
Concealment: 1d100 ⇒ 87

Rage 9/16
Carlos AB 40/50
Carlos MV : Hours remaining
See invis: 30 mins

Beansidhe
Beetly
------ EOR
Penny
Tobias
Carlos


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

Watching the mist swirl around the fleeing Tobias, Carlos ponders on his words. Perhaps his mind has been attacked. Only a fool would expect help from Carlos after slapping him with strength draining magic.

Carlos follows the summoner, dropping the pick at his feet before grabbing at him.

Grapple: 1d20 + 13 ⇒ (2) + 13 = 151d6 + 6 ⇒ (2) + 6 = 8
Concealment : 1d100 ⇒ 46

Rage 8/16
Carlos AB 35/50
Carlos MV : Hours remaining
See invis: 30 mins

Beansidhe
Beetly
------ EOR
Penny
Tobias
Carlos


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

Snatching up his Pick, Carlos brings it down upon the stuggling Asaakoz.

Move action pick up light pick, standard action Coup de Grace.

Pick Damage: 4d4 + 24 ⇒ (3, 2, 4, 3) + 24 = 36

Perception: 1d20 + 4 ⇒ (17) + 4 = 21
If Asaakoz dies:
As Asaakoz stops moving, Carlos steps to the west, looming out of the mist. "Hello.... Tobias"

Rage 7/16
Carlos AB 35/50
Carlos MV : Hours remaining
See invis: 30 mins

Beansidhe
Beetly
Asaakoz
------ EOR
Penny
Tobias
Carlos


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

'Must remember to buy Beansidhe a drink after!' Carlos thinks to himself as he grabs again at Asaakoz.

Free action bite

Bite: 1d20 + 11 ⇒ (14) + 11 = 251d100 ⇒ 35
Bite Damage: 1d4 + 3 ⇒ (1) + 3 = 4
Standard Action Grapple [ooc]
Grapple check: 1d20 + 13 + 5 + 2 ⇒ (10) + 13 + 5 + 2 = 301d100 ⇒ 23

[ooc] I believe that gets there, which will leave you prone and pinned.

Rage 6/16
Carlos AB 35/50
Carlos MV : Hours remaining
See invis: 30 mins

Beansidhe
Beetly
Asaakoz
------ EOR
Penny
Tobias
Carlos


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

Aoo Damage, 11 damage 5 NL, DR turns into 9 damage, 1 NL.

With the Suli trying to run, Carlos gives chase!

Move action: Move 10 ft, no AoO because of partial cover

Grapple Check: 1d20 + 13 ⇒ (11) + 13 = 24

Grapple Damage: 1d6 + 6 ⇒ (3) + 6 = 9

Miss Chance: 1d100 ⇒ 73

Rage 5/16
Carlos AB 35/50
Carlos MV : Hours remaining
See invis: 30 mins

Beansidhe
Beetly
Asaakoz
------ EOR
Penny
Tobias
Carlos


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

Taking my turn now, by my count Tobias has a move action, as does Penny.

With Drogo pinned, struggling in the mist, Carlos feels the rest of his strength return. "THIS IS FOR BACKGAMMON" He shouts, as he drives his light pick into Drogos head.

Move action: Draw light pick. Standard action Coup de Grace.

Damage: 4d4 + 16 ⇒ (2, 3, 2, 2) + 16 = 25

Rage 3/X
Carlos AB 30/50
Backgammon AB 15/50
Carlos MV : Hours remaining
See invis: 30 mins

Beansidhe
Drogo
Beetly
Asaakoz
------ EOR
Penny
Tobias
Carlos


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

With the mist blowing, Carlos can do nothing but try to hold on to the dwarf. Perhaps now he would get his revenge for his horse.

Grapple Check: 1d20 + 5 + 3 + 2 - 1 + 5 ⇒ (8) + 5 + 3 + 2 - 1 + 5 = 22
I read your CMD as 10 + 4 STR +0 DEX + 1 Dodge + 1 Deflect + 2 vs grapple or 18 atm

Concealment: 1d100 ⇒ 34
With a strong arm bar, Carlos pins Drogo.

Active effects:

Rage 3/X
Fatigue 6/6 - Counted wrong before, Fatigue wears off at start of next turn
Slow 5/5- Wears off at start of Tobias Turn
Carlos AB 30/50
Backgammon AB 15/50
Carlos MV : Hours remaining
See invis: 30 mins

Beansidhe
Drogo
Beetly
Asaakoz
------ EOR
Penny
Tobias
Carlos


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

The goblin had moved away a little. Perhaps he could deal with an issue.

