Zuriel Heihachi
|
I agree--we have to see what role he plays in this, Zuriel says, moving to assist the opening of the trunk and extending a hand to the captive to help him out (assuming it opens).
Jagged Stone
|
Jagged has 13 more HP needing recovery...
The oread continues poking his stony skin with his wand as the rocky surface repairs itself.
Cure Light: 2d8 + 2 ⇒ (4, 6) + 2 = 12
He then tucks his wand away in his belt, looks up and smiles.
"Job's done. Break time?"
He digs around, pulling some earthy-scented herbs from a pouch. Scissors returns to a log nearby and begins to bob in anticipation.
"That was scary stuff. Jagged Stone's nerves are ratted nerves now. He'll need to calm himself down."
He smiles and slowly begins preparing the herb before offering some to everyone, including young Lander.
After a few minutes, he seems to take the implications of the swordsmith with extreme ease.
"That's... bet'uh... Guess we can take Lan'duh back now, right?"
As for the werewolf, this being the Stolen Lands/Brevoy, her punishment is probably death for her actions...? So there's little by local law that would necessitate turning her in for judgement in these parts...
GM Baerlie
|
With the key Taliesin is able to unlock the trunk. Inside the trunk you see a young, good looking man. He wears a adventurer's outfit made of expensive materials, but it's stained with mud and blood and is disheveled and frayed. One of his eyes is swollen shut, and his unruly hair is mussed.
He gets out of the trunk and asks "Do you have a mirror? How do I look. How bad is it? Do I have scars?"
Taliesin Staccato
|
Taliesin looks the young noble over.
He's [i]cute!
"You are safe now...and I dare say that any harm done to you will only make you even more ruggedly handsome..."
She looks down for a mirror, only to realize she doesn't have one.
How silly of me!
"What are you doing out here by yourself, anyway?"
diplomacy: 1d20 + 15 ⇒ (10) + 15 = 25
Jagged Stone
|
Jagged Stone, mellow and apparently slower than ever, points.
"Hair... a mess."
"Eye... swollen."
He smiles, as if he's delivered good news.
He then nods to Taliesin's point.
"She's right, it's dangerous, Lan'duh. Best to always travel in pairs."
Jagged glances at Scissors.
"Or, more."
Vrald Sehir
|
Vrald holds out his hand to help the man out of the trunk.
"I think your friend the swordsmith may have set you up."
He looks over the man nobleman for signs he may have been bitten by the werewolf.
Maximillian Arcos
|
Maximillian gives the lad a quick examination to determine the extent of his injuries. Afterwards, he taps him on the shoulder to heal him up a bit. "Your mother is concerned about your life as an adventurer. We've come to discuss returning you to your duties by her side."
Heal check: 1d20 + 1 ⇒ (10) + 1 = 11
Lay on Hands on noble to heal: 2d6 ⇒ (2, 1) = 3
The LoH also cures the sickened condition.
Zuriel Heihachi
|
You are lucky to be alive--the wolf woman wanted to ransom you. We are members of the Pathfinder Society sent to escort you to safety. How did you come by your wounds?
Zuriel also looks for telltale signs of claw or bite wounds.
Perception: 1d20 + 9 ⇒ (6) + 9 = 15
GM Baerlie
|
Lander does not have wounds from werewolf bites. He takes Vrald's hand and climbs out of the trunk.
"Does that mean your mother sent you to find me? If you are working for my mother, you are working for me! I don't need your help so I dismiss you. I have to hunt the bandits to restore my pride! I will stop the preying of my family's caravans! Where is my gear!" Lander shouts and starts to look for his stuff.
Behind the young noble’s rambunctiousness is a strong desire to prove himself in the eyes of tested warriors.
