Super Pathfinder Brawl - Arena B

Game Master Nairb the Grey

This is Arena B
Current Combatants:
Tobias v Beetly

Current Map:
Map

Link to Main Lobby Thread


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Male Suli Bloodrager (Primalist) 8 | HP 84 | AC 21 T 12 FF 21 | DR 1/- | Resistances acid 5, cold 5, electricity 5, fire 5 | CMB +13, CMD 25 | F+8, R+4, W+2 | Init: +4 | Perc: +11, SM: +2 | Speed 30ft | Elemental Assault: 1/1 | Bloodrage: 26/26 | Active conditions: ??? | Spells-1st: 2/2, 2nd: 2/2 | Arena

Could I hear the smashing-open of the door?

Asaakoz clears the line of trees and carefully approaches the opening in the building where Palthut disappeared.

60', double move


Palthut TN Oread Urushiol 4 (native outsider) || Init +2 Perc +4 Darkvision 60’ || AC (against rays) 19 T (against rays) 15 FF (against rays) 16, AC (not rays) 17 T (not rays) 13 FF (not rays) 14 || HP 35/35 || Fort 6 Ref 3 Will 8 || CMB 7 CMD 19 || Speed 20’ || Conditions: none || Deflect Ray: 1/1 Urushiol Poison: 1/1 Treacherous earth: 1/1

Palthut Smashes into the next door, after moving!
STR: 1d20 + 7 ⇒ (3) + 7 = 10
However, he doesn't quite hit it right!

Grand Lodge

Waves of crystals and sharp ends billow and creep with worrying speed, like waves that end in endlessly rotating glass spears. Time seems limited as freshly cut grass wafts on the wind towards the two contestants.

The structure expands by 5' in every direction after each of your turns.


Male Suli Bloodrager (Primalist) 8 | HP 84 | AC 21 T 12 FF 21 | DR 1/- | Resistances acid 5, cold 5, electricity 5, fire 5 | CMB +13, CMD 25 | F+8, R+4, W+2 | Init: +4 | Perc: +11, SM: +2 | Speed 30ft | Elemental Assault: 1/1 | Bloodrage: 26/26 | Active conditions: ??? | Spells-1st: 2/2, 2nd: 2/2 | Arena

Asaakoz gets up on the steps leading into the building and notices a smashed door.

60', double move

Grand Lodge

The sound of crystals grinding wood disrupts the previous relative quiet.


Palthut TN Oread Urushiol 4 (native outsider) || Init +2 Perc +4 Darkvision 60’ || AC (against rays) 19 T (against rays) 15 FF (against rays) 16, AC (not rays) 17 T (not rays) 13 FF (not rays) 14 || HP 35/35 || Fort 6 Ref 3 Will 8 || CMB 7 CMD 19 || Speed 20’ || Conditions: none || Deflect Ray: 1/1 Urushiol Poison: 1/1 Treacherous earth: 1/1

perception: 1d20 + 4 ⇒ (7) + 4 = 11

Would i hear asaakoz?


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

Hear the sound of a creature walking is DC 10. But he is running, so I'd say DC is 5, +4 for distance, so yes. Also you could see him when he darts past the window I believe. You can for sure see the crystals growing

Grand Lodge

My bad for mistaking the square sizes for 5'. It's been fixed.


Male Suli Bloodrager (Primalist) 8 | HP 84 | AC 21 T 12 FF 21 | DR 1/- | Resistances acid 5, cold 5, electricity 5, fire 5 | CMB +13, CMD 25 | F+8, R+4, W+2 | Init: +4 | Perc: +11, SM: +2 | Speed 30ft | Elemental Assault: 1/1 | Bloodrage: 26/26 | Active conditions: ??? | Spells-1st: 2/2, 2nd: 2/2 | Arena

That was just a double move, not a run action. Also, I have not yet darted past any window on the room he's in (I came from the right side of the map, not the left).


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

Please ignore statement about seeing Asaakoz when moving, rechecked sight lines.

