Super Pathfinder Brawl - Arena B

Game Master Nairb the Grey

This is Arena B
Current Combatants:
Tobias v Beetly

Current Map:
Map

Link to Main Lobby Thread


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Male Suli Bloodrager (Primalist) 8 | HP 84 | AC 21 T 12 FF 21 | DR 1/- | Resistances acid 5, cold 5, electricity 5, fire 5 | CMB +13, CMD 25 | F+8, R+4, W+2 | Init: +4 | Perc: +11, SM: +2 | Speed 30ft | Elemental Assault: 1/1 | Bloodrage: 26/26 | Active conditions: ??? | Spells-1st: 2/2, 2nd: 2/2 | Arena

STR, DC18: 1d20 + 4 ⇒ (15) + 4 = 19


Male Suli Bloodrager (Primalist) 8 | HP 84 | AC 21 T 12 FF 21 | DR 1/- | Resistances acid 5, cold 5, electricity 5, fire 5 | CMB +13, CMD 25 | F+8, R+4, W+2 | Init: +4 | Perc: +11, SM: +2 | Speed 30ft | Elemental Assault: 1/1 | Bloodrage: 26/26 | Active conditions: ??? | Spells-1st: 2/2, 2nd: 2/2 | Arena

Asaakoz stows away his findings snicker and proceeds back into the hall to check the next door...

Actions:

full round search

followed by 15' movement to next room
total defense

He inspects the next door...

Grand Lodge

After pushing through the door with minotaur strength, Asaakoz enters and carefully searches through the room. He discovers a small bottle as well as the secret door behind the screen.

For Asaakoz:
PCMW5

--
Did not see your latest post yet
Edit:
After finishing with the largest room, Asaakoz checks the next room to the South and finds the door unlocked and proceeds to search it carefully as well.
For Asaakoz:
OD3


Male Suli Bloodrager (Primalist) 8 | HP 84 | AC 21 T 12 FF 21 | DR 1/- | Resistances acid 5, cold 5, electricity 5, fire 5 | CMB +13, CMD 25 | F+8, R+4, W+2 | Init: +4 | Perc: +11, SM: +2 | Speed 30ft | Elemental Assault: 1/1 | Bloodrage: 26/26 | Active conditions: ??? | Spells-1st: 2/2, 2nd: 2/2 | Arena

Actions:

Enter and search room, full round
20', to next room, move action

Asaakoz checks the next door...

Grand Lodge

A slight change in pressure seems to occur, but nothing otherwise noticeable happens. Asaakoz checks the next room, finds it too was unlocked. After another thorough search, the room seems devoid of anything useful aside from the clean beds and bolted tables.


Male Suli Bloodrager (Primalist) 8 | HP 84 | AC 21 T 12 FF 21 | DR 1/- | Resistances acid 5, cold 5, electricity 5, fire 5 | CMB +13, CMD 25 | F+8, R+4, W+2 | Init: +4 | Perc: +11, SM: +2 | Speed 30ft | Elemental Assault: 1/1 | Bloodrage: 26/26 | Active conditions: ??? | Spells-1st: 2/2, 2nd: 2/2 | Arena

Actions:

Search the final two rooms, if unlocked (seemingly finding nothing)

Asaakoz returns to the northernmost room and hunkers down in the alcove by the secret exit door. He listens for passers-by...

Your move beanside

Grand Lodge

Asaakoz continues to check the remaining bedroom and then continues across the hall to the storage room, careful with each step. None of the remaining rooms contain anything of use.


Female Sylph Magus (Eldritch Archer) 5/Slayer (Sniper) 1

Beansidhe continues to wait.


Male Suli Bloodrager (Primalist) 8 | HP 84 | AC 21 T 12 FF 21 | DR 1/- | Resistances acid 5, cold 5, electricity 5, fire 5 | CMB +13, CMD 25 | F+8, R+4, W+2 | Init: +4 | Perc: +11, SM: +2 | Speed 30ft | Elemental Assault: 1/1 | Bloodrage: 26/26 | Active conditions: ??? | Spells-1st: 2/2, 2nd: 2/2 | Arena

FYI, he has no reason to waltz out into the open in the arena. He went, we saw the space, remembered that he's mostly a close-ranged fighter, and nope'd that.