"Still think I'm big threat? Bird man kill you quick quick!" Carlos shouts, pointing at the summoner.

Only one way to find out if he can be trusted.

5 ft step southwest

Grapple Check into Drogo: 1d20 + 5 + 3 + 2 - 1 ⇒ (15) + 5 + 3 + 2 - 1 = 24

I think that misses, but just in case

Grapple Damage: 1d6 + 3 ⇒ (5) + 3 = 8

Active Effects:

Rage 3/X
Fatigue 4/6
Slow 4/5
Carlos AB 30/50
Backgammon AB 15/50
Carlos MV : Hours remaining
See invis: 30 mins


Beansidhe
Drogo
Beetly
Asaakoz
------ EOR
Boom!
Penny
Tobias
Carlos


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

Those attacks from the goblin hurt. Time to kill his mobility.

Spiked Armor: 1d20 + 5 + 3 + 1 - 1 ⇒ (5) + 5 + 3 + 1 - 1 = 13
damage: 1d6 + 3 ⇒ (6) + 3 = 9

Active Effects:

Rage 3/X
Fatigue 3/6
Slow 3/5
Carlos AB 25/50
Backgammon AB 15/50
Carlos MV : Hours remaining
See invis: 30 mins

Beansidhe
Drogo
Beetly
Asaakoz
------ EOR
Boom!
Penny
Tobias
Carlos


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

5 damage converted, net 17 lethal, 1 nl


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

As the arrows come flying in, Carlos bats the first out of the air. Luckily, the dazzling lights dont distract him.

Fort Save: 1d20 + 8 ⇒ (8) + 8 = 16

5 damage converted, net 1 NL, 3 lethal taken


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

Reflex Save: 1d20 + 1 ⇒ (6) + 1 = 7

As Boom!'s bomb washes over Carlos, some of the damage to both him and his horse is absorbed
Carlos: 5 damage converted to NL, DR reduces to net 1 NL damage. Horse converts 5 damage to NL, now at -17/ 10 NL.

Trying to take revenge for his horse, Carlos takes a 5 ft step south, before attempting to return the favor into Beetly's mount.

Attack roll: 1d20 + 5 + 3 + 1 - 1 ⇒ (3) + 5 + 3 + 1 - 1 = 11

Active Effects:

Rage 3/X
Fatigue 2/6
Slow 2/5
Carlos AB 15/50
Backgammon AB 15/50
Carlos MV : Hours remaining
See invis: 30 mins

Beansidhe
Drogo
Beetly
Asaakoz
------ EOR
Boom!
Penny
Tobias
Carlos


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

Actually, from that position, the horse has cover from you, as more then half your lines cross through the pillar. It's a moot point though, at that still hits.

5 damage converted, 22 Lethal taken

As his horse goes down, Carlos attempts to land on his feet!

Ride Check DC 15: 1d20 + 6 ⇒ (11) + 6 = 17

Active Effects:

Rage 3/X
Fatigue 1/6
Slow 1/5
Carlos AB 10/50
Backgammon AB 10/50
Carlos MV : Hours remaining
See invis: 30 mins


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

Carlos Will Save: 1d20 - 1 ⇒ (9) - 1 = 8

Horse Will Save: 1d20 + 3 ⇒ (19) + 3 = 22

As the energy washes across Carlos, he feels himself moving slower and slower.

DC 5 Ride check: 1d20 + 6 ⇒ (4) + 6 = 10
DC 10 Ride Check: 1d20 + 6 ⇒ (14) + 6 = 20

He leans down, helping put out the fires to no avail. (Flavor only, no actions spent)

Horse Reflex Save: 1d20 + 7 ⇒ (1) + 7 = 8

With his one action, he leans across and slits the Wizard's throat.

Standard Action Coup de grace with spiked armor, (provokes), and ignore mirror image because it does not require an attack roll.
Damage: 2d6 + 6 ⇒ (1, 2) + 6 = 9
DC 19 Fort save or die

Active Effects:

Rage 3/X
Fatigue 1/6
Slow 1/5
Carlos AB 10/50
Backgammon AB 5/50
Carlos MV : Hours remaining
See invis: 30 mins

Beansidhe
Drogo
Beetly
Asaakoz
------ EOR
Boom!
Aristotle
Penny
Tobias
Carlos


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

Carlos Reflex: 1d20 + 2 ⇒ (6) + 2 = 8

6 damage taken, first 5 is converted to NL, net damage taken: 1 NL

Horse takes 14 damage, first 5 is converted to NL, net damage 9 +5 NL

Active Effects:

Rage 3/X
Fatigue 0/6
Carlos AB 10/50
Backgammon AB 5/50
Carlos MV : Hours remaining
See invis: 30 mins


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

As much as he wishes to, with the points at stake Carlos cannot fully trust the summoner.