Vrald Sehir
|
SM: 1d20 ⇒ 9
"Actually, we work for your mother, not for you, so you can't dismiss us. But as for hunting down the bandits... We have already handled two groups of them. How many did you see in the area while you were scouting? There may be plenty of opportunity to hunt down some more on the way back." asks the knight-to-be. Firmly, but politely.
diplomacy (improve attitude): 1d20 + 9 ⇒ (12) + 9 = 21
Jagged Stone
|
Jagged watches as the young noble quickly "transforms" from prisoner to lordling.
"Us Peshfinders have already stopped a lotta band'uts. Maybe enough to save the carry-vans?"
Jagged perches his scythe on a rock. An ordinary rock, not a rock-person or a roc-companion.
"Also, this were-woman seems to have been their lead'uh. So maybe these bandits are all done?"
Maximillian Arcos
|
Sense Motive: 1d20 + 5 ⇒ (20) + 5 = 25
"Perhaps instead of the dangerous work of hunting down bandits before you have had time to recover from your abduction, you might show us your skill with those Aldori swords with some friendly sparring. I'm told the technique is quite impressive."
Diplomacy: 1d20 + 12 ⇒ (15) + 12 = 27
Claire Lee-O'Blivyus
|
Sense Motive: 1d20 + 13 + 1d6 ⇒ (8) + 13 + (5) = 26
Claire understands what Lander is getting at, and attempts to soothe his concerns. She nods at Maximillian and reinforces his approach.
"Lander, I think any one of us would easily have been outnumbered and overpowered by those werewolves. Looking at that box, any one of us could have been stuffed in there. Except Jagged Stone. They would need a bigger box for him." Claire tips her head toward the rectangular companion currently rock-squatting.
"There's a reason we travel in groups, you know. We all compliment each other, and complement each other's skills. Have you considered becoming a Pathfinder?" Claire looks empathetically at the young noble, and begins here tale.
"You know, I was destined for a life of local politics. The Lee-O'Blivyus family has a long, proud line of magistrates and constables. My great-great-grandpappy, Overt, was one of the best gumshoes ever seen. It's in our family." Claire sighs, and continues, "But that changed for me, when I accidentally killed our current constable, Patty O'Furniture, and had to set off on another path. My auntie, Portia Lee-O'Blivyus recommended I join the Pathfinders, and here I am looking at you."
Claire attempts to aid Maximillian with his diplomacy check
Aid Another DC 10: 1d20 + 6 + 1d6 ⇒ (16) + 6 + (5) = 27
Taliesin Staccato
|
"You have already been so brave to test your mettle alone. You have proven yourself. Maybe now it's time to prove you can help your family in the way they need," Taliesin says in agreement with her companions.
diplomacy: 1d20 + 15 ⇒ (9) + 15 = 24
Zuriel Heihachi
|
If the boy wishes to uphold his family's honor and help us track down the remaining bandits, I have no quarrel with that. But he looks to be in the mindset of giving orders instead of following them--if he can't work with us, we will all be at greater risk, Zuriel says to his companions before turning to look at the nobleman.
You need our help--your recent accomodations in the trunk prove this. So, can you work with us and follow orders? Or do we need to take you home before we hunt down the remaining brigands?
GM Baerlie
|
"I found a group of three, I followed them to a pond. They fought unfair and captured me." the young man answers to Vrald's question.
"I'll accept the challenge. A duel between the Paladin and me, a fair fight! The first who lands three hits wins. After that I will follow you back to town, but please don't tell anybody you found me in a box!" he says but glances angrily at Zuriel when hearing his remark about needing help.
He would never accepts orders from anybody without royal blood, but he does not answer.
Maximillian Arcos
|
Sense Motive: 1d20 + 5 ⇒ (14) + 5 = 19
"I accept your terms. Merely tell me when you are ready to begin." Maximillian replies, drawing his heavy sword.
Maximillian Arcos
|
I'm not sure how you want to handle this duel, but I'll make some rolls to perhaps speed up the encounter.
