Imoloka Ghalmont-Neverhome

Claire Lee-O'Blivyus's page

84 posts. Organized Play character for ben1535.


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These are my associated Aliases

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Click on this profile. Claire is a face-melting character!

Swashbuckler (Inspired Blade) 1 / Investigator (Empiricist) X is the way to go.

Rapier + Dex + Wayang + Mutagen = lots of combat capability (AC in the 30s, attack in the 20s at L7+)

Expanded inspiration + 22 Int = lots of out of combat capability and the best skill monkey in the game

Perception of +28+1d8 at L8 = Amazing! (in the +20 range will meet almost all PFS challenges. Lucky rolls and you will see invisible stuff!)

Alchemical allocation + Good Hope + Keen Edge and you will crit frequently. Longarm + Combat reflexes and you will attack frequently.

Keep STR at a 10, Con at 14, and you're survivable and credible.

Dump Wis and Cha, they do nothing for you. You can save your inspiration points for saving throws (use Int vs. Wis on will saves, add your inspiration to fort saves).

I used all my prestige to buy 3rd level potions, and suddenly with one extract (alchemical allocation) I am ready for just about anything!

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slin2678 wrote:
Claire Lee-O'Blivyus wrote:

Perfect. I plan to create General Dissa Ray, a holy tactician paladin 3/guiding blade swashbuckler 1/exemplar brawler x.

I plan to utilize a fauchard and build into paired opportunists, outflank, and pack flanking, with the ability to grant a constant 30' aura teamwork feat at L3, extras for 4-round bursts at L4, inspire courage at L7, and more teamwork feats granted at L9.

Which class is giving you the animal companion to qualify for pack flanking? Holy tactician replaces divine bond (which still doesn't qualify as it only functions like animal companion and is not the animal companion class feature). I'm not familiar with a guiding blade swash. Did you mean inspired blade?

Update that to say "Gang Up" and not "Pack Flanking". My bad! I am learning all the Teamwork Feat stuff this week. That's what led me to this thread in the first place.

Also, may I present: General Dissa Ray!

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Perfect. I plan to create General Dissa Ray, a holy tactician paladin 3/guiding blade swashbuckler 1/exemplar brawler x.

I plan to utilize a fauchard and build into paired opportunists, outflank, and pack flanking, with the ability to grant a constant 30' aura teamwork feat at L3, extras for 4-round bursts at L4, inspire courage at L7, and more teamwork feats granted at L9.

Combat Reflexes, Flagbearer, and Banner of the Ancient Kings (or others) are part of the plan as well.

Three companion abilities would be awesome:
1) someone who can scout,
2) flank buddy with sneak attack and combat reflexes
3) someone with Haste

These could all be the same character, but those abilities will be great to utilize the team in teamwork. I hope that plants some seeds, or helps shape the party :-)

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Greetings!

I am working on a Holy Tactician, and stumbled across the Bardic Masterpiece "Battle Song of the People's Revolt". I would like to be able to grant an additional teamwork feat via bardic performance.

The rules for bardic masterpieces state "Only a bard may learn a masterpiece" (ultimate magic)

The Variant Multiclass rules state a "secondary class" is chosen at creation (pathfinder unchained)

Does a VMC Bard count as a Bard for purpose of masterpieces?

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When can we get started? It sounds like we have enough interest for 2 PFS groups. I can have a character ready by the end of the week.

Let's do this!

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I would be extremely interested, as I have been trying to find a place to start a PFS Holy Tactician Paladin. I also have a boon which gives evil taint regardless of alignment. I think a party with some skullduggery, Outflank, Paired Opportunists, and an AoO theme would be very effective in the PFS environment.

Would we be able to start at L1? I really like the idea of building up from scratch, and enjoy feeling connected to characters who struggled to make it.

Thank you very much for the idea, and Stay Awesome!

Ben

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Has this been revisited?

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4 people marked this as a favorite.

