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"Ya elves never know when to shut up. I didn't mind giving you a hand before, so why don't you do me a favor and stay down this time."
Full Round: Charge (40 W', 25 N' direction)
Free action: Rage (during charge)
Free action: Switch back to holding my weapon with 2 hands.
+2 Attack
-2 AC
Flying Dwarf Kick Attack: 1d20 + 10 - 2 + 2 ⇒ (15) + 10 - 2 + 2 = 25
Damage: 1d6 + 6 + 4 ⇒ (3) + 6 + 4 = 13
"Gotcha, ya twiggy"

Aristotle Dubois |

Aristotle scoffs as he misjudges the dwarf's speed and gets a spear through a kidney for his mistake. "Staying down would mean getting at your level, shorty, I won't stoop so low."
Prescience: 1d20 ⇒ 6
He briefly considers the future's diverging paths before choosing a course of action.
Casting defensively, DC 17: 1d20 + 10 ⇒ (15) + 10 = 25
A guarded motion and another word have him vanish from sight.
Stealth: 1d20 + 12 + 20 ⇒ (14) + 12 + 20 = 46
While I am invisible I don't provoke, so I'm moving away after casting the spell.

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Drogo fumbles for a potion and drinks in all haste, before shifting to try to find the elf.
Move:draw potion of SI
Standard: Drink potion
5' SW
SI:1
"Damn trixie. I knew you couldn't stand there and fight properly."

Aristotle Dubois |

Arena D
Urgh, I forgot to buy protective spells with the putting up maps. I'll improvise.
"This is fighting properly, using my brain." says Aristotle, while casting yet another spell. Then he moves towards the house, a supernatural burst of speed carrying him forward, looking for a safe position when his invisibility expires.
Prescience: 1d20 ⇒ 8
Stealth: 1d20 + 12 + 20 - 5 ⇒ (15) + 12 + 20 - 5 = 42
Standard action: cast fox's cunning. Move action: move 15'W, 25'S. Swift action, activate my Quick Runner's Shirt, move 30'S, and hide as part of the movement.
37 rounds of locate object, 39 of fox's cunning, 2 of vanish.
EDIT: I was accidentally illegal with moving using Stealth. I'm moving only 25' on my second move and taking a -5 penalty.

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Due to my accidental illegal potion retconning Double move SE 60' for last move. stop raging
Drogo runs towards the house looking for a good defensible spot
Fatigued 3 rounds

Aristotle Dubois |

I've moved Drogo according to what he wrote. In case I was wrong, I've left a black-and-white version of him in his starting position.
Aristotle moves circling the house, guided by the previous spell. He puts a hand in the backpack's lateral pocket and draws a single small phial.
Move action to move, and another to draw a stun vial from my backpack.
36 rounds of locate object, 38 of fox's cunning, 1 of vanish.

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I'll update the map with the 5' step later.
Drogo tries the door. Finding it locked, he curses, takes a step back and whacks the door.
Attack: 1d20 + 5 ⇒ (6) + 5 = 11Damage: 2d6 + 10 ⇒ (6, 1) + 10 = 17

Aristotle Dubois |

Aristotle moves forward and says yet another incantation. Tiny paper fireworks appear around him, waiting for his command.
Moving and casting Cherry Blossom Snapdragon Fireworks. The simple cast of the spell doesn't harm anyone, so it shouldn't disrupt my invisibility, which will end before the start of my next round.
35 rounds of locate object, 37 of fox's cunning, 0 of vanish.

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Drogo gives one more good thwack to the left door before it falls in. He steps quietly into the new room, but it wasn't quite what he hoped.
Attack: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 2d6 + 10 ⇒ (5, 6) + 10 = 21
Moves quietly 25' E Stealth: 1d20 - 8 ⇒ (4) - 8 = -4
Fatigued 1 round

Aristotle Dubois |

"Mister Dwarf!" shouts Aristotle, moving outside. "I'm here, and I'm no longer invisible? Are you scared, that you run?"
Shoot a Firework: Reflex save DC 19 or suffer 1d4 fire damage, plus 2 damage to Int, Wis and Cha.
34 rounds of locate object, 36 of fox's cunning, 3 of snapdragon fireworks.

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Drogo grumbles to himself about the selfish tricksy elf. The dwarfs plants his feet wide and closes his eyes a moment in concentration.

Aristotle Dubois |

"Hiding like the honorless cur that you are, I see!" shouts Aristotle, before vanishing again and moving forth.
Prescience: 1d20 ⇒ 9
Casting Vanish and moving to hide behind the column.
Stealth: 1d20 + 12 + 20 ⇒ (8) + 12 + 20 = 40
33 rounds of locate object, 35 of fox's cunning, 2 of snapdragon fireworks.