Female Sylph Magus (Eldritch Archer) 5/Slayer (Sniper) 1

Realizing that her opponent is not going to search her out, Beansidhe moves down and begins the hunt.

Stealth: 1d20 + 17 ⇒ (19) + 17 = 36


Male Suli Bloodrager (Primalist) 8 | HP 84 | AC 21 T 12 FF 21 | DR 1/- | Resistances acid 5, cold 5, electricity 5, fire 5 | CMB +13, CMD 25 | F+8, R+4, W+2 | Init: +4 | Perc: +11, SM: +2 | Speed 30ft | Elemental Assault: 1/1 | Bloodrage: 26/26 | Active conditions: ??? | Spells-1st: 2/2, 2nd: 2/2 | Arena

Hmm, it's been a while....

Asaakoz steps out of his room and skulks down the hallway. no stealth, just flavor.

Actions:

60', double move


Female Sylph Magus (Eldritch Archer) 5/Slayer (Sniper) 1

Stealth:
Beansidhe moves and pulls out a scroll as she does.

Stealth: 1d20 + 17 ⇒ (13) + 17 = 30

Movement PM'd to DMs


Male Suli Bloodrager (Primalist) 8 | HP 84 | AC 21 T 12 FF 21 | DR 1/- | Resistances acid 5, cold 5, electricity 5, fire 5 | CMB +13, CMD 25 | F+8, R+4, W+2 | Init: +4 | Perc: +11, SM: +2 | Speed 30ft | Elemental Assault: 1/1 | Bloodrage: 26/26 | Active conditions: ??? | Spells-1st: 2/2, 2nd: 2/2 | Arena

Actions:

total defense, +4 AC
listening at the door
Perception: 1d20 ⇒ 20
perception questions PM'd to DM


Female Sylph Magus (Eldritch Archer) 5/Slayer (Sniper) 1

Stealth:
Beansidhe casts from the scroll, as it crumbles to dust.

Expeditious Retreat; Swift for another Arcane Cloak usage; Move

Fast Stealth (Sorry forgot the fast penalty earlier, not that it mattered yet): 1d20 + 21 - 5 ⇒ (9) + 21 - 5 = 25


Male Suli Bloodrager (Primalist) 8 | HP 84 | AC 21 T 12 FF 21 | DR 1/- | Resistances acid 5, cold 5, electricity 5, fire 5 | CMB +13, CMD 25 | F+8, R+4, W+2 | Init: +4 | Perc: +11, SM: +2 | Speed 30ft | Elemental Assault: 1/1 | Bloodrage: 26/26 | Active conditions: ??? | Spells-1st: 2/2, 2nd: 2/2 | Arena

Hidden Actions (GM only):

Perception, continuing to listen for movement behind the door.: 1d20 ⇒ 17

Readied actions:
IF Asaakoz hears Beanside arrive at the door, but not open it, cast True strike
ELSE IF as soon as the door opens, rage, arcane rage (blur), and attack...
+1 greatsword attack, S damage (rage): 1d20 + 12 ⇒ (4) + 12 = 162d6 + 10 ⇒ (6, 6) + 10 = 22


Female Sylph Magus (Eldritch Archer) 5/Slayer (Sniper) 1

Stealth:
Beansidhe casts a spell, and suddenly footsteps move into the first set of cells, into the center then stop.

Ghost Sound. Effect described. Red line represents approximate path of the footsteps.

Grand Lodge

Asaakoz please make a DC 14 Will save. If you fail, your first trigger goes off.


Male Suli Bloodrager (Primalist) 8 | HP 84 | AC 21 T 12 FF 21 | DR 1/- | Resistances acid 5, cold 5, electricity 5, fire 5 | CMB +13, CMD 25 | F+8, R+4, W+2 | Init: +4 | Perc: +11, SM: +2 | Speed 30ft | Elemental Assault: 1/1 | Bloodrage: 26/26 | Active conditions: ??? | Spells-1st: 2/2, 2nd: 2/2 | Arena

will, dc14: 1d20 + 1 ⇒ (4) + 1 = 5


Male Suli Bloodrager (Primalist) 8 | HP 84 | AC 21 T 12 FF 21 | DR 1/- | Resistances acid 5, cold 5, electricity 5, fire 5 | CMB +13, CMD 25 | F+8, R+4, W+2 | Init: +4 | Perc: +11, SM: +2 | Speed 30ft | Elemental Assault: 1/1 | Bloodrage: 26/26 | Active conditions: ??? | Spells-1st: 2/2, 2nd: 2/2 | Arena

The bloodrager opens the door in front of him hoping to find his target...