Asaakoz, you didn't get an answer earlier, it is a DC -10 +distance to hear him try to break down a door.

Also now that I check, walking and hustling do not appear to have different perception DC's, so Palthut, you do not know where he is.


Male Suli Bloodrager (Primalist) 8 | HP 84 | AC 21 T 12 FF 21 | DR 1/- | Resistances acid 5, cold 5, electricity 5, fire 5 | CMB +13, CMD 25 | F+8, R+4, W+2 | Init: +4 | Perc: +11, SM: +2 | Speed 30ft | Elemental Assault: 1/1 | Bloodrage: 26/26 | Active conditions: ??? | Spells-1st: 2/2, 2nd: 2/2 | Arena

Word, so Palthut is still up. Let's finish this bout of domestic punishment youngling!

Grand Lodge

Double checked again, size is accurate. Growth rate has been increasing. Flee or fight!

Expect the crystalline structure to hit the edges of the house in a round


Palthut TN Oread Urushiol 4 (native outsider) || Init +2 Perc +4 Darkvision 60’ || AC (against rays) 19 T (against rays) 15 FF (against rays) 16, AC (not rays) 17 T (not rays) 13 FF (not rays) 14 || HP 35/35 || Fort 6 Ref 3 Will 8 || CMB 7 CMD 19 || Speed 20’ || Conditions: none || Deflect Ray: 1/1 Urushiol Poison: 1/1 Treacherous earth: 1/1

palthut decides to resort to using his scythe to open the door!

attack: 1d20 + 11 ⇒ (3) + 11 = 14
damage: 2d4 + 11 - 5 ⇒ (1, 2) + 11 - 5 = 9

is that how hardness works?

Grand Lodge

Yes, the door remains standing with one of its ten hit points.

The crystal structure pulses once more, overtaking more of the trees. The grinding sounds like a low growl in the background. The rows of jagged edges dance in front of the steps.


Male Suli Bloodrager (Primalist) 8 | HP 84 | AC 21 T 12 FF 21 | DR 1/- | Resistances acid 5, cold 5, electricity 5, fire 5 | CMB +13, CMD 25 | F+8, R+4, W+2 | Init: +4 | Perc: +11, SM: +2 | Speed 30ft | Elemental Assault: 1/1 | Bloodrage: 26/26 | Active conditions: ??? | Spells-1st: 2/2, 2nd: 2/2 | Arena

free drop bow
30', move action, drawing greatsword
free rage

Arcane Bloodrage spell (GM only):

Blur
Lasts as long as my rage

readied action (GM only):

If palthu moves into a square I threaten...
+1 greatsword attack: 1d20 + 11 ⇒ (7) + 11 = 18
S damage: 2d6 + 10 ⇒ (2, 4) + 10 = 16

current stats (rage):

AC 17, touch 10, flat-footed 17
hp 50/50
Fort +8, Will +3
Melee +1 greatsword +11 (2d6+10/19-20)
Str 23, Con 18

Rage rounds left (after this round): 17/18)


Palthut TN Oread Urushiol 4 (native outsider) || Init +2 Perc +4 Darkvision 60’ || AC (against rays) 19 T (against rays) 15 FF (against rays) 16, AC (not rays) 17 T (not rays) 13 FF (not rays) 14 || HP 35/35 || Fort 6 Ref 3 Will 8 || CMB 7 CMD 19 || Speed 20’ || Conditions: none || Deflect Ray: 1/1 Urushiol Poison: 1/1 Treacherous earth: 1/1

Palthut tentatively steps forward (5' step) and uses a trip attack on Asaakoz!

trip Vs. CMD: 1d20 + 9 ⇒ (13) + 9 = 22


Male Suli Bloodrager (Primalist) 8 | HP 84 | AC 21 T 12 FF 21 | DR 1/- | Resistances acid 5, cold 5, electricity 5, fire 5 | CMB +13, CMD 25 | F+8, R+4, W+2 | Init: +4 | Perc: +11, SM: +2 | Speed 30ft | Elemental Assault: 1/1 | Bloodrage: 26/26 | Active conditions: ??? | Spells-1st: 2/2, 2nd: 2/2 | Arena

