Pathfinder Society Scenario #5–01: The Glass River Rescue (PFRPG) PDF

***½( ) (based on 22 ratings)

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A Pathfinder Society Scenario for characters of 1st to 5th level (Tier 1–5).

A Pathfinder leading a diplomatic envoy from the dwarven holds of the Five Kings Mountains has gone missing, and the balance of power in a time of war hangs on her rescue. The Pathfinder Society's divinations indicate the agent was waylaid in the theocratic nation of Razmiran, when one of her escorted diplomats failed to pay a requested tithe. Now it falls to the party to enter Razmiran, locate the missing Pathfinder and the dwarven diplomats, and escape with their lives.

Written by Mike Shel.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZOPSS0501E


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***½( ) (based on 22 ratings)

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***( )( )


Classic investigaion, high potential of losing PP

***( )( )

Nice investigations, many roleplay opportunities(love the two merchants), and fabulous settings of Razmir.

However, creative players can easily break the storyline, need a very experienced GM to keep pace from out of order. That's one of the main weakness of PFS-- GM can't switch the plots even in sandboxish module.

Combats are average, nothing impressive. I suggest run high tier, the low tier combats would end quickly with above-average players.

A good one to play overall.

Note: High potential of losing 1 pp, the lack of hint makes it from 4 stars to 3.


Good Intro

*****

I enjoyed running this one. The only (minor) request I would have is a bit more background on the NPCs. I always find myself role playing them somewhat shallowly. Admittedly, that problem could probably be solved by more research on my part on the different represented cultures. I do love the voyage up the river. It feels epic.


Great Season 5 Starter

****( )

I played this with a party of 4. We thoroughly enjoyed this scenario.

It had interesting combats, a mystery plot, and plenty of roleplay to boot. We did notice the faction interaction were a little hard to determine who and where they were supposed to take place.

Our GM did a great job roleplaying the old ladies and really brought the story to life.


ehhhhhhhhh

***( )( )

It's interesting, especially because two factions seem to be at cross-purposes, but ... I dunno, it just doesn't seem well-arranged. One of the maps makes no sense to me, and the secondary conditions are somewhat difficult to guess at.


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Webstore Gninja Minion

Announced for GenCon 2013!


Sounds like a great start for season 5 :D

Shadow Lodge

1 person marked this as a favorite.

Its nice to finally know what it is that I'm running at GenCon... ;D

Dark Archive

Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Eric Clingenpeel wrote:
Its nice to finally know what it is that I'm running at GenCon... ;D

Same here; and it's written by Mike Shel. GenCon keeps looking better and better.

Sovereign Court

Eric Clingenpeel wrote:
Its nice to finally know what it is that I'm running at GenCon... ;D

Same. Just hoping I have more than 12 hours to download, print, and prep it...

Silver Crusade

We're going back to the wilderness! It's like going back to Season 0 adventures all over again! But not quite. Cause they are in Pathfinder RPG now. :D


I'll be running this at GenCon as well. I'm getting super excited about Season 5!

Liberty's Edge

Paizo Superscriber; Pathfinder Companion, Starfinder Society Subscriber

It is getting close to release, when are we going to see the final cover art updated on the website?

Contributor

For those running this scenario at GenCon:

With your permission I'll be sitting in on several sessions and would be happy to answer questions for you, especially if you don't get lots of time for prep. Feel free to private message me here if you don't mind me sitting in to watch the action.

Shadow Lodge RPG Superstar Season 9 Top 8

Mike Shel wrote:

For those running this scenario at GenCon:

With your permission I'll be sitting in on several sessions and would be happy to answer questions for you, especially if you don't get lots of time for prep. Feel free to private message me here if you don't mind me sitting in to watch the action.

Thanks for being available Mike! I'll let you know if I have any questions once I get it in my downloads. :)

Liberty's Edge

Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber

Mike, Hope to see you sitting at my table again this year!

That said... what are the chances we will see this (and the other scenarios we are wiaitng on) given to the GenCon GMs today?

Because of odd situation I am going through right now, if I don't get it today it will be very difficult for me to be able to prep this before Gen Con.

Liberty's Edge

I got 5 sessions of this to run at GenCon - cant wait to bring the awesome!

Feel free to sit in on my games and see how its done! ;-)

Paizo Employee Developer

It's my first day back after Gen Con, and I've caught up on reading reviews. I appreciate the feedback—especially for it being predominantly positive.

Mildly spoiler response to Thamius' concern:

Thanks for pointing out the difficulty of tying in the optional encounter and making the full Prestige award. I'll be certain to keep an eye out for that in the future.