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Drogo hears the elf chant again and then go quiet. He takes a step forward, and sees nothing, but is still determined to head deeper inside.
He swings again at the smaller door,breaking it in one swing. Wood splinters go flying into the stairwell.
Standard Attack
Damage: 2d6 + 6 + 4 + 1 ⇒ (5, 4) + 6 + 4 + 1 = 20
Perception: 1d20 + 10 ⇒ (14) + 10 = 24
Martial Flexibility 9 turns remaining

Aristotle Dubois |

All or nothing!
Aristotle moves to the splintered door and turns visible just as he finishes casting another spell. A wave of clashing colors appears in front of Drogo's retinas.
Will Save DC 19 or you are blinded and stunned for 1d4 ⇒ 3 rounds, then stunned for 1 round.
32 rounds of locate object, 34 of fox's cunning, 1 of snapdragon fireworks.

Aristotle Dubois |

Aristotle lets off a barrage of fireworks imbued with temporal, mind-regressing magic at the stunned dwarf.
Turn 1 (from now): re-casting snapdragon firework (standard action) and throwing one. Reflex save DC 19 or you suffer 1d4 ⇒ 3 fire damage and 2 damage to Intelligence, Wisdom and Charisma. On a successful save you get no damage.
Turn 2: throwing the first of four snapdragon fireworks of my second spellcast. Same effect as above, 1d4 ⇒ 2 fire damage and 2 to each mental stat. Readying an action to cast the second color spray if Drogo does anything (since Aristotle doesn't know when the stun will finish.
Turn 3: as turn 2, 1d4 ⇒ 2 fire damage, 2 damage to every mental stat, readying an action to color spray Drogo again, which will trigger as soon as he does anything.
To sum up, I'll need three Reflex saves to avoid some minimal fire damage and some more hefty ability damage, and a Will save to avoid being stunned again (considering eventual penalties for Wisdom damage). 1 firework remaining.

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Drogo seems oblivious to the world as zing after zing off magical fireworks hit his face, and explode in dazzling
Fails,3 fire damage and -2 Int, Wis, Cha damage
First Reflex: 1d20 + 7 ⇒ (20) + 7 = 27
Succeed, 1 fire damage
First Reflex: 1d20 + 7 ⇒ (8) + 7 = 15
Fail 2 fire damage
-------
Total 6 fire damage, and -2 Int, Wis, Cha damage and dazzled
He groggily shakes awake and stoops down to pick up his giant sticker, steps forward and swings it with all of his fury.
Color Spray goes off
5' W
Will Save: 1d20 + 6 ⇒ (18) + 6 = 24
Free: Rage
Attack: 1d20 + 4 + 6 - 2 + 2 - 1 ⇒ (9) + 4 + 6 - 2 + 2 - 1 = 18
Damage: 2d6 + 9 + 6 + 2 + 1 ⇒ (5, 2) + 9 + 6 + 2 + 1 = 25

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Carlos and Drogo
You are transported to a cell with a thinly woven mat to one side.
Before you lies an almost closed iron door. The rough layout of the underground setting is briefly imprinted on your mind.
Let the match begin!
~~Roll Initiative~~
The cell doors are all in similar positions. It's impossible to squeeze through or open them without making significant noise. Noise that's heard throughout this underground coliseum. Due to the nature of the acoustics, only a general direction is discernable.
I've repurposed the maps linked at in the arena decription, so use those for now.

DMoogle- Carlos |

With a angry shout, Carlos smashes open the door (start rage). With no scent of Dwarf to be found, he leads his horse south, sniffing for clues.
Carlos move action: Open cell door
Horse moves 2 south (costs 4 movement)
Carlos second move action: open south door
Horse double moves south, end turn next to eastern door. (Bottom of base is in line)

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Perception: 1d20 + 11 ⇒ (5) + 11 = 16
By my count DC20 or so to hear you moving
Drogo heard the door to the NW creak. He listened to try to figure out if anyone was nearby but heard nothing.
Cautiously, the dwarf opened his own door and checked the closest cells in that direction. He then looked around and squinted at the others. Nothing by silence against greeted him.
Move: 5' N, 5' NW, 20' W

DMoogle- Carlos |

Carlos continues south, his ears alert for the sound of opening doors (I think the DC is still 20+ higher then my perception).
Backgammon moves south, Carlos opening the door as they approach, and they continue to seek the dwarf. With the bedroom doors closed, and the scent of dwarf on the air as they move west, Carlos throws open the second door
Horse first move action: 50 south
Carlos move action open door during movement
Horse second move action: 5 south, 5 west to check bedrooms, 15 east, 5 northeast to be adjacent to door
Carlos second move action: open second door
Free action: Taunt Dwarf "How's the weather down there?"
(Edited to fix east/west mixup)

