DMoogle- Carlos |
Bah! Why run? It will only delay!
Carlos stops raging, drawing his scroll. Standard action UMD
Ride check DC 5: 1d20 + 8 ⇒ (2) + 8 = 10
Ride check DC 10: 1d20 + 8 ⇒ (17) + 8 = 25
UMD DC 24: 1d20 + 13 ⇒ (10) + 13 = 23
Rage 3/X
GMV- Hours Remaining
AB-0/50
Fatigue 0/6
Asaakoz |
[move] Martial flexibility: improved grapple
[move] 30'
Stealth, armor, invisible (moving): 1d20 + 2 - 3 + 20 ⇒ (18) + 2 - 3 + 20 = 37
Perception 37 to locate
improved grapple 10 rounds
invisibility 28 rounds
rage 3/20
blur until rage ends
wounds 45
rage HP 24/69
DMoogle- Carlos |
Carlos stays in place, attempting the scroll again.
Ride dc5: 1d20 + 8 ⇒ (17) + 8 = 25
ride DC10: 1d20 + 8 ⇒ (11) + 8 = 19
UMD DC 24: 1d20 + 13 ⇒ (17) + 13 = 30
AH! There you are!
Carlos moves Backgammon II (The Tide Of Victory) up, drawing his lance, and instructs him to attack the seemingly empty space.
Attack Roll: 1d20 + 5 ⇒ (15) + 5 = 201d6 + 5 ⇒ (6) + 5 = 11
Miss chance: 1d100 ⇒ 24
Asaakoz |
I can't cut off the head to kill the body, so let's attack the body directly...
The suli slashes continually at Carlos' steed.
[swift] activate elemental assault
[full] full-attack Backgammon II (The Glue Factory)
+1 greatsword (rage), S damage (rage), cold damage: 1d20 + 13 ⇒ (6) + 13 = 192d6 + 10 ⇒ (5, 5) + 10 = 201d6 ⇒ 4 19 to hit for 24
+1 greatsword (rage), S damage (rage), cold damqge: 1d20 + 8 ⇒ (8) + 8 = 162d6 + 10 ⇒ (1, 3) + 10 = 141d6 ⇒ 5 16 to hit for 19
I think you soaked up all the dice karma in this arena :(
End invisibility
elemental assault 5/6 rounds left
martial flexibility 3/4 left
improved grapple 8/10 rounds left
elemental assault 0/1 left
rage 16/20 left
blur until rage ends
wounds 45
rage HP 24/69
DMoogle- Carlos |
Yes, that last attack should miss, it was the horse, so had the 50% invis miss chance
Ride Check to not fall: 1d20 + 7 ⇒ (13) + 7 = 20
With a great chop, Backgammon II (The Tide Of Victory) goes down. The vicious Suli puts the follow up strike into his unconscious body, as Carlos lands on his feet.
Dropping the lance, Carlos draws his Nodatchi. Time to play this game.
Attack Roll: 1d20 + 9 ⇒ (15) + 9 = 241d10 + 5 ⇒ (7) + 5 = 12
20% Miss chance: 1d100 ⇒ 18
Rage 3/X
GMV- Hours Remaining
AB-0/50
Fatigue 2/6
Asaakoz |
Let's do this! Just holding out for that opportune crit...
[swift] activate arcane strike +2
[full] full-attack Carlos
+2* greatsword (rage), S damage (rage), cold damage: 1d20 + 14 ⇒ (4) + 14 = 182d6 + 11 ⇒ (1, 4) + 11 = 161d6 ⇒ 5 18 to hit for 21 damage
+2* greatsword (rage), S damage (rage), cold damage: 1d20 + 9 ⇒ (17) + 9 = 262d6 + 11 ⇒ (1, 3) + 11 = 151d6 ⇒ 1 26 to hit for 16 damage
elemental assault 4/6 rounds left
martial flexibility 3/4 left
improved grapple 7/10 rounds left
elemental assault 0/1 left
rage 15/20 left
blur until rage ends
wounds 45
rage HP 24/69
DMoogle- Carlos |
16 damage, 5 damage converted to NL, have DR 6 against NL, and DR 3 otherwise. Net damage taken: 8.
FOR BACKGAMMON!
