Waves of crystals and sharp ends billow and creep with worrying speed, like waves that end in endlessly rotating glass spears. Time seems limited as freshly cut grass wafts on the wind towards the two contestants.
The structure expands by 5' in every direction after each of your turns.
Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3
Hear the sound of a creature walking is DC 10. But he is running, so I'd say DC is 5, +4 for distance, so yes. Also you could see him when he darts past the window I believe. You can for sure see the crystals growing
Male Suli Bloodrager (Primalist) 8 | HP 84 | AC 21 T 12 FF 21 | DR 1/- | Resistances acid 5, cold 5, electricity 5, fire 5 | CMB +13, CMD 25 | F+8, R+4, W+2 | Init: +4 | Perc: +11, SM: +2 | Speed 30ft | Elemental Assault: 1/1 | Bloodrage: 26/26 | Active conditions: ??? | Spells-1st: 2/2, 2nd: 2/2 | Arena
That was just a double move, not a run action. Also, I have not yet darted past any window on the room he's in (I came from the right side of the map, not the left).
Yes, the door remains standing with one of its ten hit points.
The crystal structure pulses once more, overtaking more of the trees. The grinding sounds like a low growl in the background. The rows of jagged edges dance in front of the steps.
Male Suli Bloodrager (Primalist) 8 | HP 84 | AC 21 T 12 FF 21 | DR 1/- | Resistances acid 5, cold 5, electricity 5, fire 5 | CMB +13, CMD 25 | F+8, R+4, W+2 | Init: +4 | Perc: +11, SM: +2 | Speed 30ft | Elemental Assault: 1/1 | Bloodrage: 26/26 | Active conditions: ??? | Spells-1st: 2/2, 2nd: 2/2 | Arena
Unless it's enveloping us, does it change this?
Asaakoz blurry form jiggles just enough to avoid Palthut's scythe (good thing!)
Activate elemental assault, swift action (why didn't I do that last round..._) +1 greatsword attack:1d20 + 11 ⇒ (19) + 11 = 30 confirm:1d20 + 11 ⇒ (6) + 11 = 17 S damage:2d6 + 10 ⇒ (6, 4) + 10 = 20 critical S damage:2d6 + 10 ⇒ (1, 6) + 10 = 17
good game (let's look at your build for this level and think about some retraining); last round you should have cast the heat metal spell to make me drop my sword :) )
The crystal crashes through the windows, and covers the room. Surprisingly, the crystals turn out to be the consistency of jelly and razor blades, although less on the jelly side. A boom resounds as the crystals hit the wall of the house.
DC 14 Reflex save for half damage on the initial amount, that occurs before Asaakoz's turn Damage:2d6 ⇒ (1, 3) = 4
Roll 4d6 damage, no save, for ending your turn in it, when you post Asaakoz 's end of turn Damage:4d6 ⇒ (6, 5, 5, 6) = 22
The crystals settle to ankle deep levels spiking in random directions violently. They seem to be easy enough to move through, despite their evident danger.
Asaakoz and Beansidhe
You are transported to a cell with a thinly woven mat to one side.
Before you lies an almost closed iron door. The rough layout of the underground setting is briefly imprinted on your mind.
Let the match begin!
~~Roll Initiative~~ The cell doors are all in similar positions. It's impossible to squeeze through or open them without making significant noise. Noise that's heard throughout this underground coliseum. Due to the nature of the acoustics, only a general direction is discernable. I've repurposed the maps linked at in the arena decription, so use those for now.
Male Suli Bloodrager (Primalist) 8 | HP 84 | AC 21 T 12 FF 21 | DR 1/- | Resistances acid 5, cold 5, electricity 5, fire 5 | CMB +13, CMD 25 | F+8, R+4, W+2 | Init: +4 | Perc: +11, SM: +2 | Speed 30ft | Elemental Assault: 1/1 | Bloodrage: 26/26 | Active conditions: ??? | Spells-1st: 2/2, 2nd: 2/2 | Arena
Asaakoz gathers some dust from the stone floor, mixes it with his spit and rubs it on his face as a sort of war-paint. He's not the most civilized Suli.
Beansidhe begins climbing diagonally up the wall and prepares herself to fire as soon as her opponent shows.
No dice roll for Spider Climb; Move: 5' U; 15' Up and East (UE) (Ending 15' up the wall); Swift: Spend an arcane point to enchant bow; Standard: Ready an attack
The door to the largest bedroom (on the corridor side) is a hidden door, that requires a DC 20 Perception check. For ease of play, it's an automatic check when within 5'. It's automatically discovered if the bedroom is searched.
It's a full round action to search an entire bedroom
Beansidhe sets up and waits for her pray to show himself.
For the next little bit, I'm spending my time hiding and readying an action. You'll have to come in here eventually. Action PM'd to GMs. Go ahead and take all your actions until you're ready to come to the arena.
Male Suli Bloodrager (Primalist) 8 | HP 84 | AC 21 T 12 FF 21 | DR 1/- | Resistances acid 5, cold 5, electricity 5, fire 5 | CMB +13, CMD 25 | F+8, R+4, W+2 | Init: +4 | Perc: +11, SM: +2 | Speed 30ft | Elemental Assault: 1/1 | Bloodrage: 26/26 | Active conditions: ??? | Spells-1st: 2/2, 2nd: 2/2 | Arena
Beansidhe wrote:
You'll have to come in here eventually.
lol really? I don't see why.
Actions:
If beanside is really okay with me taking sequential actions, then I'm moving to each of the four rooms and doing full round action searches (GM to reveal findings to me).
If he changes his mind, then movement into the northmost room (one movement) and full defense until I can start full-round search of this one room next round.
As Asaakoz approaches the largest set of doors, he finds them locked.
Same stats as the previous Double doors. (hardness 5, 15 HP, DC 18 Str to break) )