Statboy,

Sounds like you play lots of low-level stuff. When you start getting into levels 7+ the difference between Wizard and Sorcerer is palpable. Moreover, the conservation of spell slots becomes less of a priority, as combat rounds/day stop exceeding your spell slots. There have been breakdowns of spells per level per day.

One interesting thing for you to consider is the Thassilonian specialist archetype, which splits a bit of the difference between sorcerer and wizard. You trade knowledge of 2 schools for +1 school slot per level. This nets more spells/day than sorcerer, but with limited schools.

Additionally, at higher levels the power of an increased spell level outstrips the power of more spell slots. At all the odd levels the wizard will have a significant power advantage over the sorcerer. At even levels the increased spells known may or may not exceed the value of extra slots, depending on time to prepare.

When I have played wizards in the past, I often change my spells prepared depending on the general activities (down-time, travel, combat intensive, exploring). If there is time to study, prepare, or plan for encounters I have specifically studied items.

Your point about sorcerer having the same options is nuanced. While the time to prepare can provide both with the ability to get scrolls, the sorcerer will have to invest significantly more money or effort to gain that flexibility. Furthermore, a sorcerer will always be anchored to their spells known, driving long-term choices instead of level-specific choices.

Sleep is a great spell... until 3rd level.
Color spray is an awesome spell... until 3rd level.
Arcane Sight is too specific a buff spell at 8th level, but an afterthought at 14th level.
Would a sorcerer take fly and overland flight? At 10th level those spells would account for 14% of the L1 and higher spells.

You should try both at levels 7+, and decide for your self if you can feel the difference. :-)

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F Wayang Swashbuckler 1/Investigator 9.1; HP 36/36; AC 22 [26], FF 18 [22], T 15 [19]; F/R/W, 2/9/0; Per +17/18+1d6; Init +6; Panache 6/6; Inspiration 6/6

Thank you, Beatrice.

Good luck, and Stay Awesome!

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F Wayang Swashbuckler 1/Investigator 9.1; HP 36/36; AC 22 [26], FF 18 [22], T 15 [19]; F/R/W, 2/9/0; Per +17/18+1d6; Init +6; Panache 6/6; Inspiration 6/6

"Fare thee well, my friends!"

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F Wayang Swashbuckler 1/Investigator 9.1; HP 36/36; AC 22 [26], FF 18 [22], T 15 [19]; F/R/W, 2/9/0; Per +17/18+1d6; Init +6; Panache 6/6; Inspiration 6/6

Claire spends a point of panache to tumble through the first square threated by the red bird, and vault on to the edge of the bridge.

Acrobatics: 1d20 + 5 + 1d6 ⇒ (17) + 5 + (2) = 24

Claire then walks with confidence through the remaining squares. She will deliberately provoke an attack of opportunity when she is within 5', in order to trigger her "Opportune Parry and Riposte".

Parry Rapier Attack vs Axebeak AoO: 1d20 + 12 ⇒ (10) + 12 = 22

If the Parry is successful, Claire will Riposte

Riposte Rapier Attack: 1d20 + 12 ⇒ (6) + 12 = 18

Riposte Rapier Damage: 1d4 + 7 ⇒ (3) + 7 = 10

Once on the far side of the bird, Claire will make her regular attack.

Rapier Attack: 1d20 + 12 ⇒ (9) + 12 = 21

Rapier Damage: 1d4 + 7 ⇒ (2) + 7 = 9

"Come on in, fellas, I think you'll be fine" Claire says in reference to the AoO from the Axebeak.

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F Wayang Swashbuckler 1/Investigator 9.1; HP 36/36; AC 22 [26], FF 18 [22], T 15 [19]; F/R/W, 2/9/0; Per +17/18+1d6; Init +6; Panache 6/6; Inspiration 6/6

Craft Alchemy: 1d20 + 12 ⇒ (8) + 12 = 20

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F Wayang Swashbuckler 1/Investigator 9.1; HP 36/36; AC 22 [26], FF 18 [22], T 15 [19]; F/R/W, 2/9/0; Per +17/18+1d6; Init +6; Panache 6/6; Inspiration 6/6

Claire double moves.

