Leucrotta

Clarence the Badger's page

41 posts. Alias of Bearded Ben.


RSS


Angry Badger (HP 25/26, AC 21)

AoO
bite: 1d20 + 8 ⇒ (19) + 8 = 271d4 + 5 ⇒ (4) + 5 = 9


Angry Badger (HP 25/26, AC 21)

Clarence continues gnawing on the oni's leg.

bite: 1d20 + 8 ⇒ (16) + 8 = 241d4 + 5 ⇒ (3) + 5 = 8
claw: 1d20 + 8 ⇒ (16) + 8 = 241d3 + 5 ⇒ (3) + 5 = 8
claw: 1d20 + 8 ⇒ (10) + 8 = 181d3 + 5 ⇒ (2) + 5 = 7


Angry Badger (HP 25/26, AC 21)

Clarence steps up and rakes the oni with claw and fang.

bite: 1d20 + 8 ⇒ (11) + 8 = 191d4 + 5 ⇒ (3) + 5 = 8
claw: 1d20 + 8 ⇒ (3) + 8 = 111d3 + 5 ⇒ (3) + 5 = 8
claw: 1d20 + 8 ⇒ (18) + 8 = 261d3 + 5 ⇒ (2) + 5 = 7


Angry Badger (HP 25/26, AC 21)

Clarence sniffs the air, far more interested in finding a grub-filled rotting log than in the chatter of the hairy two-legs. The lack of motion of the 'sun' fills him with a vague unease - will the hot brightness ever end?

Trogg doesn't have much to add to the conversation. He's in favor of knowing where at least one of the exits to this cave are before we investigate the creature/headwaters.


Angry Badger (HP 25/26, AC 21)

Clarence looks delighted at Chara's attention, then returns to a bodyguard stance, prepared to throw himself at anything that attacks her. Readying an action to attack when the werebat is in range.

Readied Attack (bite): 1d20 + 8 ⇒ (9) + 8 = 17
Damage: 1d4 + 5 ⇒ (2) + 5 = 7


Angry Badger (HP 25/26, AC 21)

Clarence moves between Chara and the flying-man-bat-things and prepares to bite the first one to come close. Readying an action to attack.

Readied Attack (bite): 1d20 + 8 ⇒ (13) + 8 = 21
Damage: 1d4 + 5 ⇒ (1) + 5 = 6


Angry Badger (HP 25/26, AC 21)

Clarence edges forward and unleashes his fury on the giant-lizard-thing.

bite: 1d20 + 8 ⇒ (11) + 8 = 191d4 + 5 ⇒ (3) + 5 = 8
claw: 1d20 + 8 ⇒ (10) + 8 = 181d3 + 5 ⇒ (2) + 5 = 7
claw: 1d20 + 8 ⇒ (16) + 8 = 241d3 + 5 ⇒ (3) + 5 = 8


Angry Badger (HP 25/26, AC 21)

Since that was a single move, Clarence will also go total defensive for AC 25.


Angry Badger (HP 25/26, AC 21)

Clarence moves cautiously towards the beast, putting one of the two-legs between it and himself while he sizes it up.


Angry Badger (HP 25/26, AC 21)

Clarence continues to tear into the humanoid, unbothered by the strangeness of the whole situation.

Bite: 1d20 + 8 ⇒ (17) + 8 = 25
Damage: 1d4 + 5 ⇒ (3) + 5 = 8

Claw: 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 1d3 + 5 ⇒ (3) + 5 = 8

Claw: 1d20 + 8 ⇒ (13) + 8 = 21
Damage: 1d3 + 5 ⇒ (3) + 5 = 8


Angry Badger (HP 25/26, AC 21)

Bite: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d4 + 5 ⇒ (2) + 5 = 7


Angry Badger (HP 25/26, AC 21)

Clarence looks around the room, trying to see if there is any route up to the thing on the ceiling, or if he should instead gorge himself on the dead leeches on the floor and let the two-legs fight it out.

