
Asaakoz |

STR, DC18: 1d20 + 4 ⇒ (15) + 4 = 19

Asaakoz |

Asaakoz stows away his findings snicker and proceeds back into the hall to check the next door...
full round search
followed by 15' movement to next room
total defense
He inspects the next door...

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After pushing through the door with minotaur strength, Asaakoz enters and carefully searches through the room. He discovers a small bottle as well as the secret door behind the screen.
--
Did not see your latest post yet
Edit:
After finishing with the largest room, Asaakoz checks the next room to the South and finds the door unlocked and proceeds to search it carefully as well.

Asaakoz |

Enter and search room, full round
20', to next room, move action
Asaakoz checks the next door...

Asaakoz |

Search the final two rooms, if unlocked (seemingly finding nothing)
Asaakoz returns to the northernmost room and hunkers down in the alcove by the secret exit door. He listens for passers-by...
Your move beanside

Asaakoz |

FYI, he has no reason to waltz out into the open in the arena. He went, we saw the space, remembered that he's mostly a close-ranged fighter, and nope'd that.

Asaakoz |

Hmm, it's been a while....
Asaakoz steps out of his room and skulks down the hallway. no stealth, just flavor.
60', double move

Asaakoz |

total defense, +4 AC
listening at the door
Perception: 1d20 ⇒ 20
perception questions PM'd to DM

Beansidhe |

Expeditious Retreat; Swift for another Arcane Cloak usage; Move
Fast Stealth (Sorry forgot the fast penalty earlier, not that it mattered yet): 1d20 + 21 - 5 ⇒ (9) + 21 - 5 = 25

Asaakoz |

Perception, continuing to listen for movement behind the door.: 1d20 ⇒ 17
Readied actions:
IF Asaakoz hears Beanside arrive at the door, but not open it, cast True strike
ELSE IF as soon as the door opens, rage, arcane rage (blur), and attack...
+1 greatsword attack, S damage (rage): 1d20 + 12 ⇒ (4) + 12 = 162d6 + 10 ⇒ (6, 6) + 10 = 22

Asaakoz |

will, dc14: 1d20 + 1 ⇒ (4) + 1 = 5

Asaakoz |

The bloodrager opens the door in front of him hoping to find his target...
Move action, rokan opens the door in front of him
GM: before I complete standard/swift actions, what do I see outside of the room?

Asaakoz |

Perception: 1d20 ⇒ 16

Asaakoz |

Azaakoz, seeing nothing realizes he's been had by an illusion or similar effect.
Very well, cowardly sniper....
He runs towards the door to the east, hoping to run into his opponent by chance, and stops next to it.
15', move action

Beansidhe |

Perception: 1d20 + 12 ⇒ (17) + 12 = 29
Move: stealth, no movement; Standard: Ready a move action to study Asaakoz as soon as I can see him.
Stealth: 1d20 + 21 ⇒ (18) + 21 = 39
Current DC to find me, DC 39 + distance

Asaakoz |

Asaakoz moves back into the southern tunnel to watch a bit longer, hoping to get a handle on his opponent's location.
30', move action
total defense, standard action, +4AC
Passive perception: 1d20 ⇒ 4

DMoogle |

Each of you can feel a great pressure building inside your head, but just before it becomes painful, thoughts that are not your own become clear. Sudden Death Has Been Activated.
Danger Zones: 5d35 ⇒ (2, 15, 2, 20, 17) = 56
Danger Zone reroll: 1d35 ⇒ 27
This rounds Danger Zones are 2,15,17,20,27. Failure to clear a Danger Zone would be... Unwise.

Beansidhe |

Fast Stealth (Vanish): 1d20 + 21 - 5 + 20 ⇒ (5) + 21 - 5 + 20 = 41
Acrobatics to ignore 10' drop: 1d20 + 13 ⇒ (3) + 13 = 16
DC 41 + Distance to find me

Asaakoz |

Passive perception: 1d20 ⇒ 10
Stealth: 1d20 + 2 ⇒ (6) + 2 = 8
Move action, half movement (lol)
Total defense, standard action

Beansidhe |

Cast Open/Close, move, swift to enhance weapon with Arcane Point.
Fast Stealth (Invisibile): 1d20 + 21 - 5 + 20 ⇒ (16) + 21 - 5 + 20 = 52
DC 52 + Distance to find me

Asaakoz |

Perception, passive: 1d20 ⇒ 7
Stealth, armor: 1d20 - 1 ⇒ (17) - 1 = 16
15', half movement (stealth), move action
Total defense, standard action, +4AC

Beansidhe |

Move action: Study Asaakoz; Standard: Ready an action to cast Web if Asaakoz begins to move towards me, centered in his NE corner.
Stealth: 1d20 + 21 + 40 ⇒ (5) + 21 + 40 = 66
DC 66 + distance