Move action, rokan opens the door in front of him

GM: before I complete standard/swift actions, what do I see outside of the room?


Male Suli Bloodrager (Primalist) 8 | HP 84 | AC 21 T 12 FF 21 | DR 1/- | Resistances acid 5, cold 5, electricity 5, fire 5 | CMB +13, CMD 25 | F+8, R+4, W+2 | Init: +4 | Perc: +11, SM: +2 | Speed 30ft | Elemental Assault: 1/1 | Bloodrage: 26/26 | Active conditions: ??? | Spells-1st: 2/2, 2nd: 2/2 | Arena

Perception: 1d20 ⇒ 16


Male Suli Bloodrager (Primalist) 8 | HP 84 | AC 21 T 12 FF 21 | DR 1/- | Resistances acid 5, cold 5, electricity 5, fire 5 | CMB +13, CMD 25 | F+8, R+4, W+2 | Init: +4 | Perc: +11, SM: +2 | Speed 30ft | Elemental Assault: 1/1 | Bloodrage: 26/26 | Active conditions: ??? | Spells-1st: 2/2, 2nd: 2/2 | Arena

Azaakoz, seeing nothing realizes he's been had by an illusion or similar effect.

Very well, cowardly sniper....

He runs towards the door to the east, hoping to run into his opponent by chance, and stops next to it.

15', move action


Female Sylph Magus (Eldritch Archer) 5/Slayer (Sniper) 1

Perception: 1d20 + 12 ⇒ (17) + 12 = 29

Stealth:
Beansidhe, hearing the door and then footsteps, hides and prepares herself. She allows the footsteps to continue to move around within the room (4 rounds remaining).

Move: stealth, no movement; Standard: Ready a move action to study Asaakoz as soon as I can see him.

Stealth: 1d20 + 21 ⇒ (18) + 21 = 39

Current DC to find me, DC 39 + distance


Male Suli Bloodrager (Primalist) 8 | HP 84 | AC 21 T 12 FF 21 | DR 1/- | Resistances acid 5, cold 5, electricity 5, fire 5 | CMB +13, CMD 25 | F+8, R+4, W+2 | Init: +4 | Perc: +11, SM: +2 | Speed 30ft | Elemental Assault: 1/1 | Bloodrage: 26/26 | Active conditions: ??? | Spells-1st: 2/2, 2nd: 2/2 | Arena

Asaakoz moves back into the southern tunnel to watch a bit longer, hoping to get a handle on his opponent's location.

30', move action
total defense, standard action, +4AC
Passive perception: 1d20 ⇒ 4


Each of you can feel a great pressure building inside your head, but just before it becomes painful, thoughts that are not your own become clear. Sudden Death Has Been Activated.

Danger Zones: 5d35 ⇒ (2, 15, 2, 20, 17) = 56
Danger Zone reroll: 1d35 ⇒ 27

This rounds Danger Zones are 2,15,17,20,27. Failure to clear a Danger Zone would be... Unwise.


Female Sylph Magus (Eldritch Archer) 5/Slayer (Sniper) 1

Stealth:
Beansidhe casts a spell and vanishes. She drops from the pathway to the ground below and moves toward her prey.

Fast Stealth (Vanish): 1d20 + 21 - 5 + 20 ⇒ (5) + 21 - 5 + 20 = 41
Acrobatics to ignore 10' drop: 1d20 + 13 ⇒ (3) + 13 = 16

DC 41 + Distance to find me


Male Suli Bloodrager (Primalist) 8 | HP 84 | AC 21 T 12 FF 21 | DR 1/- | Resistances acid 5, cold 5, electricity 5, fire 5 | CMB +13, CMD 25 | F+8, R+4, W+2 | Init: +4 | Perc: +11, SM: +2 | Speed 30ft | Elemental Assault: 1/1 | Bloodrage: 26/26 | Active conditions: ??? | Spells-1st: 2/2, 2nd: 2/2 | Arena

Passive perception: 1d20 ⇒ 10

Actions:

Stealth: 1d20 + 2 ⇒ (6) + 2 = 8

Move action, half movement (lol)
Total defense, standard action


With a great silence, the spaces that were labeled as Danger Zones wink out of existence. You feel the voice again.

