Sorry, I hadn't really thought it through.
I'm fairly new to Pathfinder so apologies if my comments have been made by others elsewhere. For me the biggest barrier to getting into the game was the Core Rulebook. The Beginner Box and the recent Strategy Guide are big steps forward but for future new entrants to the game I would still like to see more "friendly" ways in. Maybe a "Beginner Box 2" or perhaps "Module Lite" or an "Adventure Path Lite" (which would lead new GMs and players through with rules tips boxes a bit like Everflame). For me the future would also have the Core Rulebook accessible in alternative forms. E.g. Arcane Casters Rulebook. Melee Fighters Rulebook. My players won't buy a Core Rulebook. Once again apologies if this debate is irrelevant or has occurred elsewhere.
Gunther DHoogh wrote:
Hope that helps.
Malachi Silverclaw wrote:
And the kids these days think they know what gaming is.
There is some info on Amazon website including:
"Towns of the Inner Sea explores six small but richly detailed settlements from the Pathfinder campaign setting. This book contain details on the following distinctive towns: Diobel: What you can't get in Absalom, you can get in this notorious smuggler's port. Falcon's Hollow: Were monsters and curses not enough, the ambitions of this town's greedy overseers would still trap its residents in mud and sawdust. Ilsurian: Torn between rival city-states, this Varisian town bows to no master. Pezzak: This sheltered port defies the rulers of the devil-dominated nation of Cheliax, its rebel spirit burning strong despite its scheming overlords. Solku: This pious fortress-town faces constant threats from nearby gnoll tribes, and while its walls stand unbreached, none can say for how much longer. Trunau: Trapped on the wrong side of the border with the orcs of Belkzen, the citizens of this stronghold stand fast against savagery."
Thank you Brock that is just a brilliant answer covering all my worries. I think I will wait and purchase in the UK (I've found Leisure Games on internet).
Must appreciated advice - thanks again.
Excellent, yes Cleric as keeper batsman captain.
The wizard is certainly tricky to place.
I suppose selection will depend on whether we have a 5 day test or 20-20 fixture. Whatever that means in Pathfinder terms.
But is there a 12th man class?
So I got the Beginner Box and was thinking about how to introduce it to our boardgame group and it struck me that they all play cricket.
So I figured I could describe the character classes like this...
Fighter - opening batter, tough and at the forefront
Did I get it right?
And for those of you who have no idea what I'm talking about, maybe you have other sports comparisons?