Halfling, Rogue (Filcher) to Bellflower Tiller


Advice

Sovereign Court

Pathfinder Maps, Starfinder Maps Subscriber

I put my name forward to make characters using the worst archetypes and classes possible, see here for the list of candidates.

Here I shall record my thoughts for posterity. I have no doubt this thread is no more interesting than ant tracks in the dirt. I also know Phosphorus giggles and sniggers at our hapless attempts to survive this crazy idea.

I rolled the Halfling Rogue (Filcher) archetype to Bellflower Tiller.

I don't like playing halflings. I have never played a halfling. I'm still not sure what's wrong with the filcher archetype.

The Bellflower Tiller prestige class, that looks damn terrible. I'm going to waste 18 play slots on this?

Stay tuned for the stat-up of the character!

Dark Archive

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You don't like Halflings? How can you call yourself a kiwi Glen?

It's okay, I must admit I'm the same when it comes to halfings, and as for your filcher I hope you stick with the theme and try to steal things left and right.

I'll also enjoy the moment you get fireballed, and when someone says "Oh but the Rogue takes 0 because he passed his reflex save" and people will wonder why you're still upset.

Grand Lodge

Glen Irving wrote:

I rolled the Halfling Rogue (Filcher) archetype to Bellflower Tiller.

I don't like playing halflings. I have never played a halfling. I'm still not sure what's wrong with the filcher archetype.

1. It is a rogue.

2. It is a rogue.
3. See number one.
4. It sounds hilarious, you filcher!
5. You give up evasion & uncanny dodge, two of the best rogue features.
6. Don't forget that part of the challenge is to make use of the theme of the archetype in play...

Besides it doesn't really need to be that bad... The Bellflower Tiller makes up for it.

PS Small races are great! We need more halflings at Auckland PFS. My halfling is lonely...

PPS Giggle, snigger

PPPS If you want to feel better look at how bad a True Primitive Barbarian Gnome is...

Sovereign Court

Pathfinder Maps, Starfinder Maps Subscriber

Keep your dangling items secure or watch out, because Rorimac is about!

Rorimac Tosscobble
Male Halfling Rogue (Filcher) 1
CG Small humanoid (halfling)
Init +3; Senses Perception +7
--------------------
Defense
--------------------
AC 16, touch 14, flat-footed 13 (+2 armor, +3 Dex, +1 size)
hp 11 (1d8+3)
Fort +3, Ref +6, Will +2; +2 vs. fear
--------------------
Offense
--------------------
Speed 20 ft.
Melee dagger +1 (1d3/19-20)
Ranged shortbow +4 (1d4/×3)
Special Attacks sneak attack +1d6
--------------------
Statistics
--------------------
Str 10, Dex 17, Con 14, Int 12, Wis 12, Cha 14
Base Atk +0; CMB -1; CMD 12
Feats Skill Focus (Sleight of Hand)
Traits blessed, child of the streets
Skills Acrobatics +5 (+1 jump), Appraise +5, Climb +2, Diplomacy +6, Disable Device +8, Escape Artist +7, Knowledge (local) +5, Perception +7 (+8 to locate traps), Sleight of Hand +11, Stealth +11, Use Magic Device +6; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Common, Halfling, Tien
SQ trapfinding +1
Other Gear leather armor, arrows (20), dagger, shortbow, backpack, belt pouch, candle (2), chalk, fishhook (2), flint and steel, sewing needle, signal whistle, string or twine, thieves' tools, thread (50 ft.), tindertwig (4), trail rations (7), donkey, hammer, hooded lantern, mug/tankard, oil, pack saddle, piton, rope (50 ft.), sack, sack, torch, waterskin, whetstone, 39 gp
--------------------
Special Abilities
--------------------
Blessed (1/day) +1 to all saving throws
Fearless +2 racial bonus vs Fear saves.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.

Grand Lodge

I look forward to killing, er, meeting him!