Full attack
Nodatch Swing 1i: 1d20 + 9 ⇒ (5) + 9 = 141d10 + 5 ⇒ (7) + 5 = 12
Nodatchi Swing 2: 1d20 + 4 ⇒ (14) + 4 = 181d10 + 5 ⇒ (6) + 5 = 11
miss chance: 1d100 ⇒ 94
Rage 3/X
GMV- Hours Remaining
AB-5/50
Fatigue 3/6
Asaakoz |
swift] activate arcane strike +2
[full] full-attack Carlos
+2* greatsword (rage), S damage (rage), cold damage: 1d20 + 14 ⇒ (3) + 14 = 172d6 + 11 ⇒ (6, 5) + 11 = 221d6 ⇒ 2
+2* greatsword (rage), S damage (rage), cold damage: 1d20 + 9 ⇒ (3) + 9 = 122d6 + 11 ⇒ (6, 2) + 11 = 191d6 ⇒ 3
wow...
elemental assault 3/6 rounds left
martial flexibility 3/4 left
improved grapple 6/10 rounds left
elemental assault 0/1 left
rage 14/20 left
blur until rage ends
wounds 56
rage HP 13/69
DMoogle- Carlos |
Well, that's some luck for me
5 ft step south, then full attack
Nodatchi Swing: 1d20 + 9 ⇒ (14) + 9 = 231d10 + 5 ⇒ (10) + 5 = 15
Miss chance: 1d100 ⇒ 100
Nodatchi Swing: 1d20 + 4 ⇒ (3) + 4 = 71d10 + 5 ⇒ (1) + 5 = 6
Rage 3/X
GMV- Hours Remaining
AB 5/50
Fatigue 4/6
Asaakoz |
Dieties who squat on the LUCK domain, what have I done to anger you......?
Coughs blood, gasps for air...
Backgammon II, Glue Factory, let us becomes friends in deaaaaaath...
Actually j/k we'll both just re-materialize outside of the arena...
Yeah, with falling out of rage, that puts me at 57-71 => -14, exactly negative CON.
Okay later...
DMoogle |
MATCH 7:
MAP has been updated, and tokens have been placed. Please roll for init, and in your starting post describe what you have in hands/ any specific places for things that have not been noted on character sheet.
All lighting is DIM, except for within 10 ft of LAVA, which is NORMAL.
TEMPERATURE in arena is above 110 degrees, not relevant unless fights go over 10 mins.
LAVA deals 2d6 points of fire damage per round of exposure, except in the case of total immersion, which deals 20d6 points of fire damage per round.
Damage from lava continues for 1d3 rounds after exposure ceases, but this additional damage is only half of that dealt during actual contact (that is, 1d6 or 10d6 points per round). Immunity or resistance to fire serves as an immunity to lava or magma. A creature immune to fire might still drown if completely immersed in lava.
Asaakoz |
Initiative: 1d20 + 4 ⇒ (14) + 4 = 18
The Suli appears in the warm dungeon with implements in hand: his greatsword and something much smaller...
* greatsword
* potion of invisibility
Asaakoz |
The suli disappears.
[standard] drink potion of invisibility
[move] 30'/6sq south
Stealth, invisible, movement: 1d20 + 2 - 3 + 20 ⇒ (10) + 2 - 3 + 20 = 29
Perception DC 29+distance
Invisibility 30 rounds
Tobias The Shadowy |
Seeing his opponent use the same trick from the group battle, Tobias grins as he lifts the scroll and cast from it at which point his eye begin to glow.
Scroll of see invisibility
Then moves back while Penny slinks away into darkness.
Penny Stealth: 1d20 + 12 ⇒ (14) + 12 = 26
Asaakoz |
double move
Tobias The Shadowy |
Tobias seeing the Suli burst into a sprint, watching him as he runs, tobias pulls a second scroll out and use's it. meanwhile Penny waits defensively.
Tobias grabs his scroll of belt and use, penny goes into fully defense
Asaakoz |
Sprint? He just moved around a bit.
Asaakoz pulls out a scroll and activates it.
[move] retrieve scroll
[standard] activate scroll
Invisibility 28 rounds
see invisibility 300 rounds
Asaakoz |
So, the invisibility will still matter, because your see invisibility doesn't apply to penny or anything else you summon.
[move] stow greatsword
[move] 30', drawing bow
Invisibility 27 rounds
see invisibility 299 rounds
Tobias The Shadowy |
How many: 1d3 + 1 ⇒ (3) + 1 = 4
As Asaakov watchs, he see's 4 large portals tear open and 4 of the largest cheetahs he has ever seen leap out.
Meanwhile as he see's Asaakov start approaching, Tobias lashs out a hand at him releasing a glowing ball that flys directly for him before exploding in his face, while Penny rushs towards were it exploded.
Cheetahs 7/7 (Augment summon + giant template)
With a evil Gring tobias shouts out to Asaakov "HOPE YOU LIKE CATS ASAAKOV!
also dc 19 will save or be blinding and I am not sure what the glitter dust does to your current invisibility
Asaakoz |
Will, DC19: 1d20 + 2 ⇒ (2) + 2 = 4 blinded, arg
Blinded and irritated, Asa moves forward and fires the shot he'd planned on earlier.
