CucumberTree's page

924 posts (2,419 including aliases). No reviews. No lists. No wishlists. 26 aliases.


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I finally figured out a decent story-line. I hope that you like it.

Background:
Moranth examined different vials. They floated past his alien milky white eyes. Eyes absent pupils. The serpentine face tentacles cover his beak-like mouth. Obviously Moranth is a Mindflayer. Items float around the lab with a little telekinetic help.

Three male orcs sit in chairs. They blithely stair of into the distance.

Since the creation of his Brain Feeder(A large brain sitting in a large glass jar, and it grows, and he eats it), Moranth then became a druid.

The Sect of Mother's Womb were convinced of the mindflayer's value. Moranth gave them his thrall scorpions, which could enthrall any sentient species. It was hard to capture compliant orcs otherwise. The Sect of Mother's Womb wanted new bloodlines of human and orc. Moranth could help them a great deal in those regards as well.

The mindflayer floats to the first chair. A floating needle tattoos one orc with a large blue dot. The next receives a yellow dot. The last, Sprout's father, received a red dot.

-------------------------------------

Sprout grew up as a warrior. She was trained by the sect in both mind and body. Her childhood was challenging, but she grew in power and character. She would often go to Moranth's lab. While Moranth's identity was obfuscated behind a curtains drawn between them, He helped the young half-orc to use her psionic powers.

Years later, Moranth made one last statement to Sprout before she left. "I cannot teach your mind more than I have, But I believe one of my friends can. Go to Arcanix. Find a elf named Transloter Listromo in the college there. He will open your mind further."

Her half-breed race was hated most places. They were seen as dangerous and uncivilized. Sprout spent years honing her disguise skills to travel, But she's been told that kind of prejudice is absent like with the druids.


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The half-orc hates small talk. He was an orc of action.

Barnacle was bored. While holding a pansy-ass glass of wine, he walks to the pile of salt that was shoveled into the corner of the room. 'Barney' reaches down to grab a small handful of salt. The half-orc sprinkles a few grains of the mineral onto his tongue. He slams the wine down hard with a gulp.

Barney does this several times with several glasses of wine. The young sailor soon slips into a sea shanty.

There once was a ship that put to sea
And the name of the ship was the Billy of Tea
The winds blew up, her bow dipped down
Blow, my bully boys, blow (huh)

She had not been two weeks from shore
When down on her a right whale bore
The captain called all hands and swore
He'd take that whale in tow

Soon may the Blusterguts come
To bring us sugar and tea and rum
One day, when the tonguin' is done
We'll take our leave and go

Soon may the Blusterguts come
To bring us sugar and tea and rum
One day, when the tonguin' is done
We'll take our leave and go


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Brimble Palescale wrote:
Nah. It’s just some light RP while folks wait for the due date and decisions to happen.

Good to know. Thought that I had a stroke


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Origins:

When Timothy was born, his parents were ecstatic. The first born son to John and Sara Blank. Both of the Blanks were Catholics. When toys started spinning in the baby's room, The Blanks had a Priest come to the home and Bless it.

The protection did not alleviate the supranatural activities. As time passed, The Black started to believe that Timmy was possessed. Through requests and church investigations, A proper exorcism was scheduled. Father Viceroy stopped mid-ceremony, as he surmised that Timothy was a mutant.

The church convinced the Blanks that Timothy would be safer under the church's supervision. Under a Jesuit secret society, The Church trained Timothy to be a weapon for the Church. The training and mind washing turned Tim into a symbol of Church's corruption.

Shortly before Tim's sixteenths birthday, A new pope was voted in. Being a good and decent man, He eventually learned of 'Righteous Wrath'. He requested to meet him. The Pope spoke to the young man. He could see what brokenness they brought to the child. The old man's heart broke for the boy.

In an effort to embarrass the perpetrators of the evils committed on Tim, The Pope made the whole event world wide news. Tim's parents, with knowledge of Tim's suffering, commit lawfare against the Church to regain caretaker-ship that they signed away years ago. The news of Telekinesis Timmy never seems to end.

