DeathQuaker wrote:
I don't think that you fully understand how completely and utterly awesome those 'PCs created' will be.
Rosa Sinclair wrote: Sorry! Didnt know if you were actually really going to be the driver (I wasn't clear if you were suggesting you were joining her "day job" or helping her in her covert nursing). If you want to be, by all means retcon that out and join me! I was leaving "the youth" open to be you if you wanted. No, No It's cool. I just had come to other conclusion. I do feel bad for your NPC hostages though. :P
1. Introduce yourself. Games you love, movies you love, Experience gaming. Whatever you want us to know. I'm from a planet far, far away. A planet called krypton. As a Kid, I loved Robotech game and cartoon. d&d. Stopped with pathfinder. Nothin live for decades. Stephen King, Dean R Koontz, Michael Crichton, Douglas Adams, etc. Grew up in the 70's and 80's. 2. Something you want to see in this game (or like in games in general). Moral conundrums 3. A moment you love from an action movie or show. I could post many from Quentin Tarantino alone, but I mixed up some cool ones:
4. Anything you don't want to see in this game. (If you want to Private Message me anything, please do.) Thermonuclear War
The ChatGPT AI is so fascinating. AI Written Background :P: Certainly! Let's create a new background for a human female warpriest and cult leader of Freya in the city of Djanet, with a poor charisma and additional information about Freya's teachings: Born in the city of Djanet, she was raised in a small community that worshiped the goddess Freya. From a young age, she displayed a strong devotion to the goddess, but her lack of charisma and social skills held her back from rising through the ranks of the temple's priesthood. Despite her shortcomings, she continued to study the teachings of Freya and hone her combat skills, eager to prove herself as a true servant of the goddess. Freya's teachings focus on love, beauty, and strength. She is revered as a goddess of war, fertility, and wealth, and her followers are encouraged to embody these qualities in their own lives. The warpriest was particularly drawn to Freya's teachings of strength and ferocity, and dedicated herself to mastering the art of combat in the goddess's name. During a time of war and turmoil in the city, she was given the opportunity to prove her worth. She led a group of Freya's followers into battle, using her knowledge of the goddess's teachings and her combat prowess to defeat their enemies. Despite her lack of charisma, her tactical prowess and unwavering devotion to Freya earned her the respect of her followers and the title of "warpriest." She now leads a small cult dedicated to Freya, preaching the goddess's teachings of love, beauty, and strength. While her followers respect her for her martial skills and dedication to the goddess, they do not see her as a charismatic leader. Despite this, she remains humble and dedicated to the worship of Freya, using her strength to defend and care for her followers as best she can. She also strives to embody Freya's teachings in her own life.
Joker; 5 Bennies
Mr. Sardonicous listens to the girlish romantic excitement presented by his cargo. Somehow, the alien's technology had suppressed his maddening curse which left him human for a time. As a human, He had seen Imagine as a vessel of youth and beauty. Mr. Sardonicous says, "Do you think any of the other freaks know how to turn this ship into a bomb?" Kara "Imagine" Luthor wrote: 'Hmmm. Too bad we don't have time for anything else.' He carefully and smoothly sets her feet to the ground. His hand that cradles her head slips down to the back of her neck. His thumb gently strokes her there. The silent intimacy is followed by a whisper. "The carnal pleasures that I seek...You can only feel once."
Scarlet Grey wrote:
"You know, I recently isolated a psychoactive compound in ergot." He searched one of his bags. "It's a fungus that grows on rye grain." He retrieves a glass tube with tiny pellets of balsa wood. "A village thought they had an epidemic of lycanthropy, but they were all hallucinating. You know, due to the fungus." Richard uses tweezers to retrieve one of the tiny barrels from glass tube and places it in tissue paper. "This stuff makes Dream Lichen seem tame in comparison." He's about to hand it to the lady then he is greeted by a horrifying sight. The Imp wrote:
"I think that I may have got some on my fingers."
Kalisuel wrote:
"Ah, I see your confusion." Replies Lil' Man during the lull in combat. "You see, when I say 'ass beating', I'm referring to the physical punishment that they're receiving from the 'twig creatures'. Who knows why the 'Twig people' are so upset. Maybe it has to do with the sticks that the man and dwarf obviously have lodged up their rectums." Lil' Man shrugs
There was a tv series starring Fred Ward for HBO. Let me find it. OK Cast a Deadly Spell Wikipedia wrote:
I enjoyed the show
GM Spazmodeus wrote:
Terrov may yet live?!? Madness! Total Madness!
Por Kandino wrote: A rock? Like a rock like alien? Or literally a rock? I was joking, but I guess you haven't heard. Geode
Dungeon Madam wrote:
I prefer to think that you were bribed by the other players. Enjoy the game guys
Dungeon Madam wrote:
What's your bitcoin address?
