Vagorg

Chaotic_Blues's page

Goblin Squad Member. 346 posts. 6 reviews. No lists. 2 wishlists.



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The ORCs are a coming! And this time in a good way!


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Freehold DM wrote:
Totally Not Gorbacz wrote:

This being the American legal system, Paizo could win but lose - an ultimate victory in the court followed by going bankrupt because legal fees are a beach. So, they might decide to ditch OGL and rework the game as a less expensive and disruptive proposition than a protracted legal battle.

We might end 2023 with Pathfinder 2.5e where your attributes are Might, Agility, Stamina, Smarts, Wits and Personality, you lose Life Points if an attack beats your Protection Class, and you cast Arcane Missile at a Birdbear.

We might also see a TTRPG market where anguished sensitive fans who bought into the open-minded 5e era WotC abhor the corporate money grab by Hasbro lords of boards and decide to explore other RPGs, which wouldn't be that bad.

Those birdbears sound dangerous.

I'd bet they have a threat level of 4


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146
Orange Army Hedge: This hedge is easily identified by it's brilliant orange foliage, and that it grows in lines. A mature hedge will grow between Five to eight feet in height. In late summer is flowers, and it's It’s seed pods will drop in late Fall. The seed pods will then march in lines until just before the first frost. The seed pods prefer to march in an orderly line to better hide their numbers.

146a
Dire Orange Army Hedge: As above but the seed pods build primitive armor and weapons for themselves before marching. Given that the seed pods still average only a quarter of an inch tall, they are only aggressive to creatures of a similar size. Orcs, and Hobgoblins see these plants as good omens.


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I like the cover art. That's one happy witch.

Several of the NPC's fit well in my current game, thanks!


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Their latest offering for PF1 is Moon Daughter's Fate.


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I finished reading the adventure, and I like what I've read so far.
Thanks for creating a PF1 version. If I can, I'll back your next project.


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Intimidating Prowess
Core Rule Book
Use STR mod in addition to CHA for intimidation checks.
Intimidation: Strength and Charisma should be interchangeable for intimidation purposes. for example "I pick him up and brace him against a wall! (intimidate using strength), vs "you got a nice shop here... lots a flammable stuff just lying around." (intimidate using charisma, with a bonus if the party mage is a known pyro)


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I'm in!


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I bought a copy, and plan on getting the subscription when feasible.

I can't wait to see the next!


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For now (without play testing mind you, I may get to do some tonight, and next week)

1 Shields no longer require an action to use. This is just silly, and an unnecessary nerf for sword and board fighters.

2 Crafting, and Performance have sub skills. I think it's unrealistic for a shipwright, to be able to make a sword. Or a blacksmith to be able to repair a wagon. Simple repairs I can see, mending clothing is so easy any-one can do it. Performance is I feel the same. A Harpist might know the theory, but without the training wouldn't make a good Sax player.

4 Move half of the class specific feats to the general feet section, and give a selection of different ones. Anything that was a combat feet, or metamagic feat should be available to everyone who can use it. I'd start looking at the many PF1 Archetypes, and build new lists from there.

5 Each skill increase improves two Proficiencies. Seriously, you only get ten to work with for skills, armor, weapons, and saving throws.

6 Speaking of Proficiencies, I'd Double the bonus after Trained. Either that or I'd go with Yolande d'Bar's idea.

Honestly, I'd be more likely to continue using PF1 if the game was finalized as it is right now. I would import the ideas that I like, but that'd be it.


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To tell the truth I wish they'd use the Half-Elf/Orc as a starting point for all of the Ancestries. The core concept that they used there is a good starting point. Say something like this.

Hill Dwarf- One of the more common Dwarven cultures for non dwarves to meet. At level One you have the choice of any three of the fallowing Ancestry feats: Ancestral Hatred, Ancient's Blood, Hardy, Mountain Roots, Stone Cutting, or Weapon Familiarity (Dwarf)

Other Dwarven sub-types would start with a different flavor text, and options for Ancestry feats. If an Ancestry justifies a strong feat, then an additional Flaw, or drawback could be added. This is only an example. But I think it may be more interesting, and appealing, then what's currently written.


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To those about to playtest, we salute you!


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I'm kinda 'meh on Backgrounds in general. I find them either too limiting for myself as a player. Or too setting specific for ease of use in other settings. So I hope if you'll forgive me for not being entirely sold on this idea.


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I'm becoming concerned that the new edition will be too bitsy. This would make it less friendly for newer players.

That said. I do like the changes to armor, and magical armor as well. I'm also intrigued about Rune mentioned, this leads me to believe that there maybe different kinds of runes. Each changing how the enchantment bonus works.


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Vidmaster7 wrote:

35) will James Jacobs being doing a shirtless spread in this new bestiary?

(AKA will their be a T-rex?)

I have it on good authority he will be riding it into the next Pizocon.


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While I like the idea for skills, and am in the 1/2 level+ skill mod+ ability score mod camp. It sounds like you want to use this as the basis for everything else as well. I can't say I'm in favor of that idea.

In many ways it sounds like the same idea that, frankly, turned me off of 5th ed. A universal bonus that is applied to base attack, skill, and saves is one of the contributing factors that has made the classes bland in 5th ed.

Mind you I can see the rational behind these changes, but I can't say agree with them. I feel that characters should have weaknesses, things they can't handle, or do very well. Other wise, why team up with others? How can a martial character stand out in combat, if the only real difference between himself, and the guy who spends his time reading books, is only a +3 to +5(baring equipment, and stats OC)? if everyone is equally good at everything, then why bother have classes?