Initiative: 1d20 ⇒ 16
Touch attack with sword 1: 1d20 + 9 ⇒ (2) + 9 = 11
Touch attack with sword 2: 1d20 + 9 ⇒ (16) + 9 = 25
Touch attack with sword 3: 1d20 + 9 ⇒ (5) + 9 = 14
Touch attack with sword 4: 1d20 + 9 ⇒ (20) + 9 = 29
Touch attack with sword 5: 1d20 + 9 ⇒ (4) + 9 = 13
Touch attack with sword 6: 1d20 + 9 ⇒ (7) + 9 = 16
Touch attack with sword 7: 1d20 + 9 ⇒ (6) + 9 = 15
Touch attack with sword 8: 1d20 + 9 ⇒ (19) + 9 = 28
GM Baerlie
|
I think I will handle it simple, a normal encounter and whoever has the three hits first is the winner. His touch AC is 11.
Ini: 1d20 + 1 ⇒ (5) + 1 = 6
Touch attack sword 1: 1d20 + 3 ⇒ (18) + 3 = 21
Touch attack sword 2: 1d20 + 3 ⇒ (7) + 3 = 10
Touch attack sword 3: 1d20 + 3 ⇒ (15) + 3 = 18
Touch attack sword 4: 1d20 + 3 ⇒ (8) + 3 = 11
Touch attack sword 5: 1d20 + 3 ⇒ (2) + 3 = 5
Touch attack sword 6: 1d20 + 3 ⇒ (19) + 3 = 22
Touch attack sword 7: 1d20 + 3 ⇒ (16) + 3 = 19
Touch attack sword 8: 1d20 + 3 ⇒ (18) + 3 = 21
You move outside the tent and after cleaning up a small area for the duel Maximillian and Lander shake hands and start the fight. It is a fast fight, you see that Maximillian is the more experienced fighter. Lander and Maximillian hit each other alternately, but finally Maximillian lands the winning hit.
"Ok, you win. Thank you for the fair fight." he says and shakes Maximillian's hand again. "I will follow you back to Silverhall."
Maximillian Arcos
|
"You are a fine swordsman, thank you for the demonstration." Maximillian says respectfully as he returns the hand shake, "Yes, let's return to Silverhall."
Jagged Stone
|
Claire was referring to Oread girth, not length.
Jagged arches an eyebrow at Claire.
He smiles, innocently.
Seeming to be stirred from the haze he's subjected himself to, he blinks at Lander and Max.
"Good job!"
He looks at Scissors.
"Who won, Siz'ahs?"
The oversized bird squawks at its master, clearly surprised.
"Oh, yes. Let's go to Silv'uh-hall. It's nice there."
Jagged Stone stands up, slowly, using the long pole of his scythe for support.
"I think I even know the way."
He shambles ahead to the tree line.
"North?"
Vrald Sehir
|
Vrald watches the fight with interest.
"Well done both of you." he says, but can't help pointing out a couple of small corrections to their techniques.
As the group gets ready to go he adds
"And let us not forget to take these bandits with us, and the evidence of the master smiths collusion with them. I only hope we are wrong about it, as he seemed a nice enough man. Perhaps they have some hold over him that we may discover."
GM Baerlie
|
1d4 ⇒ 3
With a headstrong young lord in tow and wilderness for miles around you begin your trip back to town. Lander does not talk much, until something hits him on the head from behind. "Ouch! What's that!" he says and picks up a few acorns from the floor. "What's happening here? There are no oaks around." a minute later something hits Stone. Rotten berries drop from Stone's side.
Claire Lee-O'Blivyus
|
Claire performs a swift scan of the area:
Perception: 1d20 + 17 + 1d6 ⇒ (20) + 17 + (2) = 39
"Something is afoot. Or, ahead for Lander and ashoulder for Jagged." Claire chortles to herself...
Jagged Stone
|
Knowledge (nature): 1d20 + 4 ⇒ (7) + 4 = 11
DC10 enough for a druid to know fey may be afoot (which might be right or wrong...)?