Sczarni

Small point, but I was reviewing this scenario to get an idea what secondary success conditions would look like (running #13 tomorrow). I really like the addition of boons to the chronicle for faction goal advancement.

The small point I really wanted to make was that the chronicle lists gear rewards for all subtiers and subtler 8-9. I'm sure this was a layout/cut paste over sight as the scenario is level 1-5.

Just thought I would point it out in case no one has said anything yet.


Pathfinder Adventure Path Subscriber

Played it today.

Kind of meh...in the end it seemed just like any other have this one skill or fail scenario.

On the plus side, I did enjoy the story. Pretty nicely written, thanks.

minor spoiler:
One player was a meta and power gamer who was socially challenged (repeatedly interrupted and used a lot of cursing) and another player who decided that breaking (destroyed their bedroom door, used intimidate) into the peaceful npc's bedroom was a good act.
Since the rest of the party at Tier 1-2 decided 1) not to slaughter everyone and 2) could not beat a +37 sense motive with bluff we failed the mission. Also low tier has limited options in dealing with an invisible boss.

Going to see if it runs a bit different, maybe it was our GM and group.

Sovereign Court

Rerednaw wrote:
** spoiler omitted **

I do apologize for my part in not keeping people on track and shutting them up so others could play. I also apologize for mis-speaking.

Spoiler:
It was a 27 Sense Motive which I rolled (Nat 19 plus skill bonus), but a 37 like I said at the end. I even went back just now to check the roll. It was rolled properly, and the bluff check was still did not beat it, and thus not altering what happened. Also, I will let you know that the final fight would have happened regardless of that check, just been a bit easier. That said...
You lot absolutely trounced the final fight. I was left in the dust trying to catch up. Not much I could have done different with those tactics.

Pathfinder Adventure, Adventure Path, Starfinder Adventure Path, Starfinder Society Subscriber

Any flip maps or map packs required for this scenario?

or are the maps easy to create on a blank map?

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber; Pathfinder Battles Case Subscriber

Map Pack: Waterfront and Flip-mat Country Inn. They are pretty complex.


Pathfinder Adventure Path Subscriber
Sior wrote:
Rerednaw wrote:
** spoiler omitted **
I do apologize for my part in not keeping people on track and shutting them up so others could play. I also apologize for mis-speaking. ** spoiler omitted **You lot absolutely trounced the final fight. I was left in the dust trying to catch up. Not much I could have done different with those tactics.

@Sior

Did we play the same session? As I recall, we basically popped cover and fled. :) I don't consider fleeing and module failure a big success. On the other hand nobody died which was a nice plus.

I thought your GM style was fine, BTW. That other stuff wasn't your fault.

I still have a fundamental issue with "one skill check or fail" but that's just how it's written is all. I prefer something along the lines of make at least 3 out of 4 or similar. That way when the dice pulls a Han Solo Stealth/Bluff check we can make it up. Also if it is a round of such rolls it encourages more player engagement out of combat something PFS still has some difficulty with. I guess more like the way skill challenges are done in 4th DND. :)

Silver Crusade

Played this about a month ago. 2nd level greatsword paladin > river drake, apparently.

Sadly the local PFS group has a few people who basically play murderhobos and made a hash out of the whole inn infiltration (you'd think it would be the paladin screwing up the bluffing, but nope, it was the rogues), but we managed to rescue the prisoners and destroyed the final encounter; I wasted smite because the cleric (I guess not a cleric from the discussion? She died too quickly to say) got completely gibbed before I could get a second turn.


2 people marked this as a favorite.

Spoiler:

This is an actual exchange from tonight's running of this scenario.

"So what's her AC? I got a 19?"
"She's a grandma...so her AC is 9 - you hit her for nearly all her HP, and she screams and begs for mercy."
"Her AC is 9?"
"She's a grandma."

Luckily the party got the hint that while the sisters MAY be evil, hell, they may be involved in some awful things, they're NOT combatants -- I only had to explain to them one time that they were bordering on evil actions when it came to these three women.

Night Hag, witch, demons, ghosts, they were none of those things. But two members of the party assumed they were.

The Urban Ranger Tiefling with HUMAN as his Preferred Enemy - took this to mean he hates humans and so therefore felt NOTHING about beating on a defenseless elderly woman. Attempted to justify an evil act by saying 'But my character HATES humans.'

So? She's a grandma. That was my only response.

Maybe in future -- we don't put something like 'If someone from this land treats you with kindness, it's cause for suspicion.'in our scenarios, then have defenseless elderly women be kind to the PCs. Or, we actually MAKE THE EVIL WOMEN EVIL. Ratting people out to the authorities is not 'punch the grandma in the face' level of evil needing thwarting. But if you plant that seed of 'If they're kind, be suspicious' with Murder Hobos -- bear in mind they will IMMEDIATELY punch a grandma.

