 # Cyclops "Ole One Eye"'s page

19 posts. Alias of baldwin the merciful. The cyclops listens as the girl speaks to him in giant. "Dungeon...come from big dungeon." His eye looks up towards Meath'd. "Told arimies rises from within dungeon, told to help soften up enemies before armies come."

The wide-eyed cyclops is sitting on the ground when Felicitas gets over to him. His leather tunic is slashed and he is trying to stem the flow of blood from one deep wound. He has dug up a clump of dirt to pack the wound with. His great axe is a good 8-feet away from him but it's obvious that he has not interested in further combat.

"No kill Red-eye." You notice he has a red fog to his eye, hence the name.

RD 13: Remaining Cyclops

the remaining cyclops drops his weapon and kneels at Desmond's feet...hands in the air.

RD 12: Remaining Cyclops

The remianing cyclops attacks Desmond,

att 1: 1d20 + 11 ⇒ (12) + 11 = 23;damage: 3d6 + 7 ⇒ (1, 3, 2) + 7 = 13

att 2: 1d20 + 6 ⇒ (6) + 6 = 12;damage: 3d6 + 7 ⇒ (3, 3, 4) + 7 = 17

The attacks miss the nibble rogue.

Desmond's slips on his tumble as he tries to get past two enemies. Each cyclops wallop on him.

Your tumble fails so you did not get to move and you draw AOO. Since you failed on the movement what does that do to you att and damage this round?

Cyclops 1;

att1: 1d20 + 11 - 6 ⇒ (6) + 11 - 6 = 11;dam: 3d6 + 7 ⇒ (3, 1, 4) + 7 = 15

Cyclops 2
att1: 1d20 + 11 ⇒ (13) + 11 = 24;dam: 3d6 + 7 ⇒ (2, 5, 1) + 7 = 15

Desmond moves and attacks. This time his blades finish off one of his enemies. Reducing their ranks to two.

Each cylops shuffles and attacks

att 1, penalty: 1d20 + 11 - 6 ⇒ (15) + 11 - 6 = 20;damage: 3d6 + 7 ⇒ (3, 1, 5) + 7 = 16

The second unharmed one attack,

att 1: 1d20 + 11 ⇒ (11) + 11 = 22;damage: 3d6 + 7 ⇒ (5, 4, 3) + 7 = 19

att 2: 1d20 + 11 - 6 ⇒ (11) + 11 - 6 = 16;damage: 3d6 + 7 ⇒ (6, 3, 2) + 7 = 18

RD 10: Cyclops

The two cyclops shift and attack Desmond.

C:27

The injured one-eyed giant whacks at Desmond,

att 1: 1d20 + 11 - 6 ⇒ (10) + 11 - 6 = 15;dam: 3d6 + 7 ⇒ (5, 6, 3) + 7 = 21

att 2: 1d20 + 6 - 6 ⇒ (3) + 6 - 6 = 3;dam: 3d6 + 7 ⇒ (6, 4, 1) + 7 = 18

E:27

The second cyclops moves and attacks Desmond,

att 1: 1d20 + 11 ⇒ (3) + 11 = 14;dam: 3d6 + 7 ⇒ (1, 1, 4) + 7 = 13

[b]E;24[b]

Finally, the cyclops who had been fighting Grung charges towards Desmond and attacks:

att 1, charge: 1d20 + 11 + 2 ⇒ (13) + 11 + 2 = 26;dam: 3d6 + 7 ⇒ (5, 4, 2) + 7 = 18

Desmond hits the cyclops and it teeters on weak knees, but somehow it remains alive.

AOO:

Grung moves to N:21 (that's 20 feet) and draws two AOOs from the two foes, as he skirts the edge of the pit.

J:22: 1d20 + 11 ⇒ (6) + 11 = 17;dam: 3d6 + 7 ⇒ (4, 4, 6) + 7 = 21

"Slash 'em...

N:22: 1d20 + 11 ⇒ (20) + 11 = 31;dam: 3d6 + 7 ⇒ (1, 1, 1) + 7 = 10

Bash'em!

Confirm Crit:

N:22: 1d20 + 11 ⇒ (15) + 11 = 26;dam: 6d6 + 14 ⇒ (2, 3, 5, 5, 6, 6) + 14 = 41

"Ker..rrr..clunk."