[move] 30'
+1 composite longbow (adaptive), P damage, miss-chance: 1d20 + 10 ⇒ (18) + 10 = 281d8 + 5 ⇒ (3) + 5 = 81d100 ⇒ 4
Asaakoz |
adjusted movement
Asaakoz |
Will, DC19: 1d20 + 2 ⇒ (2) + 2 = 4
Hmm, this isn't going to last as long as I'd hoped at this rate...
[free] enter rage
Arcane bloodrage: Blur until rage ends
Furious weapon's bonus increases by +2 during rage
[full attack]
+1 furious (+3) greatsword attack 1, S damage, miss chance: 1d20 + 14 - 4 ⇒ (19) + 14 - 4 = 292d6 + 12 ⇒ (3, 2) + 12 = 171d100 ⇒ 88
attack 1 confirm?, crit S damage: 1d20 + 14 - 4 ⇒ (14) + 14 - 4 = 242d6 + 12 ⇒ (3, 3) + 12 = 18
+1 furious (+3) greatsword attack 2, S damage, miss chance: 1d20 + 9 - 4 ⇒ (15) + 9 - 4 = 202d6 + 12 ⇒ (3, 6) + 12 = 211d100 ⇒ 58
Tobias The Shadowy |
With Asaakovs blows he manages to take down one of th cheetahs and wounds another bother they all converge on him to attack.
Cheetah 1
Bite: 1d20 + 9 ⇒ (7) + 9 = 16 Concealment: 1d100 ⇒ 89
Damage: 1d8 + 7 ⇒ (4) + 7 = 11
Claw 1: 1d20 + 9 ⇒ (11) + 9 = 20 Concealment: 1d100 ⇒ 77
Damage: 1d4 + 7 ⇒ (2) + 7 = 9
Claw 2: 1d20 + 9 ⇒ (11) + 9 = 20 Concealment: 1d100 ⇒ 4
Damage: 1d4 + 7 ⇒ (2) + 7 = 9
Cheetah 2 [/occ]
Bite: 1d20 + 9 ⇒ (15) + 9 = 24 Concealment: 1d100 ⇒ 22
Damage: 1d8 + 7 ⇒ (3) + 7 = 10
Trip: 1d20 + 9 ⇒ (3) + 9 = 12
[ooc] Cheetah 3
Bite: 1d20 + 9 ⇒ (9) + 9 = 18 Concealment: 1d100 ⇒ 69
Damage: 1d8 + 7 ⇒ (5) + 7 = 12
Trip: 1d20 + 9 ⇒ (19) + 9 = 28 incase that actually hit
Then Penny comes rushing in to help!
Penny Bite: 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 28 Concealment: 1d100 ⇒ 80
Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Trip: 1d20 + 10 ⇒ (15) + 10 = 25
Grapple: 1d20 + 16 ⇒ (11) + 16 = 27
Tobias seeing the Suli getting pummelled decides to help out and buffs his minions.
Haste
Asaakoz |
In rage AC17, cheetah1 1 claw hits for 9 damage; cheetah2 bite hits for 10, trip fails; cheetah3 misses concealment; 19 damage overall
[5' step] N; still surrounded by cheetahs
Will, DC19: 1d20 + 2 ⇒ (11) + 2 = 13 still blind :(
He slashes at the cheetah to the east.
[swift] activate elemental assault
[full attack]
+1 furious (+3) greatsword attack 1, S damage, cold damage, miss chance: 1d20 + 14 - 4 ⇒ (10) + 14 - 4 = 202d6 + 12 ⇒ (2, 3) + 12 = 171d6 ⇒ 21d100 ⇒ 80
+1 furious (+3) greatsword attack 2, S damage, cold damage, miss chance: 1d20 + 9 - 4 ⇒ (14) + 9 - 4 = 192d6 + 12 ⇒ (3, 3) + 12 = 181d6 ⇒ 31d100 ⇒ 30
Asaakoz |
recount because blur is 20%, not 50%
cheetah1, both claws hit
cheetah2, hit but trip fails
cheetah3, hit and tirps
He cannot crawl fast enough to stand up from prone out of their reach, so he's just going to do that now. i guess take your AoOs
Asaakoz |
With the trip and grapple successful, I have little choice but to retcon the above turn to a grapple break.
The will save roll stands, no need to redo that.
grapple break, blind, prone (JFC), miss chance: 1d20 + 13 - 4 - 4 ⇒ (14) + 13 - 4 - 4 = 191d100 ⇒ 61
Tobias The Shadowy |
While the suli try to break the grapple the cheetahs go in a full frenzy attacking the downed opponent.