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F Wayang Swashbuckler 1/Investigator 9.1; HP 36/36; AC 22 [26], FF 18 [22], T 15 [19]; F/R/W, 2/9/0; Per +17/18+1d6; Init +6; Panache 6/6; Inspiration 6/6

Claire performs a swift scan of the area:

Perception: 1d20 + 17 + 1d6 ⇒ (20) + 17 + (2) = 39

"Something is afoot. Or, ahead for Lander and ashoulder for Jagged." Claire chortles to herself...

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100-5(AC-AB-1)/100 * (10-H/ADPR)

Soooooo, my L12 come and get me barbarian has an attack bonus of 32 and an armor class of 11 and DR 6/-. Assuming no charge, he does 3 attacks at 4d6+31 damage plus AoO (fortuitous weapon + Combat Reflexes + Unexpected Strike) with threat on 17-20. Average monster for CR12 has AC 27 and 160 HP.

100-5(27-32-1)/100*(10-160/45)

[(21-27+32)/20] * [(26-27+32)/20] * [(31-27+32)/20] * (10-160/45)= 23.374

Is this what should be happening?

Also, that makes the come and get me barbarian over 7 times as combat effective as your fighter. Furthermore, the barbarian will crit, has multiple AoO per round (mine has up to 5), and ignores a variety of DRs due to golembane scarab, swarmbane clasp, amulet of elemental whatnot...

'Twould be interesting to compare 10x NPC codex classes at levels 1, 4, 8, 12, 16, 20. It would probably give an exceptional feel for the relative combat power of those classes and the levels at which they peak.

I think the 3/4 BAB classes developed by Paizo really mesh well with Pathfinder Society, as everyone is along a similar power curve. Perhaps they use a similar model?

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F Wayang Swashbuckler 1/Investigator 9.1; HP 36/36; AC 22 [26], FF 18 [22], T 15 [19]; F/R/W, 2/9/0; Per +17/18+1d6; Init +6; Panache 6/6; Inspiration 6/6

Claire was referring to Oread girth, not length.

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F Wayang Swashbuckler 1/Investigator 9.1; HP 36/36; AC 22 [26], FF 18 [22], T 15 [19]; F/R/W, 2/9/0; Per +17/18+1d6; Init +6; Panache 6/6; Inspiration 6/6

Sense Motive: 1d20 + 13 + 1d6 ⇒ (8) + 13 + (5) = 26

Claire understands what Lander is getting at, and attempts to soothe his concerns. She nods at Maximillian and reinforces his approach.

"Lander, I think any one of us would easily have been outnumbered and overpowered by those werewolves. Looking at that box, any one of us could have been stuffed in there. Except Jagged Stone. They would need a bigger box for him." Claire tips her head toward the rectangular companion currently rock-squatting.

"There's a reason we travel in groups, you know. We all compliment each other, and complement each other's skills. Have you considered becoming a Pathfinder?" Claire looks empathetically at the young noble, and begins here tale.

"You know, I was destined for a life of local politics. The Lee-O'Blivyus family has a long, proud line of magistrates and constables. My great-great-grandpappy, Overt, was one of the best gumshoes ever seen. It's in our family." Claire sighs, and continues, "But that changed for me, when I accidentally killed our current constable, Patty O'Furniture, and had to set off on another path. My auntie, Portia Lee-O'Blivyus recommended I join the Pathfinders, and here I am looking at you."

Claire attempts to aid Maximillian with his diplomacy check

Aid Another DC 10: 1d20 + 6 + 1d6 ⇒ (16) + 6 + (5) = 27

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F Wayang Swashbuckler 1/Investigator 9.1; HP 36/36; AC 22 [26], FF 18 [22], T 15 [19]; F/R/W, 2/9/0; Per +17/18+1d6; Init +6; Panache 6/6; Inspiration 6/6

Claire moves to the tent and checks for traps.