Danger Zones: 6d35 ⇒ (26, 32, 25, 33, 35, 13) = 164

Map Zones removed: 2,15,17,20,27
This rounds Danger Zones: 13,25,26,32,33,35


Female Sylph Magus (Eldritch Archer) 5/Slayer (Sniper) 1

Stealth:
Beansidhe casts a spell, and the door opens. She then moves to hide and watch Asaakoz.

Cast Open/Close, move, swift to enhance weapon with Arcane Point.

Fast Stealth (Invisibile): 1d20 + 21 - 5 + 20 ⇒ (16) + 21 - 5 + 20 = 52

DC 52 + Distance to find me


GM note: Door circled in red opened


Male Suli Bloodrager (Primalist) 8 | HP 84 | AC 21 T 12 FF 21 | DR 1/- | Resistances acid 5, cold 5, electricity 5, fire 5 | CMB +13, CMD 25 | F+8, R+4, W+2 | Init: +4 | Perc: +11, SM: +2 | Speed 30ft | Elemental Assault: 1/1 | Bloodrage: 26/26 | Active conditions: ??? | Spells-1st: 2/2, 2nd: 2/2 | Arena

Perception, passive: 1d20 ⇒ 7

Actions:

Stealth, armor: 1d20 - 1 ⇒ (17) - 1 = 16
15', half movement (stealth), move action
Total defense, standard action, +4AC


With a great silence, the spaces that were labeled as Danger Zones wink out of existence. You feel the voice again.

Danger Zones: 7d35 ⇒ (9, 1, 19, 30, 12, 4, 17) = 92
Danger Zones reroll: 1d35 ⇒ 5
Map Zones removed: 2,13,15,17,20,25,26,27,32,33,35

New Danger Zones: 1,4,5,9,12,19,30


Female Sylph Magus (Eldritch Archer) 5/Slayer (Sniper) 1

Stealth:
Beansidhe studies Asaakoz then readies herself.

Move action: Study Asaakoz; Standard: Ready an action to cast Web if Asaakoz begins to move towards me, centered in his NE corner.

Stealth: 1d20 + 21 + 40 ⇒ (5) + 21 + 40 = 66

DC 66 + distance


Male Suli Bloodrager (Primalist) 8 | HP 84 | AC 21 T 12 FF 21 | DR 1/- | Resistances acid 5, cold 5, electricity 5, fire 5 | CMB +13, CMD 25 | F+8, R+4, W+2 | Init: +4 | Perc: +11, SM: +2 | Speed 30ft | Elemental Assault: 1/1 | Bloodrage: 26/26 | Active conditions: ??? | Spells-1st: 2/2, 2nd: 2/2 | Arena

Hitting no invisible elf in this direction, the bloodrager decides to try in the other direction in the room where he heard the footsteps.

Passive Perception: 1d20 ⇒ 7

Actions:

30', move action
standard action, total defense


Male Suli Bloodrager (Primalist) 8 | HP 84 | AC 21 T 12 FF 21 | DR 1/- | Resistances acid 5, cold 5, electricity 5, fire 5 | CMB +13, CMD 25 | F+8, R+4, W+2 | Init: +4 | Perc: +11, SM: +2 | Speed 30ft | Elemental Assault: 1/1 | Bloodrage: 26/26 | Active conditions: ??? | Spells-1st: 2/2, 2nd: 2/2 | Arena

Reflex for...???: 1d20 + 3 ⇒ (3) + 3 = 6 reflex is even worse than fort :/

CMB to escape web: 1d20 + 9 ⇒ (5) + 9 = 14 wow....

BUT if this is one of those CMD checks for which two-handedness matters (using my sword for the break-free), then it becomes...

CMD, two handed, using above roll: 5 + 11 = 16


Female Sylph Magus (Eldritch Archer) 5/Slayer (Sniper) 1

Beansidhe quickly casts web at her foe, stopping him in his tracks.