Cheetah 1
Bite 1: 1d20 + 10 ⇒ (2) + 10 = 12 Concealment: 1d100 ⇒ 9
Damage: 1d8 + 7 ⇒ (3) + 7 = 10
Bite 2: 1d20 + 10 ⇒ (18) + 10 = 28 Concealment: 1d100 ⇒ 17
Damage: 1d8 + 7 ⇒ (1) + 7 = 8
claw 1: 1d20 + 10 ⇒ (8) + 10 = 18 Concealment: 1d100 ⇒ 57
damage: 1d4 + 7 ⇒ (2) + 7 = 9
claw 2: 1d20 + 10 ⇒ (7) + 10 = 17 Concealment: 1d100 ⇒ 46
damage: 1d4 + 7 ⇒ (4) + 7 = 11
Cheetah 2
Bite 1: 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30 Concealment: 1d100 ⇒ 4
Damage: 1d8 + 7 ⇒ (8) + 7 = 15
Bite 2: 1d20 + 10 + 2 ⇒ (7) + 10 + 2 = 19 Concealment: 1d100 ⇒ 67
Damage: 1d8 + 7 ⇒ (3) + 7 = 10
claw 1: 1d20 + 10 + 2 ⇒ (5) + 10 + 2 = 17 Concealment: 1d100 ⇒ 91
damage: 1d4 + 7 ⇒ (2) + 7 = 9
claw 2: 1d20 + 10 + 2 ⇒ (2) + 10 + 2 = 14 Concealment: 1d100 ⇒ 63
damage: 1d4 + 7 ⇒ (1) + 7 = 8
Cheetah 3
Bite 1: 1d20 + 10 ⇒ (11) + 10 = 21 Concealment: 1d100 ⇒ 17
Damage: 1d8 + 7 ⇒ (1) + 7 = 8
Bite 2: 1d20 + 10 ⇒ (14) + 10 = 24 Concealment: 1d100 ⇒ 33
Damage: 1d8 + 7 ⇒ (3) + 7 = 10
claw 1: 1d20 + 10 ⇒ (4) + 10 = 14 Concealment: 1d100 ⇒ 90
damage: 1d4 + 7 ⇒ (4) + 7 = 11
claw 2: 1d20 + 10 ⇒ (1) + 10 = 11 Concealment: 1d100 ⇒ 90
damage: 1d4 + 7 ⇒ (2) + 7 = 9
As the cheetahs are attacking tobias casts a spell on the halpless victim!
dc 19 or be slowed!
And penny tries to pin him!
Pin: 1d20 + 11 + 2 ⇒ (12) + 11 + 2 = 25 Concealment: 1d100 ⇒ 12
Asaakoz |
I lost count, but it's over. d3d
Asaakoz |
The hapless Suli appears wielding his greatsword.
Init: 1d20 + 4 ⇒ (20) + 4 = 24
Boom! |
Initiative: 1d20 + 7 ⇒ (11) + 7 = 18
- Deodorizing Agent - No scent: 1d3 ⇒ 1 hours from the start of the fight = (600 rounds remaining)
- Mage Armor - AC+4, FF+4 - 1hr (600 rounds remaining)
- Touch Injection (Thornapple) - 7hr (4200 rounds remaining)
- Touch Injection (Cloudthorn) - 7hr (4200 rounds remaining)
Boom! appears in the arena with a dust of powder and a faintly shimmering blue glow surrounding his body. Across his chest are two bandoleers packed with various extracts, potions, and alchemical items. Strapped to his forearms are a couple of wrist holsters, inside of which anyone who got close enough would be able to see an opaque steel vial - filled with another alchemical compound, no doubt. Boom!'s masterfully crafted bow is slung over one shoulder and he holds a single arrow in one of his hands.
-- HP: 62/62 | AC: 21; T: 17; FF: 15 | Fort: +6; Ref: +11; Will: +3 | CMB: +5; CMD: 21 (25vs Bull Rush, Trip) | Init: +7 | Perc: +10 | Speed: 30ft | Darkvision: 60ft
-- Longbow (100'): +13 // 1d6+1 (×3) | Arrows: 32/40 | Longbow flurry (100'): +11,+11, +6 // 1d6+1 (×3)
-- Bombs (20') 13/day: +13 // 4d6+6 piercing OR fire (x2) [Immolation/Explosive Missile/Neutralizing] | Horsechopper (melee/reach 10'): +7 // 1d8 (x3)
-- Skills: Acro +16, Climb +11, Cr(alchemy) +19 (+26 to create alchemical items), EscArt +16, Fly +7, Kn(Loc) +14, Kn(Nat) +17, Kn(Pla) +14, Perc +10, Ride +9, Stealth +29, UMD +8
Asaakoz |
Chooses position X
The Suli appears somewhere behind the buildings...
