-6 to Strength, -4 to CON. Miniscule damage dice.
The wording of Goblin Gunslinger explicitly deals with Medium-sized firearms, not any inappropriately-sized firearm, so you can't use big guns to make up for damage.
Even with dex-to-damage, a 1d3 Tiny rapier isn't going to do much.
The only way for martial Goblin babies to keep up is going to be Dex-to-Damage with additional damage dice that are unaffected by size - sneak attacks - Slayer, Mantis Zealot, suchlike.
Probably, the Goblin Babies are going to rely on blasting for damage and animal companions for muscle. Goliath Druid, Fire Bomber Alchemist, Draconic (red) Sorcerer, stuff like that...
And, depending on whether these are the goblin babies that the paladin orphaned and then raised with care and dignity, or whether these are the goblin babies that the paladin orphaned and left to fend for themselves, there has to be a Paladin or Antipaladin.
I apologize—I may have been unclear about which "Young" mode we're using. I'm talking about the playable kind from Ultimate Campaign.
A young character has a +2 bonus to Dexterity and a —2 penalty to Strength, Constitution, and Wisdom.
Size does not seem to be reduced, note.
Ah - haven't used or seen those rules in a while - I was using the Young creature template... wait a second...
A young character does not have access to the same classes as adult characters... As such, you can select only NPC classes while in this age category, beginning play and advancing in level as an adept, aristocrat, commoner, expert, or warrior, according to your interests and social background.
That means they'll be wandering around with NPC class levels, no bonus feats, hardly any class features worth a damn. Unless their twelfth birthday is coming up real quick, they'll be slaughtered.
|David knott 242|
While you are at it, why not make them Commoners? And definitely use a 10 point buy at most. If you have access to the old D&D gazetteer Orcs of Thar, use the tables in that supplement to roll for weapon and armor defects. If you want to run a game with really weak player characters, there is no point in holding back on the nerfs.
You just hate fun, don't you?
Yes, yes he does. Seriously though who says you have to follow that rule. I'm currently running campaign with child heroes. The key is to let the kids find a magical macguffin that bestows them with knowledge and power beyond there years. Then you can have goblin child flinging fire balls.
|Pixie, the Leng Queen|