Chad Nedzlek's page

Organized Play Member. 34 posts. No reviews. 1 list. No wishlists. 3 Organized Play characters.



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If your players are enjoying it, they won't interrupt. If they aren't enjoying it, you're probably only going to upset them by forcing them to listen to something as helpless bystanders, and that's why they are shooting first. (Also don't roll initiative, since that basically forces them to shoot first so they don't waste their initiative roll)

You could also just... ask your players to let you monologue because you enjoy it and they'll learn good stuff. This isn't really something you need rules for.


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I'm so sad about this. I've mostly just been sitting here in shock for a couple hours, feeling a sense of loss. I've spend literally thousands of dollars on Pathfinder. Much of which I haven't really gotten a chance to use. And now I never will. The same thing happened with 4th edition. I bought a bunch of stuff that was all suddenly worthless.

I'm not made of money, and spending new money on top of old to get back things I already paid for once leaves a sad taste in my mouth. I feel especially upset about more recent purchases. They are essentially wasted money that I didn't know were wasted at the time. It's hard enough finding a group willing to play current RPG lines... The idea that I'll just be able to keep playing Pathfinder in whatever edition I want isn't a reality for me. No one wants to play the obsolete thing.

So, I guess, good bye and good luck. Maybe fresh players with fresh money will enjoy this, but it won't be me.


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This chart suggests that if you are starting a level six character under normal game assumptions, you would have 16,000gp in equipment. wealth by level

That's essentially impossible without quite a few magic items, so I would definitely assume said character would have several magic items. Presumably they got the equipment from the same places they got the 23,000 XP it would take to become level six (raided a goblin villiage, trounces some bandits and liberated their loots, that sort of thing)


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We played the Reign of Winter AP, which essentially has this problem (mini-spoiler, common isn't as common as I'd like).

The problem was, I was a fighter. I certainly couldn't afford spending a ton of my 2 skill points to learn a language every other session and also diplomacy/bluff to do anything useful with it, nor could much of the rest of the party. And even then, you had to suffer though whatever level you were at until you leveled up to get the darn point to put in it to learn language-of-the-week, hopefully not killing the quest target in the interim.

The result was only one character could actually interact with any NPC in the entire adventure. It was miserable. We often just had to start killing things and hope that was the right answer, since we couldn't talk to anyone to figure out what was going on half the time. And the other half the time the rest of group went for a beer run while the one character that could actually, you know, play the game, screwed everything up (he couldn't afford the point in Diplomacy and had low Charisma).

It was one of the worst experiences I've ever had in Pathfinder, and basically killed the whole AP for me (we had almost zero connection to any NPCs or even the plot).

TL;DR, don't be cruel to your characters (or at least, not to me, please), make common great again.