[free] Bloodrage
[Arcane Bloodrage] blur
[Greater Arcane Bloodrage] haste
[standard] Cast bull's strength
[move] 50'
Bull's Strength: 80/80 (STR+4)
Bloodrage: 26/26 (STR/CON+4, Will+2, AC-2)
Blur while bloodraging (20% miss chance)
Haste while bloodraging (attack+1, AC+1 (dodge), Reflex+1, Speed 60')
Spells: 1st: 2/2, 2nd: 1/2
Cumulative effects:
HP 100
Speed 60'
attack+1 (not counting strength)
Melee +1 greatsword (furious) +21/+16 (2d6+12/17-20)
Ranged +1 composite longbow (adaptive) +16/+11 (1d8+10/x3)
AC-1 (AC 20), 20% miss chance
Will+2, Reflex+1
STR+8, CON+4
Boom! |
- Deodorizing Agent - No scent: 1d3 ⇒ 1 hours from the start of the fight = (599 rounds remaining)
- Mage Armor - AC+4, FF+4 - 1hr (599 rounds remaining)
- Touch Injection (Thornapple) - 7hr (4199 rounds remaining)
- Touch Injection (Cloudthorn) - 7hr (4199 rounds remaining)
Seeing the myriad of hiding places in the current arena, Boom! pulls out his most useful extract and drinks it immediately, before moving out into the sunlight and disappearing.
Standard action: Retrieve and consume extract
Move action: Movement - Current location PMd to Drogo
Stealth: 1d20 + 29 - 10 ⇒ (14) + 29 - 10 = 33
- Expeditious Retreat - +30ft land movement speed (70 rounds remaining)
-- HP: 62/62 | AC: 21; T: 17; FF: 15 | Fort: +6; Ref: +11; Will: +3 | CMB: +5; CMD: 21 (25vs Bull Rush, Trip) | Init: +7 | Perc: +10 | Speed: 60ft | Darkvision: 60ft
-- Longbow (100'): +13 // 1d6+1 (×3) | Arrows: 32/40 | Longbow flurry (100'): +11,+11, +6 // 1d6+1 (×3)
-- Bombs (20') 13/day: +13 // 4d6+6 piercing OR fire (x2) [Immolation/Explosive Missile/Neutralizing] | Horsechopper (melee/reach 10'): +7 // 1d8 (x3)
-- Skills: Acro +16, Climb +11, Cr(alchemy) +19 (+26 to create alchemical items), EscArt +16, Fly +7, Kn(Loc) +14, Kn(Nat) +17, Kn(Pla) +14, Perc +10, Ride +9, Stealth +29, UMD +8
Asaakoz |
Perception: 1d20 + 11 ⇒ (4) + 11 = 15 Guess not
Asaakoz |
After a day I've come up with nothing to deal with my inability to target boom, so... (lame as this will be)
[move] 60'
[move] stow greatsword
[free] quickdraw +1 composite longbow
Okay, I'll count like everybody else, marking off the current round immediatley (but I'll get a round of each affect on count 0).
Bull's Strength: 78/80 (STR+4)
Bloodrage: 24/26 (STR/CON+4, Will+2, AC-2)
Blur while bloodraging (20% miss chance)
Haste while bloodraging (attack+1, AC+1 (dodge), Reflex+1, Speed 60')
Spells: 1st: 2/2, 2nd: 1/2
Cumulative effects:
HP 100
Speed 60'
attack+1 (not counting strength)
Melee +1 greatsword (furious) +21/+16 (2d6+12/17-20)
Ranged +1 composite longbow (adaptive) +16/+11 (1d8+10/x3)
AC-1 (AC 20), 20% miss chance
Will+2, Reflex+1
STR+8, CON+4
Boom! |
- Deodorizing Agent - No scent: 1d3 ⇒ 1 hours from the start of the fight = (598 rounds remaining)
- Mage Armor - AC+4, FF+4 - 1hr (598 rounds remaining)
- Touch Injection (Thornapple) - 7hr (4198 rounds remaining)
- Touch Injection (Cloudthorn) - 7hr (4198 rounds remaining)
- Expeditious Retreat - +30ft land movement speed (69 rounds remaining)
Boom! sees his opponent circling the battlefield but keeps his position, slowly pulling a small alchemical vial out of its pocket a quaffing it immediately.
Previous Stealth roll of 33 stands
Standard action: Retrieve and consume extract
- Mutagen - Dex+4, AC+2 (natural), Str-2 (700 rounds remaining)
-- HP: 62/62 | AC: 25; T: 19; FF: 17 | Fort: +6; Ref: +13; Will: +2 | CMB: +5; CMD: 23 (27vs Bull Rush, Trip) | Init: +7 | Perc: +9 | Speed: 60ft | Darkvision: 60ft
-- Longbow (100'): +15 // 1d6+1 (×3) | Arrows: 32/40 | Longbow flurry (100'): +13, +13, +8 // 1d6+1 (×3)
-- Bombs (20') 13/day: +15 // 4d6+6 piercing OR fire (x2) [Immolation/Explosive Missile/Neutralizing] | Horsechopper (melee/reach 10'): +7 // 1d8 (x3)
-- Skills: Acro +18, Climb +13, Cr(alchemy) +19 (+26 to create alchemical items), EscArt +18, Fly +9, Kn(Loc) +14, Kn(Nat) +17, Kn(Pla) +14, Perc +9, Ride +11, Stealth +31, UMD +8
Asaakoz |
Perception: 1d20 + 11 ⇒ (10) + 11 = 21 let me know if this gets my anything
The suli moves through the nearby buildings and waits.