Jagged uses his hand to swipe some of the rotten berry before he tastes it.
"Hmmm... berry."
"Rotten."
Smacking his lips.
"Not bad, though. Siz'ahs want to try?"
Jagged's bird wastes no time devouring any of the offered berry before hacking a few times, but nonetheless swiftly consuming it.
Jagged squints and looks upward.
"Hello tiny fey? We are just pass'un through? Nice, nice... right?"
Jagged smiles awkwardly, knowing he's never been good at talking. To people, elves, dwarves, fey. Only animals... except that one angry horse.
Vrald Sehir
|
Vrald looks around, but doesn't draw a weapon.
"If they are throwing berries and acorns they may be children, and little threat." he says to the group.
"Ho,ho. You got us good with the ambush! That will teach us not to keep a good watch. Come, show yourselves and we can surrender some food to you!"
He is obviously in good cheer after the success of the mission.
diplomacy: 1d20 + 9 ⇒ (14) + 9 = 23
perception: 1d20 + 1 ⇒ (6) + 1 = 7
Zuriel Heihachi
|
Zuriel relaxes a bit as he sees the objects are harmless, but tries to find their "attackers" nonetheless.
Perception: 1d20 + 9 ⇒ (13) + 9 = 22
GM Baerlie
|
You hear a laughing and suddenly a tiny creature appears in front of you. "I challenge the mightiest worrior in your group to a duel!" the creature shouts with a high voice.
Lander immediately raises his hand. "I will accept your challenge! I'm one of the mightiest warriors around, sent to eliminate all threats in these woods!" he answers.
Taliesin Staccato
|
"What is going on?" Taliesin wonders. She looks at the tiny creature and tries to identify it.
"Why are you stopping us, friend," the bard asks kindly.
diplomacy: 1d20 + 15 ⇒ (16) + 15 = 31
knowledge (arcana/dungeoneering/nature/religion): 1d20 + 7 ⇒ (18) + 7 = 25
knowledge (local): 1d20 + 6 ⇒ (10) + 6 = 16
knowledge (planes): 1d20 + 8 ⇒ (4) + 8 = 12
Maximillian Arcos
|
"We are merely traveling through, sir. We have no quarrel with you or anyone else in these woods."
Diplomacy aid: 1d20 + 12 ⇒ (11) + 12 = 23
Vrald Sehir
|
Vrald joins in.
"And Lander is indeed a mighty warrior. But a duel not a fight. First to three touches again?"
diplomacy, aid: 1d20 + 9 ⇒ (11) + 9 = 20
GM Baerlie
|
"No, not three touches. A fight until one of us is down! I'm bored and you passed alsong. It seems you already have a volunteer!" the fey answers and chuckles.
Taliesin knows that the creature is an Atomie. It's equiped with a tiny rapier and can resist little damage. This ability can be bypassed by a cold iron weapon.
"Oh, please. Let me fight this creature. Look how tiny it is! I can't loose the fight!" Lander says, eager to fight the fey.
Vrald Sehir
|
Vrald shakes his head.
"I am sorry Lord Lander, but we are charged with your protection."
He then adds "Also, yourself and Maximilian have already had a fight this morning. I think it is time I got to have a try myself."
He draws his own cold iron longsword and takes a guard against the small creature.