Climb: 1d20 + 12 ⇒ (14) + 12 = 26
Can he get there in one move, or will it take his entire turn?


Angry Badger (HP 25/26, AC 21)

At what rate (if any) will animal companions pick up feats after 6th? Outside of E6, they pick up roughly three feats spread over every eight druid levels.


Angry Badger (HP 25/26, AC 21)

Clarence sniffs the dead horsey-thing, curious if it is fresh enough to be edible, or decayed enough to be full of tasty maggots. Perception: 1d20 + 5 ⇒ (11) + 5 = 16


Angry Badger (HP 25/26, AC 21)

Round 2 Full Attack
Bite: 1d20 + 6 ⇒ (16) + 6 = 221d4 + 4 ⇒ (2) + 4 = 6
Claw: 1d20 + 6 ⇒ (3) + 6 = 91d3 + 4 ⇒ (3) + 4 = 7
Claw: 1d20 + 6 ⇒ (16) + 6 = 221d3 + 4 ⇒ (2) + 4 = 6

I'm waiting to see what the pegasus does before posting Round 3 (probably another full attack if Clarence doesn't take any more damage).


Angry Badger (HP 25/26, AC 21)

A shiver runs down Clarence's spine, as if in sympathy with another copy of himself, now trapped in fear. This, however, does not dissuade him from launching himself at the moving dead horsey thing in from of him.

Bite: 1d20 + 6 ⇒ (3) + 6 = 91d4 + 4 ⇒ (4) + 4 = 8
Claw: 1d20 + 6 ⇒ (13) + 6 = 191d3 + 4 ⇒ (2) + 4 = 6
Claw: 1d20 + 6 ⇒ (1) + 6 = 71d3 + 4 ⇒ (3) + 4 = 7


Angry Badger (HP 25/26, AC 21)

Clarence decides to step forward and join the fun.

Bite atk, damg: 1d20 + 6 + 4 ⇒ (1) + 6 + 4 = 111d4 + 4 ⇒ (3) + 4 = 7
Claw atk, damg: 1d20 + 6 + 4 ⇒ (10) + 6 + 4 = 201d3 + 4 ⇒ (2) + 4 = 6
Claw atk, damg: 1d20 + 6 + 4 ⇒ (6) + 6 + 4 = 161d3 + 4 ⇒ (3) + 4 = 7


Angry Badger (HP 25/26, AC 21)

What are the floor and walls made of? Clarence will five foot step away from the golem - burrowing underground if the floor is dirt, climbing a wall if the floor is solid and there's a wall handy, or just stepping back. Also going total defense


Angry Badger (HP 25/26, AC 21)

Clarence charges toward the non-living man-thing and tries to sink his teeth into it.

Bite Atk, Damg: 1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 101d4 + 4 ⇒ (4) + 4 = 8
Charging AC 18


Angry Badger (HP 25/26, AC 21)

Clarence presses his attack.

bite: 1d20 + 6 ⇒ (18) + 6 = 241d4 + 4 ⇒ (2) + 4 = 6
claw: 1d20 + 6 ⇒ (1) + 6 = 71d3 + 4 ⇒ (1) + 4 = 5
claw: 1d20 + 6 ⇒ (17) + 6 = 231d3 + 4 ⇒ (3) + 4 = 7


Angry Badger (HP 25/26, AC 21)

Clarence leaps forward and unleashes his full fury on the mistfiend.

bite: 1d20 + 6 ⇒ (11) + 6 = 171d4 + 4 ⇒ (4) + 4 = 8
claw: 1d20 + 6 ⇒ (10) + 6 = 161d3 + 4 ⇒ (2) + 4 = 6
claw: 1d20 + 6 ⇒ (8) + 6 = 141d3 + 4 ⇒ (2) + 4 = 6


Angry Badger (HP 25/26, AC 21)

While his master wrestles with questions of life and death, Clarance picks the wax out of his ears, sniffs it, then eats it.


Is angry-thing-with-teeth.