Liberty's Edge

1 person marked this as a favorite.
Quote:
The Urban Ranger Tiefling with HUMAN as his Preferred Enemy - took this to mean he hates humans....

Sigh.... "trained to fight against" is not the same as "hates", but it's a pity folks don't realize that.


Pathfinder Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path Subscriber
rknop wrote:
Quote:
The Urban Ranger Tiefling with HUMAN as his Preferred Enemy - took this to mean he hates humans....
Sigh.... "trained to fight against" is not the same as "hates", but it's a pity folks don't realize that.

Unfortunately, the mechanics of the class can be argued to favor the player's interpretation. When the only way you can take your own race as a Favored Enemy is be being of an evil alignment, it rather implies an antagonistic relationship with said Favored Enemy...

Sovereign Court

Pathfinder Adventure Path, Card Game, Starfinder Adventure Path Subscriber
Irnk, Dead-Eye's Prodigal wrote:
When the only way you can take your own race as a Favored Enemy is be being of an evil alignment, it rather implies an antagonistic relationship with said Favored Enemy...

[citation needed]

Ranger class wrote:

Favored Enemy (Ex): At 1st level, a ranger selects a creature type from the ranger favored enemies table. He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures.

At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger may select an additional favored enemy. In addition, at each such interval, the bonus against any one favored enemy (including the one just selected, if so desired) increases by +2.

If the ranger chooses humanoids or outsiders as a favored enemy, he must also choose an associated subtype, as indicated on the table below. (Note that there are other types of humanoid to choose from—those called out specifically on the table below are merely the most common.) If a specific creature falls into more than one category of favored enemy, the ranger's bonuses do not stack; he simply uses whichever bonus is higher.

Shadow Lodge

It's kind of a throw back. In 2E, a Ranger had to attack their favored enemy to the exclusion of others unless it was completely impractical. In 3.0, you had t be evil to select your own race as a Favored Enemy unless they where normally evil (like Drow), (I think it was something like that). In 3.5 that mostly went away and a bit more social effects where added in. It still retains the Favored Enemy rather than something like Favored Target/Subject.

Grand Lodge

This question was put up on Facebook's PFS page. Putting it here to see if anyone can help this person out.

"I'm looking the old Pathfinder Society module, Glass River Rescue, and I've noticed Passad, Metella, and Amauhak don't have stat blocks. Do those stat blocks exist elsewhere?"

Grand Lodge

I see that 5-21 has stats for Passad and Metella as experts (merchants). Still nothing on Amauhak so far.

Paizo Employee Developer

There are not stat blocks for any of these three NPCs at this time. It's possible that a future scenario might provide them full stat blocks.

Grand Lodge

John Compton wrote:
There are not stat blocks for any of these three NPCs at this time. It's possible that a future scenario might provide them full stat blocks.

Okay. So nothing in 5-01. This is how it reads right now in the 5-21 adventure:

TEMEL PASSAD
LN male human expert/prophet of Kalistrade

METELLA RAUGER
LG female dwarf expert/fighter

Tier 1-2
TEMEL PASSAD OR METELLA RAUGER CR 1
Shopkeep (Pathfinder RPG Gamemastery Guide 284)
hp 13

Tier 4-5
TEMEL PASSAD OR METELLA RAUGER CR 5
Traveling merchant (Pathfinder RPG Gamemastery Guide 285)
hp 31

Paizo Employee Developer

Yep, noted. The NPC Codex reference is very useful for approximating their statistics in that adventure, but that sample expert does not reflect their exact class mixes. Likewise, the differences over the subtiers (important for the adventure) make the substitution a little less satisfying in the long run. I would want to provide a definitive character level before saying that something is the canonical stat block for one or the other. Any one of them is probably in the level 5-8 range.

Might I ask why it is important to have their exact stats? Is there a compulsion or charm spell involved?

Grand Lodge

John Compton wrote:

Yep, noted. The NPC Codex reference is very useful for approximating their statistics in that adventure, but that sample expert does not reflect their exact class mixes. Likewise, the differences over the subtiers (important for the adventure) make the substitution a little less satisfying in the long run. I would want to provide a definitive character level before saying that something is the canonical stat block for one or the other. Any one of them is probably in the level 5-8 range.

Might I ask why it is important to have their exact stats? Is there a compulsion or charm spell involved?

Apparently it makes it easier to run. I've never ran the adventure myself, but it's been brought up a few times in the reviews, and someone on FB was in need of it for their game. Apparently a number of people required it for one reason or another.

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