Nethys

Chris Sharpe's page

**** Pathfinder Society GM. 28 posts (523 including aliases). 34 reviews. No lists. 1 wishlist. 21 Organized Play characters. 4 aliases.


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Horizon Hunters

Question: Is this for existing Paizocon ticket holders, or will we be able to buy tickets for this? Is it free?

Excited!

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Hey team,

I had a look around but I can't find the 2nd edition organized play guide for making Pathfinder 2 society characters. It's the document published yet?

I'm quite keen to get stuck in as you can imagine.

Cheers!

Horizon Hunters

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I'm sure you will have a subset of the audience who is *super* hyped to play goblins, and for them I'm glad for them.

From my perspective it does look like carving some Paizo IP into the Pathfinder 2E rulebook, and it looks like there are a number of people in this thread saying it is a stretch.

Tieflings would be a much better core option in my opinion, because they have a whole nation (Cheliax) which a Tiefling fits to come from. We already allow PCs to be from Cheliax in society and in homegames, so it's not a big stretch.

As others have iterated better than I, Goblins in the setting while silly and more destructive than evil, have been portrayed as a villain and not something that you put in your party.

For me, if others want to be a goblin, I don't want to take their fun away. To me, it feels more marketing and IP driven than what fits in Golarion lore.

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Very excited to see what season two brings! Hard reset is no worries for me. PFS in PF1 was a great time, and we'll have the same in PF2 I'm sure.

As for my votes for the systems moving forward: Starting fresh is fine, and pick the option which gives you lot the most design space to give Pathfinder Society players the most fun ongoing. We trust you, and having space to breath and make cool stuff is an important resource.

I like PFS subsystems which have been introduced along the way: faction boons you purchase, the boon slots, things which we can do *because* we're society characters. That's a personal preference though, and I know that the #1 thing I want is a thriving PFS.

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It's true that the things you say are present in PFS, with the exception of creating monsters since that's not the focus of pfs.

In home games, these things still come up, and sometimes it's because groups play pfs and home games in combination.

The system is yet to be fully revealed, but I'll be looking at this stuff when I can play the full system. Without it, all there really is to do is argue with people on the internet about it :)

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I want to play their suggestion before worrying about this, but always interested in ideas for the playtest

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Dragon78 wrote:
Does the Use Magic Device skill exist in PF2E?

It was listed that you could roll past maximum resonance to still use items, which suggests either UMD exists or something to the same effect

Horizon Hunters

blackbloodtroll wrote:

Do not do anything passive-aggressive in game.

This will never end well.

Do not do it.

Talk to him, in person, outside of game.

This is the most concise message of correct advice here. It sucks when a player isn't jiving and they are close or important to you outside the game.

It is never okay to be passive aggressive about a disagreement like this, pathfinder related or not. It might be a tough situation, but talking to them and working out what you both want from the game and trying to make it work.

Whenever I start a game, I'm very open about what I'm looking for in the characters, and also the tone. That means I avoid most of these problems before they become long term

Horizon Hunters

Well, in my opinion you should worry more about the character you'd like to play over worrying if you'll be most effective.

I think both are viable, so I would first work out the roleplaying flavour you like, and then if it fits shatter resolve then go that way, or if it favours undead master then go that way.

That is how I would look at it.

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Kodger is correct, as long as you're within 1 step of the deity you can select to worship them.

As for your question about roleplaying, I would suggest having this character come from Geb where having undead slaves is not only accepted, but a way of life. It is more efficient to have workers who do not tire or eat like a traditional slave would.

To me, this would allow you to roleplay the character with your own spin (a salesman of undead slaves, perhaps an undead physician - ensuring the undead were in top shape and ready for work, etc).

The main thing is to balance the evil feeling parts of the character (undeath, urgathoa) with a positive and nice personality. If I had this character I would want other people to say "That character is really nice and reasonable, it's just the undead I find weird."

Hope that helps!

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Hi Paul! Glad to have you back in the country. Season 6 has been enjoyable for me thus far (once you get past the Technologist debacle) and I'm excited to hear about how Dunedin players will get to experience it.

Waypoint would have definitely been better with you along, but there will be BattleCry in early 2015 for the Dunedin players to come along to.

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I would not rule that you get to use your Warpriest level as BAB for the DC, as the sentence is discussing requirements for gaining the feat.

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Very excited both on the race changes, particularly that we get a new small race.

As for the quests, this is a good response to allow for slots which are not 4-5 hours to include some games.

Are there plans for regular releases for these modular quests? I have a feeling my players will eat this up, in which case I hope there will be more coming quickly soon after for us to keep using them.

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Since I put the challenge onto the players to make a character from the terrible archetypes as chosen by you lot in this thread.

I have since put together my core monk (although I have been given Gnomes of Golarion too, so I will definitely be making use of Bewildering Koan.