Neurophage wrote:
So we were having fun wrong, and you felt the need to correct the situation. Thank you for being a hero
Phoibe Rhamnousia wrote: I think picking haunted destiny and having the shadow whisper to me about it and leaving my "imaginary" friend and flank buddy in gm hands is wicked fun and allows for that Jiminy Cricket sort of stuff that can go into the redemption arc without reducing the mechanical aspect. Its like inviting a flying plot device into my life with some gm fiat fun. A horde of mad zombies moaning over their cravings for flesh...is a great plot device too.
Ventiine wrote: You know, Briar, I've been yearned for a quick resource of books that my characters could/would read. I made up two titles for Elvina but it's not the same as having something universal to pull from. Something one character could quote and another character could recognize. Or maybe a common print of something in certain cultures/households That's a solid idea. Some sort of pop culture to help tie people together
Briar Vervain wrote:
Question: Does Golarion have printing presses? How about newspapers?
Dungeon Madam wrote:
ok what's the legal limit? 20? that's fine.
Goodbye +1 to ranged touch attack. Hello to skill assisting everyone. I'm adding Improvisation. I'm not sure if it will be an issue, but my character will be 16 years old and very pretty. His mind will be swimming in testosterone. Seriously Orc butter-faced maidens won't be safe from his advances. If I'm chosen, I don't want make anyone uncomfortable. I'll try and be as charming and funny as I can, but I don't want anyone taking anything the wrong way. Just let me know up front if my plan bothers you. Crunch: Terrov CE Male Human Sorcerer(Imperious Bloodline) level 1 Medium humanoid (Human) Init +3; Senses: Perception +1 -------------------- Defense -------------------- AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 8 (1d6+2) favored bonus +1 Fort +1, Ref +2, Will +3 AP:6 -------------------- Offense -------------------- Speed 30 ft Melee
Ranged Touch Attack
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Feats: Dirty Fighting (Combat) Benefit(s): When you attempt a combat maneuver check against a foe you are flanking, you can forgo the +2 bonus on your attack roll for flanking to instead have the combat maneuver not provoke an attack of opportunity. If you have a feat or ability that allows you to attempt the combat maneuver without provoking an attack of opportunity, you can instead increase the bonus on your attack roll for flanking to +4 for the combat maneuver check Improvisation (Human) Benefit: You gain a +2 bonus on all skill checks for skills you have no ranks in. Furthermore, you can use all skills designated “trained only” untrained. Precise Shot (Combat) Benefit: You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll. Fast Learner (Human) Benefit: When you gain a level in a favored class, you gain both +1 hit point and +1 skill rank instead of choosing either one or the other benefit or you can choose an alternate class reward. Traits:
You get +1 Action Point above normal for your level. Bloody-Minded You gain a +1 trait bonus on initiative and Intimidate checks. Racial Traits: Bonus Feat: Humans select one extra feat at 1st level. Silver Tongued: Human are often adept at subtle manipulation and putting even sworn foes at ease. Humans with this trait gain a +2 bonus on Diplomacy and Bluff checks. In addition, when they use Diplomacy to shift a creature’s attitude, they can shift up to three steps up rather than just two. This racial trait replaces skilled. Skills
Diplomacy 10(14) =1+3+4+2
Background Skills: Perform (Oration) 8 =1+3+4
Languages Common,x,x,x Gear Kit, Sorcerer’s
This kit includes a backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, soap, torches (10), trail rations (5 days), and a waterskin. Horse, light (combat-trained) 110 gp 900 lbs.
Special Abilities
Spell Casting 0 level at will Acid Splash
1st level (4) Mage Armor
Class features Class Skill: Perform (oratory) Bonus Spells: moment of greatness (3rd), eagle’s splendor (5th), heroism (7th), threefold aspect (9th), greater command (11th), repulsion (13th), greater age resistance (15th), prediction of failure (17th), overwhelming presence (19th). Bonus Feats: Diehard, Endurance, Heroic Defiance, Heroic Recovery, Improved Initiative, Lingering Spell, Magical Aptitude, Persuasive. Bloodline Arcana: Whenever you cast a harmful spell, you gain a bonus equal to the spell’s level on Intimidate checks made against any creature adversely affected by that spell until the end of your next turn. Adversely affected typically means damage, but it can also mean debilitating effects or conditions. Bloodline Powers: You draw upon ancestors both legendary and forgotten. Student of Humanity (Ex): At 1st level, you gain Diplomacy, Knowledge (history), Knowledge (local), Knowledge (nobility), and Linguistics as class skills. In addition, when using these skills to learn, study, or gather information about humans, you add an insight bonus equal to your Charisma bonus on such checks.
Ventiine wrote:
Your character could travel with a carnival (for safety) that gets creepier and creepier as time goes on. Or maybe your family of gypsies use the carnival as cover for stereotypical gypsy shenanigans. Throw in killer clowns, and life is good.