Age: 16

Costume

Complications:

Zealotry: Bred since a toddler to be a representation of God's justice. He had been manipulated into being a tool for the wicked in the Church. A newly elected Pope, upon learning about 'Righteous Wrath', Liberated the young man. The Holy Father, hoping to free his mind of control, sends Wrath to Zion High School.

Fame: the public admission of the church, and subsequent movement to the Zion school, made him famous. But his parents, who now know what was done to their son, want custody. The lawfare and public interest based on his real name: Timothy Blank. Or the new pseudonym that the newspapers propagate: Telekinesis Timmy

Defense Rank +10 10 points

Skills: 20 skills 10 points

Insight 5
Intimidation 5
Perception 5
Persuasion 5

34 points

Strength -1
Agility 0
Fighting 0
Awareness 5
Stamina 1
Dexterity 6
Intellect 0
Presence 6

Powers or Quirks: 92 points

ESP: Remote Sensing 6 (Normal Visual, Normal Auditory, Mental) • 24 points

Induce Blindness: Perception Range Cumulative Affliction 8 (Resisted and Overcome by Will; Visually Impaired, Visually Disabled, Visually Unaware), Limited to one sense • 24 points

Telekinesis: Move Object 10, Accurate 4 • 24 points

Mental Awareness: Senses (Mental Awareness, Acute, Detect, Radius, Range) • 5 points

Telekinetic Flight: Flight 5 (60 MPH), Distracting • 5 points

Telekinetic Hands: Move Object 2, Precise • 5 points

Healing: Empathic Healing 4, Stabilize • 5 points

Advantages: 4 points

Fearless, Leadership, Luck 2 PL


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Danu Opening: Chapter 1:

The massive spinning circular tensors gain speed. Fields of electricity glide on the three tensors which twist against each other. The tensors soon create a sphere of pulsating power. "The Projector will present the target's time and position." Angela shouts over the noise of the Projector to the visiting financiers. "The closest we can target is Ten thousand years ago. So. The target will be Stonehenge."

Angela adjusts the console to focus in on the target. She gets an image that manifests within the Projector. Several people are there. All of them recite the same prayer in unison. Angela looks down and sees that all the sensors are being recorded to a US military hard-drive (Not available in stores yet). Angela always loved the capitalist nature of the Yanks. The sound of the payers settle deeper into her mind. A bearded old man looks up and locks eyes with Angela. She stares at him for a few seconds.

"How can he do that?" She asks of no one. The Projector was designed to observe the past, like a camera's photograph. The old man calls out her name then other words, in what she assumes is an ancient Gaelic tongue. Angela, mouth slack, gazes in amazement. The old man raises his hand then clenches his fist.

Angela sees the Projector moving to a different target. she looks down to see where the new adjustment is. The console shoots out sparks. She raises her arm to protect her eyes. In the Projector, A scene of fire, and the smell of brimstone emerge from within. A red humanoid beast with massive horns, within the projection, sees the opening. It flies through what is now a portal.

It's massive claws start ripping people limb from limb. The beast stares at Angela while eviscerating a technician. His face buries deep into Angela's brain. Angela's mind is minimally lucid for moments. She pulls the hard-drive.

The Face. Mindlessness.

She watches the vault door close, as she barely escapes. Another behind her, one of the financiers, gets his arm crushed by the sealing door. His hand drops off to the floor in a bleeding spasm.

The Face. Mindlessness.

She climbs the stairs with difficulty. For support, Angela grabs the handrails and leans her shoulder against the wall.

The Face. Mindlessness.

She regains focus. She grabs the steering wheel hard. Angela finds it crazy to believe that in her madness, she kept the car on the road. The scientist looks over at the car's passenger seat. The hard-drive was with her.

Angela was in no mood to return to the underground research facility. The inventor paused and focused herself. She knew of someone who could help translate the words that she recorded. "I'm sure he's forgiven me enough" She says.


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Jubal Breakbottle wrote:

Trying to summarize interested players and potential characters for BD. Apologize in advance if I make a mistake. Please feel free to post a phrase to describe your character concept.

Potential Player Characters

* Cucumbertree - Iterating, maybe Danu

"Hey don't call me iterate...And it's Goddess Danu. You iterate mortal." Says Danu in an unidentifiable accent.