Readied action triggers, 16 damage.
ALSO, I have Blur active so you need to roll a 20% miss chance. d100 with low (1-80) to hit


Palthut TN Oread Urushiol 4 (native outsider) || Init +2 Perc +4 Darkvision 60’ || AC (against rays) 19 T (against rays) 15 FF (against rays) 16, AC (not rays) 17 T (not rays) 13 FF (not rays) 14 || HP 35/35 || Fort 6 Ref 3 Will 8 || CMB 7 CMD 19 || Speed 20’ || Conditions: none || Deflect Ray: 1/1 Urushiol Poison: 1/1 Treacherous earth: 1/1

blur?: 1d100 ⇒ 98

Grand Lodge

Wow you guys posted quickly, give me a second to update to crystals and declare damage/saves


Male Suli Bloodrager (Primalist) 8 | HP 84 | AC 21 T 12 FF 21 | DR 1/- | Resistances acid 5, cold 5, electricity 5, fire 5 | CMB +13, CMD 25 | F+8, R+4, W+2 | Init: +4 | Perc: +11, SM: +2 | Speed 30ft | Elemental Assault: 1/1 | Bloodrage: 26/26 | Active conditions: ??? | Spells-1st: 2/2, 2nd: 2/2 | Arena

Unless it's enveloping us, does it change this?

Asaakoz blurry form jiggles just enough to avoid Palthut's scythe (good thing!)

Activate elemental assault, swift action (why didn't I do that last round..._)
+1 greatsword attack: 1d20 + 11 ⇒ (19) + 11 = 30
confirm: 1d20 + 11 ⇒ (6) + 11 = 17
S damage: 2d6 + 10 ⇒ (6, 4) + 10 = 20
critical S damage: 2d6 + 10 ⇒ (1, 6) + 10 = 17

good game (let's look at your build for this level and think about some retraining); last round you should have cast the heat metal spell to make me drop my sword :) )

Grand Lodge

The crystal crashes through the windows, and covers the room. Surprisingly, the crystals turn out to be the consistency of jelly and razor blades, although less on the jelly side. A boom resounds as the crystals hit the wall of the house.

DC 14 Reflex save for half damage on the initial amount, that occurs before Asaakoz's turn
Damage: 2d6 ⇒ (1, 3) = 4

Roll 4d6 damage, no save, for ending your turn in it, when you post
Asaakoz 's end of turn Damage: 4d6 ⇒ (6, 5, 5, 6) = 22

The crystals settle to ankle deep levels spiking in random directions violently. They seem to be easy enough to move through, despite their evident danger.


Palthut TN Oread Urushiol 4 (native outsider) || Init +2 Perc +4 Darkvision 60’ || AC (against rays) 19 T (against rays) 15 FF (against rays) 16, AC (not rays) 17 T (not rays) 13 FF (not rays) 14 || HP 35/35 || Fort 6 Ref 3 Will 8 || CMB 7 CMD 19 || Speed 20’ || Conditions: none || Deflect Ray: 1/1 Urushiol Poison: 1/1 Treacherous earth: 1/1

REF: 1d20 + 3 ⇒ (5) + 3 = 8


Male Suli Bloodrager (Primalist) 8 | HP 84 | AC 21 T 12 FF 21 | DR 1/- | Resistances acid 5, cold 5, electricity 5, fire 5 | CMB +13, CMD 25 | F+8, R+4, W+2 | Init: +4 | Perc: +11, SM: +2 | Speed 30ft | Elemental Assault: 1/1 | Bloodrage: 26/26 | Active conditions: ??? | Spells-1st: 2/2, 2nd: 2/2 | Arena

okay, so this occurs *before my last turn*.