The theme is that he is one of three gnomes from Yavipho in Garund. Growing up he hated that those who were not born short stout and with fancy hair considered his race to be weak and unable to compete in the local gnoll wrestling which takes part in southern Osirion. Determined, he is ready to be unleashed upon anyone and show them that he too can pin with the best of them. He has formed the Gnome Wrestling Assocation or G.W.A. and wishes to make it internationally approved.

Mechanically I thought I had to do something entertaining with him. Damage is dull at the best of times. No one is impressed by damage numbers, not even your own mother. Instead I decided to give him a wrestling theme, which is why I went with Agile Maneuvers to make him a little less MAD. (I wasn't allowed to take any stat below 10 as per the challenge, which makes core monk even tougher)

If you lot have any ideas for how I should advance Wobblenozzle I will take it into account, especially if it's before 2 when I can retrain at will.

his stats:

Dinwin Wobblenozzle
Gnome Monk 1
NG Small humanoid (gnome)
Init +5; Senses low-light vision; Perception +8
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Defense
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AC 16, touch 16, flat-footed 13 (+3 Dex, +1 size, +2 untyped)
hp 11 (1d8+3)
Fort +4, Ref +5, Will +4; +2 vs. illusions
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants)
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Offense
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Speed 20 ft.
Melee unarmed strike +1 (1d4)
Special Attacks flurry of blows, +1 on attack rolls against goblinoid and reptilian humanoids, stunning fist (1/day, DC 12)
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Statistics
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Str 10, Dex 17, Con 14, Int 10, Wis 14, Cha 10
Base Atk +0; CMB +2 (+4 grapple); CMD 14 (16 vs. grapple)
Feats Agile Maneuvers, Improved Grapple, Improved Unarmed Strike, Stunning Fist
Traits excitable, rapscallion
Skills Escape Artist +4, Intimidate +4, Knowledge (history) +4, Perception +8, Stealth +11; Racial Modifiers +2 Perception
Languages Common, Gnome, Sylvan
SQ ac bonus, stunning fist (stun), unarmed strike
Other Gear 150 gp
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Special Abilities
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AC Bonus +2 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Agile Maneuvers Use DEX instead of STR for CMB
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Flurry of Blows -1/-1 (Ex) Make Flurry of Blows attack as a full rd action.
Hatred +1 Gain a bonus to attack vs goblinoid/reptilian humanoids.
Improved Grapple You don't provoke attacks of opportunity when grappling a foe.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Stunning Fist (1/day, DC 12) You can stun an opponent with an unarmed attack.
Stunning Fist (Stun) (Ex) At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This conditio
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.

Horizon Hunters

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You don't like Halflings? How can you call yourself a kiwi Glen?

It's okay, I must admit I'm the same when it comes to halfings, and as for your filcher I hope you stick with the theme and try to steal things left and right.

I'll also enjoy the moment you get fireballed, and when someone says "Oh but the Rogue takes 0 because he passed his reflex save" and people will wonder why you're still upset.

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I think it's important to split the mechanical section 'This is what you should do with the chronicles' with the social section 'This is how you deal with the player.

As for how to handle the chronicles, Jeffrey Fox described perfectly what you should do. For the player itself, we all know that RL things come up, both at the table and online. This can range from an emergency, to really jarring with the players at the table.

It's always undervalued the importance of speaking to the player and finding out why they made the switch, and working through it with both parties. As a once off I wouldn't be too offended, but if it becomes a pattern then again speaking to the player and identifying why the games are routinely dropped.

I hope you're able to work it all out.

(Apoc I'm surprised you're still only 1-star, get onto it!)

Horizon Hunters

I have a PFS character based on this and I decided to dive 100% in and resulted with the following: Alchemist (Ragechemist) 2/Barbarian (Titan mauler) 2/Fighter (Two-Handed Fighter) 8.

Because you have so many bonuses to STR it doesn't really matter based on the negatives for 2x two big weapons. Scythe or Greatsword or whatever makes you excited and twirl them around hoping to connect with people.

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Saigo please remember it must be PFS legal so lots of the gun archetypes are not relevant to the discussion.

Prophet of Kalistrade is a great prestige class to waste levels in :) That is definitely in the bag.

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PossibleCabbage wrote:
Phosphorus wrote:
every character must enter a class appropriate Prestige Class.

Is the appropriate prestige class tied to the archetype when the archetype is selected,or can a player select whichever class-appropriate prestige class they prefer once they have selected a class?

I see some people suggesting non-synergistic PrCs and I'm not sure if that's in keeping with the premise. I would think that players would optimize the heck out of their bad archetypes, which would involve making good choices for PrCs.

The prestige classes are secondary to the bad archetypes, as the players will need to reach around 6th level with these characters before the PrCs become meaningful.

That said, the intention was that the PrCs would give the character a further theme. These PCs while being under the curve will still be PFS characters and should be memorable by their role play as well as their mechanics.