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Grung then slashes at one Cyclops and kills the creature. (N:22)

RD 9: Cyclops

Two more cyclops emerge from other parts of the battlefield. Each weatring a new bloody goblin head necklace. One pulls up to fight Desmond (C:29), while the other double moves towards Grung and the pit. (N:23)

C:29

He attacks Desmond:

attack: 1d20 + 11 ⇒ (19) + 11 = 30;damage: 3d6 + 7 ⇒ (2, 5, 3) + 7 = 17

C:27

The cyclps grimaces from Desmond's quick strike but then he bashes down at Desmond's head.

attack: 1d20 + 11 - 2 ⇒ (18) + 11 - 2 = 27;damage: 3d6 + 7 - 1 ⇒ (6, 6, 2) + 7 - 1 = 20

Two of Grung's attacks hit but the blade was partially defelected by the warlord's hardened stoned skin. It smiles a yellow toothy gin at the little dwarf with an axe. "Me turn...runt."

AOO on Karnog: 1d20 + 11 ⇒ (18) + 11 = 29;damage: 3d6 + 7 ⇒ (1, 2, 4) + 7 = 14

These cyclops are evil.

RD 7: Cyclops continued

Another cyclops moves to use his reach and flank Karnog,

I:25

att, flank: 1d20 + 11 + 2 ⇒ (19) + 11 + 2 = 32;damage: 3d6 + 7 ⇒ (5, 1, 6) + 7 = 19

E:25

att, flank: 1d20 + 11 + 2 ⇒ (13) + 11 + 2 = 26;damage: 3d6 + 7 ⇒ (3, 1, 6) + 7 = 17

att, flank: 1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 22;damage: 3d6 + 7 ⇒ (1, 6, 6) + 7 = 20

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C:27

The last cyclops attacks Desmond in force, (my notes have this one with no penalty on you Des)

att: 1d20 + 11 ⇒ (5) + 11 = 16;damage: 3d6 + 7 ⇒ (6, 6, 4) + 7 = 23

att: 1d20 + 6 ⇒ (18) + 6 = 24;damage: 3d6 + 7 ⇒ (1, 2, 3) + 7 = 13

RD 7: Cyclops

Two cyclops work in concert to flank the future king sandwich,
(5 foot step)

great axe, flank: 1d20 + 11 + 2 ⇒ (14) + 11 + 2 = 27;damage: 3d6 + 7 ⇒ (3, 2, 4) + 7 = 16

great axe, flank: 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15;damage: 3d6 + 7 ⇒ (5, 1, 2) + 7 = 15

The Warlord Cyclops with the wicked axe moves up but remains 10 feet away using his reach,(move)

unholy great axe, flank: 1d20 + 23 + 2 ⇒ (9) + 23 + 2 = 34;damage: 3d6 + 14 ⇒ (6, 2, 6) + 14 = 28; unholy dam: 2d6 ⇒ (1, 3) = 4

Desmond Aeros wrote:
-6 is correct. Desmond will use his redirect advanced rogue talent to make the one that hit him with the nat 20 instead attack the other opponent next to him. He must reroll the attack roll.

Grrr

In a state of bewilderment, the cyclops tries to wallop his companion.

att 1: 1d20 + 11 ⇒ (10) + 11 = 21;damage: 3d6 + 7 ⇒ (6, 5, 6) + 7 = 24

He thumps his companion.

fort save versus smashy: 1d20 + 9 ⇒ (7) + 9 = 16

The second cyclops is dazed for the moment.

They come out of it in one round correct?

RD 2: Cyclops

The dazed cyclops simply stand there blinking but his companion steps up 5 feet to bash the foul small angelic human with his greataxe. (using his 10 feeot reach.)

att 1: 1d20 + 11 ⇒ (5) + 11 = 16;damage: 3d6 + 7 ⇒ (3, 4, 6) + 7 = 20

att 2: 1d20 + 6 ⇒ (5) + 6 = 11;damage: 3d6 + 7 ⇒ (1, 2, 2) + 7 = 12

orc's attempt to stablize self versus dying: 1d20 + 2 ⇒ (10) + 2 = 12
*The orc is one step closer to dying as his life blood leaves his body.

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As Karnog faces the challenge he hears sounds from the other side of the Dino...more cyclops on the the way.

RD 1: Cyclops

Karnog you can hear the sound of battle coming from the other side of the building. As you begin to kneel down to check on the fallen orc, you can see the heavy bolt sticking out of his stomach, the blood is still squirting so you figure he is alive. But just before you act (other than the movement) you catch rustling near the trees and two large figures.

One of the cyclops walks closer and fires a heavy crossbow at you,
crossbolt: 1d20 + 5 ⇒ (18) + 5 = 23;damage: 2d8 ⇒ (4, 3) = 7

I think that misses you flat footed.

The second cyclops charges towards you with a greataxe and he chops down at your dinosaur using his 10 foot reach.

great ax: 1d20 + 11 ⇒ (2) + 11 = 13;damage: 3d6 + 7 ⇒ (3, 1, 3) + 7 = 14

That misses the ankylosaurus.

I need to get an updated map.