To me, a class represents something a character has chosen to focuses on. Focusing on something often means you have to give up something else in return.

Another danger is one that I think that this will share with Saga rules. The build a class rules they used were great, But only if you knew what you were doing. Quite often new players could get lost in the sea of options.

These are my concerns with the new edition as presented. Honestly, I'd love it if you prove me wrong. And I know the play-test may not be representative of the final product. I will reserve my final verdict when I see the new edition.


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Erik Mona wrote:
theCopper wrote:

I have to ask, Erik, are you planning on having the stat blocks more self-contained, with more kinds of special abilities described in them instead of in the corresponding appendix?

For me, at least, it would be a lot better this way.

I don't think we've fully committed one way or the other yet. The playtest monster book is going to be mega stat block dump without a lot of description of what, say, a skeleton looks like or eats. :)

As for special abilities and how they're formatted, while I know the design team has been hard at work on this stuff, I haven't interacted with it too much yet (I just finished going through magic items last night!).

I do know there are a few questions that regularly come up in my games.

Is it edible? (this despite having a MONTH of rations on hand!)
What is the pelt/hide/skin worth? (Also quite common in my games)


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Please tell me there are multiple exp track options. I never was a fan of the fast xp progression track.


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I wanted to think about this for a bit, and read though the post a few times to prevent a knee jerk reaction. Here's my impressions (Admittedly ill-informed, until I can see the PDF with my own eyes) and thoughts.

The Good: Archetypes in core, glad to see they aren't throwing out the baby with the bathwater there. The new action economy has me intrigued. Ease of conversion for adventures. From the pod cast the GM is converting on the fly. so it's either very easy, or he's just that good.

The bad: Sounds like they are using the skill system from 5th ed, and possibly back grounds from Ultimate Campaign. I'll be blunt, I hate both.

Other stuff I may be reading too much into but not very keen on: Stats seem to be determined by first your ansestory (race). I'm guessing everyone starts with an array based on race. Then modified by your background, and then class. I'll look at it, but I'm not too sure about this aspect. Quite frankly, I prefer dice rolling for stats, and I hope it remains an option.

OC I may be completely wrong about all of this. In any case I will wait for a final analysis until after I get something to look at.


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Will there be a PDF covering info on how to convert Pathfinder 2 to first ed if desired?


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Like others I am torn on this.

I want to see how this works, but I don't feel ready for a new edition.


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I was running The Reaping Stone. The party was hip deep in the crypts, and then stumbled their way into a room with a T-rex Skeleton. Now they knew it was animated, and had done a round or two with it when, a new player had his character run for the door at the far end of the room... right past the T-rex.

I asked him if he was sure he wanted to do that, and he said yes. I them muttered, "Well, if your going to act like prey" For the rest of the fight his character's remains were stuck in the Rexs teeth.


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Very nice class. It would be a good fit in any Viking esq setting.

I think I may just retcon it as an allowed class in my Northland Saga campaign.


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Grats Bwang.


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Gratz!


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Please put my name in the hat.


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Shou Wu
Born: 2012
Died: 2061
Epitaph: "Hold my wine"


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102 GM- Okay you drank the potion? Good, now let me see your character sheet...

Cursed items you gotta love them.


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Good (as in evil, nasty, mind rending) stuff in there. And that just from skimming for an hour. It's going to take me days to read the whole thing.


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102 - To party druid "Your sure the local birds are all singing something catchy. Something along the lines of 'Food! Glorious Food!'"

102- any time I play the T-Rex roar from Jurassic Park.

102 - Congrats your characters are now married.

102 - Me - "You open the door and see a skeletal dragon looming just beyond!"
Player - "i cast fireball, before it attacks!"
Me - "Okay I'll need everyone to roll a reflex save , as the wizard just cast a fireball into a ten by ten room."


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102 - Sometime after introducing your party to the fun known as Succubus in a grapple thread. "a pair of shapely arms grabs you from behind, and a feminine voice says 'Wanna cuddle?'"


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An entire world made up of clockwork gears. Each a different biome. Each only connected to each other at the teeth of the gears. Even the seas themselves are but vast cogs.

All the while the clockwork Overgod watches all...

The settings name: As the Gear Turns.


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Just finished skimming the new modual. And it's already given me cause to use my Evil GM Laugh.

One of my current crop of vict... PCs has a pair of swirling tattoos on her inner arms. Also in her back-story, her home village was destroyed when she was quite young by the neighbouring villages...

Thanks!


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Well I've been cap....

I mean, I'm in again. Sadly I can only afford the PDF this time around, As life seems against anything more.


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Bill Webb wrote:

btw--once unlocked, you can add multiple copies of the PG for the discount (hint, hint)--one for each player!

Seriously though--we will get to 30k I think.

That's why I already added on enough for all five of my players. No one will be left behind. And if they don't bother to read it, well then. When the scarey monsters eat their faces off, I'm not to blame.


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I've gotten some very wicked Ideas for my next game from this thread.

Thanks. Now how to create a Martial Arts Cuddle Succubus? This I must ponder.


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My wallet wants to say no. But my Razor Coast aspirations say yes.

(one failed will save latter...) I'm in!


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Gratz on a thousand! Your reviews are top of the mark in quality, for you can clearly state what you liked, as easily as what you didn't. well done sir.