After the man struggles to get free and fails, Beansidhe steps to the side and begins to cast, the arrow glows a dark red, leaving a streak in the air as it flies towards Asaakoz. She then fires another shot

Readied action: Cast Web (affected area marked in yellow); Turn Start: 5' Step SW; Full Round: Spell Combat cast Ray of Enfeeblement;

Attack (Ray of Enfeeblement) + Arcane Enhancement + Point-blank Shot + Studied Target - Spell Combat: 1d20 + 10 + 1 + 1 + 1 - 2 ⇒ (16) + 10 + 1 + 1 + 1 - 2 = 27
Damage + Arcane Enhancement + Point-blank Shot + Studied Target: 1d8 + 3 + 1 + 1 + 1 ⇒ (4) + 3 + 1 + 1 + 1 = 10
Strength Penalty (5 Rounds) (DC 15 Fort for Half): 1d6 + 2 ⇒ (6) + 2 = 8

Attack + Arcane Enhancement + Point-blank Shot + Studied Target - Spell Combat: 1d20 + 10 + 1 + 1 + 1 - 2 ⇒ (19) + 10 + 1 + 1 + 1 - 2 = 30
Damage + Arcane Enhancement + Point-blank Shot + Studied Target: 1d8 + 3 + 1 + 1 + 1 ⇒ (7) + 3 + 1 + 1 + 1 = 13

V. 23 AC for Cover (from 15' of Web), 2 hits for 23 Damage total and 8 Str penalty (Str penalty halved by DC 15 fort save)


[This post should be before Beansidhe's turn]

With a great silence, the spaces that were labeled as Danger Zones wink out of existence. You feel the voice again.

Danger Zones: 8d35 ⇒ (11, 21, 28, 3, 28, 30, 34, 32) = 187
Danger Zones Reroll: 5d35 ⇒ (23, 31, 32, 28, 8) = 122

Map Zones removed: 1,2,4,5,9,12,13,15,17,19,20,25,26,27,30,32,33,35

New Danger Zones: 3,8,11,21,23,28,31,34


Male Suli Bloodrager (Primalist) 8 | HP 84 | AC 21 T 12 FF 21 | DR 1/- | Resistances acid 5, cold 5, electricity 5, fire 5 | CMB +13, CMD 25 | F+8, R+4, W+2 | Init: +4 | Perc: +11, SM: +2 | Speed 30ft | Elemental Assault: 1/1 | Bloodrage: 26/26 | Active conditions: ??? | Spells-1st: 2/2, 2nd: 2/2 | Arena

Fortitude, DC15: 1d20 + 6 ⇒ (13) + 6 = 19
So, -4 STR

rage, free action (brings STR back to *normal*, CON and HP are higher)
arcane bloodrage, activate protection from arrows
CMD check, break free, DC16: 1d20 + 9 ⇒ (18) + 9 = 27
So, move action left

15' W (difficult terrain), move action
CMD check, avoid becoming re-grappled, DC16: 1d20 + 9 ⇒ (14) + 9 = 23


With a great silence, the spaces that were labeled as Danger Zones wink out of existence. You feel the voice again.

Danger Zone section 1 is almost complete. All remaining Zone 1 sections are active.


Female Sylph Magus (Eldritch Archer) 5/Slayer (Sniper) 1

Don't have access to the map right now, so if someone could move me, that would be great.

Beansidhe fires again at the suli, two arrows in quick succession. She then steps to the side, putting some extra webbing between them.

Full-round: Rapid shot; 5' step N

Attack + Arcane Enhancement + Point-blank Shot + Studied Target - Rapid Shot: 1d20 + 10 + 1 + 1 + 1 - 2 ⇒ (13) + 10 + 1 + 1 + 1 - 2 = 24
Damage + Arcane Enhancement + Point-blank Shot + Studied Target: 1d8 + 3 + 1 + 1 + 1 ⇒ (5) + 3 + 1 + 1 + 1 = 11

Attack + Arcane Enhancement + Point-blank Shot + Studied Target - Rapid Shot: 1d20 + 10 + 1 + 1 + 1 - 2 ⇒ (17) + 10 + 1 + 1 + 1 - 2 = 28
Damage + Arcane Enhancement + Point-blank Shot + Studied Target: 1d8 + 3 + 1 + 1 + 1 ⇒ (3) + 3 + 1 + 1 + 1 = 9

Sorry, Protection from Arrows is DR 10/magic. My bow is enhanced both from arcane enhancement and also being a +1 bow. I bypass the DR.