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Black Dow wrote:

@Cucumber Tree: Of the two newer concepts, Concept 3 is very similar to Sysgofd (and as someone said there are already a bunch of Intangibility concepts kicking around). Concept 2 is interesting - but again Weapon Skills seem also to be popping up. Of the these 2 is more interesting - but are they better than Danu... Mmmm not sure.

Feel free to have a tilt or two more mate if you wish.

I was Thinking the same thing. Still was fun to roll though. It also looks like the advantage roll of #3 changed from a 7 to a 3 after all the edits. Weird.


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Black Dow wrote:

Your character will start with 2d6 (halved) +4 Power Rolls. You can use these power rolls in 1 of 4 ways:

- Roll for a Superpower (random, d100)
- Upgrade an already rolled Superpower
- Select (or Roll) an Advantageous Background (d10)
- Enhance a Superpower (a gimmick or improvement)

This whole random roll thing looks fun. I'd like to see what it produces

Power rolls: 2d6 + 4 ⇒ (6, 6) + 4 = 16

Ego: 3d6 ⇒ (5, 4, 4) = 13
Str: 3d6 ⇒ (5, 6, 4) = 15
Dex: 3d6 ⇒ (5, 1, 5) = 11
Vig: 3d6 ⇒ (3, 3, 6) = 12

I'll roll 3 Superpower rolls

Ten power rolls:

Superpower roll 1: 1d100 ⇒ 51
Superpower roll 1: 1d100 ⇒ 65
Superpower roll 1: 1d100 ⇒ 93

Mass Variation Self
Skills
Weapons

Interesting

One advantage roll, and the remainder for upgrades
advantage roll: 1d10 ⇒ 5

Immortal? Wow, sounds like a mythological god


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Bloodjaw Clan

In the massive eastern valley of Treg, the Bloodjaw clan roams nomadically through it's plains and forests. The Great Open Valley was trapped within an opening 'V' of mountains that stretch to the coast. The pressure of long-past glaciers carved through the valley, well over thirty thousand years ago. The fertile soil now hosts varieties of plant and animal. Mild winters and temperate summers were a blessing for the clan. Rex loved his migratory life. His purpose. Scouting prey for the pact.


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"My parents were in that village." The begrieved druid cries. "N0OO!"

not sure of an archetype


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DeathQuaker wrote:

And you, DeJoker, just went on my very short list of "players I will never join a game with" because of how self-entitled and petulant you are behaving.

Finally, this is an interest check. Absolutely no one should be expecting to be guaranteed a slot in a game that hasn't even been recruited for.

I don't think that you fully understand how completely and utterly awesome those 'PCs created' will be.


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Rosa Sinclair wrote:
Sorry! Didnt know if you were actually really going to be the driver (I wasn't clear if you were suggesting you were joining her "day job" or helping her in her covert nursing). If you want to be, by all means retcon that out and join me! I was leaving "the youth" open to be you if you wanted.

No, No It's cool. I just had come to other conclusion.

I do feel bad for your NPC hostages though. :P


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1. Introduce yourself. Games you love, movies you love, Experience gaming. Whatever you want us to know.

I'm from a planet far, far away. A planet called krypton. As a Kid, I loved Robotech game and cartoon. d&d. Stopped with pathfinder. Nothin live for decades. Stephen King, Dean R Koontz, Michael Crichton, Douglas Adams, etc. Grew up in the 70's and 80's.

2. Something you want to see in this game (or like in games in general).

Moral conundrums

3. A moment you love from an action movie or show.

I could post many from Quentin Tarantino alone, but I mixed up some cool ones:
An arbitrary example
An arbitrary example
An arbitrary example
An arbitrary example
An arbitrary example

4. Anything you don't want to see in this game. (If you want to Private Message me anything, please do.)

Thermonuclear War


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The ChatGPT AI is so fascinating.

AI Written Background :P:

Certainly! Let's create a new background for a human female warpriest and cult leader of Freya in the city of Djanet, with a poor charisma and additional information about Freya's teachings:

Born in the city of Djanet, she was raised in a small community that worshiped the goddess Freya. From a young age, she displayed a strong devotion to the goddess, but her lack of charisma and social skills held her back from rising through the ranks of the temple's priesthood. Despite her shortcomings, she continued to study the teachings of Freya and hone her combat skills, eager to prove herself as a true servant of the goddess.

