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![]() Wszebor Uriev wrote:
And here I thought you were referring to Welcome to Hell. ![]()
![]() And Redcloak isn't allowed to get that eye back. "...I'll shove one into the other..." ![]()
![]() So I'm running a game using the Kingdom Building rules. Each player is in charge of their own kingdom, with a couple NPC kingdoms to keep things interesting. The thing is, the kingdom's alignment just doesn't seem to have any effect beyond a couple of minor static bonuses. Historically, it seems that evil kingdoms suffered the equivalent of Unrest and Loyalty penalties, but that isn't represented in the framework of the rules. Does this seem like something that should be there, or am I just looking for a reason to penalize Evil? ![]()
![]() Per the PRD: Stable Characters and Recovery
Characters taking continuous damage, such as from an acid arrow or a bleed effect, automatically fail all Constitution checks made to stabilize. Such characters lose 1 hit point per round in addition to the continuous damage. You can keep a dying character from losing any more hit points and make him stable with a DC 15 Heal check. If any sort of healing cures the dying character of even 1 point of damage, he becomes stable and stops losing hit points. Healing that raises the dying character's hit points to 0 makes him conscious and disabled. Healing that raises his hit points to 1 or more makes him fully functional again, just as if he'd never been reduced to 0 or lower. A spellcaster retains the spellcasting capability she had before dropping below 0 hit points. A stable character who has been tended by a healer or who has been magically healed eventually regains consciousness and recovers hit points naturally. If the character has no one to tend him, however, his life is still in danger, and he may yet slip away. Recovering with Help: One hour after a tended, dying character becomes stable, the character must make a DC 10 Constitution check to become conscious. The character takes a penalty on this roll equal to his negative hit point total. Conscious characters with negative hit point totals are treated as disabled characters. If the character remains unconscious, he receives another check every hour to regain consciousness. A natural 20 on this check is an automatic success. Even if unconscious, the character recovers hit points naturally. He automatically regains consciousness when his hit points rise to 1 or higher. Recovering without Help: A severely wounded character left alone usually dies. He has a small chance of recovering on his own. Treat such characters as those attempting to recover with help, but every failed Constitution check to regain consciousness results in the loss of 1 hit point. An unaided character does not recover hit points naturally. Once conscious, the character can make a DC 10 Constitution check once per day, after resting for 8 hours, to begin recovering hit points naturally. The character takes a penalty on this roll equal to his negative hit point total. Failing this check causes the character to lose 1 hit point, but this does not cause the character to become unconscious. Once a character makes this check, he continues to heal naturally and is no longer in danger of losing hit points naturally. ![]()
![]() Chemlak,
Not sure if this is a bug or user error, but the UCam 5.3i does not have any drop downs when using LibreOffice Version: 4.3.7.2. This happens in both the Excel and OpenOffice sheet. The URule sheets do have the dropdowns. ![]()
![]() Spoilered for length, and maybe content... :
So I'm watching South Park on my laptop, and it's the episode involving legalized medical marijuana in Colorado. One of character, in order to partake, gives himself testicular cancer by putting them in the microwave. This results in his balls swelling up so big he can ride them "like a hippity-hop." His friends see him lighting up, and ask him to share. He refuses, but explains what he had done to be able to buy the stuff.
It's at about this point in the story that my daughter, about 3 at the time, crawls up in Daddy's lap. She looks at the screen and sees several men bouncing down the street on their "hippity-hops." And she exclaims, "It's a sack race!" ![]()
![]() A "Special Monk Weapon" is a weapon that has "monk" as a special ability in the equipment table. In the CRB, those include Quarterstaff, Nunchaku, Sai, Siangham, and Shuriken. Since spear does not have that ability, despite the monk being proficient with it, you cannot use the spear as part of the flurry of blows. ![]()
![]() kestral287 wrote: -- a Wall of Force, aligned horizontally over your head, will stop AoEs just fine. Wall of Force can't be horizontal, though. PRD wrote: The caster can form the wall into a flat, vertical plane whose area is up to one 10-foot square per level.
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![]() Under 3.5 there was the Familiar Pocket spell. A continuous use magic item for a first level spell like that would cost 2000gp. ![]()
![]() oldsaxhleel wrote:
Acid doing full damage is at GM discretion: PRD wrote: Energy Attacks: Energy attacks deal half damage to most objects. Divide the damage by 2 before applying the object's hardness. Some energy types might be particularly effective against certain objects, subject to GM discretion. For example, fire might do full damage against parchment, cloth, and other objects that burn easily. Sonic might do full damage against glass and crystal objects.
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![]() Avadriel wrote: I am trying to come up with a spell that moves an enchantment from one item to another. snip It's not a spell, but rather a magic item. Would this work for you? ![]()
![]() David Higaki wrote:
Thank you for this. ![]()
![]() Given that Glitterdust has a round/level duration, instead of being an instantaneous effect, I would say anyone who walks into it gets caught up. ![]()
![]() Gricks post:
A young cavalier named Billy Joe grew restless on the farm A boy filled with wonderlust who really meant no harm He changed his clothes and shined his boots And combed his dark hair down And his mother cried as he walked out "Don't take your mount to town son
He laughed and kissed his mom
"Don't take your mount to town son
He sang a song as on he rode
"Don't take your mount to town son
He drank his first strong liquor then to calm his shaking hand
"Don't take your mount to town son
Filled with rage then
"Don't take your mount to town son
For a minute I thought this was played to a Kenny Rogers tune. ![]()
![]() The "Swarm" subtype is immune to weapon damage (at least for Fine or Diminutive creatures), and it seems this is due to the fluid nature of the swarm. So I think objects in liquid and gas form are also immune to weapon damage. To answer the original question, look at it mathematically. HP=(H)*(P), and by the commutative property, (P)*(H)=ph. Water has a ph of 7, so it should have an hp of 7 as well. ![]()
![]() Joey Virtue wrote: I have a player who is interested in creating new spells. (some minor changes to spells already out there) What are the rules for cost, time and so forth on creating new spells, if there are any? Research is 1000 gp per week, 1 week per spell level. Don't have the DMG in front of me to give you a page reference, but it's in there. ![]()
![]() Molech wrote:
The player is the wife of my wife's godson. Almost need a picture to map out that relationship. So, yeah, talking to her about her husband going away might or might not be appropriate. But I will certainly be keeping an eye on her for other signs she's taking it too seriously. I try to keep it pretty light anyway, as one of the players is my 7 year old son. We just started Zenith Trajectory, and she died fighting the Cryohydra. The party actually had enough money to pay the 5000gp donation for raise dead, so she came back, and they will hit the temple next week. ![]()
![]() Last night we had a PC death in our SCAP campaign, and the player was in tears about it. Apparently she had misunderstood when I told her if the adventure continued, she would not get any XP for it, since her character was dead. She thought I meant she could no longer gain XP, period. And while she does have some other things on her mind (her husband is leaving for Army Basic Training in a couple weeks), it concerns me that she would cry about this. Has anyone else had a similar situation? Any thoughts on how, or if, I need to deal with this?
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