Perception: 1d20 + 18 + 1d6 ⇒ (19) + 18 + (1) = 38

She then performs a casual search of the room.

Perception: 1d20 + 17 + 1d6 ⇒ (17) + 17 + (1) = 35

If there are no threats, she will hold back the curtain for her comrades.

"He's all yours."

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F Wayang Swashbuckler 1/Investigator 9.1; HP 36/36; AC 22 [26], FF 18 [22], T 15 [19]; F/R/W, 2/9/0; Per +17/18+1d6; Init +6; Panache 6/6; Inspiration 6/6

Claire moves adjacent to her friend Vrald, confident that he will protect her.

Utilizing the reach provided by her extract, she strikes Aldona with a silvered blade:

Silver Rapier vs. Aldona: 1d20 + 12 + 4 ⇒ (4) + 12 + 4 = 20 Inspire/Flag + Prone

Silver Rapier vs. Aldona Damage: 1d4 + 5 + 2 ⇒ (4) + 5 + 2 = 11 Inspire/Flag

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F Wayang Swashbuckler 1/Investigator 9.1; HP 36/36; AC 22 [26], FF 18 [22], T 15 [19]; F/R/W, 2/9/0; Per +17/18+1d6; Init +6; Panache 6/6; Inspiration 6/6

Claire drinks an extract of longarm and draws her silver rapier.

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To the OP:

I just GM'd at a convention last weekend. The DC for level 7 characters to notice a hidden passage in a published PFS scenario was 40.

I just played my L6 Wayang investigator at the same convention, and we had a combat with a flying invisible imp summoning big monsters in a small room. The casters were too busy trying to not die, but my investigator was able to pinpoint the location with a 48 perception check.

The imp would have summoned another CR 5 to 9 creature in the round we waited to cast See Invisibility then Glitterdust. I did not regret having skill focus (Perception) in that battle, nor have I ever.

With Heroism, skill focus, inspiration, and eyes of the eagle my level 6 Wayang Investigator has +25+1d6 to Perception. It provides a significant level of confidence to every party she has joined.

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F Wayang Swashbuckler 1/Investigator 9.1; HP 36/36; AC 22 [26], FF 18 [22], T 15 [19]; F/R/W, 2/9/0; Per +17/18+1d6; Init +6; Panache 6/6; Inspiration 6/6

Claire makes a quick knowledge check on the boss lady, suspecting she is the werewolf in question:

Knowledge (Local): 1d20 + 9 + 1d6 ⇒ (16) + 9 + (5) = 30

While glancing across the battlefield to confirm her suspicions, Claire strikes again at the wolf at her feet.

Rapier Attack Wolf: 1d20 + 10 ⇒ (1) + 10 = 11

Rapier Damage Wolf: 1d4 + 5 ⇒ (2) + 5 = 7

Claire then takes a 5 foot step away from the wolf and sheathes her sword.

"Call of your dogs and surrender the lad!"

Diplomacy: 1d20 + 10 + 1d6 ⇒ (7) + 10 + (4) = 21

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One item mentioned only once but has broad-spanning impact is the Annihilation Spectacles. While casting disintegration is mildly cool at 17th level, the ability to SPONTANEOUSLY CAST ANY TRANSMUTATION SPELL is extremely valuable. I just played a Thassilonian specialist transmuter with some of those spectacles, and it was amazing.

Do you think you need another time stop?
Do you want to turn your fighter into a Shadow Giant?
What about a Necromental?
What if you want to be a Dragon?
What if you want to cast a dazing heightened snapdragon fireworks?
What if you just HAVE to maximize a disintegrate?
How many quickened haste spells did you prepare?

No class feature or item can give you that level of versatility. If Wizards are Tier 1 because of adaptability, then the Annihilation Spectacles are a Tier 0 item...