Fort Save: 1d20 + 10 ⇒ (7) + 10 = 17
Fort Save Horse: 1d20 + 8 ⇒ (14) + 8 = 22
Ride Check DC 5: 1d20 + 7 ⇒ (11) + 7 = 18
Ride Check DC 10: 1d20 + 7 ⇒ (12) + 7 = 19

With one of his targets gone invisible, and the Dwarf still not attacking him yet, it was time to start finding the other combatants. He stops Raging, and draws a scroll, reading it as a standard action

UMD DC 26: 1d20 + 10 ⇒ (20) + 10 = 30
As he now spots our invisible friends, he points them out to Drogo, before moving his horse past to attack the wizard.

Horse Hoof Attack: 1d20 + 5 ⇒ (18) + 5 = 23
Horse Miss Chance: 1d100 ⇒ 91
Horse Hoof Damage: 1d6 + 5 ⇒ (3) + 5 = 8

Active Effects:

Rage 3/X
Fatigue 0/6
Carlos AB 5/50
Backgammon AB 0/50
Carlos MV : Hours remaining
See invis: 60 mins

Beansidhe
Drogo
Beetly
Asaakoz
------ EOR
Boom!
Aristotle
Penny
Tobias
Carlos


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

Forgot about an ability almost

As the arrow comes angling in from Beansidhe, Carlos reaches up and swats the arrow from the sky. No damage taken.


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

With so much movement going on around him, Carlos makes some follow up attacks into the fleeing Asaakoz

Ride Check DC 5: 1d20 + 7 ⇒ (5) + 7 = 12
Ride Check DC 10: 1d20 + 7 ⇒ (16) + 7 = 23

Spiked Armor: 1d20 + 12 ⇒ (6) + 12 = 18
Bite Attack: 1d20 + 6 ⇒ (8) + 6 = 14

Horse Bite Attack: 1d20 + 5 ⇒ (3) + 5 = 8
Hoof Attack: 1d20 + 5 ⇒ (13) + 5 = 18
Hoof Attack: 1d20 + 5 ⇒ (11) + 5 = 16

But not a single thing lands.

Active Effects:

Rage 2/X
Carlos AB 5/50
Backgammon AB 0/50
Carlos MV : Hours remaining

Beansidhe
Drogo
Beetly
Asaakoz
------ EOR
Boom!
Aristotle
Penny
Tobias
Carlos


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

Fort save: 1d20 + 10 ⇒ (16) + 10 = 26

Some of the damage from the hit is converted into nonlethal. Carlos takes net 34 damage, 5 nonlethal, which DR reduces to 1 nl.

Active effects:

Rage 1/X
Carlos AB 5/50
Backgammon AB 0/50
Carlos MV : Hours remaining


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

Backgammon, eager to get revenge, throws out a hoof as the dwarf moves past

Hoof Attack: 1d20 + 5 ⇒ (9) + 5 = 14


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

As everyone fades into existence, Carlos pats Backgammon with his free hand, shield in the other.
'Time to leave that Dwarf for later.'

He swings wide of the big stick, dropping his shield (have cover which prevents the AoO from Asaakoz on that last movement square), and moves to grab at the other deadly melee combatant, his fury intensifying as he does so. As he flys into a Rage, his jaw seems to crack, revealing a maw of razor sharp teeth

Ride Check DC 5-: 1d20 + 7 ⇒ (16) + 7 = 23
Ride Check DC 10: 1d20 + 7 ⇒ (13) + 7 = 20
Grapple Check: 1d20 + 13 + 1 ⇒ (7) + 13 + 1 = 21
Grapple Damage: 1d6 + 6 ⇒ (4) + 6 = 10

Horse Hoof: 1d20 + 5 ⇒ (1) + 5 = 6

Active Effects:

Rage 1/X
Carlos AB 0/50
Backgammon AB 0/50
Carlos MV : Hours remaining

Beansidhe
Drogo
Beetly
Asaakoz
------ EOR
Boom!
Aristotle
Penny
Tobias
Carlos


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

Init: 1d20 + 4 ⇒ (14) + 4 = 18


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

Pinecone Bomb is Ghoroan only


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

Hold for possible turn errata


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

And thats all she wrote!


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

Carlos takes 10 damage, and shifts 5 ft west

Grapple check: 1d20 + 13 ⇒ (10) + 13 = 23


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

Following him, making sure he doesnt go for the open door, Carlos shifts 5ft SW.

Grapple: 1d20 + 13 ⇒ (1) + 13 = 14

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