Before the crystals:
* Palthut Damage 24
* Asaakoz 0

Next up, reflext saves:

reflex, DC14: 1d20 + 3 ⇒ (11) + 3 = 14

After initial hit:
* Palthut Damage 28
* Asaakoz 2

Asaakoz then takes that last turn, killing palthu and takes 22 damage to end at 24 damage (26/50 in rage).

So, no change to the result.


Palthut TN Oread Urushiol 4 (native outsider) || Init +2 Perc +4 Darkvision 60’ || AC (against rays) 19 T (against rays) 15 FF (against rays) 16, AC (not rays) 17 T (not rays) 13 FF (not rays) 14 || HP 35/35 || Fort 6 Ref 3 Will 8 || CMB 7 CMD 19 || Speed 20’ || Conditions: none || Deflect Ray: 1/1 Urushiol Poison: 1/1 Treacherous earth: 1/1

GG

Grand Lodge

Map reflects crystalline goo after Asaakoz's turn


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

Combat is over, so its not as relevant, but Asaakoz, you would have got an AoO when Palthut tried to trip you

Grand Lodge

Asaakoz and Beansidhe
You are transported to a cell with a thinly woven mat to one side.
Before you lies an almost closed iron door. The rough layout of the underground setting is briefly imprinted on your mind.

Let the match begin!

~~Roll Initiative~~
The cell doors are all in similar positions. It's impossible to squeeze through or open them without making significant noise. Noise that's heard throughout this underground coliseum. Due to the nature of the acoustics, only a general direction is discernable.
I've repurposed the maps linked at in the arena decription, so use those for now.


Male Suli Bloodrager (Primalist) 8 | HP 84 | AC 21 T 12 FF 21 | DR 1/- | Resistances acid 5, cold 5, electricity 5, fire 5 | CMB +13, CMD 25 | F+8, R+4, W+2 | Init: +4 | Perc: +11, SM: +2 | Speed 30ft | Elemental Assault: 1/1 | Bloodrage: 26/26 | Active conditions: ??? | Spells-1st: 2/2, 2nd: 2/2 | Arena

Initiative: 1d20 + 4 ⇒ (15) + 4 = 19

Great, my own little private holding cell...


Male Suli Bloodrager (Primalist) 8 | HP 84 | AC 21 T 12 FF 21 | DR 1/- | Resistances acid 5, cold 5, electricity 5, fire 5 | CMB +13, CMD 25 | F+8, R+4, W+2 | Init: +4 | Perc: +11, SM: +2 | Speed 30ft | Elemental Assault: 1/1 | Bloodrage: 26/26 | Active conditions: ??? | Spells-1st: 2/2, 2nd: 2/2 | Arena

How about a link to our specific Arena file (drawing, slides, whatever it will be)?


Female Sylph Magus (Eldritch Archer) 5/Slayer (Sniper) 1

Not inviting yet, because I haven't done spells, but he took the map at top and just drew over what Nairb had there.


Female Sylph Magus (Eldritch Archer) 5/Slayer (Sniper) 1

Okay, all set now.

Init: 1d20 + 7 ⇒ (12) + 7 = 19 Tie goes to me.

Beansidhe casts a spell, the door opening into the cell, then she moves out, moving towards the colosseum.

Cast Open/close, then move action.


Male Suli Bloodrager (Primalist) 8 | HP 84 | AC 21 T 12 FF 21 | DR 1/- | Resistances acid 5, cold 5, electricity 5, fire 5 | CMB +13, CMD 25 | F+8, R+4, W+2 | Init: +4 | Perc: +11, SM: +2 | Speed 30ft | Elemental Assault: 1/1 | Bloodrage: 26/26 | Active conditions: ??? | Spells-1st: 2/2, 2nd: 2/2 | Arena

Updated Arena link in my status line.

Asaakoz opens his cell door and strolls to the left.