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We are starting a Kingmaker Campaign this Saturday, and I am planning to be the “Ruler”. Furthermore, I have a concept of a racketeer on the run; choosing a life of exploration for the promise of a new start. He will be Saturn Surtova, a half-fey son of an Avatar of Maghd and a disgraced baroness of the Surtova family “Ours is the Right”. Saturn will explain himself thusly, “When men take money from businesses they do not own, it’s racketeering. When the government does it, it’s taxing.” His intent is to start his own government with a very Laissez-Faire capitalism, using a minarchist approach providing only basic security and protection of fraud.

My intent is to focus on leadership, personal influence, and knowledge while being a formidable negotiator. Some story-to-mechanics aspects will include the wielding of a Scythe (Maghd’s favored weapon) as a representation that Saturn reaps where he does not sow. Also, I will be taking skill focus (Diplomacy) as no jury could convict him on any racketeering charges. He has a reputation as a Gangster of Love. Furthermore, he can dip into the knowledge of Maghd, journeying beyond Golarion to seek truth. Some people call him a Space Cowboy when he enters these trances.

I plan to take 1 Level of Oracle for access to Sidestep Secret, Focused Trance, and Lorekeeper with the Legalistic Curse. From then on I plan to take Mesmerist (Cult Master Archetype) and use the class features to dominate any negotiations while personifying the benevolent dictator. Finally, I want to include VMC (Bard) for Bardic Knowledge and eventual Perform Oratory.
I see Charisma as my only relevant stat:
Sidestep Secret – Charisma to AC and Reflex Saves
Noble Scion: Scion of War – Charisma to Initiative
Lorekeeper – Charisma to Knowledge Skills
Focused Trance – Add 20 to knowledge checks, Cha times per day
Towering Ego – Cha to Will Saves
Eventually Versatile Performance will allow Perform (Oratory) to replace Diplomacy & Sense Motive

From a roleplay perspective I hope to use Russian accents, Russian mafia terms, while embracing the mafia mentality.

How would you represent the mob boss turned king?
What mechanics do you think fit the story?
How would you structure your kingdom?

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F Wayang Swashbuckler 1/Investigator 9.1; HP 36/36; AC 22 [26], FF 18 [22], T 15 [19]; F/R/W, 2/9/0; Per +17/18+1d6; Init +6; Panache 6/6; Inspiration 6/6

Claire charges and takes a swipe at the Wolf. "Can someone reach those in the distance? My little legs won't get me there fast enough!"

Rapier Attack Wolf: 1d20 + 12 ⇒ (5) + 12 = 17

Rapier Damage Wolf: 1d4 + 5 ⇒ (1) + 5 = 6

Happy New Year everyone! I have the feeling that 2016 is gonna be a great one :-)

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F Wayang Swashbuckler 1/Investigator 9.1; HP 36/36; AC 22 [26], FF 18 [22], T 15 [19]; F/R/W, 2/9/0; Per +17/18+1d6; Init +6; Panache 6/6; Inspiration 6/6

Claire turns to Taliesin and whispers, "Shoot the Glitterdust already."

She then turns to the four hulking men and begins chastising them, "Your deference and indecision is going to get someone killed. I've heard two aphorisms that apply here:
1) A good plan executed now is better than a perfect plan next week.
2) The perfect is the enemy of the good."

As she draws her and presses toward the third hiding man, she turns back to make one last comment, "Be confident!"

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F Wayang Swashbuckler 1/Investigator 9.1; HP 36/36; AC 22 [26], FF 18 [22], T 15 [19]; F/R/W, 2/9/0; Per +17/18+1d6; Init +6; Panache 6/6; Inspiration 6/6

"That is a very suspicious description of lunar effects. I have the feeling we should go back to town for a minute..."

Knowledge (Local): 1d20 + 9 + 1d6 ⇒ (12) + 9 + (3) = 24 How far are we from a town likely to carry silver weapons?

She turns to her companions and asks, "Do any of you have silver weapons? If not, it may be prudent to get some silvered weapons in the nearest town. I would anticipate some werewolves in our immediate future.