Male Suli Bloodrager (Primalist) 8 | HP 84 | AC 21 T 12 FF 21 | DR 1/- | Resistances acid 5, cold 5, electricity 5, fire 5 | CMB +13, CMD 25 | F+8, R+4, W+2 | Init: +4 | Perc: +11, SM: +2 | Speed 30ft | Elemental Assault: 1/1 | Bloodrage: 26/26 | Active conditions: ??? | Spells-1st: 2/2, 2nd: 2/2 | Arena

moving *out* of the last square of web, so should be no more grapple chance.

1SW, 1W, move action
+1 greatsword attack, S damage: 1d20 + 10 ⇒ (3) + 10 = 132d6 + 7 ⇒ (1, 3) + 7 = 11 Hi, I'd like to buy a roll! ... sigh

anyway, threatening, and DC to cast defensively for you increases by 2 while adjacent


Female Sylph Magus (Eldritch Archer) 5/Slayer (Sniper) 1

Nobody ever moved me from last time, I'll do it now and this rounds movement.

Beansidhe steps away then fires again at the suli, three arrows this time, the first one glowing a sickly green.

5' Step N; Full-round: Spell combat and rapid shot

Attack (Acid Shot)+ Arcane Enhancement + Point-blank Shot + Studied Target - Spell Combat - Rapid Shot: 1d20 + 10 + 1 + 1 + 1 - 2 - 2 ⇒ (12) + 10 + 1 + 1 + 1 - 2 - 2 = 21
Damage + Arcane Enhancement + Point-blank Shot + Studied Target+Acid: 1d8 + 3 + 1 + 1 + 1 + 1d3 ⇒ (2) + 3 + 1 + 1 + 1 + (1) = 9

Attack + Arcane Enhancement + Point-blank Shot + Studied Target - Spell Combat - Rapid Shot: 1d20 + 10 + 1 + 1 + 1 - 2 - 2 ⇒ (12) + 10 + 1 + 1 + 1 - 2 - 2 = 21
Damage + Arcane Enhancement + Point-blank Shot + Studied Target: 1d8 + 3 + 1 + 1 + 1 ⇒ (8) + 3 + 1 + 1 + 1 = 14

Attack + Arcane Enhancement + Point-blank Shot + Studied Target - Spell Combat - Rapid Shot: 1d20 + 10 + 1 + 1 + 1 - 2 - 2 ⇒ (8) + 10 + 1 + 1 + 1 - 2 - 2 = 17
Damage + Arcane Enhancement + Point-blank Shot + Studied Target: 1d8 + 3 + 1 + 1 + 1 ⇒ (1) + 3 + 1 + 1 + 1 = 7

I believe without cover, that should do it, unless my calculations are off or you've got reach.


Male Suli Bloodrager (Primalist) 8 | HP 84 | AC 21 T 12 FF 21 | DR 1/- | Resistances acid 5, cold 5, electricity 5, fire 5 | CMB +13, CMD 25 | F+8, R+4, W+2 | Init: +4 | Perc: +11, SM: +2 | Speed 30ft | Elemental Assault: 1/1 | Bloodrage: 26/26 | Active conditions: ??? | Spells-1st: 2/2, 2nd: 2/2 | Arena

Yup, that's it.


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

Carlos teleports into the new Arena, Lance and Shield at the ready, on the back of his horse (Backgammon II, (The Tide of Victory)).

Init: 1d20 + 4 ⇒ (17) + 4 = 21


Male Suli Bloodrager (Primalist) 8 | HP 84 | AC 21 T 12 FF 21 | DR 1/- | Resistances acid 5, cold 5, electricity 5, fire 5 | CMB +13, CMD 25 | F+8, R+4, W+2 | Init: +4 | Perc: +11, SM: +2 | Speed 30ft | Elemental Assault: 1/1 | Bloodrage: 26/26 | Active conditions: ??? | Spells-1st: 2/2, 2nd: 2/2 | Arena

Asaakoz materializes, realizing who he's been paired with.

In-hand:

scroll of see invisibility
+1 greatsword

Well, no better test of my new talents I suppose.