[move] 50'
+1 composite longbow (adaptive) attack, P damage: 1d20 + 16 ⇒ (5) + 16 = 211d8 + 10 ⇒ (3) + 10 = 13
Bull's Strength: 77/80 (STR+4)
Bloodrage: 23/26 (STR/CON+4, Will+2, AC-2)
Blur while bloodraging (20% miss chance)
Haste while bloodraging (attack+1, AC+1 (dodge), Reflex+1, Speed 60')
Spells: 1st: 2/2, 2nd: 1/2
Cumulative effects:
HP 100
Speed 60'
attack+1 (not counting strength)
Melee +1 greatsword (furious) +21/+16 (2d6+12/17-20)
Ranged +1 composite longbow (adaptive) +16/+11 (1d8+10/x3)
AC-1 (AC 20), 20% miss chance
Will+2, Reflex+1
STR+8, CON+4
Boom! |
- Deodorizing Agent - No scent: 1d3 ⇒ 1 hours from the start of the fight = (597 rounds remaining)
- Mage Armor - AC+4, FF+4 - 1hr (597 rounds remaining)
- Touch Injection (Thornapple) - 7hr (4197 rounds remaining)
- Touch Injection (Cloudthorn) - 7hr (4197 rounds remaining)
- Expeditious Retreat - +30ft land movement speed (68 rounds remaining)
- Mutagen - Dex+4, AC+2 (natural), Str-2 (699 rounds remaining)
Boom! watches his opponent step into the alley, and continues to prepare himself.
Previous Stealth roll of 33 stands
Standard action: Retrieve and consume extract
- Invigorating Poison (700 rounds remaining)
-- HP: 62/62 | AC: 29; T: 19; FF: 21 | Fort: +6; Ref: +13; Will: +2 | CMB: +5; CMD: 23 (27vs Bull Rush, Trip) | Init: +7 | Perc: +9 | Speed: 60ft | Darkvision: 60ft
-- Longbow (100'): +15 // 1d6+1 (×3) | Arrows: 32/40 | Longbow flurry (100'): +13, +13, +8 // 1d6+1 (×3)
-- Bombs (20') 13/day: +15 // 4d6+6 piercing OR fire (x2) [Immolation/Explosive Missile/Neutralizing] | Horsechopper (melee/reach 10'): +7 // 1d8 (x3)
-- Skills: Acro +18, Climb +13, Cr(alchemy) +19 (+26 to create alchemical items), EscArt +18, Fly +9, Kn(Loc) +14, Kn(Nat) +17, Kn(Pla) +14, Perc +9, Ride +11, Stealth +31, UMD +8
Asaakoz |
Asaakoz retrieves a scroll and uses it.
[move] retrieve scroll
[standard] activate scroll of see invisibility
Bull's Strength: 76/80 (STR+4)
See Invisibility 799/800
Bloodrage: 22/26 (STR/CON+4, Will+2, AC-2)
Blur while bloodraging (20% miss chance)
Haste while bloodraging (attack+1, AC+1 (dodge), Reflex+1, Speed 60')
Spells: 1st: 2/2, 2nd: 1/2
Cumulative effects:
HP 100
Speed 60'
attack+1 (not counting strength)
Melee +1 greatsword (furious) +21/+16 (2d6+12/17-20)
Ranged +1 composite longbow (adaptive) +16/+11 (1d8+10/x3)
AC-1 (AC 20), 20% miss chance
Will+2, Reflex+1
STR+8, CON+4
Boom! |
- Deodorizing Agent - No scent: 1d3 ⇒ 1 hours from the start of the fight = (596 rounds remaining)
- Mage Armor - AC+4, FF+4 - 1hr (596 rounds remaining)
- Touch Injection (Thornapple) - 7hr (4196 rounds remaining)
- Touch Injection (Cloudthorn) - 7hr (4196 rounds remaining)
- Expeditious Retreat - +30ft land movement speed (67 rounds remaining)
- Mutagen - Dex+4, AC+2 (natural), Str-2 (698 rounds remaining)
- Invigorating Poison (699 rounds remaining)
Boom! maintains his position and pulls another extract out of his ever-expanding list of prepared items.