Asaakoz |

Hitting no invisible elf in this direction, the bloodrager decides to try in the other direction in the room where he heard the footsteps.
Passive Perception: 1d20 ⇒ 7
30', move action
standard action, total defense

Asaakoz |

Reflex for...???: 1d20 + 3 ⇒ (3) + 3 = 6 reflex is even worse than fort :/
CMB to escape web: 1d20 + 9 ⇒ (5) + 9 = 14 wow....
BUT if this is one of those CMD checks for which two-handedness matters (using my sword for the break-free), then it becomes...
CMD, two handed, using above roll: 5 + 11 = 16

Beansidhe |

Beansidhe quickly casts web at her foe, stopping him in his tracks.
After the man struggles to get free and fails, Beansidhe steps to the side and begins to cast, the arrow glows a dark red, leaving a streak in the air as it flies towards Asaakoz. She then fires another shot
Readied action: Cast Web (affected area marked in yellow); Turn Start: 5' Step SW; Full Round: Spell Combat cast Ray of Enfeeblement;
Attack (Ray of Enfeeblement) + Arcane Enhancement + Point-blank Shot + Studied Target - Spell Combat: 1d20 + 10 + 1 + 1 + 1 - 2 ⇒ (16) + 10 + 1 + 1 + 1 - 2 = 27
Damage + Arcane Enhancement + Point-blank Shot + Studied Target: 1d8 + 3 + 1 + 1 + 1 ⇒ (4) + 3 + 1 + 1 + 1 = 10
Strength Penalty (5 Rounds) (DC 15 Fort for Half): 1d6 + 2 ⇒ (6) + 2 = 8
Attack + Arcane Enhancement + Point-blank Shot + Studied Target - Spell Combat: 1d20 + 10 + 1 + 1 + 1 - 2 ⇒ (19) + 10 + 1 + 1 + 1 - 2 = 30
Damage + Arcane Enhancement + Point-blank Shot + Studied Target: 1d8 + 3 + 1 + 1 + 1 ⇒ (7) + 3 + 1 + 1 + 1 = 13
V. 23 AC for Cover (from 15' of Web), 2 hits for 23 Damage total and 8 Str penalty (Str penalty halved by DC 15 fort save)

DMoogle |

[This post should be before Beansidhe's turn]
With a great silence, the spaces that were labeled as Danger Zones wink out of existence. You feel the voice again.
Danger Zones: 8d35 ⇒ (11, 21, 28, 3, 28, 30, 34, 32) = 187
Danger Zones Reroll: 5d35 ⇒ (23, 31, 32, 28, 8) = 122
Map Zones removed: 1,2,4,5,9,12,13,15,17,19,20,25,26,27,30,32,33,35
New Danger Zones: 3,8,11,21,23,28,31,34

Asaakoz |

Fortitude, DC15: 1d20 + 6 ⇒ (13) + 6 = 19
So, -4 STR
rage, free action (brings STR back to *normal*, CON and HP are higher)
arcane bloodrage, activate protection from arrows
CMD check, break free, DC16: 1d20 + 9 ⇒ (18) + 9 = 27
So, move action left
15' W (difficult terrain), move action
CMD check, avoid becoming re-grappled, DC16: 1d20 + 9 ⇒ (14) + 9 = 23

Beansidhe |

Don't have access to the map right now, so if someone could move me, that would be great.
Beansidhe fires again at the suli, two arrows in quick succession. She then steps to the side, putting some extra webbing between them.
Full-round: Rapid shot; 5' step N
Attack + Arcane Enhancement + Point-blank Shot + Studied Target - Rapid Shot: 1d20 + 10 + 1 + 1 + 1 - 2 ⇒ (13) + 10 + 1 + 1 + 1 - 2 = 24
Damage + Arcane Enhancement + Point-blank Shot + Studied Target: 1d8 + 3 + 1 + 1 + 1 ⇒ (5) + 3 + 1 + 1 + 1 = 11
Attack + Arcane Enhancement + Point-blank Shot + Studied Target - Rapid Shot: 1d20 + 10 + 1 + 1 + 1 - 2 ⇒ (17) + 10 + 1 + 1 + 1 - 2 = 28
Damage + Arcane Enhancement + Point-blank Shot + Studied Target: 1d8 + 3 + 1 + 1 + 1 ⇒ (3) + 3 + 1 + 1 + 1 = 9
Sorry, Protection from Arrows is DR 10/magic. My bow is enhanced both from arcane enhancement and also being a +1 bow. I bypass the DR.