Freya's teachings focus on love, beauty, and strength. She is revered as a goddess of war, fertility, and wealth, and her followers are encouraged to embody these qualities in their own lives. The warpriest was particularly drawn to Freya's teachings of strength and ferocity, and dedicated herself to mastering the art of combat in the goddess's name.

During a time of war and turmoil in the city, she was given the opportunity to prove her worth. She led a group of Freya's followers into battle, using her knowledge of the goddess's teachings and her combat prowess to defeat their enemies. Despite her lack of charisma, her tactical prowess and unwavering devotion to Freya earned her the respect of her followers and the title of "warpriest."

She now leads a small cult dedicated to Freya, preaching the goddess's teachings of love, beauty, and strength. While her followers respect her for her martial skills and dedication to the goddess, they do not see her as a charismatic leader. Despite this, she remains humble and dedicated to the worship of Freya, using her strength to defend and care for her followers as best she can. She also strives to embody Freya's teachings in her own life.


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Joker; 5 Bennies

Mr. Sardonicous listens to the girlish romantic excitement presented by his cargo. Somehow, the alien's technology had suppressed his maddening curse which left him human for a time. As a human, He had seen Imagine as a vessel of youth and beauty.

Mr. Sardonicous says, "Do you think any of the other freaks know how to turn this ship into a bomb?"

Kara "Imagine" Luthor wrote:
'Hmmm. Too bad we don't have time for anything else.'

He carefully and smoothly sets her feet to the ground. His hand that cradles her head slips down to the back of her neck. His thumb gently strokes her there. The silent intimacy is followed by a whisper. "The carnal pleasures that I seek...You can only feel once."


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Joker; 5 Bennies

Changed Karma for Imagine in post


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Lex has enough survival to feed. Plus she has Goodberry for food. Plus she can create water non stop. we're cool


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Any child labor laws, or can we work them 16 hours a day for a few copper a week?


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I'll try and finish the background tonight...then we can talk.


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Volreg Sundek wrote:
Hopefully getting them and us out of danger until it is over.

My new hero phase will new be. "Excuse us, we're heroically avoiding danger over here!"

Edit: This joke was not meant to be mean, I just thought it funny.


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"It's a trap!" Yells Siete at the screen. "He wants the Harrier!"


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Scarlet Grey wrote:

"Have you ever harvested and powdered a Dream Lichen?"

"You know, I recently isolated a psychoactive compound in ergot." He searched one of his bags. "It's a fungus that grows on rye grain." He retrieves a glass tube with tiny pellets of balsa wood. "A village thought they had an epidemic of lycanthropy, but they were all hallucinating. You know, due to the fungus."

Richard uses tweezers to retrieve one of the tiny barrels from glass tube and places it in tissue paper. "This stuff makes Dream Lichen seem tame in comparison." He's about to hand it to the lady then he is greeted by a horrifying sight.

The Imp wrote:

”That’s a strange kitchen you’ve got with you mister! I bet you can make all sorts of different food with that.”

"I think that I may have got some on my fingers."


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fort: 1d12 ⇒ 10
melee: 1d20 ⇒ 10

The inside is soft Fungus! Use the wound I created to scour the insides with ripping sand! Begs Randy of Emi.


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"Snake?" Randy looks confused. "What you got against snakes?"


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no....I mean Someone fires an arrow at my character, and he reflexively uses magic to cause a stone shield to erupt from the ground.


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Randy "The Misfit"

Archetype: Outlaw/Rebel
Body Type: Nymph (Earth)
Costume: Baby seal fur hat, and a technicolor dream coat
Day Job: Pimp

He's been an outsider since the day he was born. The law finally caught up with him. He was given a choice by the judge: Prison or Monster Hunting.


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Kalisuel wrote:


"Huh? But I see no beasts of burden," Kaliseul says as she looks at Li'l Man. The young woman is short enough that on the massive dog he's almost eye-level with her mask. Even without seeing her face, she looks positively confused. "And if there are any, what would they be doing in the trees? Do donkeys climb them as if they were spiders?"