Angry Badger (HP 25/26, AC 21)

You missed Clarence playing frontline fighter and Things Trogg Summons playing the role of monster food.


Angry Badger (HP 25/26, AC 21)

A mass of angry badger continues to maul the siren.

Atk, Damg: 1d20 + 6 ⇒ (20) + 6 = 261d4 + 3 ⇒ (2) + 3 = 5
Atk, Damg: 1d20 + 6 ⇒ (15) + 6 = 211d3 + 3 ⇒ (3) + 3 = 6
Atk, Damg: 1d20 + 6 ⇒ (12) + 6 = 181d3 + 3 ⇒ (3) + 3 = 6

Crit confimation
Atk, Damg: 1d20 + 6 ⇒ (1) + 6 = 71d4 + 3 ⇒ (4) + 3 = 7

If any of those attacks drop it below 0 hp, Trogg will order Clarence to stop attacking, negating the rest of the attacks.


Angry Badger (HP 25/26, AC 21)

Clarence runs towards the Siren and gets a claw in.

Atk, Damg: 1d20 + 6 ⇒ (11) + 6 = 171d3 + 3 ⇒ (1) + 3 = 4
+2 attack if he can charge.


Angry Badger (HP 25/26, AC 21)

Does Clarence know anything about the source of the rot?


Angry Badger (HP 25/26, AC 21)

Badly mauled, Clarence retreats to lick his wounds. Withdrawing. 6/19 HP


Angry Badger (HP 25/26, AC 21)

Perception: 1d20 + 5 ⇒ (3) + 5 = 8

Clarence finds the human structure entirely uninteresting.


Angry Badger (HP 25/26, AC 21)

+2 Nat Armor
+1 Str/Dex
+1 Trick (fetch)
Evasion

Angry Badger - now the most heavily armored thing in the room with 20 AC.


Jaelithe wrote:
And showing up at your place to harass and badger you is beyond ridiculous.

So get your own badger and counter-badger him when he comes over.


Angry Badger (HP 25/26, AC 21)

A whirlwind of fang and claw lashes out at the enemy, but it appears to be unscathed.

Bite
Atk; Damg: 1d20 + 5 ⇒ (5) + 5 = 101d4 + 3 ⇒ (1) + 3 = 4

2 Claws
Atk; Damg: 1d20 + 5 ⇒ (10) + 5 = 151d3 + 3 ⇒ (3) + 3 = 6
Atk; Damg: 1d20 + 5 ⇒ (4) + 5 = 91d3 + 3 ⇒ (3) + 3 = 6

Edit: one of the claws hits if Variel's hex is still active.


Angry Badger (HP 25/26, AC 21)

Clarence moves in once it's clear that the rest haven't taken the wolf-thing down.

Atk; Dam: 1d20 + 5 ⇒ (3) + 5 = 81d4 ⇒ 4

... but he's too busy dodging feet in the scrum to get a good bite in.


Angry Badger (HP 25/26, AC 21)

Clarence senses the tension in the air and growls.

How wide is the corridor?


Angry Badger (HP 25/26, AC 21)

Clarence charges inside and tries to bite the elemental, but can't seem to find anything soft to sink his teeth into.

Attack; Damage: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 131d4 ⇒ 4


Angry Badger (HP 25/26, AC 21)

Survival (track, untrained): 1d20 + 1 ⇒ (18) + 1 = 19


Angry Badger (HP 25/26, AC 21)

...eats it, then curls round the table leg. The fox might want to play, but he hasn't been walking all day.


Angry Badger (HP 25/26, AC 21)

Anything except two-legs in here?

Perception 1d20 + 5 ⇒ (8) + 5 = 13


Angry Badger (HP 25/26, AC 21)

...sniffs the air briefly before following after Trogg.

Perception: 1d20 + 5 ⇒ (4) + 5 = 9


Angry Badger (HP 25/26, AC 21)

Dirt, dirt, dirt. Interesting new dirt.


1 person marked this as a favorite.
Angry Badger (HP 25/26, AC 21)

Grrr