Open door, move action
30' movement, move action (2S, 4E), drawing longbow


Male Suli Bloodrager (Primalist) 8 | HP 84 | AC 21 T 12 FF 21 | DR 1/- | Resistances acid 5, cold 5, electricity 5, fire 5 | CMB +13, CMD 25 | F+8, R+4, W+2 | Init: +4 | Perc: +11, SM: +2 | Speed 30ft | Elemental Assault: 1/1 | Bloodrage: 26/26 | Active conditions: ??? | Spells-1st: 2/2, 2nd: 2/2 | Arena

Asaakoz gathers some dust from the stone floor, mixes it with his spit and rubs it on his face as a sort of war-paint. He's not the most civilized Suli.


Male Suli Bloodrager (Primalist) 8 | HP 84 | AC 21 T 12 FF 21 | DR 1/- | Resistances acid 5, cold 5, electricity 5, fire 5 | CMB +13, CMD 25 | F+8, R+4, W+2 | Init: +4 | Perc: +11, SM: +2 | Speed 30ft | Elemental Assault: 1/1 | Bloodrage: 26/26 | Active conditions: ??? | Spells-1st: 2/2, 2nd: 2/2 | Arena

I felt a great disturbance in the Force, as if Carlos' voice suddenly cried out, and was then silent...


Male Suli Bloodrager (Primalist) 8 | HP 84 | AC 21 T 12 FF 21 | DR 1/- | Resistances acid 5, cold 5, electricity 5, fire 5 | CMB +13, CMD 25 | F+8, R+4, W+2 | Init: +4 | Perc: +11, SM: +2 | Speed 30ft | Elemental Assault: 1/1 | Bloodrage: 26/26 | Active conditions: ??? | Spells-1st: 2/2, 2nd: 2/2 | Arena

Asaakoz draws a tic-toe-toe board in the dust...


Palthut TN Oread Urushiol 4 (native outsider) || Init +2 Perc +4 Darkvision 60’ || AC (against rays) 19 T (against rays) 15 FF (against rays) 16, AC (not rays) 17 T (not rays) 13 FF (not rays) 14 || HP 35/35 || Fort 6 Ref 3 Will 8 || CMB 7 CMD 19 || Speed 20’ || Conditions: none || Deflect Ray: 1/1 Urushiol Poison: 1/1 Treacherous earth: 1/1

Palthut's ghost materializes and writes an X in the middle square


Female Sylph Magus (Eldritch Archer) 5/Slayer (Sniper) 1

Beansidhe casts a spell and then opens the door and steps through.

Stats:
Spider Climb 50 minutes (Not gonna track it, if we go over 500 rounds, we've got bigger problems)


Male Suli Bloodrager (Primalist) 8 | HP 84 | AC 21 T 12 FF 21 | DR 1/- | Resistances acid 5, cold 5, electricity 5, fire 5 | CMB +13, CMD 25 | F+8, R+4, W+2 | Init: +4 | Perc: +11, SM: +2 | Speed 30ft | Elemental Assault: 1/1 | Bloodrage: 26/26 | Active conditions: ??? | Spells-1st: 2/2, 2nd: 2/2 | Arena

Assakoz finds that the nearest doorway leads to an open arena. He skulks into it and peers out across the expanse, looking for his foe.

20', move action
Total defense, +4 AC


Female Sylph Magus (Eldritch Archer) 5/Slayer (Sniper) 1

Beansidhe begins climbing diagonally up the wall and prepares herself to fire as soon as her opponent shows.

No dice roll for Spider Climb; Move: 5' U; 15' Up and East (UE) (Ending 15' up the wall); Swift: Spend an arcane point to enchant bow; Standard: Ready an attack

Readied Attack:
Attack+Enhancement: 1d20 + 10 + 1 ⇒ (16) + 10 + 1 = 27
Damage+Magic+Enhancement: 1d8 + 3 + 1 ⇒ (8) + 3 + 1 = 12


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

Hold for possible turn errata


Female Sylph Magus (Eldritch Archer) 5/Slayer (Sniper) 1

Beansidhe turns and makes her way up the stairs.

Stealth (This is assuming that I do indeed have cover there, not sure about that): 1d20 + 21 ⇒ (16) + 21 = 37

Double move. Spend an arcane point to activate Arcane Cloak instead.


