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What does "writing an awesome story" have to do with roleplaying?
What's the point of building an awesome character, if you're not going to bring the character to life at the table? If the character isn't going to face hard choices, triumphs and despair?
Roleplaying happens in the game, not the backstory.
I respectfully disagree with you on this point. The back story is the baseline for how your character makes choices in game. With a more detailed background, the easier it is to make proper character choices in game. And while you are correct in that the role=play occurs in game, discounting your character background, or not writing one at all, hinders role-play in game.
I find that the backgrounds I write help keep me focused on how my characters will act in most common situations and also some uncommon situations.
When those rare situations come up, where I can not instantly make a proper "in character" decision, I find that taking a moment to consider all my background, as well as character choices that have happened "in game" helps me greatly in deciding what to do.
Because of this, I feel that the character background is one of the most important parts of role-playing in game.