"Ah, I see your confusion." Replies Lil' Man during the lull in combat. "You see, when I say 'ass beating', I'm referring to the physical punishment that they're receiving from the 'twig creatures'. Who knows why the 'Twig people' are so upset. Maybe it has to do with the sticks that the man and dwarf obviously have lodged up their rectums." Lil' Man shrugs


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Gunnar Thorstein wrote:
"Apparently we are playing 'Try not to drown while trading shots with twig creatures'," replies Gunnar

Sarcasm is for winners thinks Lil' Man

"So you won't be needin' our help then.

Have fun."


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There was a tv series starring Fred Ward for HBO. Let me find it.

OK Cast a Deadly Spell

Wikipedia wrote:

Ward stars as 1948 hardboiled private detective H. Philip Lovecraft, in a fictional Los Angeles where magic is real, monsters and mythical beasts stalk the back alleys, zombies are used as cheap labor, and everyone — except Lovecraft — uses magic every day. Yet cars, telephones and other modern technology coexist with magic in this world.

Lovecraft is hired by wealthy Amos Hackshaw to find Hackshaw's former chauffeur, Larry Willis, who has stolen a mysterious grimoire called the Necronomicon and recover the missing book within forty-eight hours. However, what seems like a simple "forty bucks a day and expenses" case turns out to be not so simple. Things take a chilling turn as he finds himself embroiled in a plot involving magical hitmen, pure damsels, old flames and enemies, and ancient evils, all connected by the Necronomicon, and may lead to the destruction of the world.

I enjoyed the show


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An elf looking to become the biggest producer of magic items on the planet? becoming a captain of industry?

I'm not sure


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GM Spazmodeus wrote:

Hello all < waves at any old friends >

Dungeon Madam has graciously agreed to allow me to poach some of you for an Age of Worms campaign run by myself!

As there are no pre-selected players, the party roles are completely open this time.

Those in this list are free to submit the same characters, or create new ones.

Terrov may yet live?!? Madness! Total Madness!


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Por Kandino wrote:
A rock? Like a rock like alien? Or literally a rock?

I was joking, but I guess you haven't heard. Geode


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Can I play a rock?


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DM_Delmoth wrote:

Guile's World had a lot of conversions for Planescape stuff but the site went down recently. Luckily archive.org captured the rogue modron page.

Rogue modron by Guile.

** spoiler omitted **...

Great thanks.

@everyone

Once I fully read the book, I'll be back


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Dungeon Madam wrote:


Anyone who wants to know my honest thoughts on their character is free to PM me. I know how hard it can be to end a Recruitment thread, not get in, and not know what you did "wrong" (hint: most everyone had PCs I would've been thrilled to have in my game).

I prefer to think that you were bribed by the other players.

Enjoy the game guys


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Dungeon Madam wrote:

I woke up an hour early, even with DST. I'm going to close Recruitment now, just because I have work to get around to in two hours and I want to have plenty of time to make this decision.

So, recruitment is now closed. If anyone was planning on posting their submission in the last hour... well, I'll keep a crack in the door open. But the list of PCs who made it in will be posted shortly.

What's your bitcoin address?


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It's ironic that the only knee-jerk reaction was your own. However, I can say without sarcasm that I appreciate the apology.


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Neurophage wrote:
GM R0B0GEISHA wrote:


Excuse me, but that's top secret information.

I will actively apologize. I had assumed basically everyone read the setting chapter. It isn't really intended that players keep their eyes off it, but I understand if it's a part someone wanted to keep secret from the players. It is also totally a secret in-universe.

Atlas2112 wrote:
Neurophage wrote:


They are, even in their most benign form, the very kind of coercive hierarchy, the very kind of state, that communists want abolished

So they're like a Monarchy? (Isn't that what Communists hate?)