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F Wayang Swashbuckler 1/Investigator 9.1; HP 36/36; AC 22 [26], FF 18 [22], T 15 [19]; F/R/W, 2/9/0; Per +17/18+1d6; Init +6; Panache 6/6; Inspiration 6/6

Claire charges the one square closest to the blue brigand. She feels exceptionally inspired by the words of Tallesin.

Rapier Attack vs Blue Brigand: 1d20 + 14 ⇒ (7) + 14 = 21

Rapier Damage vs Blue Brigand: 1d4 + 7 ⇒ (2) + 7 = 9

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F Wayang Swashbuckler 1/Investigator 9.1; HP 36/36; AC 22 [26], FF 18 [22], T 15 [19]; F/R/W, 2/9/0; Per +17/18+1d6; Init +6; Panache 6/6; Inspiration 6/6

Perception: 1d20 + 17 + 1d6 ⇒ (15) + 17 + (3) = 35

Claire keeps here eyes peeled for danger...

Claire hastily throws together a quick cocktail, and doesn't forget her sprig of mint. She imbibes an extract of Shield and moves toward her friend Vrald to lend support.

Sorry for being so limited. I had to travel for work, and got back the night before we took the kids to Disney. It's been extremely hectic!

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F Wayang Swashbuckler 1/Investigator 9.1; HP 36/36; AC 22 [26], FF 18 [22], T 15 [19]; F/R/W, 2/9/0; Per +17/18+1d6; Init +6; Panache 6/6; Inspiration 6/6

Pew pew

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F Wayang Swashbuckler 1/Investigator 9.1; HP 36/36; AC 22 [26], FF 18 [22], T 15 [19]; F/R/W, 2/9/0; Per +17/18+1d6; Init +6; Panache 6/6; Inspiration 6/6

Party People,

You can go big in my mind. I was planning to take Claire to a PFS event next month, so she may bump up to L6 or L7. I may then be forced to build a new character to reincorporate with the group.

Claire may not level out of the group, but if we have more folks for the next scenario her absence would be less noticeable. That's my 2 copper...

Stay Awesome!

Ben

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F Wayang Swashbuckler 1/Investigator 9.1; HP 36/36; AC 22 [26], FF 18 [22], T 15 [19]; F/R/W, 2/9/0; Per +17/18+1d6; Init +6; Panache 6/6; Inspiration 6/6

Claire searches the room.

Perception: 1d20 + 17 + 1d6 ⇒ (5) + 17 + (4) = 26

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F Wayang Swashbuckler 1/Investigator 9.1; HP 36/36; AC 22 [26], FF 18 [22], T 15 [19]; F/R/W, 2/9/0; Per +17/18+1d6; Init +6; Panache 6/6; Inspiration 6/6

Claire is hit by the first bite (AC 26 with shield).

Fort vs Poison: 1d20 + 2 + 1d6 ⇒ (6) + 2 + (2) = 10 She burns 2 points of inspiration for the save, and still fails.

Fort vs Fumes: 1d20 + 2 ⇒ (15) + 2 = 17

She is not sickened, but is poisoned. She slashes at the monster...

Rapier Attack: 1d20 + 10 ⇒ (9) + 10 = 19

Rapier Damage: 1d4 + 5 ⇒ (1) + 5 = 6

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F Wayang Swashbuckler 1/Investigator 9.1; HP 36/36; AC 22 [26], FF 18 [22], T 15 [19]; F/R/W, 2/9/0; Per +17/18+1d6; Init +6; Panache 6/6; Inspiration 6/6

Claire takes a swing at the beast, not really expecting to do much...

Rapier Attack: 1d20 + 10 ⇒ (1) + 10 = 11

...and flails miserably.

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F Wayang Swashbuckler 1/Investigator 9.1; HP 36/36; AC 22 [26], FF 18 [22], T 15 [19]; F/R/W, 2/9/0; Per +17/18+1d6; Init +6; Panache 6/6; Inspiration 6/6

Claire takes advantage of her flank with the knight.