Broccan Dunchad wrote:
Can we pick from porn movies? There's a nuanced emotionally complex pizza guy portrayal that I admire.
Trevor ran along the dirt road chasing his twin brother. The clatter of pots ring from his left side as he runs past Kelv, the local pickler. His brother, Cleetus, slid under a slow moving cart to get away from the pursuing Trevor. Trevor leapt with fantastic ease up and over the cart. Far beyond what he was normally capable of. It's as if his wish became reality. He could feel something powerful rising in his blood. This was no blessing, as Trevor was soon to find out. Days later, the eleven year old boy shared a meal with his family. Outside, the sun dipped behind the trees. The modest cottage was filled with the aroma of roasted duck. His father rises to answer a knock at the door. "Can I help you?" His father asks. The Stranger had gaunt disturbingly long face. His eyes were cold and filled with malice. The Stranger scans the room, and his eyes lock with Trevor's. "The boy. Give him to me!" The Stranger races in. His father bulrushes The Stanger to stop his advance. His mother stands up from the table while grabbing for Cleetus. His father shrieks as writhing worms burrow into his flesh. His screams turn animalistic as his eyes roll back and he pounces on his mom. She screams and pushes away Cleetus. He does not run, but instead he hits his father with balled up fists. Trevor was frozen in horror over what he was witnessing. Slowly, among the screams of terror, The Stranger stands. His mother's neck sprayed blood, as his father spit wriggling worms into the open wound. I don't want to die. Thinks Trevor. Over and over. His mom pounces on his brother, and Trevor turns and runs at supernatural speed. Jumping out the window, he can hear his brother's cry for help. I'm thinking human sorcerer
I know the campaign is set up to show that the Communist Union is Perfect. Perfection is a road, not a destination. Nothing perfect can exist in reality. Knowing this, and knowing history and human nature, It must be a façade. I guess, I'm hoping that you allow cracks in the façade for my character to exploit and hurt the Union. EDIT: Blackmailing Union officials, might be a good place to start
It's a reference to Orwell's 1984. The term he used was doublethink, but wrong think is commonly used to refer to the idea. You think what the party thinks. Through propaganda, torture, imprisonment, (the tools of an authoritarian government [See China]) you are incentivized to never criticize, evaluate or analyze anything counter to the party's narrative. Doing so would be Wrong Think
GM R0B0GEISHA wrote:
Doesn't bother me, as long as you don't mind my exploration of 'Wrong Think'
Tolly's black leather shoes scuff lightly across the massive embroidered wool rug that ran the length of a very long hallway. The oak paneling was stained cherry, and brass lighting fixtures with portraits spoke of a long English history. MI6 had appropriated the mansion from The Crown over two decades ago. It now housed operations for the London Branch, and Tolly was summoned to see the new Director of Operations. He could smell the old wood along with the faint remnants of cigar smoke from the previous Director. He arrives at the office door and opens without knocking. Katey, who had been an executive secretary longer than Tolley had been alive, was working diligently. The grey haired women glances up from her typewriter without stopping and motions with her head. "He's waiting for you. Go in." The interior office was large. The vaulted ceiling had 17th century frescoes decorating the ceiling. Gold leaf covered flourishes appeared as a growing weeds among the scenes of biblical destruction. Twenty foot bookcases filled with leather tomes flanked both sides of him as he walked towards the desk. Stopping, Tolley snaps to attention. The man behind the desk holds an open folder that he does not glance up from. "I've just been reading your file." He looks up and immediately his face twists into annoyance. "Oh, Do sit down Devlin. Don't force me to crane my neck at you." "Thank you sir." Tolly replies as he takes a seat in the stately leather chair. "So you were a cryptologist...ciphers based on Sanskrit? And later you were embedded with both Tesla and Edison?" "Yes sir, in succession. Your predecessor had a predilection for cutting edge science and engineering." Tully answered. "I dare say, you're right." The Director pauses for a moment. "Who was more clever?" "Who sir?" "Between Edison and Tesla, man" "Oh" Tully sits back and thinks of the best tactful reply. "Tesla Sir. Edison was a complete tosser. The Director takes the evaluation in stride. "Well the reason I called you in." He closes and sets Tolly's file down on the desk while leaning back in his chair. "That bloody idiot Neville is in negotiations with that madman Hitler. Meanwhile, we are getting reports of a massive military build up. That is bad enough, but we also hear that he is sending out his secret police, the SS, to Tibet and India for some ancient technologies. It sounds daft, I know. But they take it seriously, and so shall we. I've booked you passage with an archaeological expedition that is making it's way to Mohenjo-daro. We have reason to believe that the Gerrys have planted an SS spy on the dig. Your job is to find out who it is and what they are looking for." I think I'm going old school Arcane Trickster with an Alchemist Vivisectionist, and a Wizard Clocksmith
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