Previous Stealth roll of 33 stands
Standard action: Retrieve and consume extract
- Shield - AC+4 (Shield, force effect) (70 rounds remaining)
-- HP: 62/62 | AC: 29; T: 19; FF: 21 | Fort: +6; Ref: +13; Will: +2 | CMB: +5; CMD: 23 (27vs Bull Rush, Trip) | Init: +7 | Perc: +9 | Speed: 60ft | Darkvision: 60ft
-- Longbow (100'): +15 // 1d6+1 (×3) | Arrows: 32/40 | Longbow flurry (100'): +13, +13, +8 // 1d6+1 (×3)
-- Bombs (20') 13/day: +15 // 4d6+6 piercing OR fire (x2) [Immolation/Explosive Missile/Neutralizing] | Horsechopper (melee/reach 10'): +7 // 1d8 (x3)
-- Skills: Acro +18, Climb +13, Cr(alchemy) +19 (+26 to create alchemical items), EscArt +18, Fly +9, Kn(Loc) +14, Kn(Nat) +17, Kn(Pla) +14, Perc +9, Ride +11, Stealth +31, UMD +8
Asaakoz |
This is probably my last post before being away for the weekend.
Asaakoz decides to venture out into the open space. Not the best option, but he doesn't have all day.
[move] 60'
[standard] total defense, AC+4
Bull's Strength: 75/80 (STR+4)
See Invisibility 798/800
Bloodrage: 21/26 (STR/CON+4, Will+2, AC-2)
Blur while bloodraging (20% miss chance)
Haste while bloodraging (attack+1, AC+1 (dodge), Reflex+1, Speed 60')
Spells: 1st: 2/2, 2nd: 1/2
Cumulative effects:
HP 100
Speed 60'
attack+1 (not counting strength)
Melee +1 greatsword (furious) +21/+16 (2d6+12/17-20)
Ranged +1 composite longbow (adaptive) +16/+11 (1d8+10/x3)
AC-1+4 (AC 23), 20% miss chance
Will+2, Reflex+1
STR+8, CON+4
Boom! |
- Deodorizing Agent - No scent: 1d3 ⇒ 1 hours from the start of the fight = (595 rounds remaining)
- Mage Armor - AC+4, FF+4 - 1hr (595 rounds remaining)
- Touch Injection (Thornapple) - 7hr (4195 rounds remaining)
- Touch Injection (Cloudthorn) - 7hr (4195 rounds remaining)
- Expeditious Retreat - +30ft land movement speed (66 rounds remaining)
- Mutagen - Dex+4, AC+2 (natural), Str-2 (697 rounds remaining)
- Invigorating Poison (698 rounds remaining)
- Shield - AC+4 (Shield, force effect) (69 rounds remaining)
Boom! maintains a watch on his opponent, circling the arena, and pulls another extract out of one of his pockets, drinks it, and then finally moves from his current position.
- Fly - Fly 60ft speed (good), Fly+3 (70 rounds remaining)
Standard: Retrieve and consume extract
Move: Movement PMd to Drogo
Stealth: 1d20 + 31 - 10 ⇒ (11) + 31 - 10 = 32
-- HP: 62/62 | AC: 29; T: 19; FF: 21 | Fort: +6; Ref: +13; Will: +2 | CMB: +5; CMD: 23 (27vs Bull Rush, Trip) | Init: +7 | Perc: +9 | Speed: 60ft | Darkvision: 60ft
-- Longbow (100'): +15 // 1d6+1 (×3) | Arrows: 32/40 | Longbow flurry (100'): +13, +13, +8 // 1d6+1 (×3)
-- Bombs (20') 13/day: +15 // 4d6+6 piercing OR fire (x2) [Immolation/Explosive Missile/Neutralizing] | Horsechopper (melee/reach 10'): +7 // 1d8 (x3)
-- Skills: Acro +18, Climb +13, Cr(alchemy) +19 (+26 to create alchemical items), EscArt +18, Fly +12, Kn(Loc) +14, Kn(Nat) +17, Kn(Pla) +14, Perc +9, Ride +11, Stealth +31, UMD +8
Asaakoz |
[move] 15' S
[standard] total defense
Boom! |
- Deodorizing Agent - No scent: 1d3 ⇒ 1 hours from the start of the fight = (594 rounds remaining)
- Mage Armor - AC+4, FF+4 - 1hr (594 rounds remaining)
- Touch Injection (Thornapple) - 7hr (4194 rounds remaining)
- Touch Injection (Cloudthorn) - 7hr (4194 rounds remaining)
- Expeditious Retreat - +30ft land movement speed (65 rounds remaining)
- Mutagen - Dex+4, AC+2 (natural), Str-2 (696 rounds remaining)
- Invigorating Poison (697 rounds remaining)
- Shield - AC+4 (Shield, force effect) (68 rounds remaining)
- Fly - Fly 60ft speed (good), Fly+3 (69 rounds remaining)
Boom! continues to observe the battlefield before pulling out one more extract and consuming it.