[b]"Perhaps you should work on your conditioning, young squire. It sounds like you're huffing and puffing from a few sword strokes!"[\b] she tips her head toward Vrald likely flummoxing both the knight and her opponent.

Rapier Attack: 1d20 + 10 + 2 ⇒ (11) + 10 + 2 = 23

Rapier Damage: 1d4 + 5 ⇒ (3) + 5 = 8

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My latest PFS character is a decent match for what you want to do (Click on the portrait for more details).

Swashbuckler (Inspired Blade) 1 / Investigator (Empiricist) X.

Inspiration on lots of stuff, class skills for lots of stuff, and only needs two stats: Dex and Int.

Inspired blade gives you panache and qualifies for fencing grace for your L1 feat.

With Expanded Inspiration as your L3 Feat, you can add a d6 to most of your "advisor" type skills for free!

If you want to emphasize anything, you can use panache or inspiration to add a D6 to just about anything you need at any time.

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F Wayang Swashbuckler 1/Investigator 9.1; HP 36/36; AC 22 [26], FF 18 [22], T 15 [19]; F/R/W, 2/9/0; Per +17/18+1d6; Init +6; Panache 6/6; Inspiration 6/6

Claire uses a point of her Panache to launch from the rocky precipice over the small channel of water to the island with Tasutek. She hopes to support the entangled Vrald while minimizing his vulnerabilities.

Acrobatics: 1d20 + 5 + 1d6 ⇒ (1) + 5 + (1) = 7 5 foot span + Wet = Acrobatics DC 7

Claire barely manages to keep her footing on the slick rocks, then takes a swipe with her rapier at the Warpriest.

Rapier Attack: 1d20 + 10 ⇒ (14) + 10 = 24

Rapier Damage: 1d4 + 5 ⇒ (4) + 5 = 9

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F Wayang Swashbuckler 1/Investigator 9.1; HP 36/36; AC 22 [26], FF 18 [22], T 15 [19]; F/R/W, 2/9/0; Per +17/18+1d6; Init +6; Panache 6/6; Inspiration 6/6

Claire double-moves toward the caster on the rock, as she can do virtually nothing to the critter in the water.

She tries to ascertain the spell coming from atop the rock.

Spellcraft: 1d20 + 9 + 1d6 ⇒ (2) + 9 + (1) = 12

Drat!

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F Wayang Swashbuckler 1/Investigator 9.1; HP 36/36; AC 22 [26], FF 18 [22], T 15 [19]; F/R/W, 2/9/0; Per +17/18+1d6; Init +6; Panache 6/6; Inspiration 6/6

Claire is most dolphinately Sovereign Court. I think Horn of Aroden would be fun, for sharks.

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F Wayang Swashbuckler 1/Investigator 9.1; HP 36/36; AC 22 [26], FF 18 [22], T 15 [19]; F/R/W, 2/9/0; Per +17/18+1d6; Init +6; Panache 6/6; Inspiration 6/6

Always ready, and day job:

Craft (Alchemy): 1d20 + 12 ⇒ (2) + 12 = 14

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F Wayang Swashbuckler 1/Investigator 9.1; HP 36/36; AC 22 [26], FF 18 [22], T 15 [19]; F/R/W, 2/9/0; Per +17/18+1d6; Init +6; Panache 6/6; Inspiration 6/6

Claire hustles toward Tori, providing some support for the archer.

Double move.

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F Wayang Swashbuckler 1/Investigator 9.1; HP 36/36; AC 22 [26], FF 18 [22], T 15 [19]; F/R/W, 2/9/0; Per +17/18+1d6; Init +6; Panache 6/6; Inspiration 6/6

Claire teases the impatient knight, "If you keep rushing in like that and yelling at me, it won't matter if you know where it is. You'll find out when it starts trying to eat you!"

The wayang points a finger toward the danger zone of the beast, and chortles at her own joke.