Asaakoz |

moving *out* of the last square of web, so should be no more grapple chance.
1SW, 1W, move action
+1 greatsword attack, S damage: 1d20 + 10 ⇒ (3) + 10 = 132d6 + 7 ⇒ (1, 3) + 7 = 11 Hi, I'd like to buy a roll! ... sigh
anyway, threatening, and DC to cast defensively for you increases by 2 while adjacent

Beansidhe |

Nobody ever moved me from last time, I'll do it now and this rounds movement.
Beansidhe steps away then fires again at the suli, three arrows this time, the first one glowing a sickly green.
5' Step N; Full-round: Spell combat and rapid shot
Attack (Acid Shot)+ Arcane Enhancement + Point-blank Shot + Studied Target - Spell Combat - Rapid Shot: 1d20 + 10 + 1 + 1 + 1 - 2 - 2 ⇒ (12) + 10 + 1 + 1 + 1 - 2 - 2 = 21
Damage + Arcane Enhancement + Point-blank Shot + Studied Target+Acid: 1d8 + 3 + 1 + 1 + 1 + 1d3 ⇒ (2) + 3 + 1 + 1 + 1 + (1) = 9
Attack + Arcane Enhancement + Point-blank Shot + Studied Target - Spell Combat - Rapid Shot: 1d20 + 10 + 1 + 1 + 1 - 2 - 2 ⇒ (12) + 10 + 1 + 1 + 1 - 2 - 2 = 21
Damage + Arcane Enhancement + Point-blank Shot + Studied Target: 1d8 + 3 + 1 + 1 + 1 ⇒ (8) + 3 + 1 + 1 + 1 = 14
Attack + Arcane Enhancement + Point-blank Shot + Studied Target - Spell Combat - Rapid Shot: 1d20 + 10 + 1 + 1 + 1 - 2 - 2 ⇒ (8) + 10 + 1 + 1 + 1 - 2 - 2 = 17
Damage + Arcane Enhancement + Point-blank Shot + Studied Target: 1d8 + 3 + 1 + 1 + 1 ⇒ (1) + 3 + 1 + 1 + 1 = 7
I believe without cover, that should do it, unless my calculations are off or you've got reach.

Asaakoz |

Yup, that's it.

Asaakoz |

Asaakoz materializes, realizing who he's been paired with.
scroll of see invisibility
+1 greatsword
Well, no better test of my new talents I suppose.
May this last more than five rounds!
Init: 1d20 + 4 ⇒ (8) + 4 = 12

DMoogle- Carlos |

With a wheeling charge, Carlos extorts Backgammon II (The Tide of Victory), onward!
Ride Check DC 5: 1d20 + 7 ⇒ (16) + 7 = 23
Ride Check DC 10: 1d20 + 7 ⇒ (19) + 7 = 26
Carlos comes around the corner at gallop, but he can't get to the target.
Standard action: Ready an attack if he closes
Active Effects:
GMV- Hours Remaining
AB-0/50

Asaakoz |

He looks down at the scroll in his hand. No, this isn't one of the sneaky goblins...
[move] stow scroll
[move] 30' (6sq) East
He holds his sword out in front of him, knowing that the big man can move fast on that horse...

DMoogle- Carlos |

As the Suli backs away, Carlos drops his shield (move action), setting both hands onto his
lance, spurring Backgammon II (The Tide Of Victory) into a charge!
Ride check DC 5: 1d20 + 7 ⇒ (4) + 7 = 11
Ride check DC 10: 1d20 + 7 ⇒ (8) + 7 = 15
Lance Charge: 1d20 + 13 + 2 + 1 ⇒ (12) + 13 + 2 + 1 = 28
Lance Damage: 2d8 + 18 ⇒ (8, 7) + 18 = 33
Horse Charges, Carlos move action drops shield in E3, Free action 2 hands on lance, Free action Rage, Standard action Lance Attack
Active Effects:
Rage 1/X
GMV- Hours Remaining
AB-0/50

Asaakoz |

Ouch. That was fast.
[5' step] E
[free] rage
[move] draw potion
[standard] drink potion
invisibility 30 rounds
rage 1/20
blur until rage ends
wounds 33
rage HP 36/69
The suli carefully steps back, begins to look blurred, draws a potion, and then disappears.

DMoogle- Carlos |

Carlos let our a snear. Why did the Suli not wish to fight? Hopefully he could not run while hiding.
Ride: 1d20 + 8 ⇒ (14) + 8 = 22
Ride: 1d20 + 8 ⇒ (13) + 8 = 21
Grapple Check: 1d20 + 16 + 1 ⇒ (19) + 16 + 1 = 36
Miss chance: 1d100 ⇒ 85
Grapple Damage: 1d6 + 6 ⇒ (6) + 6 = 12
Move action put away lance, move horse forward 10 ft east, standard action grapple attempt
Active Effects:
Rage 2/X
GMV- Hours Remaining
AB-0/50

Asaakoz |

No, wait, I think I'm better at this now. Time for the slip...
[standard] break!
CMB (rage) vs CMD24: 1d20 + 10 + 2 ⇒ (14) + 10 + 2 = 26
[move] s3cret
invisibility 29 rounds
rage 2/20
blur until rage ends
wounds 45
rage HP 24/69