Neurophage wrote:


It takes, like, five minutes at most to look this up
Where is that?
It's not for me to say, and I already overstepped by bringing it up at all. There's a lot of good stuff about Union today and in the past in the section on the Third Committee in the setting chapter of the core book. The long and short of it is that thinking of Union as "communistic" is probably an overestimation of their own progress. Union has a centralized leadership within Cradle, and it has an uneasy relationship with imperialists and corporate states that span entire star clusters. Plenty of people across the galaxy see Union's Third Committee as being exactly as imperialistic as Second Committee, only preferring soft power to hard power, and there are plenty of very convincing arguments to be made for or against this. Union making economic sanctions against less-prosperous multi-planet empires in order to essentially starve them into compliance sounds more peaceful and less jingoistic than just sending an invasion fleet and killing all local leadership, but it must be remembered that it's the poor who suffer when the rich wage war, even if it's a trade war. It's hard to argue that people shouldn't be angry that the galactic superpower outsiders made them ration food for forty years, especially if it was just to force their society to enter into a galaxy-wide community with which none of them...

So we were having fun wrong, and you felt the need to correct the situation.

Thank you for being a hero


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Phoibe Rhamnousia wrote:
I think picking haunted destiny and having the shadow whisper to me about it and leaving my "imaginary" friend and flank buddy in gm hands is wicked fun and allows for that Jiminy Cricket sort of stuff that can go into the redemption arc without reducing the mechanical aspect. Its like inviting a flying plot device into my life with some gm fiat fun.

A horde of mad zombies moaning over their cravings for flesh...is a great plot device too.


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Neurophage wrote:
It takes, like, five minutes at most to look this up and come up with a more coherent reason to oppose them than "communism bad."

Sounds like I hit a nerve.

Look, I was just looking for a fun angle to set my character against. No need to get snippy


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Zooland Caprise's Collection of Naughty Limericks +1 circumstance bonus to fun.


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Ventiine wrote:
You know, Briar, I've been yearned for a quick resource of books that my characters could/would read. I made up two titles for Elvina but it's not the same as having something universal to pull from. Something one character could quote and another character could recognize. Or maybe a common print of something in certain cultures/households

That's a solid idea. Some sort of pop culture to help tie people together


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Briar Vervain wrote:

Developing the lore of the Golarion literature world is one of my hobbies, so I'll just have to add Fiero Thrun and Elnora the Diabolic Explorer to that list!

Unsurprisingly considering my academic background, I yearn for fantasy settings with a history of art and literature. I also have a few characters that are big readers, and it's a million times more interesting if I can make up something for them to read.

Question: Does Golarion have printing presses? How about newspapers?


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Let's get some money. I'm goin' to buy me a world somewhere and retire.


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Since you're asking. Running several character sheets does not sound like fun. However, multiple Players with one character could be fun.


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Dungeon Madam wrote:

Oops, yeah, that should finish with something like, "by a loose-knit confederation of lizardfolk tribes. Their territory is frequently under dispute—at least in the opinion of the Garrison."

I'll respond to questions tomorrow—like I said, it's a very busy day, and I'm trying to keep my time spent here today to a minimum. But yes, Lore is basically deeper, more focused Knowledge. :)

There will be no (implied or otherwise) physically intimate relationships involving teenaged or underaged characters, no matter how high anyone's Charisma score is.

ok what's the legal limit? 20? that's fine.


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Goodbye +1 to ranged touch attack. Hello to skill assisting everyone. I'm adding Improvisation.

I'm not sure if it will be an issue, but my character will be 16 years old and very pretty. His mind will be swimming in testosterone. Seriously Orc butter-faced maidens won't be safe from his advances.

If I'm chosen, I don't want make anyone uncomfortable. I'll try and be as charming and funny as I can, but I don't want anyone taking anything the wrong way. Just let me know up front if my plan bothers you.