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F Wayang Swashbuckler 1/Investigator 9.1; HP 36/36; AC 22 [26], FF 18 [22], T 15 [19]; F/R/W, 2/9/0; Per +17/18+1d6; Init +6; Panache 6/6; Inspiration 6/6

Claire follows Vrald toward the room, keeping her guard raised. She scans for signs of the creature, and attempts to diagnose any hazards.

Perception: 1d20 + 17 + 1d6 ⇒ (9) + 17 + (6) = 32

In a hushed tone she warns her comrades, "The thognorok hides below the waterline. It has constructed a web just above the water’s surface in part of the room."

She imbibes a quick cocktail, tossing in a sprig of mint, and casts Shield and Longarm if she has the time.

Sovereign Court

F Wayang Swashbuckler 1/Investigator 9.1; HP 36/36; AC 22 [26], FF 18 [22], T 15 [19]; F/R/W, 2/9/0; Per +17/18+1d6; Init +6; Panache 6/6; Inspiration 6/6

Claire ponders Vralds question.

"Bertrag, what more can you tell us of the monster?" She asks.

From the description can she guess what is lurking?

Knowledge (Dungeon): 1d20 + 9 + 1d6 ⇒ (1) + 9 + (1) = 11

Sovereign Court

F Wayang Swashbuckler 1/Investigator 9.1; HP 36/36; AC 22 [26], FF 18 [22], T 15 [19]; F/R/W, 2/9/0; Per +17/18+1d6; Init +6; Panache 6/6; Inspiration 6/6

Claire steps up to the locked chest.

Disable Device: 1d20 + 13 ⇒ (12) + 13 = 25

Knowledge (Dungeon): 1d20 + 9 + 1d6 ⇒ (7) + 9 + (1) = 17

Perception: 1d20 + 18 + 1d6 ⇒ (5) + 18 + (6) = 29

"Gilfroy, Molos, I think you should take a look at something I found."

Sovereign Court

F Wayang Swashbuckler 1/Investigator 9.1; HP 36/36; AC 22 [26], FF 18 [22], T 15 [19]; F/R/W, 2/9/0; Per +17/18+1d6; Init +6; Panache 6/6; Inspiration 6/6

Weird. I retract my previous statement...

Sovereign Court

F Wayang Swashbuckler 1/Investigator 9.1; HP 36/36; AC 22 [26], FF 18 [22], T 15 [19]; F/R/W, 2/9/0; Per +17/18+1d6; Init +6; Panache 6/6; Inspiration 6/6

Claire can use your wand without UMD, if you prefer not to risk the charges.

Spellcraft for the magic items:

Spellcraft: 1d20 + 9 + 1d6 ⇒ (19) + 9 + (4) = 32

Spellcraft: 1d20 + 9 + 1d6 ⇒ (15) + 9 + (6) = 30

Sovereign Court

F Wayang Swashbuckler 1/Investigator 9.1; HP 36/36; AC 22 [26], FF 18 [22], T 15 [19]; F/R/W, 2/9/0; Per +17/18+1d6; Init +6; Panache 6/6; Inspiration 6/6

Claire will assist in searching the bodies, once she is comfortable that the room is safe.

Perception: 1d20 + 17 + 1d6 ⇒ (4) + 17 + (4) = 25

Sovereign Court

F Wayang Swashbuckler 1/Investigator 9.1; HP 36/36; AC 22 [26], FF 18 [22], T 15 [19]; F/R/W, 2/9/0; Per +17/18+1d6; Init +6; Panache 6/6; Inspiration 6/6

Claire attempts to search the room to the best of her ability.

Perception: 1d20 + 17 + 1d6 ⇒ (10) + 17 + (2) = 29

Furthermore, she wants to search for any traps or hazards if she is able to discover any portals or passageways.

Perception (Traps): 1d20 + 18 + 1d6 ⇒ (1) + 18 + (6) = 25

Should she find any traps she will do her best to disable them.

Disable Device: 1d20 + 13 ⇒ (8) + 13 = 21

Gotta love the natural 1 on the trap check!

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