Again, to speed things up, I'll post a series of rolls. If it looks like surrendering, Vrald will allow it. If it looks too badly injured (like before 1/4 hp or so) he will switch to NL combat unless he is badly hurt himself. Vrald's AC is 27.
init: 1d20 + 2 ⇒ (13) + 2 = 15
attack: 1d20 + 12 ⇒ (17) + 12 = 29damage: 1d8 + 7 ⇒ (4) + 7 = 11
attack: 1d20 + 12 ⇒ (18) + 12 = 30damage: 1d8 + 7 ⇒ (6) + 7 = 13
attack: 1d20 + 12 ⇒ (19) + 12 = 31damage: 1d8 + 7 ⇒ (6) + 7 = 13 <-crit threat
attack: 1d20 + 12 ⇒ (16) + 12 = 28damage: 1d8 + 7 ⇒ (3) + 7 = 10
attack: 1d20 + 12 ⇒ (19) + 12 = 31damage: 1d8 + 7 ⇒ (7) + 7 = 14<-crit threat
attack: 1d20 + 12 ⇒ (2) + 12 = 14damage: 1d8 + 7 ⇒ (2) + 7 = 9
GM Baerlie
|
"You treat me like a child. That's not fair." Lander answers.
Fast forwarding the duel...
Ini: 1d20 + 7 ⇒ (20) + 7 = 27
Vrald and the Atomie get to their positions and the fey acts fastest. It rushes forward flying and tries to pierce Vrald with her rapier but the rapier almost breaks when it hits Vrald's armor.
Rapier vs. Vrald: 1d20 + 8 ⇒ (17) + 8 = 25
Vrald swings his longsword at the atomie and hits the tiny creature dropping her to the ground. that thing has only 9 HP
"You see, an easy to defeat opponent." Lander says jealously.
Vrald Sehir
|
"My goodness but that was quick" sighs Vrald, rushing forward to stabilize the creature.
"Sometimes a good defense beats a quick offense of course." he adds.
"I don't suppose one of you could heal him? I hope it has learned a lesson about not challenging everyone on the path."
He turns to Lander
"My lord. I am not treating you as a child, but with the respect a nobleman is due. I am sure your esteemed ancestors did not stoop to cross swords with every peasant and would-be-famous farmer who picked up a sword to challenge them. No. A nobleman saves himself for a true challenge. Was the creature able to best me, I am confident that you would have stepped in to protect my fallen form - in the full knowledge that the opponent you faced was a worthy advisory for you."
Then with a smile adds
"Think of me as a food taster. One who can ensure only those who are worthy will cross blades with you. If you wish I am happy to have you test my skill yourself as you did with Maximillian."
diplomacy: 1d20 + 11 ⇒ (17) + 11 = 28
Zuriel Heihachi
|
"My lord. I am not treating you as a child, but with the respect a nobleman is due. I am sure your esteemed ancestors did not stoop to cross swords with every peasant and would-be-famous farmer who picked up a sword to challenge them. No. A nobleman saves himself for a true challenge. Was the creature able to best me, I am confident that you would have stepped in to protect my fallen form - in the full knowledge that the opponent you faced was a worthy advisory for you."
Then with a smile adds
"Think of me as a food taster. One who can ensure only those who are worthy will cross blades with you. If you wish I am happy to have you test my skill yourself as you did with Maximillian."
Yes, any man may learn to fight. More important than skill at arms is knowing when to use violence after all other options have failed.
Diplo AA: 1d20 + 10 ⇒ (17) + 10 = 27
Jagged Stone
|
Jagged lumbers over at the fallen form of the atomie, scooping it up and taking it to the edge of the clearing.
I assume we didn't murder it completely and that Vrald stopped stabbing it once it dropped.
Heal: 1d20 + 7 ⇒ (19) + 7 = 26
Quietly, without Lander nearby, he sets the tiny fey on a branch, tending to its wounds and leaving it somewhere relatively safe for when it recovers later that day.
GM Baerlie
|
It's at -2HP and unconscious but stable.
Lander listens to you and finally smiles. "Maybe you are right, but I hope none of the farmes thinks that noblemen are cowards because they don't accept a challenge."
You continue your journey back to Silverhall and on the way you encounter giant ants and kobolds. You are able to fight them off and Lander begins to complain about the weighty burdens of being an adventurer — which is to say, he wants a hot meal and a bath.