Sovereign Court

Pathfinder Maps, Starfinder Maps Subscriber

He's got to be some use in combat at level 1, so Weapon Finesse instead of Skill Focus (Sleight of Hand). He's not really a filcher until 4th level anyway

Rorimac Tosscobble
Male Halfling Rogue (Filcher) 1
CG Small humanoid (halfling)
Init +3; Senses Perception +7
--------------------
Defense
--------------------
AC 16, touch 14, flat-footed 13 (+2 armor, +3 Dex, +1 size)
hp 11 (1d8+3)
Fort +3, Ref +6, Will +2; +2 vs. fear
--------------------
Offense
--------------------
Speed 20 ft.
Melee dagger +4 (1d3/19-20) and
rapier +4 (1d4/18-20) and
sap +4 (1d4 nonlethal)
Ranged shortbow +4 (1d4/×3)
Special Attacks sneak attack +1d6
--------------------
Statistics
--------------------
Str 10, Dex 17, Con 14, Int 13, Wis 12, Cha 13
Base Atk +0; CMB -1; CMD 12
Feats Weapon Finesse
Traits blessed, child of the streets
Skills Acrobatics +5 (+1 jump), Appraise +5, Climb +2, Diplomacy +5, Disable Device +8, Escape Artist +7, Knowledge (local) +5, Perception +7 (+8 to locate traps), Sleight of Hand +8, Stealth +11, Use Magic Device +5; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Common, Halfling, Tien
SQ trapfinding +1
Combat Gear acid; Other Gear leather armor, arrows (20), dagger, rapier, sap, shortbow, backpack, belt pouch, candle (2), chalk, fishhook (2), flint and steel, sewing needle, signal whistle, string or twine, sunrod, thieves' tools, thread (50 ft.), tindertwig (4), donkey, blowgun, hammer, hooded lantern, mug/tankard, oil, pack saddle, piton, rope (50 ft.), sack, sack, torch, trail rations, waterskin, whetstone, 4 gp
--------------------
Special Abilities
--------------------
Blessed (1/day) +1 to all saving throws
Fearless +2 racial bonus vs Fear saves.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.

Sovereign Court

Pathfinder Maps, Starfinder Maps Subscriber

Bellflower Tiller pre-requisites:
Alignment: Chaotic good
Feats: Any two teamwork feats
Skills: Disguise 5 ranks, Knowledge (local) 3 ranks, Stealth 5 ranks, Survival 5 ranks
Special: Sneak attack +2d6

Teamwork feats are so bloody useless I can't believe that one person would willingly take them, let alone two people in a team. Sweet Desna, I have to waste my pitiful number of feat slots on useless teamwork feats!

Shadow Lodge

1 person marked this as a favorite.
Paizo Superscriber; Pathfinder Companion Subscriber; Starfinder Superscriber
Glen Irving wrote:
He's got to be some use in combat at level 1, so Weapon Finesse instead of Skill Focus (Sleight of Hand). He's not really a filcher until 4th level anyway

Are you sure you can't hold out until Level 2 and pick it up as a Rogue Talent? (Finesse Rogue)

The best way to manage your small number of feats is to leverage as many of them into Rogue Talents as possible.

EDIT: Or you can always cheat and use Weapon Finesse the feat at 1st level, and then use your rebuild to replace it with something else before you play your first game at level 2, thus taking Finesse Rogue.


For a rogue the teamwork feat "Outflank" might not be too bad - you just need to pair up with someone and convince them to take it too...

Shadow Lodge

Glen Irving wrote:
Teamwork feats are so bloody useless I can't believe that one person would willingly take them, let alone two people in a team. Sweet Desna, I have to waste my pitiful number of feat slots on useless teamwork feats!

Actually, there are some that are quite useful, such as Outflank, Precise Strike, and Escape Route. My Inquisitor has used these to save his life in PFS before [the latter more than the formers in the dept. of life-saving]. Of course, they suck if you aren't playing with the same people each time and/or aren't an Inquisitor/Cavalier/Etc.

Sovereign Court

Pathfinder Maps, Starfinder Maps Subscriber

@pH Yes, that is my evil plan

@Derwalt, @EvilPaladin I shall note these suggestions, thanks. But as you say, the feats are no use unless someone has them as well!

Sovereign Court

Pathfinder Maps, Starfinder Maps Subscriber

Rorimac Tosscobble made his debut in Slave Ships of Absalom.

Scenario spoiler:
He scored the first kill of the scenario (flanking another unhurt rogue).

He utterly failed to kill anything else in the scenario (bad dice rolls mostly) but provided distractions in two combats i.e. he was attacked rather than someone else in the party.

He did very well in Sleight of Hand checks to score the Budding Friendship boon for the party.

I enjoyed playing this character in spite of myself. I still don't like the upcoming feat tax for his prestige class, but I think I like playing Rorimac Tosscobble.

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