I'm very happy with the responses we've got from this thread, and Tuesday the 24th is when the characters will be assigned to players. We may see some carry on threads from people trying to make Wave rider cavaliers viable in PFS.

Horizon Hunters

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The idea of a non armoured divine class is intriguing. Very interested sir!

Horizon Hunters 4/5 **

Thanks for all the suggestions thus far. The players who end up playing these archetypes are free to min Max them, however the spirit of the challenge is to use the custom abilities given by the archetype. Having a crossbowmen Fighter who uses a greatsword technically works, but is hardly worth making a fuss about.

Note we will roll randomly to determine race, and not allowing any stat below 10 means that MAD archetypes will naturally be worse. Monk archetypes are what we're dreading the most.

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Wishcrafter is definitely bad, unfortunately I think it'd be hard pressed to tell my players to use a racial boon to make a terrible character in Pathfinder Society

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Those are all excellent suggestions and will go into the hat.

I look forward to the New Zealand pathfinders picking up and running with this. The more suggestions we get means the more players we can get involved.

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I am pleased to announce that Pathfinder Society in New Zealand have a new officer for both the North and the South Island.

Isaac White (RPG Superstar 2013 Top 32) has always been a large part of the Auckland Pathfinder Society scene, from relentlessly GMing event after event to creating regular newsletters for the society. There is a condifence, and level of professionalism with everything he does. Isaac has decided accept the title of Venture Lieutenant - Auckland to solidify and bolster Auckland's Pathfinder Society.

Isaac bought me my first roleplaying book 10 years ago and has been involved in very close to 100% of games that I have been present in. He is a software engineer by day, and killer GM by night.

If you would like to get a hold of Isaac White, you can do so at pfsisaacwhite <at> gmail <dot> com.

In a much colder part of New Zealand, I would like to introduce you to Paul Trani, our new Venture Lieutnenant - Dunedin. Hailing as the previous Venture Captain of Asheville North Carolina in the USA, Paul has recently relocated to the South Island of New Zealand.

Already he has contacted a local group of players who played Pathfinder but had never heard of Pathfinder Society. Quickly Paul has changed this, and is looking for opportunities to grow their community from a single table to a thriving mecca for PFS.

Paul has an incredible level of enthusiasm for Pathfinder Society, and when we first corresponded by phone the planned 15 minute phone call easily turned to 3 hours of Pathfinder stories, and ways that Pathfinder can be grown in New Zealand.

As the first Venture Officer in the South Island, Paul's role will be to serve as a more local contact for players looking for Pathfinder Society, and he will work with myself to better integrate the North and South Island's events.

If you would like to get a hold of Isaac White, you can do so at we.be.dunedinpfs <at> gmail <dot> com.

These two officers already have a great history with Paizo, but please make these two feel welcome in their new roles, and if you are a PFS player in New Zealand, or are thinking about becoming one get in contact with these officers and lets get you sitting down at a table and rolling some 20's!

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Thank you all for the kind words!

It's been a great ride since I started organising Pathfinder Society here in Auckland, and this begins the next chapter.

In the near future I am planning to spread Pathfinder Society to the other city centres in New Zealand. After seeing how many players came out of the woodwork when I became a venture officer in April, I can't wait to see the results when we get Venture Officers spread across the North and South Island.

I also hear a common theme amongst most posts in this thread, conventions! currently RPG conventions are non-existent in New Zealand, at least in the way we understand them in Australia. This will change in future, I promise. Watch this space!

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Hi Helaman,

For seasons 0-4 you will still use the faction mission handouts which are with the modules. The year long faction goals are not used for previous scenarios.

In terms of gaining Prestige, in the scenario at the end it will state that every player gets 1 prestige for the main goal of the scenario, and then the conditions for which a player of each faction can earn a second prestige point.

Hope that helps you out.

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Hi all,

Thank you Alistair for that grand introduction. I'm glad to finally get to step up to this position. I've met so many fantastic people playing this game, and I thoroughly look forward to getting to know more New Zealand players, and to help facilitate better and more RPG events in our great country.

Al already said above, but if you are a player here in NZ, please get in contact with me, as I'd love to get a network of players so that we're able to connect in a way that was previously impossible.

Regards,
Chris

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Hi Stefan,

Unfortunately I haven't had any communications from anyone in the South Island, however I organise games and groups here within Auckland. Alistair has been pushing for me to go for Venture Captaincy, but I remain a part time devotee to Pathfinder at current.

If you want to give me an email at: (Sephrilum AT gmail DOT com) then I can link you to the facebook page I run, which hopefully will allow you to co-ordinate games within New Zealand, whether they be Convention based games, home games, or Store based society games.

I'm always interested in emailing, skyping, meeting up for coffee (if distance allows) with Pathfinder players, especially ones trying to become more connected with a larger group of players.

- Chris