Crunch:

Terrov
CE Male Human Sorcerer(Imperious Bloodline) level 1
Medium humanoid (Human)
Init +3; Senses: Perception +1
--------------------
Defense
--------------------
AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 8 (1d6+2) favored bonus +1
Fort +1, Ref +2, Will +3
AP:6
--------------------
Offense
--------------------
Speed 30 ft

Melee
Lantern staff +0 1d6 ×2

Ranged Touch Attack
+2

--------------------
Statistics
--------------------
Str 10, Dex 14, Con 13, Int 14, Wis 12, Cha 18 (+2 race)
Base Atk +0; CMB +0; CMD 12

Feats:

Dirty Fighting (Combat)

Benefit(s): When you attempt a combat maneuver check against a foe you are flanking, you can forgo the +2 bonus on your attack roll for flanking to instead have the combat maneuver not provoke an attack of opportunity. If you have a feat or ability that allows you to attempt the combat maneuver without provoking an attack of opportunity, you can instead increase the bonus on your attack roll for flanking to +4 for the combat maneuver check

Improvisation (Human)

Benefit: You gain a +2 bonus on all skill checks for skills you have no ranks in. Furthermore, you can use all skills designated “trained only” untrained.

Precise Shot (Combat)

Benefit: You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll.

Fast Learner (Human)

Benefit: When you gain a level in a favored class, you gain both +1 hit point and +1 skill rank instead of choosing either one or the other benefit or you can choose an alternate class reward.

Traits:
Haunted by Destiny

You get +1 Action Point above normal for your level.

Bloody-Minded

You gain a +1 trait bonus on initiative and Intimidate checks.

Racial Traits:

Bonus Feat: Humans select one extra feat at 1st level.

Silver Tongued: Human are often adept at subtle manipulation and putting even sworn foes at ease. Humans with this trait gain a +2 bonus on Diplomacy and Bluff checks. In addition, when they use Diplomacy to shift a creature’s attitude, they can shift up to three steps up rather than just two. This racial trait replaces skilled.

Skills
4 + 1 favored class
Rank + class + stat + trait

Diplomacy 10(14) =1+3+4+2
Intimidate 9 =1+3+4+1
Bluff 10 =1+3+4+2
Knowledge (local) 6(10) =1+3+2
SpellCraft 6 =1+3+2

Background Skills:

Perform (Oration) 8 =1+3+4
Linguistics 6 =1+3+2

Languages

Common,x,x,x

Gear

Kit, Sorcerer’s
Price 8 gp; Weight 19 lbs.

This kit includes a backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, soap, torches (10), trail rations (5 days), and a waterskin.

Horse, light (combat-trained) 110 gp 900 lbs.
Lantern staff 15 gp 1d6 ×2
Snazzy Clothes 150 gp

Special Abilities
--------------------

Spell Casting

0 level at will

Acid Splash
Detect Magic
Ray of Frost
Message

1st level (4)

Mage Armor
Snowball

Class features

Class Skill: Perform (oratory)

Bonus Spells: moment of greatness (3rd), eagle’s splendor (5th), heroism (7th), threefold aspect (9th), greater command (11th), repulsion (13th), greater age resistance (15th), prediction of failure (17th), overwhelming presence (19th).

Bonus Feats: Diehard, Endurance, Heroic Defiance, Heroic Recovery, Improved Initiative, Lingering Spell, Magical Aptitude, Persuasive.

Bloodline Arcana: Whenever you cast a harmful spell, you gain a bonus equal to the spell’s level on Intimidate checks made against any creature adversely affected by that spell until the end of your next turn. Adversely affected typically means damage, but it can also mean debilitating effects or conditions.

Bloodline Powers: You draw upon ancestors both legendary and forgotten.

Student of Humanity (Ex): At 1st level, you gain Diplomacy, Knowledge (history), Knowledge (local), Knowledge (nobility), and Linguistics as class skills. In addition, when using these skills to learn, study, or gather information about humans, you add an insight bonus equal to your Charisma bonus on such checks.


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Ventiine wrote:

I'm open to backstory suggestions. TL;DL she's a human witch meant to be a support.

Your character could travel with a carnival (for safety) that gets creepier and creepier as time goes on. Or maybe your family of gypsies use the carnival as cover for stereotypical gypsy shenanigans. Throw in killer clowns, and life is good.


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The Critical Drinker is awesome. Demolition Man is a good call.


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Broccan Dunchad wrote:

Another thing that might help with character creation/development is the quick-and-dirty exercise of Personality Triangulation.

Pick three well-known characters from movies, TV shows or books whose personalities encompass some aspect of how you see your character.

Can we pick from porn movies? There's a nuanced emotionally complex pizza guy portrayal that I admire.

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