May this last more than five rounds!

Init: 1d20 + 4 ⇒ (8) + 4 = 12


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

With a wheeling charge, Carlos extorts Backgammon II (The Tide of Victory), onward!

Ride Check DC 5: 1d20 + 7 ⇒ (16) + 7 = 23
Ride Check DC 10: 1d20 + 7 ⇒ (19) + 7 = 26

Carlos comes around the corner at gallop, but he can't get to the target.

Standard action: Ready an attack if he closes

Active Effects:

GMV- Hours Remaining
AB-0/50


Male Suli Bloodrager (Primalist) 8 | HP 84 | AC 21 T 12 FF 21 | DR 1/- | Resistances acid 5, cold 5, electricity 5, fire 5 | CMB +13, CMD 25 | F+8, R+4, W+2 | Init: +4 | Perc: +11, SM: +2 | Speed 30ft | Elemental Assault: 1/1 | Bloodrage: 26/26 | Active conditions: ??? | Spells-1st: 2/2, 2nd: 2/2 | Arena

He looks down at the scroll in his hand. No, this isn't one of the sneaky goblins...

[move] stow scroll
[move] 30' (6sq) East

He holds his sword out in front of him, knowing that the big man can move fast on that horse...


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

As the Suli backs away, Carlos drops his shield (move action), setting both hands onto his
lance, spurring Backgammon II (The Tide Of Victory) into a charge!

Ride check DC 5: 1d20 + 7 ⇒ (4) + 7 = 11
Ride check DC 10: 1d20 + 7 ⇒ (8) + 7 = 15
Lance Charge: 1d20 + 13 + 2 + 1 ⇒ (12) + 13 + 2 + 1 = 28

Lance Damage: 2d8 + 18 ⇒ (8, 7) + 18 = 33

Horse Charges, Carlos move action drops shield in E3, Free action 2 hands on lance, Free action Rage, Standard action Lance Attack

Active Effects:

Rage 1/X
GMV- Hours Remaining
AB-0/50


Male Suli Bloodrager (Primalist) 8 | HP 84 | AC 21 T 12 FF 21 | DR 1/- | Resistances acid 5, cold 5, electricity 5, fire 5 | CMB +13, CMD 25 | F+8, R+4, W+2 | Init: +4 | Perc: +11, SM: +2 | Speed 30ft | Elemental Assault: 1/1 | Bloodrage: 26/26 | Active conditions: ??? | Spells-1st: 2/2, 2nd: 2/2 | Arena

Ouch. That was fast.

[5' step] E
[free] rage
[move] draw potion
[standard] drink potion

affects:

invisibility 30 rounds

rage 1/20
blur until rage ends

wounds 33
rage HP 36/69

The suli carefully steps back, begins to look blurred, draws a potion, and then disappears.


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

Carlos let our a snear. Why did the Suli not wish to fight? Hopefully he could not run while hiding.

Ride: 1d20 + 8 ⇒ (14) + 8 = 22
Ride: 1d20 + 8 ⇒ (13) + 8 = 21

Grapple Check: 1d20 + 16 + 1 ⇒ (19) + 16 + 1 = 36
Miss chance: 1d100 ⇒ 85
Grapple Damage: 1d6 + 6 ⇒ (6) + 6 = 12

Move action put away lance, move horse forward 10 ft east, standard action grapple attempt

Active Effects:

Rage 2/X
GMV- Hours Remaining
AB-0/50


Male Suli Bloodrager (Primalist) 8 | HP 84 | AC 21 T 12 FF 21 | DR 1/- | Resistances acid 5, cold 5, electricity 5, fire 5 | CMB +13, CMD 25 | F+8, R+4, W+2 | Init: +4 | Perc: +11, SM: +2 | Speed 30ft | Elemental Assault: 1/1 | Bloodrage: 26/26 | Active conditions: ??? | Spells-1st: 2/2, 2nd: 2/2 | Arena

No, wait, I think I'm better at this now. Time for the slip...

[standard] break!
CMB (rage) vs CMD24: 1d20 + 10 + 2 ⇒ (14) + 10 + 2 = 26
[move] s3cret

effects:

invisibility 29 rounds
rage 2/20
blur until rage ends

wounds 45
rage HP 24/69

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