About halfway between the bandit's camp and Silverhall you approach a bridge. The road narrows here, leading over a well-worn stone bridge that crosses a stream. Trees dot the landscape to both sides of the bridge, and the rushing of water and the croaking of frogs give the scene an air of tranquility.
This bridge arches 5 feet over the stream, which is about 5 feet deep. The water flows fairly slowly, but small eddies making swimming somewhat difficult.
Once you reach the bridge two terror birds sprint towards you.
The birds built a nest atop a rise above the bridge and layed their eggs.
Initiative Claire: 1d20 + 6 ⇒ (11) + 6 = 17
Initiative Vrald: 1d20 + 2 ⇒ (2) + 2 = 4
Initiative Maximillian: 1d20 + 0 ⇒ (10) + 0 = 10
Initiative Taliesin: 1d20 + 8 ⇒ (20) + 8 = 28
Initiative Jagged Stone: 1d20 + 1 ⇒ (18) + 1 = 19
Initiative Zuriel: 1d20 + 2 ⇒ (20) + 2 = 22
Initiative Lander: 1d20 + 1 ⇒ (11) + 1 = 12
Bird blue: 1d20 + 3 ⇒ (14) + 3 = 17
Burd red: 1d20 + 3 ⇒ (1) + 3 = 4
Round 1
Taliesin
Zuriel
Stone
Claire
------------
Bird blue
------------
Lander
Maximillian
------------
Bird red
------------
Vrald
Jagged Stone
|
Perception DC20: 1d20 + 10 ⇒ (11) + 10 = 21
Know Nature: 1d20 + 4 ⇒ (12) + 4 = 16
Hmm, I imagine that identifies an axebeak/terrorbird?
Jagged blinks slowly and rubs his eyes.
"Ter'ah birds! Siz'ahs!"
Casting a spell, his stony skin looks somehow... more wooden, and he plods slowly ahead towards the bridge.
Cast barkskin, then move. Scissors stays on his default 'guard' command near Jagged.
Taliesin Staccato
|
"Stand firm, Pathfinders! Let's show these beasts what we're made of!"
Taliesin waves her banner, inspiring her companions.
Inspire Courage, +2 atk +2 dmg! DON'T FORGET!
Zuriel Heihachi
|
Perception: 1d20 + 9 ⇒ (3) + 9 = 12
Zuriel is oblivious to his surroundings and casts a spell, stretching his arms to absurd lengths and tapping into his reservoir of arcane power.
Cast Long Arm--threaten 20 ft
Move up
Free: Blood rage
AoO #1, Bloodrage, IC, Power attack: 1d20 + 9 + 2 + 2 - 2 ⇒ (13) + 9 + 2 + 2 - 2 = 24
Damage: 1d10 + 9 + 6 + 2 ⇒ (8) + 9 + 6 + 2 = 25
AoO #2, Bloodrage, IC, Power attack: 1d20 + 9 + 2 + 2 - 2 ⇒ (14) + 9 + 2 + 2 - 2 = 25
Damage: 1d10 + 9 + 6 + 2 ⇒ (2) + 9 + 6 + 2 = 19
AoO #3, Bloodrage, IC, Power attack: 1d20 + 9 + 2 + 2 - 2 ⇒ (3) + 9 + 2 + 2 - 2 = 14
Damage: 1d10 + 9 + 6 + 2 ⇒ (2) + 9 + 6 + 2 = 19
GM Baerlie
|
Zuriel casts a spell and his arms stretch. He moves closer to the bridge and waits.
The faster bird double moves toward Claire while Lander moves closer and throws a dagger at the bird but the dagger hits only feathers.
Dagger vs. blue: 1d20 + 3 ⇒ (5) + 3 = 8
Zuriel acts immediately and injures the bird.
Round 1
Taliesin
Zuriel (20 ft. reach)
Stone
Claire
------------
Bird blue -25HP
------------
Lander
Maximillian
------------
Bird red
------------
Vrald