Male Suli Bloodrager (Primalist) 8 | HP 84 | AC 21 T 12 FF 21 | DR 1/- | Resistances acid 5, cold 5, electricity 5, fire 5 | CMB +13, CMD 25 | F+8, R+4, W+2 | Init: +4 | Perc: +11, SM: +2 | Speed 30ft | Elemental Assault: 1/1 | Bloodrage: 26/26 | Active conditions: ??? | Spells-1st: 2/2, 2nd: 2/2 | Arena

Asaakoz doesn't like the look of this wide open place and ducks back through the door.

Actions:

double move, back through the hallway with the cells


Female Sylph Magus (Eldritch Archer) 5/Slayer (Sniper) 1

Beansidhe continues down onto the walkway and around it.

Stealth (Not that it matters): 1d20 + 21 ⇒ (15) + 21 = 36


Male Suli Bloodrager (Primalist) 8 | HP 84 | AC 21 T 12 FF 21 | DR 1/- | Resistances acid 5, cold 5, electricity 5, fire 5 | CMB +13, CMD 25 | F+8, R+4, W+2 | Init: +4 | Perc: +11, SM: +2 | Speed 30ft | Elemental Assault: 1/1 | Bloodrage: 26/26 | Active conditions: ??? | Spells-1st: 2/2, 2nd: 2/2 | Arena

Actions:

double move, continuing down the hallway
stow bow during move 1, draw greatsword during move 2


Female Sylph Magus (Eldritch Archer) 5/Slayer (Sniper) 1

Stealth:
Beansidhe continues moving up the bleachers.

Double move up the bleachers, then Hiding there.

Stealth: 1d20 + 21 ⇒ (9) + 21 = 30


Male Suli Bloodrager (Primalist) 8 | HP 84 | AC 21 T 12 FF 21 | DR 1/- | Resistances acid 5, cold 5, electricity 5, fire 5 | CMB +13, CMD 25 | F+8, R+4, W+2 | Init: +4 | Perc: +11, SM: +2 | Speed 30ft | Elemental Assault: 1/1 | Bloodrage: 26/26 | Active conditions: ??? | Spells-1st: 2/2, 2nd: 2/2 | Arena

Actions:

Search wall for doorway into rooms
Perception, dc20: 1d20 ⇒ 2 doh!
double move
greatsword still drawn

Grand Lodge

The door to the largest bedroom (on the corridor side) is a hidden door, that requires a DC 20 Perception check. For ease of play, it's an automatic check when within 5'. It's automatically discovered if the bedroom is searched.

It's a full round action to search an entire bedroom


Female Sylph Magus (Eldritch Archer) 5/Slayer (Sniper) 1

Stealth: 1d20 + 21 ⇒ (4) + 21 = 25

Beansidhe sets up and waits for her pray to show himself.

For the next little bit, I'm spending my time hiding and readying an action. You'll have to come in here eventually. Action PM'd to GMs. Go ahead and take all your actions until you're ready to come to the arena.


Male Suli Bloodrager (Primalist) 8 | HP 84 | AC 21 T 12 FF 21 | DR 1/- | Resistances acid 5, cold 5, electricity 5, fire 5 | CMB +13, CMD 25 | F+8, R+4, W+2 | Init: +4 | Perc: +11, SM: +2 | Speed 30ft | Elemental Assault: 1/1 | Bloodrage: 26/26 | Active conditions: ??? | Spells-1st: 2/2, 2nd: 2/2 | Arena
Beansidhe wrote:
You'll have to come in here eventually.

lol really? I don't see why.

Actions:

If beanside is really okay with me taking sequential actions, then I'm moving to each of the four rooms and doing full round action searches (GM to reveal findings to me).

If he changes his mind, then movement into the northmost room (one movement) and full defense until I can start full-round search of this one room next round.

Grand Lodge

As Asaakoz approaches the largest set of doors, he finds them locked.
Same stats as the previous Double doors. (hardness 5, 15 HP, DC 18 Str to break) )

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