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Drogo calls back "How'd you know it was me?" Why don't you stop hiding behind that poor beastie?"
Free:Rage[PFA}
Attack1: 1d20 + 10 ⇒ (11) + 10 = 21
Dmg: 2d6 + 17 ⇒ (5, 3) + 17 = 25
Attack2: 1d20 + 10 ⇒ (5) + 10 = 15
Dmg: 2d6 + 17 ⇒ (2, 5) + 17 = 24
5' step E

DMoogle- Carlos |

"It's Underground! Who else would it be?"
Backgammon move action: Move forward 2 squares, which triggers RA. Backgammon goes down.
Carlos Ride check to avoid falling damage DC 15: 1d20 + 7 ⇒ (9) + 7 = 16
Carlos lands in SW square of horse, on his feet.
You'll pay for that! He shouts as he moves forward, lance in both hands.
Move action: Move towards Dwarf, triggering AoO

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Drogo takes another step back, focus on the essence of his opponent and swings again
Standard:Attack: 1d20 + 8 ⇒ (17) + 8 = 25
Damage: 2d6 + 17 ⇒ (3, 3) + 17 = 23
+3 AC

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Drogo elbows Carlos through his thick armor, but only manages to struggle against Carlos's thicc arms.
Attack, Defensive: 1d20 + 10 - 2 - 2 ⇒ (2) + 10 - 2 - 2 = 8
Damage: 1d6 + 6 ⇒ (3) + 6 = 9
24 AC, CMD 26

DMoogle- Carlos |

Backgammon attempts to cling to life. (Current HP -6/21)
Stabilize: 1d20 + 5 - 6 ⇒ (1) + 5 - 6 = 0
Stabilize: 1d20 + 5 - 7 ⇒ (7) + 5 - 7 = 5
(Current HP -8/21)
Hoping for victory, Carlos continues the grapple.
Standard action: Grapple: 1d20 + 13 + 5 ⇒ (4) + 13 + 5 = 22
But the Dwarf is too slippery, and Carlos can't keep a hold

DMoogle- Carlos |

Backgammon stabilize: 1d20 + 5 - 8 ⇒ (13) + 5 - 8 = 10
Backgammon stops bleeding to death as Carlos takes another 19 damage.
He takes a 5 ft step forward, before grabbing at the dwarf again
Grapple check: 1d20 + 13 ⇒ (3) + 13 = 161d6 + 6 ⇒ (5) + 6 = 11

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Drogo continues his somewhat successful tactic of swinging his large blade
Def Pow Attack: 1d20 + 12 - 2 - 2 ⇒ (7) + 12 - 2 - 2 = 15
Damage: 2d6 + 17 ⇒ (3, 2) + 17 = 22
Whiff, +3 AC 9/14 rage left

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Drogo feels his back against the wall and tries to kick with his stubby legs.
Attack: 1d20 + 11 - 2 - 2 - 2 ⇒ (1) + 11 - 2 - 2 - 2 = 6
1d6 + 6 + 6 ⇒ (1) + 6 + 6 = 13
Automiss, +3 AC

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As Carlos tries to slow the dwarf against the wall, instead Drogo dips and under and past the human, kicking him from behind.
Attack: 1d20 + 11 - 2 - 2 ⇒ (6) + 11 - 2 - 2 = 13
Damage: 1d6 + 6 + 6 ⇒ (2) + 6 + 6 = 14
+3 AC

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The dance continues. This time the dwarf manage to land a solid hit.
Potential Crit: 1d20 + 11 - 2 - 2 ⇒ (4) + 11 - 2 - 2 = 11 Crit not confirmed
Damage: 1d6 + 6 + 4 ⇒ (2) + 6 + 4 = 12
5' W
+3 AC 6/14 Rage left

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"It's time to end this!"
The dwarf steps back towards the horse and throws his polearm at it strikes hard against the human with no sense of boundaries and personal space. The blow left a resounding thrum in the air as it landed.
Actions:
Attack: 1d20 + 12 - 2 - 2 ⇒ (18) + 12 - 2 - 2 = 26
Damage: 2d6 + 17 ⇒ (6, 5) + 17 = 28

Aja. |

ready

Aja. |

Ini: 1d20 + 6 ⇒ (13) + 6 = 19

Aja. |

The monkey hears a voice first in the arena, then in his head.
Hold Person, will DC 18. if saved, immediate action Misfortune to force a reroll