- Targeted Bomb Admixture - Bombs do not splash and do base plus double intelligence modifier in damage: 4d6+12 (7 rounds remaining)
Standard: Retrieve and consume extract
Movement: PMd to Drogo
Stealthed check: 1d20 ⇒ 1
Stealth after movement: 1d20 + 31 - 10 ⇒ (16) + 31 - 10 = 37
-- HP: 62/62 | AC: 29; T: 19; FF: 21 | Fort: +6; Ref: +13; Will: +2 | CMB: +5; CMD: 23 (27vs Bull Rush, Trip) | Init: +7 | Perc: +9 | Speed: 60ft | Darkvision: 60ft
-- Longbow (100'): +15 // 1d6+1 (×3) | Arrows: 32/40 | Longbow flurry (100'): +13, +13, +8 // 1d6+1 (×3)
-- Bombs (20') 13/day: +15 // 4d6+12 piercing OR fire (x2) [Immolation/Explosive Missile/Neutralizing] | Horsechopper (melee/reach 10'): +7 // 1d8 (x3)
-- Skills: Acro +18, Climb +13, Cr(alchemy) +19 (+26 to create alchemical items), EscArt +18, Fly +12, Kn(Loc) +14, Kn(Nat) +17, Kn(Pla) +14, Perc +9, Ride +11, Stealth +31, UMD +8
Asaakoz |
Come out, come out, little cartoon goblin.
[move] 60'
[standard] total defense, AC+4
NOTE As always, please stop or interrupt my turn if I would have run into Boom.
Bull's Strength: 73/80 (STR+4)
See Invisibility 796/800
Bloodrage: 19/26 (STR/CON+4, Will+2, AC-2)
Blur while bloodraging (20% miss chance)
Haste while bloodraging (attack+1, AC+1 (dodge), Reflex+1, Speed 60')
Spells: 1st: 2/2, 2nd: 1/2
Cumulative effects:
HP 100
Speed 60'
attack+1 (not counting strength)
Melee +1 greatsword (furious) +21/+16 (2d6+12/17-20)
Ranged +1 composite longbow (adaptive) +16/+11 (1d8+10/x3)
AC-1+4 (AC 23), 20% miss chance
Will+2, Reflex+1
STR+8, CON+4
Boom! |
- Deodorizing Agent - No scent: 1d3 ⇒ 1 hours from the start of the fight = (593 rounds remaining)
- Mage Armor - AC+4, FF+4 - 1hr (593 rounds remaining)
- Touch Injection (Thornapple) - 7hr (4193 rounds remaining)
- Touch Injection (Cloudthorn) - 7hr (4193 rounds remaining)
- Expeditious Retreat - +30ft land movement speed (64 rounds remaining)
- Mutagen - Dex+4, AC+2 (natural), Str-2 (695 rounds remaining)
- Invigorating Poison (696 rounds remaining)
- Shield - AC+4 (Shield, force effect) (67 rounds remaining)
- Fly - Fly 60ft speed (good), Fly+3 (68 rounds remaining)
- Targeted Bomb Admixture - Bombs do not splash and do base plus double intelligence modifier in damage: 4d6+12 (6 rounds remaining)
Boom! takes careful consideration of what he knows about his opponent, and pulls out one more extract, consuming it immediately while continuing his observation of the battlefield.
True Strike - +20 on attack roll if made before the end of my next turn. Ignore miss chance from concealment. (1 round remaining)
Standard: Retrieve and consume extract
Movement: PMd to Drogo
Stealthed check: 1d20 ⇒ 1
Stealth after movement: 1d20 + 31 - 10 ⇒ (18) + 31 - 10 = 39
-- HP: 62/62 | AC: 29; T: 19; FF: 21 | Fort: +6; Ref: +13; Will: +2 | CMB: +5; CMD: 23 (27vs Bull Rush, Trip) | Init: +7 | Perc: +9 | Speed: 60ft | Darkvision: 60ft
-- Longbow (100'): +15 // 1d6+1 (×3) | Arrows: 32/40 | Longbow flurry (100'): +13, +13, +8 // 1d6+1 (×3)
-- Bombs (20') 13/day: +15 // 4d6+12 piercing OR fire (x2) [Immolation/Explosive Missile/Neutralizing] | Horsechopper (melee/reach 10'): +7 // 1d8 (x3)
-- Skills: Acro +18, Climb +13, Cr(alchemy) +19 (+26 to create alchemical items), EscArt +18, Fly +12, Kn(Loc) +14, Kn(Nat) +17, Kn(Pla) +14, Perc +9, Ride +11, Stealth +31, UMD +8
Asaakoz |
[move] 50'
[standard] total defense, AC+4